mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
588 lines
16 KiB
C++
588 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/scene_data.h"
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#include "mads/mads.h"
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#include "mads/compression.h"
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#include "mads/screen.h"
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#include "mads/resources.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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ScreenObject::ScreenObject() {
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_category = CAT_NONE;
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_descId = 0;
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_layer = 0;
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}
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/*------------------------------------------------------------------------*/
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ScreenObjects::ScreenObjects(MADSEngine *vm): _vm(vm) {
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_v8333C = false;
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_v832EC = 0;
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_yp = 0;
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_v7FECA = 0;
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_v7FED6 = 0;
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_v8332A = 0;
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_selectedObject = 0;
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_category = CAT_NONE;
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_objectIndex = 0;
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_released = false;
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}
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void ScreenObjects::add(const Common::Rect &bounds, Layer layer, ScrCategory category, int descId) {
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assert(size() < 100);
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ScreenObject so;
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so._bounds = bounds;
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so._category = category;
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so._descId = descId;
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so._layer = layer;
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push_back(so);
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}
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void ScreenObjects::check(bool scanFlag) {
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Scene &scene = _vm->_game->_scene;
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if (!_vm->_events->_mouseButtons || _v832EC)
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_v7FECA = false;
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if ((_vm->_events->_vD6 || _v8332A || _yp || _v8333C) && scanFlag) {
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_selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI);
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if (_selectedObject > 0) {
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_category = (ScrCategory)((*this)[_selectedObject - 1]._category & 7);
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_objectIndex = (*this)[_selectedObject - 1]._descId;
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}
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// Handling for easy mouse
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ScrCategory category = scene._userInterface._category;
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if (_vm->_easyMouse && !_vm->_events->_vD4 && category != _category
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&& scene._userInterface._category != CAT_NONE) {
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_released = true;
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if (category >= CAT_ACTION && category <= CAT_6) {
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scene._userInterface.elementHighlighted();
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}
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}
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_released = _vm->_events->_mouseReleased;
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if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_vD4))
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scene._userInterface._category = _category;
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if (!_vm->_events->_mouseButtons || _vm->_easyMouse) {
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if (category >= CAT_ACTION && category <= CAT_6) {
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scene._userInterface.elementHighlighted();
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}
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}
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if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._v83338 > 1
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&& scene._userInterface._category == CAT_INV_LIST) ||
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(_vm->_easyMouse && scene._userInterface._category == CAT_HOTSPOT)) {
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scene._action.checkActionAtMousePos();
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}
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if (_vm->_events->_mouseReleased) {
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scene.leftClick();
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scene._userInterface._category = CAT_NONE;
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}
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if (_vm->_events->_mouseButtons || _vm->_easyMouse || _yp)
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proc1();
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if (_vm->_events->_mouseButtons || _vm->_easyMouse)
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scene._action.set();
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_v8333C = 0;
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}
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scene._action.refresh();
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// Loop through image inter list
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warning("TODO: imageInterList loop");
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}
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int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) {
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for (int i = (int)size() - 1; i >= 0; --i) {
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if ((*this)[i]._bounds.contains(pt) && ((*this)[i]._layer == layer))
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return i + 1;
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}
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// Entry not found
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return 0;
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}
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void ScreenObjects::proc1() {
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warning("TODO: ScreenObjects::proc1");
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}
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/*------------------------------------------------------------------------*/
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MADSEngine *DirtyArea::_vm = nullptr;
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DirtyArea::DirtyArea() {
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_active = false;
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_textActive = false;
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}
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void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
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if (_bounds.left % 2) {
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--_bounds.left;
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++width;
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}
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if (_bounds.left < 0)
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_bounds.left = 0;
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else if (_bounds.left > maxWidth)
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_bounds.left = maxWidth;
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int right = _bounds.left + width;
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if (right < 0)
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right = 0;
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if (right > maxWidth)
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right = maxWidth;
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_bounds.right = right;
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_bounds2.left = _bounds.width() / 2;
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_bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
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if (_bounds.top < 0)
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_bounds.top = 0;
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else if (_bounds.top > maxHeight)
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_bounds.top = maxHeight;
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int bottom = _bounds.top + height;
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if (bottom < 0)
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bottom = 0;
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if (bottom > maxHeight)
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bottom = maxHeight;
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_bounds.bottom = bottom;
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_bounds2.top = _bounds.height() / 2;
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_bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
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_active = true;
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}
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void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
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int width, height;
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Scene &scene = _vm->_game->_scene;
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if (spriteSlot->_spriteType == ST_FULL_SCREEN_REFRESH) {
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// Special entry to refresh the entire screen
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_bounds.left = 0;
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_bounds.top = 0;
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width = MADS_SCREEN_WIDTH;
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height = MADS_SCENE_HEIGHT;
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} else {
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// Standard sprite slots
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_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
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_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
