scummvm/common/taskbar.h

144 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_TASKBAR_MANAGER_H
#define COMMON_TASKBAR_MANAGER_H
#include "common/scummsys.h"
#include "common/str.h"
#if defined(USE_TASKBAR)
namespace Common {
/**
* The TaskbarManager allows interaction with the ScummVM application icon:
* - in the taskbar on Windows 7 and later
* - in the launcher for Unity
* - in the dock on Mac OS X
* - ...
*
* This allows GUI code and engines to display a progress bar, an overlay icon and/or count
* associated with the ScummVM icon as well as add the started engine to the recent items
* list (so that the user can start the engine directly in one click).
*
* Examples of use:
* - Track search progress and found engines when running the Mass Add dialog
* - Add an entry to the recent items when starting an engine
* - Show the current running engine icon as an overlay
*
* @note functionality will vary between supported platforms (due to API limitations)
* and some of the methods will just be no-ops or approximate the functionality
* as best as possible
*/
class TaskbarManager {
public:
/**
* Values representing the taskbar progress state
*/
enum TaskbarProgressState {
kTaskbarNoProgress = 0,
kTaskbarIndeterminate = 1,
kTaskbarNormal = 2,
kTaskbarError = 4,
kTaskbarPaused = 8
};
TaskbarManager() {}
virtual ~TaskbarManager() {}
/**
* Sets an overlay icon on the taskbar icon
*
* When an empty name is given, no icon is shown
* and the current overlay icon (if any) is removed
*
* @param name Path to the icon
* @param description The description
*
* @note on Windows, the icon should be an ICO file
*/
virtual void setOverlayIcon(const String &name, const String &description) {}
/**
* Sets a progress value on the taskbar icon
*
* @param completed The current progress value.
* @param total The maximum progress value.
*/
virtual void setProgressValue(int completed, int total) {}
/**
* Sets the progress state on the taskbar icon
*
* State can be any of the following:
* - NoProgress: disable display of progress state
* - Indeterminate
* - Normal
* - Error
* - Paused
*
* @param state The progress state
*/
virtual void setProgressState(TaskbarProgressState state) {}
/**
* Sets the count number associated with the icon as an overlay
*
* @param count The count
*
* @note Setting a count of 0 will hide the count
*/
virtual void setCount(int count) {}
/**
* Adds an engine to the recent items list
*
* Path is automatically set to the current executable path,
* an icon name is generated (with fallback to default icon)
* and the command line is set to start the engine on click.
*
* @param name The target name.
* @param description The description.
*/
virtual void addRecent(const String &name, const String &description) {}
/**
* Notifies the user an error occured through the taskbar icon
*
* This will for example show the taskbar icon as red (using progress of 100% and an error state)
* on Windows, and set the launcher icon in the urgent state on Unity
*/
virtual void notifyError() {}
/**
* Clears the error notification
*/
virtual void clearError() {}
};
} // End of namespace Common
#endif
#endif // COMMON_TASKBAR_MANAGER_H