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actor.cpp
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Implement some differences to the actor walking code in IHNM
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2007-07-31 04:19:23 +00:00 |
actor.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
animation.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
animation.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
console.cpp
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
console.h
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
detection_tables.h
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Re-enabled the problematic older ITE demos (with notes on their current problems)
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2007-08-01 09:08:27 +00:00 |
detection.cpp
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Removed some unnecessary file existence checks
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2007-07-26 13:26:34 +00:00 |
displayinfo.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
events.cpp
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The psychic profile background is displayed correctly again
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2007-08-01 02:37:29 +00:00 |
events.h
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Some corrections for the psychic profile screen in IHNM. The psychic profile background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen
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2007-07-30 13:19:46 +00:00 |
font_map.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
font.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
font.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
gfx.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
gfx.h
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Re-added __attribute__(packed)
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2007-07-01 18:18:43 +00:00 |
ihnm_introproc.cpp
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Music works now in the IHNM demo
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2007-07-30 18:26:56 +00:00 |
image.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
input.cpp
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Fix MSVC8 warning
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2007-06-22 22:14:35 +00:00 |
interface.cpp
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Some updates to the psychic profile in IHNM. sfPsychicProfileOff has been enabled again
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2007-07-31 17:41:10 +00:00 |
interface.h
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More efforts to implement proper fade after cutaway. One little glitch is left.
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2007-06-17 01:00:06 +00:00 |
isomap.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
isomap.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
ite_introproc.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
itedata.cpp
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
itedata.h
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
list.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
module.mk
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Renamed some game.cpp files to detection.cpp
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2007-04-27 20:26:54 +00:00 |
music.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
music.h
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Renamed a variable, so that it makes more sense
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2007-07-12 08:52:07 +00:00 |
objectmap.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
objectmap.h
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
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2007-06-06 16:37:10 +00:00 |
palanim.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palanim.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
puzzle.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
puzzle.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
render.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
render.h
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Renamed a variable, to avoid confusing it with another variable with the same name
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2007-07-02 13:44:29 +00:00 |
rscfile.cpp
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Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
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2007-08-01 09:02:28 +00:00 |
rscfile.h
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Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
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2007-08-01 09:02:28 +00:00 |
saga.cpp
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Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
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2007-08-01 09:02:28 +00:00 |
saga.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
sagaresnames.h
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Fixed some resources of the IHNM demo
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2007-07-30 21:14:57 +00:00 |
saveload.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
scene.cpp
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Some updates to the psychic profile in IHNM. sfPsychicProfileOff has been enabled again
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2007-07-31 17:41:10 +00:00 |
scene.h
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The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo
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2007-07-30 23:37:18 +00:00 |
script.cpp
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Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter
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2007-06-12 01:30:15 +00:00 |
script.h
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sf92 is not null in the demo version of IHNM
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2007-07-30 23:30:08 +00:00 |
sfuncs.cpp
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The psychic profile background is displayed correctly again
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2007-08-01 02:37:29 +00:00 |
sndres.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
sndres.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sound.cpp
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Fixed sound factory messup caused by my previous commit
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2007-07-15 19:24:00 +00:00 |
sound.h
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Remove some unneeded includes
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2007-06-26 23:38:21 +00:00 |
sprite.cpp
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Updated the ITE demo versions
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2007-08-01 02:19:05 +00:00 |
sprite.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sthread.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
stream.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |