mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
08424bf6db
svn-id: r17641
1535 lines
27 KiB
C++
1535 lines
27 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/parse.h"
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#include "gob/game.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/goblin.h"
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#include "gob/cdrom.h"
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namespace Gob {
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int16 inter_animPalLowIndex;
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int16 inter_animPalHighIndex;
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int16 inter_animPalDir;
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uint32 inter_soundEndTimeKey;
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int16 inter_soundStopVal;
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char inter_terminate = 0;
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char inter_breakFlag = 0;
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int16 *inter_breakFromLevel;
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int16 *inter_nestLevel;
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int16 inter_load16(void) {
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int16 tmp = (int16)READ_LE_UINT16(inter_execPtr);
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inter_execPtr += 2;
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return tmp;
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}
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void inter_setMousePos(void) {
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inter_mouseX = parse_parseValExpr();
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inter_mouseY = parse_parseValExpr();
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if (useMouse != 0)
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util_setMousePos(inter_mouseX, inter_mouseY);
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}
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char inter_evalExpr(int16 *pRes) {
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byte token;
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//
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parse_printExpr(99);
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parse_parseExpr(99, &token);
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if (pRes == 0)
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return token;
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switch (token) {
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case 20:
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*pRes = inter_resVal;
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break;
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case 22:
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case 23:
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*pRes = 0;
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break;
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case 24:
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*pRes = 1;
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break;
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}
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return token;
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}
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char inter_evalBoolResult() {
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byte token;
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parse_printExpr(99);
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parse_parseExpr(99, &token);
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if (token == 24 || (token == 20 && inter_resVal != 0))
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return 1;
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else
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return 0;
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}
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void inter_evaluateStore(void) {
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char *savedPos;
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int16 token;
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int16 result;
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int16 varOff;
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savedPos = inter_execPtr;
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varOff = parse_parseVarIndex();
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token = inter_evalExpr(&result);
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switch (savedPos[0]) {
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case 23:
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case 26:
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WRITE_VAR_OFFSET(varOff, inter_resVal);
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break;
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case 25:
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case 28:
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if (token == 20)
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*(inter_variables + varOff) = result;
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else
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strcpy(inter_variables + varOff, inter_resStr);
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break;
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}
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return;
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}
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void inter_capturePush(void) {
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int16 left;
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int16 top;
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int16 width;
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int16 height;
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left = parse_parseValExpr();
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top = parse_parseValExpr();
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width = parse_parseValExpr();
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height = parse_parseValExpr();
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game_capturePush(left, top, width, height);
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(*scen_pCaptureCounter)++;
