scummvm/engines/made/made.cpp
2011-06-02 10:49:09 +02:00

341 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/keyboard.h"
#include "common/config-manager.h"
#include "common/stream.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "backends/audiocd/audiocd.h"
#include "base/plugins.h"
#include "base/version.h"
#include "audio/mixer.h"
#include "made/made.h"
#include "made/database.h"
#include "made/pmvplayer.h"
#include "made/resource.h"
#include "made/screen.h"
#include "made/script.h"
#include "made/sound.h"
#include "made/music.h"
#include "made/redreader.h"
namespace Made {
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
static const GameSettings madeSettings[] = {
{"made", "Made game", 0, 0, 0},
{NULL, NULL, 0, 0, NULL}
};
MadeEngine::MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
for (g = madeSettings; g->gameid; ++g)
if (!scumm_stricmp(g->gameid, gameid))
_gameId = g->id;
_rnd = new Common::RandomSource("made");
_console = new MadeConsole(this);
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->getAudioCDManager()->openCD(cd_num);
_pmvPlayer = new PmvPlayer(this, _mixer);
_res = new ResourceReader();
_screen = new Screen(this);
if (getGameID() == GID_LGOP2 || getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) {
_dat = new GameDatabaseV2(this);
} else if (getGameID() == GID_RTZ) {
_dat = new GameDatabaseV3(this);
} else {
error("Unknown GameID");
}
_script = new ScriptInterpreter(this);
_music = new MusicPlayer();
// Set default sound frequency
switch (getGameID()) {
case GID_RODNEY:
_soundRate = 11025;
break;
case GID_MANHOLE:
_soundRate = 11025;
break;
case GID_LGOP2:
_soundRate = 8000;
break;
case GID_RTZ:
// Return to Zork sets it itself via a script funtion
break;
}
syncSoundSettings();
}
MadeEngine::~MadeEngine() {
_system->getAudioCDManager()->stop();
delete _rnd;
delete _console;
delete _pmvPlayer;
delete _res;
delete _screen;
delete _dat;
delete _script;
delete _music;
}
void MadeEngine::syncSoundSettings() {
Engine::syncSoundSettings();
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
_music->setVolume(mute ? 0 : ConfMan.getInt("music_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
mute ? 0 : ConfMan.getInt("sfx_volume"));
}
int16 MadeEngine::getTicks() {
return g_system->getMillis() * 30 / 1000;
}
int16 MadeEngine::getTimer(int16 timerNum) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers) && _timers[timerNum - 1] != -1)
return (getTicks() - _timers[timerNum - 1]);
else
return 32000;
}
void MadeEngine::setTimer(int16 timerNum, int16 value) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
_timers[timerNum - 1] = value;
}
void MadeEngine::resetTimer(int16 timerNum) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
_timers[timerNum - 1] = getTicks();
}
int16 MadeEngine::allocTimer() {
for (int i = 0; i < ARRAYSIZE(_timers); i++) {
if (_timers[i] == -1) {
_timers[i] = getTicks();
return i + 1;
}
}
return 0;
}
void MadeEngine::freeTimer(int16 timerNum) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
_timers[timerNum - 1] = -1;
}
void MadeEngine::resetAllTimers() {
for (int i = 0; i < ARRAYSIZE(_timers); i++)
_timers[i] = -1;
}
Common::String MadeEngine::getSavegameFilename(int16 saveNum) {
return Common::String::format("%s.%03d", getTargetName().c_str(), saveNum);
}
void MadeEngine::handleEvents() {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
// NOTE: Don't reset _eventNum to 0 here or no events will get through to the scripts.
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
_eventMouseX = event.mouse.x;
_eventMouseY = event.mouse.y;
break;
case Common::EVENT_LBUTTONDOWN:
_eventNum = 2;
break;
case Common::EVENT_LBUTTONUP:
_eventNum = 1;
break;
case Common::EVENT_RBUTTONDOWN:
_eventNum = 4;
break;
case Common::EVENT_RBUTTONUP:
_eventNum = 3;
break;
case Common::EVENT_KEYDOWN:
// Handle any special keys here
// Supported keys taken from http://www.allgame.com/game.php?id=13542&tab=controls
switch (event.kbd.keycode) {
case Common::KEYCODE_KP_PLUS: // action (same as left mouse click)
_eventNum = 1; // left mouse button up
break;
case Common::KEYCODE_KP_MINUS: // inventory (same as right mouse click)
_eventNum = 3; // right mouse button up
break;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
_eventMouseY = MAX<int16>(0, _eventMouseY - 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
_eventMouseY = MIN<int16>(199, _eventMouseY + 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
_eventMouseX = MAX<int16>(0, _eventMouseX - 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
_eventMouseX = MIN<int16>(319, _eventMouseX + 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_F1: // menu
case Common::KEYCODE_F2: // save game
case Common::KEYCODE_F3: // load game
case Common::KEYCODE_F4: // repeat last message
_eventNum = 5;
_eventKey = (event.kbd.keycode - Common::KEYCODE_F1) + 21;
break;
case Common::KEYCODE_BACKSPACE:
_eventNum = 5;
_eventKey = 9;
break;
default:
_eventNum = 5;
_eventKey = event.kbd.ascii;
break;
}
// Check for Debugger Activation
if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
this->getDebugger()->attach();
this->getDebugger()->onFrame();
}
break;
default:
break;
}
}
_system->getAudioCDManager()->updateCD();
}
Common::Error MadeEngine::run() {
// Initialize backend
initGraphics(320, 200, false);
resetAllTimers();
if (getGameID() == GID_RTZ) {
if (getFeatures() & GF_DEMO) {
_dat->open("demo.dat");
_res->open("demo.prj");
} else if (getFeatures() & GF_CD) {
_dat->open("rtzcd.dat");
_res->open("rtzcd.prj");
} else if (getFeatures() & GF_CD_COMPRESSED) {
_dat->openFromRed("rtzcd.red", "rtzcd.dat");
_res->open("rtzcd.prj");
} else if (getFeatures() & GF_FLOPPY) {
_dat->open("rtz.dat");
_res->open("rtz.prj");
} else {
error("Unknown RTZ game features");
}
} else if (getGameID() == GID_MANHOLE) {
_dat->open("manhole.dat");
if (getVersion() == 2) {
_res->open("manhole.prj");
} else {
_res->openResourceBlocks();
}
} else if (getGameID() == GID_LGOP2) {
_dat->open("lgop2.dat");
_res->open("lgop2.prj");
} else if (getGameID() == GID_RODNEY) {
_dat->open("rodneys.dat");
_res->open("rodneys.prj");
} else {
error ("Unknown MADE game");
}
if ((getFeatures() & GF_CD) || (getFeatures() & GF_CD_COMPRESSED))
checkCD();
_autoStopSound = false;
_eventNum = _eventKey = _eventMouseX = _eventMouseY = 0;
#ifdef DUMP_SCRIPTS
_script->dumpAllScripts();
#else
_screen->setDefaultMouseCursor();
_script->runScript(_dat->getMainCodeObjectIndex());
#endif
return Common::kNoError;
}
} // End of namespace Made