mirror of
https://github.com/libretro/scummvm.git
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573 lines
16 KiB
C
573 lines
16 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DREAMWEB_STUBS_H
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#define DREAMWEB_STUBS_H
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void screenUpdate();
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void startup();
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void startup1();
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void switchRyanOn();
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void switchRyanOff();
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uint16 allocateMem(uint16 paragraphs);
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void deallocateMem(uint16 segment);
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uint16 standardLoad(const char *fileName, uint16 *outSizeInBytes = NULL); // Returns a segment handle which needs to be freed with deallocatemem for symmetry
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void *standardLoadCPP(const char *fileName, uint16 *outSizeInBytes = NULL); // And this one should be 'free'd
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void loadIntoTemp();
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void loadIntoTemp(const char *fileName);
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void loadIntoTemp2(const char *fileName);
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void loadIntoTemp3(const char *fileName);
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void loadTempCharset();
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void loadTempCharset(const char *fileName);
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void saveLoad();
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void delChar();
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void hangOnCurs(uint16 frameCount);
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void hangOnCurs();
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void workToScreen();
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void multiGet();
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void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) {
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DreamBase::multiGet(dst, x, y, width, height);
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}
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void multiPut();
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void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) {
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DreamBase::multiPut(src, x, y, width, height);
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}
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void multiDump();
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void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) {
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DreamBase::multiDump(x, y, width, height);
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}
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void printSprites();
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void quickQuit();
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void readOneBlock();
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void readCityPic();
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void readDestIcon();
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void seeCommandTail();
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void randomNumber();
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void quickQuit2();
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void printDirect();
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uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
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return DreamBase::printDirect(string, x, y, maxWidth, centered);
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}
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uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
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return DreamBase::printDirect(string, x, y, maxWidth, centered);
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}
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void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
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void printMessage();
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void useTimedText();
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void dumpTimedText();
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void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
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void getUnderTimed();
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void putUnderTimed();
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void dumpTextLine();
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void oldToNames();
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void namesToOld();
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void startLoading(const Room &room);
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void showFrame();
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void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
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DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag, width, height);
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}
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void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) {
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DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag);
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}
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void printASprite(const Sprite *sprite);
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void width160();
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void eraseOldObs();
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void clearSprites();
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Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
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void spriteUpdate();
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void initMan();
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void mainMan(Sprite *sprite);
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void mainMan();
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void walking(Sprite *sprite);
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void aboutTurn(Sprite *sprite);
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void backObject(Sprite *sprite);
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void backObject();
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void constant(Sprite *sprite, SetObject *objData);
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void steady(Sprite *sprite, SetObject *objData);
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void randomSprite(Sprite *sprite, SetObject *objData);
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void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
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void doorway(Sprite *sprite, SetObject *objData);
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void wideDoor(Sprite *sprite, SetObject *objData);
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void lockedDoorway(Sprite *sprite, SetObject *objData);
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void liftSprite(Sprite *sprite, SetObject *objData);
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void showGameReel();
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void showGameReel(ReelRoutine *routine);
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void turnPathOn(uint8 param);
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void turnPathOff(uint8 param);
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void turnPathOn();
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void turnPathOff();
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void turnAnyPathOn(uint8 param, uint8 room);
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void turnAnyPathOff(uint8 param, uint8 room);
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void turnAnyPathOn();
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void turnAnyPathOff();
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void makeBackOb(SetObject *objData);
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void dealWithSpecial(uint8 firstParam, uint8 secondParam);
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void zoom();
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void showRain();
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void delTextLine();
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void commandOnly();
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void commandOnly(uint8 command);
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void doBlocks();
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void checkIfPerson();
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bool checkIfPerson(uint8 x, uint8 y);
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void checkIfFree();
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bool checkIfFree(uint8 x, uint8 y);
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void checkIfEx();
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bool checkIfEx(uint8 x, uint8 y);
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const uint8 *findObName(uint8 type, uint8 index);
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void copyName();
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void copyName(uint8 type, uint8 index, uint8 *dst);
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void commandWithOb();
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void commandWithOb(uint8 command, uint8 type, uint8 index);