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}
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void inter_capturePop(void) {
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if (*scen_pCaptureCounter != 0) {
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(*scen_pCaptureCounter)--;
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game_capturePop(1);
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}
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}
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void inter_printText(void) {
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char buf[60];
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int16 i;
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debug(3, "inter_printText");
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draw_destSpriteX = parse_parseValExpr();
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draw_destSpriteY = parse_parseValExpr();
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draw_backColor = parse_parseValExpr();
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draw_frontColor = parse_parseValExpr();
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draw_fontIndex = parse_parseValExpr();
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draw_destSurface = 21;
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draw_textToPrint = buf;
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draw_transparency = 0;
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if (draw_backColor >= 16) {
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draw_backColor = 0;
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draw_transparency = 1;
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}
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do {
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for (i = 0; *inter_execPtr != '.' && (byte)*inter_execPtr != 200;
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i++, inter_execPtr++) {
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buf[i] = *inter_execPtr;
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}
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if ((byte)*inter_execPtr != 200) {
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inter_execPtr++;
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switch (*inter_execPtr) {
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case 23:
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case 26:
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sprintf(buf + i, "%d", VAR_OFFSET(parse_parseVarIndex()));
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break;
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case 25:
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case 28:
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sprintf(buf + i, "%s", inter_variables + parse_parseVarIndex());
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break;
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}
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inter_execPtr++;
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} else {
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buf[i] = 0;
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}
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draw_spriteOperation(DRAW_PRINTTEXT);
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} while ((byte)*inter_execPtr != 200);
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inter_execPtr++;
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}
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void inter_animPalette(void) {
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int16 i;
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Color col;
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if (inter_animPalDir == 0)
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return;
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vid_waitRetrace(videoMode);
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if (inter_animPalDir == -1) {
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col = draw_vgaSmallPalette[inter_animPalLowIndex];
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for (i = inter_animPalLowIndex; i < inter_animPalHighIndex; i++)
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draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i + 1];
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draw_vgaSmallPalette[inter_animPalHighIndex] = col;
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} else {
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col = draw_vgaSmallPalette[inter_animPalHighIndex];
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for (i = inter_animPalHighIndex; i > inter_animPalLowIndex; i--)
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draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i - 1];
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draw_vgaSmallPalette[inter_animPalLowIndex] = col;
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}
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pPaletteDesc->vgaPal = draw_vgaSmallPalette;
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vid_setFullPalette(pPaletteDesc);
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}
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void inter_animPalInit(void) {
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inter_animPalDir = inter_load16();
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inter_animPalLowIndex = parse_parseValExpr();
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inter_animPalHighIndex = parse_parseValExpr();
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}
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void inter_loadMult(void) {
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int16 resId;
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resId = inter_load16();
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mult_loadMult(resId);
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}
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void inter_playMult(void) {
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int16 checkEscape;
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checkEscape = inter_load16();
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mult_playMult(VAR(57), -1, checkEscape, 0);
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}