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SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
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MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f);
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if (spriteSlot->_scale == -1) {
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width = frame->w;
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height = frame->h;
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} else {
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width = frame->w * spriteSlot->_scale / 100;
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height = frame->h * spriteSlot->_scale / 100;
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_bounds.left -= width / 2;
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_bounds.top += -(height - 1);
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}
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}
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setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
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}
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void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
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_bounds.left = textDisplay->_bounds.left;
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_bounds.top = textDisplay->_bounds.top;
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setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
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MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
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}
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/*------------------------------------------------------------------------*/
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DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
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DirtyArea::_vm = vm;
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for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
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DirtyArea rec;
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rec._active = false;
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push_back(rec);
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}
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}
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void DirtyAreas::merge(int startIndex, int count) {
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if (startIndex >= count)
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return;
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for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
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if (!(*this)[outerCtr]._active)
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continue;
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for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
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if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
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continue;
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if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
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mergeAreas(outerCtr, innerCtr);
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}
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}
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}
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/**
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* Returns true if two dirty areas intersect
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*/
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bool DirtyAreas::intersects(int idx1, int idx2) {
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return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
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}
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void DirtyAreas::mergeAreas(int idx1, int idx2) {
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DirtyArea &da1 = (*this)[idx1];
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DirtyArea &da2 = (*this)[idx2];
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da1._bounds.extend(da2._bounds);
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da1._bounds2.left = da1._bounds.width() / 2;
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da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
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da1._bounds2.top = da1._bounds.height() / 2;
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da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
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da2._active = false;
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da1._textActive = true;
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}
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void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
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for (uint i = 0; i < size(); ++i) {
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const Common::Rect &srcBounds = (*this)[i]._bounds;
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Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
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srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
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if ((*this)[i]._active && bounds.isValidRect()) {
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srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
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}
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}
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}
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void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
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for (uint i = 0; i < size(); ++i) {
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const Common::Rect &srcBounds = (*this)[i]._bounds;
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Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
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srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
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if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
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_vm->_screen.copyRectToScreen(bounds);
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}
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}
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}
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void DirtyAreas::reset() {
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for (uint i = 0; i < size(); ++i)
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(*this)[i]._active = false;
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}
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/*------------------------------------------------------------------------*/
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KernelMessage::KernelMessage() {
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_flags = 0;
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_sequenceIndex = 0;
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_asciiChar = '\0';
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_asciiChar2 = '\0';
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_color1 = 0;
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_color2 = 0;
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_msgOffset = 0;
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_numTicks = 0;
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_frameTimer2 = 0;
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_frameTimer = 0;
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_timeout = 0;
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_abortTimers = 0;
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_abortMode = ABORTMODE_0;
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_actionDetails._verbId = 0;
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_actionDetails._objectNameId = 0;
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_actionDetails._indirectObjectId = 0;
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}
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/*------------------------------------------------------------------------*/
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Hotspot::Hotspot() {
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_facing = 0;
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_articleNumber = 0;
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_cursor = CURSOR_NONE;
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_vocabId = 0;
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_verbId = 0;
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}
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Hotspot::Hotspot(Common::SeekableReadStream &f) {
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_bounds.left = f.readSint16LE();
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_bounds.top = f.readSint16LE();
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_bounds.right = f.readSint16LE();
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_bounds.bottom = f.readSint16LE();
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_feetPos.x = f.readSint16LE();
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_feetPos.y = f.readSint16LE();
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_facing = f.readByte();
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_articleNumber = f.readByte();
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f.skip(1);
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_cursor = (CursorType)f.readByte();
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_vocabId = f.readUint16LE();
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_verbId = f.readUint16LE();
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}
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/*------------------------------------------------------------------------*/
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void ARTHeader::load(Common::SeekableReadStream *f) {
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// Read in dimensions of image
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_width = f->readUint16LE();
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_height = f->readUint16LE();
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// Read in palette information
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int palCount = f->readUint16LE();
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for (int i = 0; i < palCount; ++i) {
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RGB6 rgb;
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rgb.load(f);
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_palette.push_back(rgb);
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}
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f->skip(6 * (256 - palCount));
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// Read unknown???