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void updatePeople();
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void madman(ReelRoutine &routine);
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void madmanText();
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void madMode();
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void moveMap(uint8 param);
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bool addAlong(const uint8 *mapFlags);
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bool addLength(const uint8 *mapFlags);
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void getDimension();
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void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
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void getMapAd();
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void calcMapAd();
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uint8 getMapAd(const uint8 *setData);
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uint8 getXAd(const uint8 *setData, uint8 *result);
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uint8 getYAd(const uint8 *setData, uint8 *result);
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void calcFrFrame(uint16 frame);
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void calcFrFrame(uint16 frame, uint8* width, uint8* height);
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void finalFrame();
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void finalFrame(uint16 *x, uint16 *y);
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void showAllObs();
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void blockNameText();
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void walkToText();
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void personNameText();
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DynObject *getFreeAd(uint8 index) {
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return DreamBase::getFreeAd(index);
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}
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DynObject *getExAd(uint8 index) {
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return DreamBase::getExAd(index);
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}
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DynObject *getEitherAdCPP();
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void *getAnyAd(uint8 *value1, uint8 *value2) {
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return DreamBase::getAnyAd(value1, value2);
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}
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SetObject *getSetAd(uint8 index) {
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return DreamBase::getSetAd(index);
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}
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void *getAnyAdDir(uint8 index, uint8 flag);
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void setAllChanges();
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void doChange(uint8 index, uint8 value, uint8 type);
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void deleteTaken();
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bool isCD();
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void placeSetObject();
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void placeSetObject(uint8 index);
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void removeSetObject();
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void removeSetObject(uint8 index);
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void showAllFree();
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void showAllEx();
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bool finishedWalkingCPP();
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void finishedWalking();
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void checkOne();
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void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
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void getFlagUnderP();
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void getFlagUnderP(uint8 *flag, uint8 *flagEx);
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void walkAndExamine();
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void obName();
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void obName(uint8 command, uint8 commandType);
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void animPointer();
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void checkCoords(const RectWithCallback *rectWithCallbacks);
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void drawFlags();
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void addToPeopleList();
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void addToPeopleList(ReelRoutine *routine);
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void getExPos();
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void obPicture();
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void compare();
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bool compare(uint8 index, uint8 flag, const char id[4]);
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bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
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bool isItDescribed(const ObjPos *objPos);
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void checkIfSet();
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bool checkIfSet(uint8 x, uint8 y);
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void checkIfPathIsOn();
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bool checkIfPathIsOn(uint8 index);
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void isItWorn();
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bool isItWorn(const DynObject *object);
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void wornError();
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void makeWorn();
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void makeWorn(DynObject *object);
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void obToInv();
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void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
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void findAllRyan();
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void findAllRyan(uint8 *inv);
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void fillRyan();
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void useRoutine();
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void hangOn();
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void hangOn(uint16 frameCount) {
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DreamBase::hangOn(frameCount);
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}
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void hangOnW();
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void hangOnW(uint16 frameCount);
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void hangOnP();
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void hangOnP(uint16 count);
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void showIcon();
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uint8 findNextColon(uint8 **string);
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void findNextColon();
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uint8 *getObTextStartCPP();
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void useText(const uint8 *string);
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void useText();
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void getBlockOfPixel();
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uint8 getBlockOfPixel(uint8 x, uint8 y);
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void examineObText();
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void sortOutMap();
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void showCity();
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uint16 getPersFrame(uint8 index);
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void convIcons();
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void examineOb(bool examineAgain = true);
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void dumpWatch();
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void roomName();
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void transferText();
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void initRain();
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Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain);
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void watchCount();
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void zoomIcon();
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void loadRoom();
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void getUnderMenu();
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void putUnderMenu();
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void textForMonk();
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void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
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void textForEnd();
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void monks2text();
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void intro1Text();
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void intro2Text();
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void intro3Text();
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void readSetData();
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void fadeupYellows();
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void fadeupMonFirst();
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void loadMenu();
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void showMenu();
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void dumpMenu();
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void useMenu();