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void inter_freeMult(void) {
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inter_load16(); // unused
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mult_freeMultKeys();
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}
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void inter_initCursor(void) {
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int16 width;
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int16 height;
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int16 count;
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int16 i;
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draw_cursorXDeltaVar = parse_parseVarIndex();
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draw_cursorYDeltaVar = parse_parseVarIndex();
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width = inter_load16();
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if (width < 16)
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width = 16;
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height = inter_load16();
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if (height < 16)
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height = 16;
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count = inter_load16();
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if (count < 2)
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count = 2;
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if (width != draw_cursorWidth || height != draw_cursorHeight ||
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draw_cursorSprites->width != width * count) {
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vid_freeSurfDesc(draw_cursorSprites);
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vid_freeSurfDesc(draw_cursorBack);
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draw_cursorWidth = width;
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draw_cursorHeight = height;
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if (count < 0x80)
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draw_transparentCursor = 1;
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else
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draw_transparentCursor = 0;
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if (count > 0x80)
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count -= 0x80;
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draw_cursorSprites =
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vid_initSurfDesc(videoMode, draw_cursorWidth * count,
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draw_cursorHeight, 2);
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draw_spritesArray[23] = draw_cursorSprites;
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draw_cursorBack =
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vid_initSurfDesc(videoMode, draw_cursorWidth,
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draw_cursorHeight, 0);
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for (i = 0; i < 40; i++) {
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draw_cursorAnimLow[i] = -1;
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draw_cursorAnimDelays[i] = 0;
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draw_cursorAnimHigh[i] = 0;
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}
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draw_cursorAnimLow[1] = 0;
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}
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}
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void inter_initCursorAnim(void) {
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int16 ind;
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ind = parse_parseValExpr();
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draw_cursorAnimLow[ind] = inter_load16();
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draw_cursorAnimHigh[ind] = inter_load16();
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draw_cursorAnimDelays[ind] = inter_load16();
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}
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void inter_clearCursorAnim(void) {
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int16 ind;
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ind = parse_parseValExpr();
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draw_cursorAnimLow[ind] = -1;
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draw_cursorAnimHigh[ind] = 0;
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draw_cursorAnimDelays[ind] = 0;
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}
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void inter_drawOperations(void) {
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char cmd;
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int16 i;
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cmd = *inter_execPtr++;
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switch (cmd) {
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case 0:
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inter_loadMult();
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break;
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case 1:
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inter_playMult();
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break;
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case 2:
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inter_freeMult();
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break;
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case 7:
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inter_initCursor();
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break;
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case 8:
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inter_initCursorAnim();
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break;
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case 9:
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inter_clearCursorAnim();
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break;
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case 10:
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draw_renderFlags = parse_parseValExpr();
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break;
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case 11:
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//word_23EC_DE = parse_parseValExpr();
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break;
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case 16:
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scen_loadAnim(0);
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break;
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case 17:
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scen_freeAnim(-1);
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break;
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case 18:
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scen_interUpdateAnim();
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break;
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case 19:
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warning("Gob2 mult stub");
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break;
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case 20:
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mult_interInitMult();
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break;
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case 21:
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mult_freeMult();
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break;
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case 22:
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mult_animate();
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break;
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case 23:
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mult_interLoadMult();
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break;
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case 24:
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scen_interStoreParams();
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break;
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case 25:
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mult_interGetObjAnimSize();
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break;
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case 26:
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scen_loadStatic(0);
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break;
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case 27:
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scen_freeStatic(-1);
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break;
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case 28:
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scen_interRenderStatic();
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break;
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case 29:
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scen_interLoadCurLayer();
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break;
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case 32:
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// Used in gob1 CD
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inter_evalExpr(0);
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cd_startTrack(inter_resStr);
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break;
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case 33:
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// Used in gob1 CD
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{
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int pos = cd_getTrackPos();
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if (pos == -1)
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pos = 32767;
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WRITE_VAR(5, pos);
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}
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break;
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case 34:
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// Used in gob1 CD
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cd_stopPlaying();
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break;
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case 48:
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i = inter_load16();
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draw_fontToSprite[i].sprite = inter_load16();
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draw_fontToSprite[i].base = inter_load16();
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draw_fontToSprite[i].width = inter_load16();
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draw_fontToSprite[i].height = inter_load16();
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break;
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case 49:
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i = inter_load16();
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draw_fontToSprite[i].sprite = -1;
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draw_fontToSprite[i].base = -1;
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draw_fontToSprite[i].width = -1;
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draw_fontToSprite[i].height = -1;
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break;
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default:
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warning("unimplemented drawOperation: %d", cmd);
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}
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}
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void inter_getFreeMem(void) {
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int16 freeVar;
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int16 maxFreeVar;
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freeVar = parse_parseVarIndex();
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maxFreeVar = parse_parseVarIndex();
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// HACK
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WRITE_VAR_OFFSET(freeVar, 1000000);
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WRITE_VAR_OFFSET(maxFreeVar, 1000000);
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}
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void inter_manageDataFile(void) {
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inter_evalExpr(0);
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if (inter_resStr[0] != 0)
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data_openDataFile(inter_resStr);
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else
