mirror of
https://github.com/libretro/scummvm.git
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111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/input.h"
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#include "fullpipe/interaction.h"
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namespace Fullpipe {
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void sceneDbgMenu_initScene(Scene *sc) {
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g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0);
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getGameLoaderInteractionController()->disableFlag24();
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setInputDisabled(0);
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}
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GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) {
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if (!g_fp->_currentScene)
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return 0;
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for (uint i = 1; i < g_fp->_currentScene->_picObjList.size(); i++) {
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PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i];
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if (x >= pic->_ox && y >= pic->_oy) {
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Common::Point point;
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pic->getDimensions(&point);
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if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector)
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return pic;
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}
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}
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return 0;
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}
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int sceneHandlerDbgMenu(ExCommand *ex) {
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if (ex->_messageKind != 17)
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return 0;
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int mx = g_fp->_mouseScreenPos.x + g_fp->_sceneRect.left;
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int my = g_fp->_mouseScreenPos.y + g_fp->_sceneRect.top;
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if (ex->_messageNum == 29) {
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GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
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if (obj && canInteractAny(0, obj, -3) ) {
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getGameLoaderInteractionController()->enableFlag24();
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handleObjectInteraction(0, obj, 0);
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}
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return 0;
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}
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if (ex->_messageNum != 33) {
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if (ex->_messageNum == MSG_RESTARTGAME) {
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g_fp->_needRestart = true;
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return 0;
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}
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return 0;
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}
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g_fp->_cursorId = PIC_CSR_DEFAULT;
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GameObject *obj = g_fp->_currentScene->getStaticANIObjectAtPos(mx, my);
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if (obj) {
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if (canInteractAny(0, obj, -3)) {
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g_fp->_cursorId = PIC_CSR_DEFAULT;
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g_fp->setCursor(PIC_CSR_DEFAULT);
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return 0;
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}
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} else {
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obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
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if (obj && canInteractAny(0, obj, -3) ) {
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g_vars->selector->_flags |= 4;
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g_vars->selector->setOXY(obj->_ox, obj->_oy);
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g_fp->_cursorId = PIC_CSR_DEFAULT;
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g_fp->setCursor(PIC_CSR_DEFAULT);
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return 0;
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}
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g_vars->selector->_flags &= 0xFFFB;
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}
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g_fp->setCursor(g_fp->_cursorId);
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return 0;
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}
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} // End of namespace Fullpipe
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