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71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_INVENTORY_H
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#define SHERLOCK_INVENTORY_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/str-array.h"
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#include "sherlock/resources.h"
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namespace Sherlock {
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#define MAX_VISIBLE_INVENTORY 6
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struct InventoryItem {
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int _requiredFlag;
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Common::String _name;
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Common::String _description;;
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Common::String _examine;
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int _lookFlag;
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};
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class Inventory : public Common::Array<InventoryItem> {
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private:
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SherlockEngine *_vm;
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public:
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ImageFile *_invShapes[MAX_VISIBLE_INVENTORY];
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Common::StringArray _names;
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bool _invGraphicsLoaded;
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int _invIndex;
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int _holdings;
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void freeGraphics();
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public:
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Inventory(SherlockEngine *vm);
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~Inventory();
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void freeInv();
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void loadInv();
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void loadGraphics();
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int findInv(const Common::String &name);
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void putInv(int slamit);
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};
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} // End of namespace Sherlock
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#endif
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