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data_closeDataFile();
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}
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void inter_writeData(void) {
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int16 offset;
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int16 handle;
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int16 size;
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int16 dataVar;
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int16 retSize;
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debug(0, "inter_writeData");
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inter_evalExpr(0);
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dataVar = parse_parseVarIndex();
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size = parse_parseValExpr();
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offset = parse_parseValExpr();
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WRITE_VAR(1, 1);
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handle = data_openData(inter_resStr, File::kFileWriteMode);
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if (handle < 0)
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return;
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if (offset < 0) {
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data_seekData(handle, -offset - 1, 2);
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} else {
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data_seekData(handle, offset, 0);
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}
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retSize = file_getHandle(handle)->write(inter_variables + dataVar, size);
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if (retSize == size)
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WRITE_VAR(1, 0);
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data_closeData(handle);
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}
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void inter_checkData(void) {
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int16 handle;
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int16 varOff;
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debug(0, "data_cheackData");
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inter_evalExpr(0);
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varOff = parse_parseVarIndex();
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handle = data_openData(inter_resStr);
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WRITE_VAR_OFFSET(varOff, handle);
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if (handle >= 0)
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data_closeData(handle);
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}
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void inter_readData(void) {
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int16 retSize;
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int16 size;
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int16 dataVar;
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int16 offset;
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int16 handle;
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debug(0, "inter_readData");
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inter_evalExpr(0);
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dataVar = parse_parseVarIndex();
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size = parse_parseValExpr();
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offset = parse_parseValExpr();
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if (game_extHandle >= 0)
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data_closeData(game_extHandle);
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WRITE_VAR(1, 1);
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handle = data_openData(inter_resStr);
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if (handle >= 0) {
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draw_animateCursor(4);
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if (offset < 0)
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data_seekData(handle, -offset - 1, 2);
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else
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data_seekData(handle, offset, 0);
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retSize = data_readData(handle, inter_variables + dataVar, size);
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data_closeData(handle);
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if (retSize == size)
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WRITE_VAR(1, 0);
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}
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if (game_extHandle >= 0)
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game_extHandle = data_openData(game_curExtFile);
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}
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void inter_loadFont(void) {
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int16 index;
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debug(0, "inter_loadFont");
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inter_evalExpr(0);
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index = inter_load16();
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if (draw_fonts[index] != 0)
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util_freeFont(draw_fonts[index]);
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draw_animateCursor(4);
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if (game_extHandle >= 0)
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data_closeData(game_extHandle);
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draw_fonts[index] = util_loadFont(inter_resStr);
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if (game_extHandle >= 0)
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game_extHandle = data_openData(game_curExtFile);
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}
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void inter_freeFont(void) {
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int16 index;
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index = inter_load16();
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if (draw_fonts[index] != 0)