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palCount = f->readUint16LE();
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for (int i = 0; i < palCount; ++i) {
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RGB4 rgb;
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rgb.r = f->readByte();
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rgb.g = f->readByte();
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rgb.b = f->readByte();
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rgb.u = f->readByte();
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_palAnimData.push_back(rgb);
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}
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}
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/*------------------------------------------------------------------------*/
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void SceneInfo::SpriteInfo::load(Common::SeekableReadStream *f) {
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f->skip(3);
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_spriteSetIndex = f->readByte();
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f->skip(2);
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_position.x = f->readSint16LE();
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_position.y = f->readSint16LE();
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_depth = f->readByte();
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_scale = f->readByte();
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}
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/*------------------------------------------------------------------------*/
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SceneInfo *SceneInfo::init(MADSEngine *vm) {
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if (vm->getGameID() == GType_RexNebular) {
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return new Nebular::SceneInfoNebular(vm);
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} else {
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error("Unknown game");
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}
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}
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void SceneInfo::load(int sceneId, int v1, const Common::String &resName,
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int flags, MSurface &depthSurface, MSurface &bgSurface) {
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bool sceneFlag = sceneId >= 0;
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// Figure out the resource to use
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Common::String resourceName;
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if (sceneFlag) {
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resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".DAT");
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} else {
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resourceName = "*" + Resources::formatResource(resName, resName);
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}
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// Open the scene info resource for access
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File infoFile(resourceName);
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MadsPack infoPack(&infoFile);
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// Read in basic data
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Common::SeekableReadStream *infoStream = infoPack.getItemStream(0);
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_sceneId = infoStream->readUint16LE();
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_artFileNum = infoStream->readUint16LE();
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_depthStyle = infoStream->readUint16LE();
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_width = infoStream->readUint16LE();
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_height = infoStream->readUint16LE();
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infoStream->skip(24);
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int nodeCount = infoStream->readUint16LE();
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_yBandsEnd = infoStream->readUint16LE();
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_yBandsStart = infoStream->readUint16LE();
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_maxScale = infoStream->readUint16LE();
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_minScale = infoStream->readUint16LE();
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for (int i = 0; i < DEPTH_BANDS_SIZE; ++i)
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_depthList[i] = infoStream->readUint16LE();
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_field4A = infoStream->readUint16LE();
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// Load the set of objects that are associated with the scene
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for (int i = 0; i < 20; ++i) {
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SceneNode node;
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node.load(infoStream);
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if (i < nodeCount)
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_nodes.push_back(node);
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}
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int spriteSetsCount = infoStream->readUint16LE();
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int spriteInfoCount = infoStream->readUint16LE();
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// Load in sprite sets
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Common::StringArray setNames;
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for (int i = 0; i < 10; ++i) {
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char name[64];
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infoStream->read(name, 64);
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if (i < spriteSetsCount)
