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https://github.com/libretro/scummvm.git
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440 lines
13 KiB
C++
440 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scenes.cpp $
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* $Id: scenes.cpp 229 2011-02-12 06:50:14Z dreammaster $
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*
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*/
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/ringworld_logic.h"
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#include "tsage/tsage.h"
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namespace tSage {
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SceneManager::SceneManager() {
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_scene = NULL;
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_hasPalette = false;
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_sceneNumber = -1;
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_nextSceneNumber = -1;
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_fadeMode = FADEMODE_GRADUAL;
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_scrollerRect = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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_saver->addListener(this);
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}
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SceneManager::~SceneManager() {
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delete _scene;
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}
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void SceneManager::setNewScene(int sceneNumber) {
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_nextSceneNumber = sceneNumber;
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}
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void SceneManager::checkScene() {
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if (_nextSceneNumber != -1) {
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sceneChange();
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_nextSceneNumber = -1;
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}
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_globals->_sceneListeners.forEach(SceneHandler::handleListener);
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}
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void SceneManager::sceneChange() {
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// Handle removing the scene
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if (_scene)
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_scene->remove();
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// Clear the scene objects
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List<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
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while (io != _globals->_sceneObjects->end()) {
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SceneObject *sceneObj = *io;
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++io;
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sceneObj->removeObject();
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}
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// Clear the scene change listeners
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_globals->_sceneManager._sceneChangeListeners.clear();
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// Clear the hotspot list
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List<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
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while (ii != _globals->_sceneItems.end()) {
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SceneItem *sceneItem = *ii;
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++ii;
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sceneItem->remove();
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}
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// TODO: Clear _list_45BAA list
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// If there is an active scene, deactivate it
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if (_scene) {
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_previousScene = _sceneNumber;
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delete _scene;
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_scene = NULL;
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_sceneNumber = -1;
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}
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// Set the next scene to be active
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_sceneNumber = _nextSceneNumber;
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// TODO: Unknown check of word_45CD3 / call to saver method
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// Free any regions
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disposeRegions();
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// Instantiate and set the new scene
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_scene = getNewScene();
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_scene->postInit();
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}
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Scene *SceneManager::getNewScene() {
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return SceneFactory::createScene(_nextSceneNumber);
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}
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void SceneManager::fadeInIfNecessary() {
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if (_hasPalette) {
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uint32 adjustData = 0;
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for (int percent = 0; percent < 100; percent += 5) {
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if (_globals->_sceneManager._fadeMode == FADEMODE_IMMEDIATE)
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percent = 100;
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_globals->_scenePalette.fade((const byte *)&adjustData, false, percent);
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g_system->delayMillis(10);
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}
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_globals->_scenePalette.refresh();
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_hasPalette = false;
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}
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}
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void SceneManager::changeScene(int newSceneNumber) {
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// Fade out the scene
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ScenePalette scenePalette;
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uint32 adjustData = 0;
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scenePalette.clearListeners();
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scenePalette.getPalette();
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for (int percent = 100; percent >= 0; percent -= 5) {
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scenePalette.fade((byte *)&adjustData, false, percent);
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g_system->delayMillis(10);
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}
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// Stop any objects that were animating
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List<SceneObject *>::iterator i;
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for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) {
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SceneObject *sceneObj = *i;
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Common::Point pt(0, 0);
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sceneObj->addMover(NULL, &pt);
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sceneObj->setObjectWrapper(NULL);
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sceneObj->animate(ANIM_MODE_NONE, 0);
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sceneObj->_flags &= !OBJFLAG_PANES;
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}
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// Blank out the screen
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_globals->_screenSurface.fillRect(_globals->_screenSurface.getBounds(), 0);
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// Set the new scene to be loaded
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setNewScene(newSceneNumber);
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}
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void SceneManager::setup() {
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_saver->addLoadNotifier(SceneManager::loadNotifier);
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setBackSurface();
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}
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void SceneManager::setBackSurface() {
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int size = _globals->_sceneManager._scene->_backgroundBounds.width() *
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_globals->_sceneManager._scene->_backgroundBounds.height();
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if (size > 96000) {
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if (_globals->_sceneManager._scene->_backgroundBounds.width() <= SCREEN_WIDTH) {
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// Standard size creation
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_globals->_sceneManager._scene->_backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 2);
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_globals->_sceneManager._scrollerRect = Rect(0, 30, SCREEN_WIDTH, SCREEN_HEIGHT - 30);
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} else {
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// Wide screen needs extra space to allow for scrolling
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_globals->_sceneManager._scene->_backSurface.create(SCREEN_WIDTH * 3 / 2, SCREEN_HEIGHT);
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_globals->_sceneManager._scrollerRect = Rect(80, 0, SCREEN_WIDTH - 80, SCREEN_HEIGHT);
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}
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} else {
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_globals->_sceneManager._scene->_backSurface.create(
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_globals->_sceneManager._scene->_backgroundBounds.width(),
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_globals->_sceneManager._scene->_backgroundBounds.height()
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);
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_globals->_sceneManager._scrollerRect = Rect(80, 20, SCREEN_WIDTH - 80, SCREEN_HEIGHT - 20);
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}
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}
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void SceneManager::saveListener(int saveMode) {
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warning("TODO: SceneManager::saveLIstener");
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}
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void SceneManager::loadNotifier(bool postFlag) {
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if (postFlag) {
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if (_globals->_sceneManager._scene->_activeScreenNumber != -1)
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_globals->_sceneManager._scene->loadSceneData(_globals->_sceneManager._scene->_activeScreenNumber);
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_globals->_sceneManager._hasPalette = true;
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}
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}
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void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
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_sceneBgOffset = pt;
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_sceneLoadCount = loadCount;
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}
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void SceneManager::listenerSynchronise(Serialiser &s) {
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s.validate("SceneManager");
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_sceneChangeListeners.synchronise(s);
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s.syncAsSint32LE(_sceneNumber);
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if (s.isLoading()) {
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changeScene(_sceneNumber);
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checkScene();
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}
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s.syncAsUint16LE(_globals->_sceneManager._scene->_activeScreenNumber);
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_globals->_sceneManager._scrollerRect.synchronise(s);
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SYNC_POINTER(_globals->_scrollFollower);
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s.syncAsSint16LE(_loadMode);
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}
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/*--------------------------------------------------------------------------*/
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Scene::Scene(): _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
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_backgroundBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
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_sceneMode = 0;
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_oldSceneBounds = Rect(4000, 4000, 4100, 4100);
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}
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Scene::~Scene() {
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// TODO: Delete the obj11C object
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}
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void Scene::synchronise(Serialiser &s) {
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s.syncAsSint32LE(_field12);
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s.syncAsSint32LE(_sceneNumber);
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s.syncAsSint32LE(_activeScreenNumber);
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s.syncAsSint32LE(_sceneMode);
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_backgroundBounds.synchronise(s);
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_sceneBounds.synchronise(s);
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_oldSceneBounds.synchronise(s);
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for (int i = 0; i < 256; ++i)
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s.syncAsUint16LE(_enabledSections[i]);
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for (int i = 0; i < 256; ++i)
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s.syncAsSint16LE(_zoomPercents[i]);
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}
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void Scene::postInit(SceneObjectList *OwnerList) {
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_action = NULL;
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_field12 = 0;
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_sceneMode = 0;
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}
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void Scene::process(Event &event) {
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if (_action)
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_action->process(event);
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}
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void Scene::dispatch() {
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if (_action)
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_action->dispatch();
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}
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void Scene::loadScene(int sceneNum) {
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_sceneNumber = sceneNum;
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if (_globals->_scenePalette.loadPalette(sceneNum))
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_globals->_sceneManager._hasPalette = true;
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loadSceneData(sceneNum);
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}
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void Scene::loadSceneData(int sceneNum) {
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_globals->_sceneManager._scene->_activeScreenNumber = sceneNum;
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// Get the basic scene size
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byte *data = _vm->_dataManager->getResource(RES_BITMAP, sceneNum, 9999);
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_backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2));
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_globals->_sceneManager._scene->_sceneBounds.contain(_backgroundBounds);
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DEALLOCATE(data);
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// Set up a surface for storing the scene background
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SceneManager::setBackSurface();
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// Load the data lists for the scene
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_globals->_walkRegions.load(sceneNum);
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// Load the item regions of the scene
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_globals->_sceneRegions.load(sceneNum);
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// Load the priority regions
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_priorities.load(sceneNum);
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// Initialise the section enabled list
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Common::set_to(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff);
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_globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160;
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_globals->_sceneOffset.y = (_sceneBounds.top / 100) * 100;
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_globals->_paneRefreshFlag[0] = 1;
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_globals->_paneRefreshFlag[1] = 1;
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_globals->_sceneManager._loadMode = 1;
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_globals->_sceneManager._sceneLoadCount = 0;
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_globals->_sceneManager._sceneBgOffset = Common::Point(0, 0);
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// Load the background for the scene
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loadBackground(0, 0);
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}
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void Scene::loadBackground(int xAmount, int yAmount) {
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// Adjust the scene bounds by the passed scroll amounts
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_sceneBounds.translate(xAmount, yAmount);
