mirror of
https://github.com/libretro/scummvm.git
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122 lines
2.7 KiB
C++
122 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/moves/exit_lift.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CExitLift, CGameObject)
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ON_MESSAGE(MouseButtonDownMsg)
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END_MESSAGE_MAP()
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CExitLift::CExitLift() : CGameObject(), _viewName("NULL") {
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}
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void CExitLift::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_viewName, indent);
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CGameObject::save(file, indent);
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}
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void CExitLift::load(SimpleFile *file) {
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file->readNumber();
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_viewName = file->readString();
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CGameObject::load(file);
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}
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bool CExitLift::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CPetControl *pet = getPetControl();
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int floorNum = pet->getRoomsFloorNum();
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int elevNum = pet->getRoomsElevatorNum();
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if (floorNum == 39) {
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switch (elevNum) {
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case 1:
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_viewName = "BottomOfWell.Node 5.SE";
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break;
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case 3:
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_viewName = "BottomOfWell.Node 1.NW";
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break;
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default:
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break;
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}
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} else if (floorNum > 27) {
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switch (elevNum) {
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case 1:
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case 3:
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_viewName = "SgtLobby.Node 1.N";
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break;
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default:
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break;
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}
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} else if (floorNum > 19) {
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switch (elevNum) {
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case 1:
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case 3:
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_viewName = "2ndClassLobby.Node 8.N";
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break;
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case 2:
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case 4:
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_viewName = "2ndClassLobby.Node 1.N";
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break;
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default:
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break;
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}
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} else if (floorNum > 1) {
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switch (elevNum) {
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case 1:
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case 3:
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_viewName = "1stClassLobby.Node 1.W";
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break;
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case 2:
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case 4:
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_viewName = "1stClassLobby.Node 1.E";
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break;
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default:
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break;
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}
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} else {
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switch (elevNum) {
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case 1:
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_viewName = "TopOfWell.Node 6.E";
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break;
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case 2:
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_viewName = "TopOfWell.Node 6.W";
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break;
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case 3:
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_viewName = "TopOfWell.Node 10.W";
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break;
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case 4:
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_viewName = "TopOfWell.Node 10.E";
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break;
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default:
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break;
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}
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}
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changeView(_viewName);
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return true;
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}
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} // End of namespace Titanic
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