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void useMon();
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void input();
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void monPrint();
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const char *monPrint(const char *string) {
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return DreamBase::monPrint(string);
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}
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void randomAccess(uint16 count);
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void randomAccess();
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void monMessage(uint8 index);
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void monMessage();
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void netError();
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void playChannel0();
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void playChannel0(uint8 index, uint8 repeat) {
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DreamBase::playChannel0(index, repeat);
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}
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void playChannel1();
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void playChannel1(uint8 index) {
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DreamBase::playChannel1(index);
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}
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void showMainOps();
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void showDiscOps();
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void findRoomInLoc();
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void reelsOnScreen();
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void reconstruct();
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void look();
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void autoLook();
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void doLook();
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void useTempCharset();
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void useCharset1();
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void getBackFromOb();
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void getRidOfAll();
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void getRidOfTemp();
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void getRidOfTempText();
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void getRidOfTemp2();
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void getRidOfTemp3();
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void getRidOfTempCharset();
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void getRidOfTempsP();
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void showFirstUse();
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void showSecondUse();
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void actualSave();
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void actualLoad();
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void loadPosition(unsigned int slot);
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void savePosition(unsigned int slot, const char *descbuf);
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uint16 allocateAndLoad(unsigned int size);
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void clearAndLoad(uint8 *buf, uint8 c, unsigned int size, unsigned int maxSize);
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void clearAndLoad(uint16 seg, uint8 c, unsigned int size, unsigned int maxSize);
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void loadRoomData(const Room &room, bool skipDat);
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void restoreAll();
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void restoreReels();
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void enterSymbol();
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void viewFolder();
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void edensCDPlayer();
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void hotelBell();
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void playGuitar();
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void callEdensDLift();
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void callEdensLift();
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void sitDownInBar();
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void trapDoor();
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void useBalcony();
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void useChurchHole();
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void useCoveredBox();
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void useElevator1();
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void useElevator2();
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void useElevator3();
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void useElevator4();
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void useElevator5();
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void useDryer();
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void useRailing();
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void useWindow();
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void useHatch();
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void useLighter();
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void wheelSound();
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void callHotelLift();
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void useShield();
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void useWall();
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void useChurchGate();
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void useFullCart();
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void useClearBox();
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void usePlate();
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void usePlinth();
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void useElvDoor();
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void useObject();
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void useWinch();
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void useCardReader1();
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void useCardReader2();
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void useCardReader3();
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void usePoolReader();
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void useCooker();
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bool defaultUseHandler(const char *id);
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void openTVDoor();
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void wearWatch();
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void wearShades();
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void checkFolderCoords();
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void loadFolder();
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void showFolder();
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void showLeftPage();
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void showRightPage();
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void nextFolder();
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void lastFolder();
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void folderHints();
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void folderExit();
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uint8 getLocation(uint8 index);
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void getLocation();
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void setLocation(uint8 index);
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void setLocation();
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const uint8 *getTextInFile1(uint16 index);
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void loadTempText();
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void loadTempText(const char *fileName);
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void loadTravelText();
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void drawFloor();
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void allocateBuffers();
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void workToScreenM();
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bool checkSpeed(ReelRoutine &routine);
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void checkSpeed();
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void sparkyDrip(ReelRoutine &routine);
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void genericPerson(ReelRoutine &routine);
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void gamer(ReelRoutine &routine);
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void eden(ReelRoutine &routine);
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void sparky(ReelRoutine &routine);
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void rockstar(ReelRoutine &routine);
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void madmansTelly(ReelRoutine &routine);
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void smokeBloke(ReelRoutine &routine);
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void manAsleep(ReelRoutine &routine);
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void drunk(ReelRoutine &routine);
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void introMagic1(ReelRoutine &routine);
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void introMagic2(ReelRoutine &routine);
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void introMagic3(ReelRoutine &routine);
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void introMusic(ReelRoutine &routine);
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void candles(ReelRoutine &routine);
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void candles1(ReelRoutine &routine);
