mirror of
https://github.com/libretro/scummvm.git
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527 lines
14 KiB
C++
527 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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#include "engines/metaengine.h"
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#include "gui/saveload.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace DreamGen {
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// Temporary storage for loading the room from a savegame
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Room g_madeUpRoomDat;
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void DreamGenContext::loadGame() {
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if (data.byte(kCommandtype) != 246) {
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data.byte(kCommandtype) = 246;
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commandOnly(41);
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}
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if (data.word(kMousebutton) == data.word(kOldbutton))
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return; // "noload"
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if (data.word(kMousebutton) == 1)
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doLoad(-1);
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}
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// if -1, open menu to ask for slot to load
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// if >= 0, directly load from that slot
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void DreamGenContext::doLoad(int savegameId) {
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data.byte(kLoadingorsave) = 1;
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if (ConfMan.getBool("dreamweb_originalsaveload") && savegameId == -1) {
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showOpBox();
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showLoadOps();
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data.byte(kCurrentslot) = 0;
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showSlots();
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showNames();
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data.byte(kPointerframe) = 0;
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workToScreenM();
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namesToOld();
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data.byte(kGetback) = 0;
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while (data.byte(kGetback) == 0) {
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if (quitRequested())
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return;
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delPointer();
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readMouse();
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showPointer();
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vSync();
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dumpPointer();
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dumpTextLine();
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RectWithCallback loadlist[] = {
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{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps },
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{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualLoad },
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{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot },
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{ 0,320,0,200,&DreamGenContext::blank },
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{ 0xFFFF,0,0,0,0 }
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};
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checkCoords(loadlist);
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if (data.byte(kGetback) == 2)
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return; // "quitloaded"
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}
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} else {
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if (savegameId == -1) {
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// Open dialog to get savegameId
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const EnginePlugin *plugin = NULL;
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Common::String gameId = ConfMan.get("gameid");
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EngineMan.findGame(gameId, &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
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dialog->setSaveMode(false);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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delete dialog;
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}
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if (savegameId < 0) {
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data.byte(kGetback) = 0;
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return;
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}
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loadPosition(savegameId);
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data.byte(kGetback) = 1;
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}
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// If we reach this point, loadPosition() has just been called.
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// Among other things, it will have filled g_MadeUpRoomDat.
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// kTempgraphics might not have been allocated if we bypassed all menus
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if (data.word(kTempgraphics) != 0xFFFF)
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getRidOfTemp();
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startLoading(g_madeUpRoomDat);
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loadRoomsSample();
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data.byte(kRoomloaded) = 1;
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data.byte(kNewlocation) = 255;
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clearSprites();
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initMan();
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initRain();
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data.word(kTextaddressx) = 13;
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data.word(kTextaddressy) = 182;
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data.byte(kTextlen) = 240;
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startup();
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workToScreenCPP();
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data.byte(kGetback) = 4;
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}
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void DreamGenContext::saveGame() {
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if (data.byte(kMandead) == 2) {
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blank();
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return;
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}
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if (data.byte(kCommandtype) != 247) {
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data.byte(kCommandtype) = 247;
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commandOnly(44);
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}
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if (data.word(kMousebutton) != 1)
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return;
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data.byte(kLoadingorsave) = 2;
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if (ConfMan.getBool("dreamweb_originalsaveload")) {
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showOpBox();
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showSaveOps();
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data.byte(kCurrentslot) = 0;
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showSlots();
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showNames();
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workToScreenM();
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namesToOld();
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data.word(kBufferin) = 0;
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data.word(kBufferout) = 0;
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data.byte(kGetback) = 0;
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while (data.byte(kGetback) == 0) {
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if (quitRequested())
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return;
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delPointer();
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checkInput();
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readMouse();
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showPointer();
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vSync();
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dumpPointer();
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dumpTextLine();
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RectWithCallback savelist[] = {
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{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps },
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{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualSave },
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{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot },
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{ 0,320,0,200,&DreamGenContext::blank },
