.. |
box_shaders.cpp
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GRAPHICS: Move opengles2 files to the opengl folder
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2016-02-06 08:02:49 +01:00 |
compat_shaders.cpp
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GRAPHICS: Define a ROUND macro instead of overriding round
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2019-12-17 10:18:17 +01:00 |
context.cpp
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GRAPHICS: Missed one opengl ifdef
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2020-10-14 08:57:23 +02:00 |
context.h
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |
control_shaders.cpp
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GRAPHICS: Move opengles2 files to the opengl folder
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2016-02-06 08:02:49 +01:00 |
framebuffer.cpp
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BACKENDS: Attempt to fix buildbot targets
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2020-10-14 07:06:18 +02:00 |
framebuffer.h
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BACKENDS: Another attempt to fix opengl flags
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2020-10-14 07:45:56 +02:00 |
shader.cpp
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GRAPHICS: Fix no shader error on Raspberry PI
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2020-11-09 17:41:26 +01:00 |
shader.h
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |
surfacerenderer.cpp
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BACKENDS: Attempt to fix buildbot targets
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2020-10-14 07:06:18 +02:00 |
surfacerenderer.h
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |
system_headers.h
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ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now.
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2020-10-10 14:12:07 +02:00 |
texture.cpp
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BACKENDS: Attempt to fix buildbot targets
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2020-10-14 07:06:18 +02:00 |
texture.h
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BACKENDS: Another attempt to fix opengl flags
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2020-10-14 07:45:56 +02:00 |
tiledsurface.cpp
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BACKENDS: Attempt to fix buildbot targets
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2020-10-14 07:06:18 +02:00 |
tiledsurface.h
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |