scummvm/engines/sword1/mouse.cpp
dhewg 40333617ee SWORD1: Don't set the same cursor on every frame
Removes unnecessary overhead on the backend when the cursor has just
one frame.
2011-03-13 08:24:19 +01:00

363 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "graphics/cursorman.h"
#include "sword1/mouse.h"
#include "sword1/menu.h"
#include "sword1/screen.h"
#include "sword1/logic.h"
#include "sword1/resman.h"
#include "sword1/objectman.h"
#include "sword1/sworddefs.h"
#include "sword1/swordres.h"
#include "sword1/sword1.h"
namespace Sword1 {
Mouse::Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan) {
_resMan = pResMan;
_objMan = pObjMan;
_system = system;
_currentPtr = NULL;
}
Mouse::~Mouse() {
setLuggage(0, 0);
setPointer(0, 0);
for (uint8 cnt = 0; cnt < 17; cnt++) // close mouse cursor resources
_resMan->resClose(MSE_POINTER + cnt);
}
void Mouse::initialize() {
_numObjs = 0;
Logic::_scriptVars[MOUSE_STATUS] = 0; // mouse off and unlocked
_getOff = 0;
_inTopMenu = false;
_lastState = 0;
_mouseOverride = false;
_currentPtrId = _currentLuggageId = 0;
for (uint8 cnt = 0; cnt < 17; cnt++) // force res manager to keep mouse
_resMan->resOpen(MSE_POINTER + cnt); // cursors in memory all the time
CursorMan.showMouse(false);
createPointer(0, 0);
}
void Mouse::controlPanel(bool on) { // true on entering cpanel, false when leaving
static uint32 savedPtrId = 0;
if (on) {
savedPtrId = _currentPtrId;
_mouseOverride = true;
setLuggage(0, 0);
setPointer(MSE_POINTER, 0);
} else {
_currentPtrId = savedPtrId;
_mouseOverride = false;
setLuggage(_currentLuggageId, 0);
setPointer(_currentPtrId, 0);
}
}
void Mouse::useLogicAndMenu(Logic *pLogic, Menu *pMenu) {
_logic = pLogic;
_menu = pMenu;
}
void Mouse::addToList(int id, Object *compact) {
_objList[_numObjs].id = id;
_objList[_numObjs].compact = compact;
_numObjs++;
}
void Mouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
_state = 0; // all mouse events are flushed after one cycle.
if (_lastState) { // delay all events by one cycle to notice L_button + R_button clicks correctly.
_state = _lastState | eventFlags;
_lastState = 0;
} else if (eventFlags)
_lastState = eventFlags;
// if we received both, mouse down and mouse up event in this cycle, resort them so that
// we'll receive the up event in the next one.
if ((_state & MOUSE_DOWN_MASK) && (_state & MOUSE_UP_MASK)) {
_lastState = _state & MOUSE_UP_MASK;
_state &= MOUSE_DOWN_MASK;
}
_mouse.x = x;
_mouse.y = y;
if (!(Logic::_scriptVars[MOUSE_STATUS] & 1)) { // no human?
_numObjs = 0;
return; // no human, so we don't want the mouse engine
}
if (!Logic::_scriptVars[TOP_MENU_DISABLED]) {
if (y < 40) { // okay, we are in the top menu.
if (!_inTopMenu) { // are we just entering it?
if (!Logic::_scriptVars[OBJECT_HELD])
_menu->fnStartMenu();
setPointer(MSE_POINTER, 0);
}
_menu->checkTopMenu();
_inTopMenu = true;
} else if (_inTopMenu) { // we're not in the menu. did we just leave it?
if (!Logic::_scriptVars[OBJECT_HELD])
_menu->fnEndMenu();
_inTopMenu = false;
}
} else if (_inTopMenu) {
_menu->fnEndMenu();
_inTopMenu = false;
}
Logic::_scriptVars[MOUSE_X] = Logic::_scriptVars[SCROLL_OFFSET_X] + x + 128;
Logic::_scriptVars[MOUSE_Y] = Logic::_scriptVars[SCROLL_OFFSET_Y] + y + 128 - 40;
//-
int32 touchedId = 0;
uint16 clicked = 0;
if (y > 40) {
for (uint16 priority = 0; (priority < 10) && (!touchedId); priority++) {
for (uint16 cnt = 0; (cnt < _numObjs) && (!touchedId); cnt++) {
if ((_objList[cnt].compact->o_priority == priority) &&
(Logic::_scriptVars[MOUSE_X] >= (uint32)_objList[cnt].compact->o_mouse_x1) &&
(Logic::_scriptVars[MOUSE_X] <= (uint32)_objList[cnt].compact->o_mouse_x2) &&
(Logic::_scriptVars[MOUSE_Y] >= (uint32)_objList[cnt].compact->o_mouse_y1) &&
(Logic::_scriptVars[MOUSE_Y] <= (uint32)_objList[cnt].compact->o_mouse_y2)) {
touchedId = _objList[cnt].id;
clicked = cnt;
}
}
}
if (touchedId != (int)Logic::_scriptVars[SPECIAL_ITEM]) { //the mouse collision situation has changed in one way or another
Logic::_scriptVars[SPECIAL_ITEM] = touchedId;
if (_getOff) { // there was something else selected before, run its get-off script
_logic->runMouseScript(NULL, _getOff);
_getOff = 0;
}
if (touchedId) { // there's something new selected, now.
