..
actor.cpp
Further work on separating M4 specific scene code into the m4_scene.cpp file
2010-03-14 05:39:47 +00:00
actor.h
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
2010-01-30 09:21:07 +00:00
animation.cpp
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
2010-06-14 06:33:24 +00:00
animation.h
Added logic for handling the rate of animation background scrolling, and miscellaneous extra fields
2010-06-13 08:53:06 +00:00
assets.cpp
Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
2010-06-05 04:18:23 +00:00
assets.h
Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
2010-06-05 04:18:23 +00:00
burger_data.h
Whitespace cleanup: Convert space followed by tab to just tab
2009-03-07 19:24:31 +00:00
compression.cpp
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
2010-01-30 09:21:07 +00:00
compression.h
Fix warning, whitespace
2010-05-31 12:38:15 +00:00
console.cpp
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
2010-06-04 11:28:30 +00:00
console.h
In progress work implementing the animation player
2010-05-31 12:10:30 +00:00
converse.cpp
Changed the font system to allow for multiple fonts to be loaded simultaneously
2010-05-25 10:46:56 +00:00
converse.h
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
2010-03-07 05:06:58 +00:00
detection.cpp
Extended advancedDetector with depth parameter.
2010-06-14 14:50:23 +00:00
dialogs.cpp
Changed the font system to allow for multiple fonts to be loaded simultaneously
2010-05-25 10:46:56 +00:00
dialogs.h
Formatting corrections to conform to ScummVM formatting guidelines
2010-01-31 00:47:29 +00:00
events.cpp
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
events.h
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
font.cpp
Changed the font system to allow for multiple fonts to be loaded simultaneously
2010-05-25 10:46:56 +00:00
font.h
Changed the font system to allow for multiple fonts to be loaded simultaneously
2010-05-25 10:46:56 +00:00
globals.cpp
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
2010-06-14 06:33:24 +00:00
globals.h
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
2010-06-14 06:33:24 +00:00
graphics.cpp
Fixes for memory leaks reported by Valgrind
2010-06-14 04:20:57 +00:00
graphics.h
Added extra code and support methods for properly clearing up backgrounds and used sprites when an animation sequence ends
2010-06-10 10:20:25 +00:00
gui.cpp
Changed the font system to allow for multiple fonts to be loaded simultaneously
2010-05-25 10:46:56 +00:00
gui.h
Patch #2973290 : Semicolon cleanup
2010-03-22 20:28:08 +00:00
hotspot.cpp
Worked on separating scene logic into separate classes for M4 and MADS
2010-01-30 23:03:07 +00:00
hotspot.h
Further code implemented for the current action display
2010-03-16 08:26:08 +00:00
m4_menus.cpp
Further work on separating the scene logic for MADS and M4
2010-01-31 00:42:47 +00:00
m4_menus.h
Formatting corrections to conform to ScummVM formatting guidelines
2010-01-31 00:47:29 +00:00
m4_scene.cpp
Allow the Orion Burger title screen to be shown again. At least, it doesn't
2010-05-02 17:43:24 +00:00
m4_scene.h
Patch #2973290 : Semicolon cleanup
2010-03-22 20:28:08 +00:00
m4_views.cpp
Fix warning, whitespace
2010-05-31 12:38:15 +00:00
m4_views.h
Formatting corrections to conform to ScummVM formatting guidelines
2010-01-31 00:47:29 +00:00
m4.cpp
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
m4.h
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
mads_anim.cpp
Added logic for animation sequences specifying a starting animation frame number
2010-06-14 03:15:58 +00:00
mads_anim.h
Added logic for animation sequences specifying a starting animation frame number
2010-06-14 03:15:58 +00:00
mads_logic.cpp
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
2010-06-04 11:28:30 +00:00
mads_logic.h
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
2010-06-04 11:28:30 +00:00
mads_menus.cpp
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
mads_menus.h
Removed use of globally constructed menu item position lists
2010-05-15 00:42:56 +00:00
mads_scene.cpp
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
2010-06-14 06:33:24 +00:00
mads_scene.h
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
2010-06-14 06:33:24 +00:00
mads_views.cpp
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
2010-06-14 06:33:24 +00:00
mads_views.h
Bugfixes for correct moving of the screen viewport within an animation
2010-06-13 10:50:54 +00:00
midi.cpp
Applied fix for checking unallocated channels for All Notes Off MIDI command
2010-06-12 23:53:26 +00:00
midi.h
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
2010-01-30 09:21:07 +00:00
module.mk
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
2010-03-07 05:06:58 +00:00
rails.cpp
Bugfixes for animation depth logic
2010-05-16 01:32:46 +00:00
rails.h
Bugfixes for animation depth logic
2010-05-16 01:32:46 +00:00
resource.cpp
Beginnings of code for scene info loading
2010-02-27 05:30:53 +00:00
resource.h
Patch #2973290 : Semicolon cleanup
2010-03-22 20:28:08 +00:00
saveload.cpp
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
2010-01-30 09:21:07 +00:00
saveload.h
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
2010-01-30 09:21:07 +00:00
scene.cpp
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
scene.h
Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
2010-04-21 10:42:01 +00:00
script.cpp
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
2010-03-07 05:06:58 +00:00
script.h
Patch #2973290 : Semicolon cleanup
2010-03-22 20:28:08 +00:00
scripttab.h
Initial import of the work in progress M4 engine
2008-04-20 14:47:37 +00:00
sound.cpp
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
sound.h
Further memory leak fixes reported by Valgrind
2010-06-14 05:27:54 +00:00
sprite.cpp
Added preliminary logic for showing loaded sprite frames
2010-03-25 12:46:06 +00:00
sprite.h
Major work done on the animation and support classes to match the original
2010-05-23 07:20:40 +00:00
staticres.cpp
Added framework for displaying game dialogs
2010-03-21 10:51:11 +00:00
staticres.h
Added framework for displaying game dialogs
2010-03-21 10:51:11 +00:00
viewmgr.cpp
Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
2010-03-24 11:49:26 +00:00
viewmgr.h
Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
2010-06-07 09:19:42 +00:00
woodscript.cpp
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
2010-01-30 09:21:07 +00:00
woodscript.h
Further work on separating M4 specific scene code into the m4_scene.cpp file
2010-03-14 05:39:47 +00:00
ws_machine.cpp
Whitespace cleanup: Convert space followed by tab to just tab
2009-03-07 19:24:31 +00:00
ws_sequence.cpp
Further work on separating M4 specific scene code into the m4_scene.cpp file
2010-03-14 05:39:47 +00:00