scummvm/sword2
2003-11-11 10:30:25 +00:00
..
driver Removed SVM_timeGetTime(). We may as well call get_msecs() directly. 2003-11-11 10:30:25 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
build_display.cpp Removed SVM_timeGetTime(). We may as well call get_msecs() directly. 2003-11-11 10:30:25 +00:00
build_display.h More moving of stuff into classes 2003-11-01 16:55:20 +00:00
console.cpp Removed SVM_timeGetTime(). We may as well call get_msecs() directly. 2003-11-11 10:30:25 +00:00
console.h Moved more stuff into classes, changed some static allocation to dynamic, 2003-11-08 15:47:51 +00:00
controls.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
controls.h Moved more stuff into classes, changed some static allocation to dynamic, 2003-11-08 15:47:51 +00:00
credits.h bs2 -> sword2 2003-10-28 19:51:30 +00:00
debug.cpp Removed SVM_timeGetTime(). We may as well call get_msecs() directly. 2003-11-11 10:30:25 +00:00
debug.h More moving of stuff into classes. I had to make a few changes/cleanups to 2003-11-02 15:58:45 +00:00
defs.h The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
events.cpp The script engine frequently needs to pass pointers to various structures 2003-11-10 07:52:15 +00:00
function.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
header.h added namespace Sword2 2003-10-04 00:52:27 +00:00
icons.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
icons.h More moving of stuff into classes. I had to make a few changes/cleanups to 2003-11-02 15:58:45 +00:00
interpreter.cpp The script engine frequently needs to pass pointers to various structures 2003-11-10 07:52:15 +00:00
interpreter.h Moved some more stuff into the Logic class. 2003-10-21 08:54:50 +00:00
layers.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
layers.h Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I 2003-11-02 17:17:10 +00:00
logic.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
logic.h Removed some now redundant header files. 2003-11-08 18:15:35 +00:00
maketext.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
maketext.h Moved more stuff into classes, changed some static allocation to dynamic, 2003-11-08 15:47:51 +00:00
mem_view.cpp The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
memory.cpp The script engine frequently needs to pass pointers to various structures 2003-11-10 07:52:15 +00:00
memory.h The script engine frequently needs to pass pointers to various structures 2003-11-10 07:52:15 +00:00
module.mk bs2 -> sword2 2003-10-28 19:51:30 +00:00
mouse.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
mouse.h Even more stuff moving into Sword2Engine. I'm tempted to make a new class 2003-11-02 18:50:09 +00:00
object.h Moved the opcode functions into the Logic class. 2003-10-18 08:11:50 +00:00
protocol.cpp The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
protocol.h The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
resman.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
resman.h Moved more stuff into classes, changed some static allocation to dynamic, 2003-11-08 15:47:51 +00:00
router.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
router.h Moved more stuff into classes, changed some static allocation to dynamic, 2003-11-08 15:47:51 +00:00
save_rest.cpp The script engine frequently needs to pass pointers to various structures 2003-11-10 07:52:15 +00:00
save_rest.h The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
scroll.cpp cleanup whitespaces 2003-11-08 19:47:20 +00:00
sound.cpp cleanup whitespaces 2003-11-08 19:47:20 +00:00
sound.h The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
speech.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00
speech.h More moving of stuff into classes. 2003-11-04 17:26:59 +00:00
startup.cpp The script engine frequently needs to pass pointers to various structures 2003-11-10 07:52:15 +00:00
startup.h Create g_logic dynamically. More moving of stuff into classes. 2003-11-04 18:02:49 +00:00
sword2.cpp Removed SVM_timeGetTime(). We may as well call get_msecs() directly. 2003-11-11 10:30:25 +00:00
sword2.h Removed SVM_timeGetTime(). We may as well call get_msecs() directly. 2003-11-11 10:30:25 +00:00
sync.cpp Removed some now redundant header files. 2003-11-08 18:15:35 +00:00
tony_gsdk.cpp Removed some now redundant header files. 2003-11-08 18:15:35 +00:00
walker.cpp Moved low-level keyboard and mouse handling to a new Input class, and 2003-11-11 07:43:02 +00:00