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105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_MUSIC_ROOM_H
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#define TITANIC_MUSIC_ROOM_H
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#include "common/array.h"
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#include "titanic/sound/music_room_handler.h"
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namespace Titanic {
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class CGameManager;
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class CSound;
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class CMusicRoom {
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private:
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MusicRoomInstrument _instruments[4];
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public:
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static CMusicRoomHandler *_musicHandler;
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public:
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CGameManager *_gameManager;
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CSound *_sound;
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public:
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CMusicRoom(CGameManager *owner);
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~CMusicRoom();
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/**
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* Creates a music handler
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*/
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CMusicRoomHandler *createMusicHandler();
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/**
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* Destroys and currently active music handler
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*/
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void destroyMusicHandler();
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/**
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* Sets the speed control for a given instrument
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*/
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void setSpeedControl(MusicInstrument instrument, int val) {
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_instruments[instrument]._speedControl = val;
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}
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/**
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* Sets the pitch control for a given instrument
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*/
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void setPitchControl(MusicInstrument instrument, int val) {
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_instruments[instrument]._pitchControl = val;
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}
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/**
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* Sets the direction control for a given instrument
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*/
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void setDirectionControl(MusicInstrument instrument, bool val) {
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_instruments[instrument]._directionControl = val;
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}
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/**
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* Sets the inversion control for a given instrument
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*/
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void setInversionControl(MusicInstrument instrument, bool val) {
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_instruments[instrument]._inversionControl = val;
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}
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/**
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* Sets the mute control for a given instrument
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*/
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void setMuteControl(MusicInstrument instrument, bool val) {
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_instruments[instrument]._muteControl = val;
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}
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/**
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* Sets up the music controls
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*/
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void setupMusic(int volume);
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/**
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* Stop playing music
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*/
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void stopMusic();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_MUSIC_ROOM_H */
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