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_sceneBounds.contain(_backgroundBounds);
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_sceneBounds.left &= ~3;
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_sceneBounds.right &= ~3;
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_globals->_sceneOffset.x &= ~3;
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if ((_sceneBounds.top != _oldSceneBounds.top) || (_sceneBounds.left != _oldSceneBounds.left)) {
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if (_globals->_sceneManager._loadMode == 0) {
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_globals->_paneRefreshFlag[0] = 2;
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_globals->_paneRefreshFlag[1] = 2;
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_globals->_sceneManager._loadMode = 2;
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}
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_oldSceneBounds = _sceneBounds;
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}
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_globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160;
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_globals->_sceneOffset.y = (_sceneBounds.top / 100) * 100;
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if ((_backgroundBounds.width() / 160) == 3)
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_globals->_sceneOffset.x = 0;
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if ((_backgroundBounds.height() / 100) == 3)
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_globals->_sceneOffset.y = 0;
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if ((_globals->_sceneOffset.x != _globals->_prevSceneOffset.x) ||
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(_globals->_sceneOffset.y != _globals->_prevSceneOffset.y)) {
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// Change has happend, so refresh background
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_globals->_prevSceneOffset = _globals->_sceneOffset;
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refreshBackground(xAmount, yAmount);
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}
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}
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void Scene::refreshBackground(int xAmount, int yAmount) {
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if (_globals->_sceneManager._scene->_activeScreenNumber == -1)
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return;
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// Set the quadrant ranges
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int xHalfCount = MIN(_backSurface.getBounds().width() / 160, _backgroundBounds.width() / 160);
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int yHalfCount = MIN(_backSurface.getBounds().height() / 100, _backgroundBounds.height() / 100);
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int xHalfOffset = (_backgroundBounds.width() / 160) == 3 ? 0 : _sceneBounds.left / 160;
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int yHalfOffset = (_backgroundBounds.height() / 100) == 3 ? 0 : _sceneBounds.top / 100;
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// Set the limits and increment amounts
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int xInc = (xAmount < 0) ? -1 : 1;
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int xSectionStart = (xAmount < 0) ? 15 : 0;
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int xSectionEnd = (xAmount < 0) ? -1 : 16;
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int yInc = (yAmount < 0) ? -1 : 1;
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int ySectionStart = (yAmount < 0) ? 15 : 0;
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int ySectionEnd = (yAmount < 0) ? -1 : 16;
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bool changedFlag = false;
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for (int yp = ySectionStart; yp != ySectionEnd; yp += yInc) {
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for (int xp = xSectionStart; xp != xSectionEnd; xp += xInc) {
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if ((yp < yHalfOffset) || (yp >= (yHalfOffset + yHalfCount)) ||
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(xp < xHalfOffset) || (xp >= (xHalfOffset + xHalfCount))) {
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// Flag section as enabled
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_enabledSections[xp * 16 + yp] = 0xffff;
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} else {
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// Check if the section is already loaded
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if ((_enabledSections[xp * 16 + yp] == 0xffff) || ((xAmount == 0) && (yAmount == 0))) {
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// Chunk isn't loaded, so load it in
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Graphics::Surface s = _backSurface.lockSurface();
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GfxSurface::loadScreenSection(s, xp - xHalfOffset, yp - yHalfOffset, xp, yp);
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_backSurface.unlockSurface();
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changedFlag = true;
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} else {
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int yv = (_enabledSections[xp * 16 + yp] == ((xp - xHalfOffset) << 4)) ? 0 : 1;
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if (yv | (yp - yHalfOffset)) {
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// Copy an existing 160x100 screen section previously loaded
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int xSectionDest = xp - xHalfOffset;
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int ySectionDest = yp - yHalfOffset;
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int xSectionSrc = _enabledSections[xp * 16 + yp] >> 4;
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int ySectionSrc = _enabledSections[xp * 16 + yp] & 0xf;
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Rect srcBounds(xSectionSrc * 160, ySectionSrc * 100,
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(xSectionSrc + 1) * 160, (ySectionSrc + 1) * 100);
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Rect destBounds(xSectionDest * 160, ySectionDest * 100,
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(xSectionDest + 1) * 160, (ySectionDest + 1) * 100);
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_backSurface.copyFrom(_backSurface, srcBounds, destBounds);
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}
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}
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_enabledSections[xp * 16 + yp] =
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((xp - xHalfOffset) << 4) | (yp - yHalfOffset);
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}
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}
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}
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if (changedFlag) {
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signalListeners();
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}
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}
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void Scene::signalListeners() {
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// TODO: Figure out method
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}
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void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent) {
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int var_6 = 0;
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int v = 0;
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while (v < yStart)
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_zoomPercents[v++] = minPercent;
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int diff1 = ABS(maxPercent - minPercent);
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int diff2 = ABS(yEnd - yStart);
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int var_8 = MAX(diff1, diff2);
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while (var_8-- != 0) {
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_zoomPercents[v] = minPercent;
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if (diff2 <= diff1) {
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++minPercent;
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var_6 += diff2;
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if (var_6 >= diff1) {
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var_6 -= diff1;
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++v;
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}
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} else {
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++v;
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var_6 += diff1;
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if (var_6 >= diff2) {
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var_6 -= diff2;
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++minPercent;
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}
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}
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}
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while (yEnd < 256)
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_zoomPercents[yEnd++] = minPercent;
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}
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} // End of namespace tSage
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