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{ 0xFFFF,0,0,0,0 }
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};
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checkCoords(savelist);
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}
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return;
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} else {
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const EnginePlugin *plugin = NULL;
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Common::String gameId = ConfMan.get("gameid");
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EngineMan.findGame(gameId, &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
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dialog->setSaveMode(true);
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int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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Common::String game_description = dialog->getResultString();
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if (game_description.empty())
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game_description = "Untitled";
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delete dialog;
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if (savegameId < 0) {
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data.byte(kGetback) = 0;
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return;
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}
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char descbuf[17] = { 2, 0 };
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strncpy((char*)descbuf+1, game_description.c_str(), 16);
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unsigned int desclen = game_description.size();
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if (desclen > 15)
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desclen = 15;
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// zero terminate, and pad with ones
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descbuf[++desclen] = 0;
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while (desclen < 17)
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descbuf[++desclen] = 1;
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if (savegameId < 7)
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memcpy(&_saveNames[17*savegameId], descbuf, 17);
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savePosition(savegameId, descbuf);
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// TODO: The below is copied from actualsave
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getRidOfTemp();
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restoreAll(); // reels
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data.word(kTextaddressx) = 13;
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data.word(kTextaddressy) = 182;
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data.byte(kTextlen) = 240;
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redrawMainScrn();
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workToScreenM();
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data.byte(kGetback) = 4;
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}
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}
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void DreamGenContext::namesToOld() {
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memcpy(_saveNamesOld, _saveNames, 17*7);
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}
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void DreamGenContext::oldToNames() {
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memcpy(_saveNames, _saveNamesOld, 17*7);
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}
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void DreamGenContext::saveLoad() {
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if (data.word(kWatchingtime) || (data.byte(kPointermode) == 2)) {
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blank();
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return;
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}
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if (data.byte(kCommandtype) != 253) {
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data.byte(kCommandtype) = 253;
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commandOnly(43);
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}
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if ((data.word(kMousebutton) != data.word(kOldbutton)) && (data.word(kMousebutton) & 1))
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doSaveLoad();
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}
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void DreamGenContext::showMainOps() {
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showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 8, 0);
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showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 7, 0);
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showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0);
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}
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void DreamGenContext::showDiscOps() {
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showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0);
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showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 9, 0);
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showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 10, 0);
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showFrame(tempGraphics(), kOpsx+176+2, kOpsy+60-4, 5, 0);
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}
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void DreamGenContext::actualSave() {
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if (data.byte(kCommandtype) != 222) {
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data.byte(kCommandtype) = 222;
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commandOnly(44);
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}
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if (!(data.word(kMousebutton) & 1))
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return;
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unsigned int slot = data.byte(kCurrentslot);
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const char *desc = &_saveNames[17*slot];
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if (desc[1] == 0) // The actual description string starts at desc[1]
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return;
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savePosition(slot, desc);
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getRidOfTemp();
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restoreAll(); // reels
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data.word(kTextaddressx) = 13;
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data.word(kTextaddressy) = 182;
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data.byte(kTextlen) = 240;
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redrawMainScrn();
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workToScreenM();
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data.byte(kGetback) = 4;
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}
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void DreamGenContext::actualLoad() {
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if (data.byte(kCommandtype) != 221) {
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data.byte(kCommandtype) = 221;
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commandOnly(41);
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}
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if (data.word(kMousebutton) == data.word(kOldbutton) || data.word(kMousebutton) != 1)
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return;
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unsigned int slot = data.byte(kCurrentslot);
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const char *desc = &_saveNames[17*slot];
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if (desc[1] == 0) // The actual description string starts at desc[1]
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return;
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loadPosition(data.byte(kCurrentslot));
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data.byte(kGetback) = 1;
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}
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void DreamGenContext::savePosition(unsigned int slot, const char *descbuf) {
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const Room ¤tRoom = g_roomData[data.byte(kLocation)];
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Room madeUpRoom = currentRoom;
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madeUpRoom.roomsSample = data.byte(kRoomssample);
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madeUpRoom.mapX = data.byte(kMapx);
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madeUpRoom.mapY = data.byte(kMapy);
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madeUpRoom.liftFlag = data.byte(kLiftflag);
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madeUpRoom.b21 = data.byte(kManspath);
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madeUpRoom.facing = data.byte(kFacing);
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madeUpRoom.b27 = 255;
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engine->processEvents(); // TODO: Is this necessary?
