mirror of
https://github.com/libretro/scummvm.git
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37bbfc168b
also converted the code to the coding guidelines of the scummvm team
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TWINE_XMIDI_H
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#define TWINE_XMIDI_H
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#include "common/scummsys.h"
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namespace TwinE {
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/**
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* Credit where credit is due:
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* Most of code to convert XMIDI to MIDI is adapted from either the ScummVM
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* project or the Exult game engine.
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* //risca
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*/
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// TODO: use MidiParser_XMIDI
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/*
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* Takes a pointer to XMIDI data of size 'size' and converts it to MIDI. The
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* result is allocated dynamically and saved to the 'dest' pointer. Returns
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* the size of the MIDI data or 0 on error.
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*/
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uint32 convert_to_midi(uint8 *data, uint32 size, uint8 **dest);
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} // namespace TwinE
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#endif // XMIDI_H
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