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void candles2(ReelRoutine &routine);
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void smallCandle(ReelRoutine &routine);
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void gates(ReelRoutine &routine);
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void security(ReelRoutine &routine);
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void edenInBath(ReelRoutine &routine);
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void louis(ReelRoutine &routine);
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void handClap(ReelRoutine &routine);
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void carParkDrip(ReelRoutine &routine);
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void foghornSound(ReelRoutine &routine);
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void train(ReelRoutine &routine);
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void attendant(ReelRoutine &routine);
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void keeper(ReelRoutine &routine);
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void interviewer(ReelRoutine &routine);
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void drinker(ReelRoutine &routine);
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void alleyBarkSound(ReelRoutine &routine);
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void louisChair(ReelRoutine &routine);
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void bossMan(ReelRoutine &routine);
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void priest(ReelRoutine &routine);
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void priestText(ReelRoutine &routine);
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void monkAndRyan(ReelRoutine &routine);
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void copper(ReelRoutine &routine);
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void introMonks1(ReelRoutine &routine);
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void introMonks2(ReelRoutine &routine);
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void soldier1(ReelRoutine &routine);
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void singleKey(uint8 key, uint16 x, uint16 y);
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void loadSaveBox();
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void loadKeypad();
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void showKeypad();
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void showOuterPad();
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uint8 nextSymbol(uint8 symbol);
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void showSymbol();
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void examIcon();
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void buttonOne();
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void buttonTwo();
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void buttonThree();
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void buttonFour();
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void buttonFive();
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void buttonSix();
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void buttonSeven();
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void buttonEight();
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void buttonNine();
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void buttonNought();
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void buttonEnter();
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void buttonPress(uint8 buttonId);
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void addToPressList();
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bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
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void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
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unsigned int scanForNames();
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void doLoad(int slot);
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void loadOld();
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void inventory();
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void mainScreen();
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void loadGame();
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void saveGame();
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void zoomOnOff();
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void atmospheres();
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void loadPersonal();
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void loadNews();
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void loadCart();
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void hangOne(uint16 delay);
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void hangOne();
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void bibleQuote();
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void realCredits();
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void runIntroSeq();
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void intro();
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void clearBeforeLoad();
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void clearReels();
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void getRidOfReels();
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void liftNoise(uint8 index);
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void setTopLeft();
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void setTopRight();
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void setBotLeft();
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void setBotRight();
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void newGame();
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void getBackFromOps();
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void getBackToOps();
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void pickupOb(uint8 command, uint8 pos);
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void initialInv();
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void walkIntoRoom();
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void loadIntroRoom();
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void afterIntroRoom();
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void gettingShot();
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void redrawMainScrn();
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void selectSlot2();
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void blank();
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void allPointer();
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void openYourNeighbour();
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void openRyan();
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void openPoolBoss();
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void openEden();
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void openSarters();
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void openLouis();
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void DOSReturn();
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void useLadder();
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void useLadderB();
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void useCart();
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void useTrainer();
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void useHole();
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void chewy();
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void sLabDoorA();
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void sLabDoorB();
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void sLabDoorC();
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void sLabDoorE();
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void sLabDoorD();
|
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void sLabDoorF();
|
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void openHotelDoor();
|
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void openHotelDoor2();
|
|
void grafittiDoor();
|
|
void openTomb();
|
|
void hotelControl();
|
|
void obsThatDoThings();
|
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void makeMainScreen();
|
|
void openInv();
|
|
void delEverything();
|
|
void clearPalette();
|
|
void errorMessage1();
|
|
void errorMessage2();
|
|
void errorMessage3();
|
|
void reExFromOpen();
|
|
void nextDest();
|
|
void lastDest();
|
|
void destSelect();
|
|
void putBackObStuff();
|
|
void moreTalk();
|
|
void redes();
|
|
void isSetObOnMap();
|
|
bool isSetObOnMap(uint8 index);
|
|
void dumpKeypad();
|
|
void dumpSymbol();
|
|
void dumpSymBox();
|
|
void dumpZoom();
|
|
void selectLocation();
|
|
void showGroup();
|
|
void loadSpeech();
|
|
bool loadSpeech(byte type1, int idx1, byte type2, int idx2) {
|
|
return DreamBase::loadSpeech(type1, idx1, type2, idx2);
|
|
}
|
|
void getTime();
|
|
void set16ColPalette();
|
|
void examineInventory();
|
|
void showSaveOps();
|
|
void showLoadOps();
|
|
void watchReel();
|
|
void showWatchReel();
|
|
void plotReel(uint16 &reelPointer);
|
|
void removeFreeObject(uint8 index) {
|
|
DreamBase::removeFreeObject(index);
|
|
}
|
|
void afterNewRoom();
|
|
void madmanRun();
|
|
void showDecisions();
|
|
void underTextLine();
|
|
void getUnderZoom();
|
|
void putUnderZoom();
|
|
void decide();
|
|
void talk();
|
|
void discOps();
|
|
void doSaveLoad();
|
|
void useDiary();
|
|
void hangOnPQ();
|
|
void showGun();
|
|
void endGame();
|
|
void monitorLogo();
|
|
void quitSymbol();
|
|
void diaryKeyP();
|
|
void diaryKeyN();
|
|
void checkInput();
|
|
void dropError();
|
|
void cantDrop();
|
|
void getBack1();
|
|
void newPlace();
|
|
void showPuzText(uint16 command, uint16 count);
|
|
void showPuzText();
|
|
void monkSpeaking();
|
|
|
|
#endif
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