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Common::String filename = engine->getSavegameFilename(slot);
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debug(1, "savePosition: slot %d filename %s", slot, filename.c_str());
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Common::OutSaveFile *outSaveFile = engine->getSaveFileManager()->openForSaving(filename);
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if (!outSaveFile) // TODO: Do proper error handling!
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error("save could not be opened for writing");
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// Initialize new header
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FileHeader header;
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// Note: _desc is not zero-terminated
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const char *desc = "DREAMWEB DATA FILE COPYRIGHT 1992 CREATIVE REALITY";
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assert(strlen(desc) == sizeof(header._desc));
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memcpy(header._desc, desc, sizeof(header._desc));
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memset(&header._len[0], 0, sizeof(header._len));
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memset(&header._padding[0], 0, sizeof(header._padding));
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// fill length fields in savegame file header
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uint16 len[6] = { 17, kLengthofvars, kLengthofextra,
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4*kNumchanges, 48, kLenofreelrouts };
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for (int i = 0; i < 6; ++i)
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header.setLen(i, len[i]);
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outSaveFile->write((const uint8 *)&header, sizeof(FileHeader));
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outSaveFile->write(descbuf, len[0]);
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outSaveFile->write(data.ptr(kStartvars, len[1]), len[1]);
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outSaveFile->write(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]);
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outSaveFile->write(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]);
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// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
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outSaveFile->write((const uint8 *)&madeUpRoom, sizeof(Room));
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outSaveFile->write(data.ptr(kRoomscango, 16), 16);
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outSaveFile->write(data.ptr(kReelroutines, len[5]), len[5]);
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outSaveFile->finalize();
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if (outSaveFile->err()) {
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// TODO: Do proper error handling
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warning("an error occurred while writing the savegame");
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}
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delete outSaveFile;
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}
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void DreamGenContext::loadPosition(unsigned int slot) {
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data.word(kTimecount) = 0;
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clearChanges();
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Common::String filename = engine->getSavegameFilename(slot);
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debug(1, "loadPosition: slot %d filename %s", slot, filename.c_str());
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Common::InSaveFile *inSaveFile = engine->getSaveFileManager()->openForLoading(filename);
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if (!inSaveFile) // TODO: Do proper error handling!