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util_freeFont(draw_fonts[index]);
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draw_fonts[index] = 0;
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}
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void inter_prepareStr(void) {
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int16 var;
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var = parse_parseVarIndex();
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util_prepareStr(inter_variables + var);
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}
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void inter_insertStr(void) {
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int16 pos;
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int16 strVar;
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strVar = parse_parseVarIndex();
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inter_evalExpr(0);
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pos = parse_parseValExpr();
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util_insertStr(inter_resStr, inter_variables + strVar, pos);
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}
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void inter_cutStr(void) {
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int16 var;
|
|
int16 pos;
|
|
int16 size;
|
|
|
|
var = parse_parseVarIndex();
|
|
pos = parse_parseValExpr();
|
|
size = parse_parseValExpr();
|
|
util_cutFromStr(inter_variables + var, pos, size);
|
|
}
|
|
|
|
void inter_strstr(void) {
|
|
int16 strVar;
|
|
int16 resVar;
|
|
int16 pos;
|
|
|
|
strVar = parse_parseVarIndex();
|
|
inter_evalExpr(0);
|
|
resVar = parse_parseVarIndex();
|
|
|
|
pos = util_strstr(inter_resStr, inter_variables + strVar);
|
|
WRITE_VAR_OFFSET(resVar, pos - 1);
|
|
}
|
|
|
|
void inter_setFrameRate(void) {
|
|
util_setFrameRate(parse_parseValExpr());
|
|
}
|
|
|
|
void inter_strlen(void) {
|
|
int16 len;
|
|
int16 var;
|
|
|
|
var = parse_parseVarIndex();
|
|
len = strlen(inter_variables + var);
|
|
var = parse_parseVarIndex();
|
|
|
|
WRITE_VAR_OFFSET(var, len);
|
|
}
|
|
|
|
void inter_strToLong(void) {
|
|
char str[20];
|
|
int16 strVar;
|
|
int16 destVar;
|
|
int32 res;
|
|
|
|
strVar = parse_parseVarIndex();
|
|
strcpy(str, inter_variables + strVar);
|
|
res = atol(str);
|
|
|
|
destVar = parse_parseVarIndex();
|
|
WRITE_VAR_OFFSET(destVar, res);
|
|
}
|
|
|
|
void inter_invalidate(void) {
|
|
warning("inter_invalidate: 'bugged' function!");
|
|
draw_destSurface = inter_load16();
|
|
draw_destSpriteX = parse_parseValExpr();
|
|
draw_destSpriteY = parse_parseValExpr();
|
|
draw_spriteRight = parse_parseValExpr();
|
|
draw_frontColor = parse_parseValExpr();
|
|
draw_spriteOperation(DRAW_INVALIDATE);
|
|
}
|
|
|
|
void inter_loadSpriteContent(void) {
|
|
draw_spriteLeft = inter_load16();
|
|
draw_destSurface = inter_load16();
|
|
draw_transparency = inter_load16();
|
|
draw_destSpriteX = 0;
|
|
draw_destSpriteY = 0;
|
|
draw_spriteOperation(DRAW_LOADSPRITE);
|
|
}
|
|
|
|
void inter_copySprite(void) {
|
|
draw_sourceSurface = inter_load16();
|
|
draw_destSurface = inter_load16();
|
|
|
|
draw_spriteLeft = parse_parseValExpr();
|
|
draw_spriteTop = parse_parseValExpr();
|
|
draw_spriteRight = parse_parseValExpr();
|
|
draw_spriteBottom = parse_parseValExpr();
|
|
|
|
draw_destSpriteX = parse_parseValExpr();
|
|
draw_destSpriteY = parse_parseValExpr();
|
|
|
|
draw_transparency = inter_load16();
|
|
draw_spriteOperation(DRAW_BLITSURF);
|
|
}
|
|
|
|
void inter_putPixel(void) {
|
|
draw_destSurface = inter_load16();
|
|
|
|
draw_destSpriteX = parse_parseValExpr();
|
|
draw_destSpriteY = parse_parseValExpr();
|
|
draw_frontColor = parse_parseValExpr();
|
|
draw_spriteOperation(DRAW_PUTPIXEL);
|
|
}
|
|
|
|
void inter_fillRect(void) {
|
|
draw_destSurface = inter_load16();
|
|
|
|
draw_destSpriteX = parse_parseValExpr();
|
|
draw_destSpriteY = parse_parseValExpr();
|
|
draw_spriteRight = parse_parseValExpr();
|
|
draw_spriteBottom = parse_parseValExpr();
|
|
|
|
draw_backColor = parse_parseValExpr();
|
|
draw_spriteOperation(DRAW_FILLRECT);
|
|
}
|
|
|
|
void inter_drawLine(void) {
|
|
draw_destSurface = inter_load16();
|
|
|
|
draw_destSpriteX = parse_parseValExpr();
|
|
draw_destSpriteY = parse_parseValExpr();
|
|
draw_spriteRight = parse_parseValExpr();
|
|
draw_spriteBottom = parse_parseValExpr();
|
|
|
|
draw_frontColor = parse_parseValExpr();
|
|
draw_spriteOperation(DRAW_DRAWLINE);
|
|
}
|
|
|
|
void inter_createSprite(void) {
|
|
int16 index;
|
|
int16 height;
|
|
int16 width;
|
|
int16 flag;
|
|
|
|
index = inter_load16();
|
|
width = inter_load16();
|
|
height = inter_load16();
|
|
|
|
flag = inter_load16();
|
|
if (flag == 1)
|
|
draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 2);
|
|
else
|
|
draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 0);
|
|
|
|
vid_clearSurf(draw_spritesArray[index]);
|
|
}
|
|
|
|
void inter_freeSprite(void) {
|
|
int16 index;
|
|
|
|
index = inter_load16();
|
|
if (draw_spritesArray[index] == 0)
|
|
return;
|
|
|
|
vid_freeSurfDesc(draw_spritesArray[index]);
|
|
draw_spritesArray[index] = 0;
|
|
}
|
|
|
|
void inter_renewTimeInVars(void) {
|
|
struct tm *t;
|
|
time_t now = time(NULL);
|
|
|
|
t = localtime(&now);
|
|
|
|
WRITE_VAR(5, 1900 + t->tm_year);
|
|
WRITE_VAR(6, t->tm_mon);
|
|
WRITE_VAR(7, 0);
|
|
WRITE_VAR(8, t->tm_mday);
|
|
WRITE_VAR(9, t->tm_hour);
|
|
WRITE_VAR(10, t->tm_min);
|
|
WRITE_VAR(11, t->tm_sec);
|
|
}
|
|
|
|
void inter_playComposition(void) {
|
|
static int16 inter_composition[50];
|
|
int16 i;
|
|
int16 dataVar;
|
|
int16 freqVal;
|
|
|
|
dataVar = parse_parseVarIndex();
|
|
freqVal = parse_parseValExpr();
|
|
for (i = 0; i < 50; i++)
|
|
inter_composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
|
|
|
|
snd_playComposition(game_soundSamples, inter_composition, freqVal);
|
|
}
|
|
|
|
void inter_stopSound(void) {
|
|
snd_stopSound(parse_parseValExpr());
|
|
inter_soundEndTimeKey = 0;
|
|
}
|
|
|
|
void inter_playSound(void) {
|
|
int16 frequency;
|
|
int16 freq2;
|
|
int16 repCount;
|
|
int16 index;
|
|
|
|
index = parse_parseValExpr();
|
|
repCount = parse_parseValExpr();
|
|
frequency = parse_parseValExpr();
|
|
|
|
snd_stopSound(0);
|
|
inter_soundEndTimeKey = 0;
|
|
if (game_soundSamples[index] == 0)
|
|
return;
|
|
|
|
if (repCount < 0) {
|
|
if (soundFlags < 2)
|
|
return;
|
|
|
|
repCount = -repCount;
|
|
inter_soundEndTimeKey = util_getTimeKey();
|
|
|
|
if (frequency == 0) {
|
