scummvm/engines/sherlock/inventory.h
2015-03-26 21:40:24 -04:00

71 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_INVENTORY_H
#define SHERLOCK_INVENTORY_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/str-array.h"
#include "sherlock/resources.h"
namespace Sherlock {
#define MAX_VISIBLE_INVENTORY 6
struct InventoryItem {
int _requiredFlag;
Common::String _name;
Common::String _description;;
Common::String _examine;
int _lookFlag;
};
class Inventory : public Common::Array<InventoryItem> {
private:
SherlockEngine *_vm;
public:
ImageFile *_invShapes[MAX_VISIBLE_INVENTORY];
Common::StringArray _names;
bool _invGraphicsLoaded;
int _invIndex;
int _holdings;
void freeGraphics();
public:
Inventory(SherlockEngine *vm);
~Inventory();
void freeInv();
void loadInv();
void loadGraphics();
int findInv(const Common::String &name);
void putInv(int slamit);
};
} // End of namespace Sherlock
#endif