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setNames.push_back(Common::String(name));
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}
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// Load in sprite draw information
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Common::Array<SpriteInfo> spriteInfo;
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for (int i = 0; i < 50; ++i) {
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SpriteInfo info;
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info.load(infoStream);
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if (i < spriteInfoCount)
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spriteInfo.push_back(info);
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}
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delete infoStream;
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int width = _width;
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int height = _height;
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if (!bgSurface.getPixels()) {
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bgSurface.setSize(width, height);
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}
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if (_depthStyle == 2)
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width >>= 2;
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if (!depthSurface.getPixels()) {
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depthSurface.setSize(width, height);
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}
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// Load the depth surface with the scene codes
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Common::SeekableReadStream *depthStream = infoPack.getItemStream(1);
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loadCodes(depthSurface, depthStream);
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delete depthStream;
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infoFile.close();
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// Get the ART resource
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if (sceneFlag) {
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resourceName = Resources::formatName(RESPREFIX_RM, _artFileNum, ".ART");
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} else {
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resourceName = "*" + Resources::formatResource(resName, resName);
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}
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// Load in the ART header and palette
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File artFile(resourceName);
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MadsPack artResource(&artFile);
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Common::SeekableReadStream *stream = artResource.getItemStream(0);
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ARTHeader artHeader;
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artHeader.load(stream);
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delete stream;
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// Copy out the palette data
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for (uint i = 0; i < artHeader._palAnimData.size(); ++i)
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_palAnimData.push_back(artHeader._palAnimData[i]);
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if (!(flags & 1)) {
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if (!_vm->_palette->_paletteUsage.empty()) {
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_vm->_palette->_paletteUsage.getKeyEntries(artHeader._palette);
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_vm->_palette->_paletteUsage.prioritize(artHeader._palette);
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}
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_usageIndex = _vm->_palette->_paletteUsage.process(artHeader._palette,
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(flags & 0xF800) | 0x8000);
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if (_usageIndex > 0) {
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_vm->_palette->_paletteUsage.transform(artHeader._palette);
|
|
|
|
for (uint i = 0; i < _palAnimData.size(); ++i) {
|
|
byte g = _palAnimData[i].g;
|
|
_palAnimData[g].b = artHeader._palAnimData[g].u;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read in the background surface data
|
|
assert(_width == bgSurface.w && _height == bgSurface.h);
|
|
stream = artResource.getItemStream(1);
|
|
stream->read(bgSurface.getPixels(), bgSurface.w * bgSurface.h);
|
|
|
|
if (!(flags & 1)) {
|
|
// Translate the background to use the correct palette indexes
|
|
bgSurface.translate(artHeader._palette);
|
|
}
|
|
|
|
// Close the ART file
|
|
delete stream;
|
|
artFile.close();
|
|
|
|
Common::Array<SpriteAsset *> spriteSets;
|
|
Common::Array<int> usageList;
|
|
|
|
if (flags & 1) {
|
|
for (uint i = 0; i < setNames.size(); ++i) {
|
|
Common::String setResName;
|
|
if (sceneFlag || resName.hasPrefix("*"))
|
|
setResName += "*";
|
|
setResName += setNames[i];
|
|
|
|
SpriteAsset *sprites = new SpriteAsset(_vm, setResName, flags);
|
|
spriteSets.push_back(sprites);
|
|
usageList.push_back(sprites->_usageIndex);
|
|
}
|
|
}
|
|
|
|
_vm->_palette->_paletteUsage.updateUsage(usageList, _usageIndex);
|
|
|
|
for (uint i = 0; i < spriteInfo.size(); ++i) {
|
|
SpriteInfo &si = spriteInfo[i];
|
|
SpriteAsset *asset = spriteSets[si._spriteSetIndex];
|
|
assert(asset && _depthStyle != 2);
|
|
|
|
asset->drawScaled(asset->getCount(), depthSurface, bgSurface,
|
|
si._scale, si._depth, si._position);
|
|
}
|
|
|
|
// Free the sprite sets
|
|
for (int i = (int)spriteSets.size() - 1; i >= 0; --i) {
|
|
warning("TODO: sub_201C8 SPRITE_SET.field_6");
|
|
delete spriteSets[i];
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
SceneLogic::SceneLogic(MADSEngine *vm) : _vm(vm) {
|
|
_scene = &_vm->_game->_scene;
|
|
}
|
|
|
|
} // End of namespace MADS
|