|
freq2 = game_soundSamples[index]->frequency;
|
|
} else {
|
|
freq2 = frequency;
|
|
}
|
|
inter_soundStopVal =
|
|
(10 * (game_soundSamples[index]->size / 2)) / freq2;
|
|
inter_soundEndTimeKey +=
|
|
((game_soundSamples[index]->size * repCount -
|
|
game_soundSamples[index]->size / 2) * 1000) / freq2;
|
|
}
|
|
snd_playSample(game_soundSamples[index], repCount, frequency);
|
|
}
|
|
|
|
void inter_loadCursor(void) {
|
|
Game_TotResItem *itemPtr;
|
|
int16 width;
|
|
int16 height;
|
|
int32 offset;
|
|
char *dataBuf;
|
|
int16 id;
|
|
int8 index;
|
|
|
|
id = inter_load16();
|
|
index = *inter_execPtr++;
|
|
itemPtr = &game_totResourceTable->items[id];
|
|
offset = itemPtr->offset;
|
|
|
|
if (offset >= 0) {
|
|
dataBuf =
|
|
((char *)game_totResourceTable) + szGame_TotResTable +
|
|
szGame_TotResItem * game_totResourceTable->itemsCount + offset;
|
|
} else {
|
|
dataBuf = game_imFileData + (int32)READ_LE_UINT32(&((int32 *)game_imFileData)[-offset - 1]);
|
|
}
|
|
|
|
width = itemPtr->width;
|
|
height = itemPtr->height;
|
|
|
|
vid_fillRect(draw_cursorSprites, index * draw_cursorWidth, 0,
|
|
index * draw_cursorWidth + draw_cursorWidth - 1,
|
|
draw_cursorHeight - 1, 0);
|
|
|
|
vid_drawPackedSprite((byte*)dataBuf, width, height,
|
|
index * draw_cursorWidth, 0, 0, draw_cursorSprites);
|
|
draw_cursorAnimLow[index] = 0;
|
|
}
|
|
|
|
void inter_loadSpriteToPos(void) {
|
|
debug(0, "inter_loadSpriteToPos");
|
|
draw_spriteLeft = inter_load16();
|
|
|
|
draw_destSpriteX = parse_parseValExpr();
|
|
draw_destSpriteY = parse_parseValExpr();
|
|
|
|
draw_transparency = inter_execPtr[0];
|
|
draw_destSurface = (inter_execPtr[0] / 2) - 1;
|
|
|
|
if (draw_destSurface < 0)
|
|
draw_destSurface = 101;
|
|
draw_transparency &= 1;
|
|
inter_execPtr += 2;
|
|
draw_spriteOperation(DRAW_LOADSPRITE);
|
|
}
|
|
|
|
void inter_loadTot(void) {
|
|
char buf[20];
|
|
int8 size;
|
|
int16 i;
|
|
|
|
debug(0, "inter_loadTot");
|
|
if ((*inter_execPtr & 0x80) != 0) {
|
|
inter_execPtr++;
|
|
inter_evalExpr(0);
|
|
strcpy(buf, inter_resStr);
|
|
} else {
|
|
size = *inter_execPtr++;
|
|
for (i = 0; i < size; i++)
|
|
buf[i] = *inter_execPtr++;
|
|
|
|
buf[size] = 0;
|
|
}
|
|
|
|
strcat(buf, ".tot");
|
|
inter_terminate = 1;
|
|
strcpy(game_totToLoad, buf);
|
|
}
|
|
|
|
void inter_storeKey(int16 key) {
|
|
WRITE_VAR(12, util_getTimeKey() - game_startTimeKey);
|
|
|
|
WRITE_VAR(2, inter_mouseX);
|
|
WRITE_VAR(3, inter_mouseY);
|
|
WRITE_VAR(4, game_mouseButtons);
|
|
WRITE_VAR(1, snd_playingSound);
|
|
|
|
if (key == 0x4800)
|
|
key = 0x0b;
|
|
else if (key == 0x5000)
|
|
key = 0x0a;
|
|
else if (key == 0x4d00)
|
|
key = 0x09;
|
|
else if (key == 0x4b00)
|
|
key = 0x08;
|
|
else if (key == 0x011b)
|
|
key = 0x1b;
|
|
else if ((key & 0xff) != 0)
|
|
key &= 0xff;
|
|
|
|
WRITE_VAR(0, key);
|
|
|
|
if (key != 0)
|
|
util_waitKey();
|
|
}
|
|
|
|
void inter_keyFunc(void) {
|
|
int16 flag;
|
|
int16 key;
|
|
|
|
debug(0, "inter_keyFunc");
|
|
flag = inter_load16();
|
|
inter_animPalette();
|
|
draw_blitInvalidated();
|
|
|
|
if (flag != 0) {
|
|
|
|
if (flag != 1) {
|
|
if (flag != 2) {
|
|
util_longDelay(flag);
|
|
return;
|
|
}
|
|
|
|
key = 0;
|
|
|
|
if (pressedKeys[0x48])
|
|
key |= 1;
|
|
|
|
if (pressedKeys[0x50])
|
|
key |= 2;
|
|
|
|
if (pressedKeys[0x4d])
|
|
key |= 4;
|
|
|
|
if (pressedKeys[0x4b])
|
|
key |= 8;
|
|
|
|
if (pressedKeys[0x1c])
|
|
key |= 0x10;
|
|
|
|
if (pressedKeys[0x39])
|
|
key |= 0x20;
|
|
|
|
if (pressedKeys[1])
|
|
key |= 0x40;
|
|
|
|
if (pressedKeys[0x1d])
|
|
key |= 0x80;
|
|
|
|
if (pressedKeys[0x2a])
|
|
key |= 0x100;
|
|
|
|
if (pressedKeys[0x36])
|
|
key |= 0x200;
|
|
|
|
if (pressedKeys[0x38])
|
|
key |= 0x400;
|
|
|
|
if (pressedKeys[0x3b])
|
|
key |= 0x800;
|
|
|
|
if (pressedKeys[0x3c])
|
|
key |= 0x1000;
|
|
|
|
if (pressedKeys[0x3d])
|
|
key |= 0x2000;
|
|
|
|
if (pressedKeys[0x3e])
|
|
key |= 0x4000;
|
|
|
|
WRITE_VAR(0, key);
|
|
util_waitKey();
|
|
return;
|
|
}
|
|
key = game_checkKeys(&inter_mouseX, &inter_mouseY, &game_mouseButtons, 0);
|
|
|
|
inter_storeKey(key);
|
|
return;
|
|
} else {
|
|
key = game_checkCollisions(0, 0, 0, 0);
|
|
inter_storeKey(key);
|
|
|
|
if (flag == 1)
|
|
return;
|
|
|
|
util_waitKey();
|
|
}
|
|
}
|
|
|
|
void inter_checkSwitchTable(char **ppExec) {
|
|
int16 i;
|
|
int16 len;
|
|
char found;
|
|
int32 value;
|
|
char notFound;
|
|
char defFlag;
|
|
|
|
found = 0;
|
|
notFound = 1;
|
|
*ppExec = 0;
|
|
value = parse_parseVarIndex();
|
|
value = VAR_OFFSET(value);
|
|
|
|
do {
|
|
len = *inter_execPtr++;
|
|
|
|
if (len == -5)
|
|
break;
|
|
|
|
for (i = 0; i < len; i++) {
|
|
inter_evalExpr(0);
|
|
|
|
if (inter_terminate != 0)
|
|
return;
|
|
|
|
if (inter_resVal == value) {
|
|
found = 1;
|
|
notFound = 0;
|
|
}
|
|
}
|
|
|
|
if (found != 0)
|
|
*ppExec = inter_execPtr;
|
|
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
found = 0;
|
|
} while (len != -5);
|
|
|
|
if (len != -5)
|
|
inter_execPtr++;
|
|
|
|
defFlag = *inter_execPtr;
|
|
defFlag >>= 4;
|
|
if (defFlag != 4)
|
|
return;
|
|
inter_execPtr++;
|
|
|
|
if (notFound)
|
|
*ppExec = inter_execPtr;
|
|
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
}
|
|
|
|
void inter_repeatUntil(void) {
|
|
char *blockPtr;
|
|
int16 size;
|
|
char flag;
|
|
|
|
debug(0, "inter_repeatUntil");
|
|
inter_nestLevel[0]++;
|
|
blockPtr = inter_execPtr;
|
|
|
|
do {
|
|
inter_execPtr = blockPtr;
|
|
size = READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
|
|
inter_funcBlock(1);
|
|
inter_execPtr = blockPtr + size + 1;
|
|
flag = inter_evalBoolResult();
|
|
} while (flag == 0 && inter_breakFlag == 0 && inter_terminate == 0);
|
|
|
|
inter_nestLevel[0]--;
|
|
|
|
if (*inter_breakFromLevel > -1) {
|
|
inter_breakFlag = 0;
|
|
*inter_breakFromLevel = -1;
|
|
}
|
|
}
|
|
|
|
void inter_whileDo(void) {
|
|
char *blockPtr;
|
|
char *savedIP;
|
|
char flag;
|
|
int16 size;
|
|
|
|
debug(0, "inter_whileDo");
|
|
inter_nestLevel[0]++;
|
|
do {
|
|
savedIP = inter_execPtr;
|
|
flag = inter_evalBoolResult();
|
|
|
|
if (inter_terminate != 0)
|
|
return;
|
|
|
|
blockPtr = inter_execPtr;
|
|
|
|
size = READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
|
|
if (flag != 0) {
|
|
inter_funcBlock(1);
|
|
inter_execPtr = savedIP;
|
|
} else {
|
|
inter_execPtr += size;
|
|
}
|
|
|
|
if (inter_breakFlag != 0 || inter_terminate != 0) {
|
|
inter_execPtr = blockPtr;
|
|
inter_execPtr += size;
|
|
break;
|
|
}
|
|
} while (flag != 0);
|
|
|
|
inter_nestLevel[0]--;
|
|
if (*inter_breakFromLevel > -1) {
|
|
inter_breakFlag = 0;
