..
agi
COMMON: Rename and tweak MD5 functions
2010-11-07 17:16:59 +00:00
agos
AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now.
2010-11-05 03:30:45 +00:00
cine
CINE: Added basic debugging console to engine
2010-11-07 15:02:41 +00:00
cruise
LURE: Convert printf to debug/warning
2010-11-07 01:03:58 +00:00
draci
DRACI: Added basic debugging console to engine
2010-11-07 15:03:54 +00:00
drascula
DRASCULA: Add GUIO_NOLAUNCHLOAD to the detection flags.
2010-11-07 19:13:08 +00:00
gob
GOB: Extended workaround for Goblin Stuck On Reload to cover bug #3065914
2010-11-04 06:28:51 +00:00
groovie
ENGINES: Do not include engines/savestate.h from engines/game.h
2010-11-07 17:15:46 +00:00
hugo
HUGO: Use DOS names for and exact names in endGame()
2010-11-07 22:10:29 +00:00
kyra
LOL: fixed minor text displayer bug
2010-11-08 00:08:38 +00:00
lastexpress
COMMON: Rename and tweak MD5 functions
2010-11-07 17:16:59 +00:00
lure
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
m4
M4: Changed debug calls to debugCN since they all have newlines
2010-11-03 09:44:03 +00:00
made
MADE Remove now redundant fflush call
2010-11-02 09:49:07 +00:00
mohawk
MOHAWK: Remove console FIXME's
2010-11-07 02:08:02 +00:00
parallaction
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
queen
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
saga
SAGA: reduce memory usage
2010-10-24 22:52:57 +00:00
sci
SCI: Bugfix for script workarounds
2010-11-08 00:41:39 +00:00
scumm
COMMON: Rename and tweak MD5 functions
2010-11-07 17:16:59 +00:00
sky
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
sword1
SWORD1: Switch to the new play time counting of the Engine class.
2010-10-29 16:53:46 +00:00
sword2
GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
2010-11-01 16:03:35 +00:00
sword25
LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not used at all, only used to 'mark' binaries compiling Lua in, I think we could safely remove it, too)
2010-11-04 00:31:50 +00:00
teenagent
ENGINES: Unify code layout of all ADParams instances
2010-11-07 01:01:18 +00:00
testbed
ENGINES: Unify code layout of all ADParams instances
2010-11-07 01:01:18 +00:00
tinsel
COMMON: Rename and tweak MD5 functions
2010-11-07 17:16:59 +00:00
toon
TOON: Further corrections to close memory leaks.
2010-11-08 03:14:32 +00:00
touche
ENGINES: Unify code layout of all ADParams instances
2010-11-07 01:01:18 +00:00
tucker
TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.
2010-11-07 19:13:30 +00:00
advancedDetector.cpp
COMMON: Rename and tweak MD5 functions
2010-11-07 17:16:59 +00:00
advancedDetector.h
DETECTOR: Get rid of ADGF_KEEPMATCH
2010-11-07 17:15:27 +00:00
dialogs.cpp
ENGINES: Remove some 'using' statements
2010-11-01 16:00:17 +00:00
dialogs.h
Replace SCUMM F5 dialog by GMM & add help button to GMM
2010-05-26 19:54:50 +00:00
engine.cpp
COMMON: Get rid of the debug() output formatter
2010-11-01 20:41:32 +00:00
engine.h
ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
2010-10-27 22:52:02 +00:00
engines.mk
CONFIGURE: Plug in Last Express engine
2010-10-18 19:18:06 +00:00
game.cpp
GUI: Implemented Languages as GUI options.
2010-06-15 10:57:28 +00:00
game.h
ENGINES: Do not include engines/savestate.h from engines/game.h
2010-11-07 17:15:46 +00:00
metaengine.h
PLUGINS: improved one-at-a-time plugin code
2010-11-05 13:24:57 +00:00
module.mk
savestate.cpp
ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
2010-10-29 16:41:30 +00:00
savestate.h
ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
2010-10-29 16:41:30 +00:00
util.h
Move initGraphics and initCommonGFX from to new header.
2010-05-04 11:58:12 +00:00