scummvm/audio/soundfont/vgmcoll.h

50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* VGMTrans (c) 2002-2019
* Licensed under the zlib license,
* refer to the included VGMTrans_LICENSE.txt file
*/
#ifndef AUDIO_SOUNDFONT_VGMCOLL_H
#define AUDIO_SOUNDFONT_VGMCOLL_H
#include "common.h"
#include "common/array.h"
class VGMInstrSet;
class VGMSampColl;
class VGMSamp;
class SF2File;
class SynthFile;
class VGMColl {
public:
SF2File *CreateSF2File(VGMInstrSet *theInstrSet);
private:
SynthFile *CreateSynthFile(VGMInstrSet *theInstrSet);
void UnpackSampColl(SynthFile &synthfile, VGMSampColl *sampColl,
Common::Array<VGMSamp *> &finalSamps);
};
#endif // AUDIO_SOUNDFONT_VGMCOLL_H