|
|
*inter_breakFromLevel = -1;
|
|
}
|
|
}
|
|
|
|
void inter_funcBlock(int16 retFlag) {
|
|
char cmdCount;
|
|
int16 counter;
|
|
byte cmd;
|
|
byte cmd2;
|
|
char *storedIP;
|
|
char *callAddr;
|
|
char boolRes;
|
|
|
|
if (inter_execPtr == 0)
|
|
return;
|
|
|
|
inter_breakFlag = 0;
|
|
inter_execPtr++;
|
|
cmdCount = *inter_execPtr++;
|
|
inter_execPtr += 2;
|
|
|
|
if (cmdCount == 0) {
|
|
inter_execPtr = 0;
|
|
return;
|
|
}
|
|
|
|
counter = 0;
|
|
do {
|
|
if (inter_terminate != 0)
|
|
break;
|
|
|
|
cmd = (byte)*inter_execPtr;
|
|
if ((cmd >> 4) >= 12) {
|
|
cmd2 = 16 - (cmd >> 4);
|
|
cmd &= 0xf;
|
|
} else
|
|
cmd2 = 0;
|
|
|
|
inter_execPtr++;
|
|
counter++;
|
|
switch (cmd2) {
|
|
case 0:
|
|
switch (cmd >> 4) {
|
|
case 0:
|
|
case 1:
|
|
storedIP = inter_execPtr;
|
|
inter_execPtr = (char *)game_totFileData + READ_LE_UINT16(inter_execPtr);
|
|
|
|
if (counter == cmdCount && retFlag == 2)
|
|
return;
|
|
|
|
inter_callSub(2);
|
|
inter_execPtr = storedIP + 2;
|
|
break;
|
|
|
|
case 2:
|
|
draw_printText();
|
|
break;
|
|
|
|
case 3:
|
|
inter_loadCursor();
|
|
break;
|
|
|
|
case 5:
|
|
inter_checkSwitchTable(&callAddr);
|
|
storedIP = inter_execPtr;
|
|
inter_execPtr = callAddr;
|
|
|
|
if (counter == cmdCount && retFlag == 2)
|
|
return;
|
|
|
|
inter_funcBlock(0);
|
|
inter_execPtr = storedIP;
|
|
break;
|
|
|
|
case 6:
|
|
inter_repeatUntil();
|
|
break;
|
|
|
|
case 7:
|
|
inter_whileDo();
|
|
break;
|
|
|
|
case 8:
|
|
boolRes = inter_evalBoolResult();
|
|
if (boolRes != 0) {
|
|
if (counter == cmdCount
|
|
&& retFlag == 2)
|
|
return;
|
|
|
|
storedIP = inter_execPtr;
|
|
inter_funcBlock(0);
|
|
inter_execPtr = storedIP;
|
|
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
|
|
debug(5, "cmd = %d", (int16)*inter_execPtr);
|
|
cmd = (byte)(*inter_execPtr) >> 4;
|
|
inter_execPtr++;
|
|
if (cmd != 12)
|
|
break;
|
|
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
} else {
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
|
|
debug(5, "cmd = %d", (int16)*inter_execPtr);
|
|
cmd = (byte)(*inter_execPtr) >> 4;
|
|
inter_execPtr++;
|
|
if (cmd != 12)
|
|
break;
|
|
|
|
if (counter == cmdCount && retFlag == 2)
|
|
return;
|
|
|
|
storedIP = inter_execPtr;
|
|
inter_funcBlock(0);
|
|
inter_execPtr = storedIP;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
inter_evaluateStore();
|
|
break;
|
|
|
|
case 10:
|
|
inter_loadSpriteToPos();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
switch (cmd) {
|
|
case 1:
|
|
inter_printText();
|
|
break;
|
|
|
|
case 2:
|
|
inter_loadTot();
|
|
break;
|
|
|
|
case 3:
|
|
draw_interPalLoad();
|
|
break;
|
|
|
|
case 4:
|
|
inter_keyFunc();
|
|
break;
|
|
|
|
case 5:
|
|
inter_capturePush();
|
|
break;
|
|
|
|
case 6:
|
|
inter_capturePop();
|
|
break;
|
|
|
|
case 7:
|
|
inter_animPalInit();
|
|
break;
|
|
|
|
case 14:
|
|
inter_drawOperations();
|
|
break;
|
|
|
|
case 15:
|
|
cmdCount = *inter_execPtr++;
|
|
counter = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
|
|
switch (cmd) {
|
|
case 0:
|
|
if (retFlag != 2)
|
|
inter_breakFlag = 1;
|
|
|
|
inter_execPtr = 0;
|
|
return;
|
|
|
|
case 1:
|
|
inter_renewTimeInVars();
|
|
break;
|
|
|
|
case 2:
|
|
snd_speakerOn(parse_parseValExpr());
|
|
break;
|
|
|
|
case 3:
|
|
snd_speakerOff();
|
|
break;
|
|
|
|
case 4:
|
|
inter_putPixel();
|
|
break;
|
|
|
|
case 5:
|
|
gob_interFunc();
|
|
break;
|
|
|
|
case 6:
|
|
inter_createSprite();
|
|
break;
|
|
|
|
case 7:
|
|
inter_freeSprite();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
switch (cmd) {
|
|
case 0:
|
|
if (retFlag == 1) {
|
|
inter_breakFlag = 1;
|
|
inter_execPtr = 0;
|
|
return;
|
|
}
|
|
|
|
if (*inter_nestLevel == 0)
|
|
break;
|
|
|
|
*inter_breakFromLevel = *inter_nestLevel;
|
|
inter_breakFlag = 1;
|
|
inter_execPtr = 0;
|
|
return;
|
|
|
|
case 1:
|
|
inter_loadSpriteContent();
|
|
break;
|
|
|
|
case 2:
|
|
inter_copySprite();
|
|
break;
|
|
|
|
case 3:
|
|
inter_fillRect();
|
|
break;
|
|
|
|
case 4:
|
|
inter_drawLine();
|
|
break;
|
|
|
|
case 5:
|
|
inter_strToLong();
|
|
break;
|
|
|
|
case 6:
|
|
inter_invalidate();
|
|
break;
|
|
|
|
case 7:
|
|
draw_backDeltaX = parse_parseValExpr();
|
|
draw_backDeltaY = parse_parseValExpr();
|
|
break;
|
|
|
|
case 8:
|
|
inter_playSound();
|
|
break;
|
|
|
|
case 9:
|
|
inter_stopSound();
|
|
break;
|
|
|
|
case 10:
|
|
game_interLoadSound(-1);
|
|
break;
|
|
|
|
case 11:
|
|
game_freeSoundSlot(-1);
|
|
break;
|
|
|
|
case 12:
|
|
snd_waitEndPlay();
|
|
break;
|
|
|
|
case 13:
|
|
inter_playComposition();
|
|
break;
|
|
|
|
case 14:
|
|
inter_getFreeMem();
|
|
break;
|
|
|
|
case 15:
|
|
inter_checkData();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
|
|
switch (cmd) {
|
|
case 1:
|
|
inter_prepareStr();
|
|
break;
|
|
|
|
case 2:
|
|
inter_insertStr();
|
|
break;
|
|
|
|
case 3:
|
|
inter_cutStr();
|
|
break;
|
|
|
|
case 4:
|
|
inter_strstr();
|
|
break;
|
|
|
|
case 5:
|
|
inter_strlen();
|
|
break;
|
|
|
|
case 6:
|
|
inter_setMousePos();
|
|
break;
|
|
|
|
case 7:
|
|
inter_setFrameRate();
|
|
break;
|
|
|
|
case 8:
|
|
draw_blitInvalidated();
|
|
util_waitEndFrame();
|
|
inter_animPalette();
|
|
inter_storeKey(game_checkKeys(&inter_mouseX,
|
|
&inter_mouseY, &game_mouseButtons, 0));
|
|
break;
|
|
|
|
case 9:
|
|
draw_animateCursor(1);
|
|
break;
|
|
|
|
case 10:
|
|
draw_blitCursor();
|
|
break;
|
|
|
|
case 11:
|
|
inter_loadFont();
|
|
break;
|
|
|
|
case 12:
|
|
inter_freeFont();
|
|
break;
|
|
|
|
case 13:
|
|
inter_readData();
|
|
break;
|
|
|
|
case 14:
|
|
inter_writeData();
|
|
break;
|
|
|
|
case 15:
|
|
inter_manageDataFile();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
if (inter_breakFlag != 0) {
|
|
if (retFlag != 2)
|
|
break;
|
|
|
|
if (*inter_breakFromLevel == -1)
|
|
inter_breakFlag = 0;
|
|
break;
|
|
}
|
|
} while (counter != cmdCount);
|
|
|
|
inter_execPtr = 0;
|
|
return;
|
|
}
|
|
|
|
void inter_initControlVars(void) {
|
|
*inter_nestLevel = 0;
|
|
*inter_breakFromLevel = -1;
|
|
|
|
*scen_pCaptureCounter = 0;
|
|
|
|
inter_breakFlag = 0;
|
|
inter_terminate = 0;
|
|
inter_animPalDir = 0;
|
|
inter_soundEndTimeKey = 0;
|
|
}
|
|
|
|
void inter_callSub(int16 retFlag) {
|
|
int16 block;
|
|
while (inter_execPtr != 0 && (char *)inter_execPtr != game_totFileData) {
|
|
block = *inter_execPtr;
|
|
if (block == 1) {
|
|
inter_funcBlock(retFlag);
|
|
} else if (block == 2) {
|
|
game_collisionsBlock();
|
|
}
|
|
}
|
|
|
|
if ((char *)inter_execPtr == game_totFileData)
|
|
inter_terminate = 1;
|
|
}
|
|
|
|
} // End of namespace Gob
|