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https://github.com/libretro/scummvm.git
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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRAGONS_DRAGONFLG_H
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#define DRAGONS_DRAGONFLG_H
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#include "common/stream.h"
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#include "common/system.h"
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namespace Dragons {
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class BigfileArchive;
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class Properties {
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public:
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Properties(uint count);
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~Properties();
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void init(uint count, byte *properties);
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void clear();
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bool get(uint32 propertyId);
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void set(uint32 propertyId, bool value);
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void save(uint numberToWrite, Common::WriteStream *out);
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void print(char *prefix);
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private:
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uint _count;
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byte *_properties;
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uint32 getSize();
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void getProperyPos(uint32 propertyId, uint &index, byte &mask);
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};
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class DragonFLG {
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private:
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byte *_data;
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uint32 _dataSize;
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Properties *_properties;
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public:
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virtual ~DragonFLG();
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DragonFLG(BigfileArchive *bigfileArchive);
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bool get(uint32 propertyId);
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void set(uint32 propertyId, bool value);
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void saveState(Common::WriteStream *out);
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void loadState(Common::ReadStream *in);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_DRAGONFLG_H
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