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error("save could not be opened for reading");
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FileHeader header;
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inSaveFile->read((uint8 *)&header, sizeof(FileHeader));
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// read segment lengths from savegame file header
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int len[6];
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for (int i = 0; i < 6; ++i)
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len[i] = header.len(i);
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if (len[0] != 17)
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::error("Error loading save: description buffer isn't 17 bytes");
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if (slot < 7) {
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inSaveFile->read(&_saveNames[17*slot], len[0]);
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} else {
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// The savenames buffer only has room for 7 descriptions
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uint8 namebuf[17];
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inSaveFile->read(namebuf, 17);
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}
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inSaveFile->read(data.ptr(kStartvars, len[1]), len[1]);
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inSaveFile->read(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]);
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inSaveFile->read(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]);
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// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
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// Note: the values read into g_madeUpRoomDat are only used in actualLoad,
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// which is (almost) immediately called after this function
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inSaveFile->read((uint8 *)&g_madeUpRoomDat, sizeof(Room));
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inSaveFile->read(data.ptr(kRoomscango, 16), 16);
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inSaveFile->read(data.ptr(kReelroutines, len[5]), len[5]);
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delete inSaveFile;
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}
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// Count number of save files, and load their descriptions into _saveNames
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unsigned int DreamGenContext::scanForNames() {
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unsigned int count = 0;
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FileHeader header;
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// TODO: Change this to use SaveFileManager::listSavefiles()
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for (unsigned int slot = 0; slot < 7; ++slot) {
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_saveNames[17*slot+0] = 2;
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_saveNames[17*slot+1] = 0;
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for (int i = 2; i < 17; ++i)
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_saveNames[17*slot+i] = 1;
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// Try opening savegame with the given slot id
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Common::String filename = engine->getSavegameFilename(slot);
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Common::InSaveFile *inSaveFile = engine->getSaveFileManager()->openForLoading(filename);
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if (!inSaveFile)
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continue;
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++count;
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inSaveFile->read((uint8 *)&header, sizeof(FileHeader));
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if (header.len(0) != 17) {
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::warning("Error loading save: description buffer isn't 17 bytes");
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delete inSaveFile;
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continue;
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}
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// NB: Only possible if slot < 7
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inSaveFile->read(&_saveNames[17*slot], 17);
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delete inSaveFile;
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}
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al = (uint8)count;
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return count;
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}
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void DreamGenContext::loadOld() {
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if (data.byte(kCommandtype) != 252) {
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data.byte(kCommandtype) = 252;
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commandOnly(48);
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}
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if (!(data.word(kMousebutton) & 1))
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return;
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doLoad(-1);
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if (data.byte(kGetback) == 4 || quitRequested())
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return;
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showDecisions();
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workToScreenM();
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data.byte(kGetback) = 0;
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}
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void DreamGenContext::loadSaveBox() {
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loadIntoTemp("DREAMWEB.G08");
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}
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// show savegame names (original interface), and set kCursorpos
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void DreamBase::showNames() {
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for (int slot = 0; slot < 7; ++slot) {
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// The first character of the savegame name is unused
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Common::String name(&_saveNames[17*slot + 1]);
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if (slot != data.byte(kCurrentslot)) {
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printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
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continue;
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}
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if (data.byte(kLoadingorsave) != 2) {
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data.word(kCharshift) = 91;
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printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
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data.word(kCharshift) = 0;
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continue;
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}
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int pos = name.size();
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data.byte(kCursorpos) = pos;
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name += '/'; // cursor character
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printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
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}
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}
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void DreamGenContext::checkInput() {
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if (data.byte(kLoadingorsave) == 3)
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return;
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readKey();
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// The first character of the savegame name is unused
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char *name = &_saveNames[17*data.byte(kCurrentslot) + 1];
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if (data.byte(kCurrentkey) == 0) {
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return;
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} else if (data.byte(kCurrentkey) == 13) {
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data.byte(kLoadingorsave) = 3;
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} else if (data.byte(kCurrentkey) == 8) {
|
|
if (data.byte(kCursorpos) == 0)
|
|
return;
|
|
|
|
--data.byte(kCursorpos);
|
|
name[data.byte(kCursorpos)] = 0;
|
|
name[data.byte(kCursorpos)+1] = 1;
|
|
} else {
|
|
if (data.byte(kCursorpos) == 14)
|
|
return;
|
|
|
|
name[data.byte(kCursorpos)] = data.byte(kCurrentkey);
|
|
name[data.byte(kCursorpos)+1] = 0;
|
|
name[data.byte(kCursorpos)+2] = 1;
|
|
++data.byte(kCursorpos);
|
|
}
|
|
|
|
showOpBox();
|
|
showNames();
|
|
showSlots();
|
|
showSaveOps();
|
|
workToScreenM();
|
|
}
|
|
|
|
|
|
} // End of namespace DreamGen
|