scummvm/engines/twine/xmidi.h
Martin Gerhardy 37bbfc168b TWINE: converted to classes and use the scummvm systems
also converted the code to the coding guidelines of the scummvm team
2020-10-24 16:12:55 +02:00

49 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TWINE_XMIDI_H
#define TWINE_XMIDI_H
#include "common/scummsys.h"
namespace TwinE {
/**
* Credit where credit is due:
* Most of code to convert XMIDI to MIDI is adapted from either the ScummVM
* project or the Exult game engine.
* //risca
*/
// TODO: use MidiParser_XMIDI
/*
* Takes a pointer to XMIDI data of size 'size' and converts it to MIDI. The
* result is allocated dynamically and saved to the 'dest' pointer. Returns
* the size of the MIDI data or 0 on error.
*/
uint32 convert_to_midi(uint8 *data, uint32 size, uint8 **dest);
} // namespace TwinE
#endif // XMIDI_H