if (_objList[clicked].compact->o_mouse_on) //run its get on
_logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on);
_getOff = _objList[clicked].compact->o_mouse_off; //setup get-off for later
}
}
} else
Logic::_scriptVars[SPECIAL_ITEM] = 0;
if (_state & MOUSE_DOWN_MASK) {
if (_inTopMenu) {
if (Logic::_scriptVars[SECOND_ITEM])
_logic->runMouseScript(NULL, _menu->_objectDefs[Logic::_scriptVars[SECOND_ITEM]].useScript);
if (Logic::_scriptVars[MENU_LOOKING])
_logic->cfnPresetScript(NULL, -1, PLAYER, SCR_menu_look, 0, 0, 0, 0);
}
Logic::_scriptVars[MOUSE_BUTTON] = _state & MOUSE_DOWN_MASK;
if (Logic::_scriptVars[SPECIAL_ITEM]) {
Object *compact = _objMan->fetchObject(Logic::_scriptVars[SPECIAL_ITEM]);
_logic->runMouseScript(compact, compact->o_mouse_click);
}
}
_numObjs = 0;
}
uint16 Mouse::testEvent() {
return _state;
}
void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
if (_currentPtr) {
free(_currentPtr);
_currentPtr = NULL;
}
if (ptrId) {
MousePtr *lugg = NULL;
MousePtr *ptr = (MousePtr*)_resMan->openFetchRes(ptrId);
uint16 noFrames = _resMan->getLEUint16(ptr->numFrames);
uint16 ptrSizeX = _resMan->getLEUint16(ptr->sizeX);
uint16 ptrSizeY = _resMan->getLEUint16(ptr->sizeY);
uint16 luggSizeX = 0;
uint16 luggSizeY = 0;
uint16 resSizeX;
uint16 resSizeY;
if (SwordEngine::isPsx()) //PSX pointers are half height
ptrSizeY *= 2;
if (luggageId) {
lugg = (MousePtr*)_resMan->openFetchRes(luggageId);
luggSizeX = _resMan->getLEUint16(lugg->sizeX);
luggSizeY = _resMan->getLEUint16(lugg->sizeY);
if (SwordEngine::isPsx())
luggSizeY *= 2;
resSizeX = MAX(ptrSizeX, (uint16)((ptrSizeX / 2) + luggSizeX));
resSizeY = MAX(ptrSizeY, (uint16)((ptrSizeY / 2) + luggSizeY));
} else {
resSizeX = ptrSizeX;
resSizeY = ptrSizeY;
}
_currentPtr = (MousePtr*)malloc(sizeof(MousePtr) + resSizeX * resSizeY * noFrames);
_currentPtr->hotSpotX = _resMan->getLEUint16(ptr->hotSpotX);
_currentPtr->hotSpotY = _resMan->getLEUint16(ptr->hotSpotY);
_currentPtr->numFrames = noFrames;
_currentPtr->sizeX = resSizeX;
_currentPtr->sizeY = resSizeY;
uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
memset(ptrData, 255, resSizeX * resSizeY * noFrames);
if (luggageId) {
uint8 *dstData = ptrData + resSizeX - luggSizeX;
for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
uint8 *luggSrc = (uint8*)lugg + sizeof(MousePtr);
dstData += (resSizeY - luggSizeY) * resSizeX;
for (uint32 cnty = 0; cnty < (uint32)(SwordEngine::isPsx() ? luggSizeY / 2 : luggSizeY); cnty++) {
for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
if (luggSrc[cntx])
dstData[cntx] = luggSrc[cntx];
if (SwordEngine::isPsx()) {
dstData += resSizeX;
for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
if (luggSrc[cntx])
dstData[cntx] = luggSrc[cntx];
}
dstData += resSizeX;
luggSrc += luggSizeX;
}
}
_resMan->resClose(luggageId);
}
uint8 *dstData = ptrData;
uint8 *srcData = (uint8*)ptr + sizeof(MousePtr);
for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
for (uint32 cnty = 0; cnty < (uint32)(SwordEngine::isPsx() ? ptrSizeY / 2 : ptrSizeY); cnty++) {
for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
if (srcData[cntx])
dstData[cntx] = srcData[cntx];
if (SwordEngine::isPsx()) {
dstData +=resSizeX;
for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
if (srcData[cntx])
dstData[cntx] = srcData[cntx];
}
srcData += ptrSizeX;
dstData += resSizeX;
}
dstData += (resSizeY - ptrSizeY) * resSizeX;
}
_resMan->resClose(ptrId);
}
}
void Mouse::setPointer(uint32 resId, uint32 rate) {
_currentPtrId = resId;
_frame = 0;
_activeFrame = -1;
createPointer(resId, _currentLuggageId);
if ((resId == 0) || (!(Logic::_scriptVars[MOUSE_STATUS] & 1) && (!_mouseOverride))) {
CursorMan.showMouse(false);
} else {
animate();
CursorMan.showMouse(true);
}
}
void Mouse::setLuggage(uint32 resId, uint32 rate) {
_currentLuggageId = resId;
_frame = 0;
_activeFrame = -1;
createPointer(_currentPtrId, resId);
}
void Mouse::animate() {
if ((Logic::_scriptVars[MOUSE_STATUS] == 1) || (_mouseOverride && _currentPtr)) {
_frame = (_frame + 1) % _currentPtr->numFrames;
if (_activeFrame == _frame)
return;
uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
ptrData += _frame * _currentPtr->sizeX * _currentPtr->sizeY;
CursorMan.replaceCursor(ptrData, _currentPtr->sizeX, _currentPtr->sizeY, _currentPtr->hotSpotX, _currentPtr->hotSpotY, 255);
_activeFrame = _frame;
}
}
void Mouse::fnNoHuman() {
if (Logic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
return;
Logic::_scriptVars[MOUSE_STATUS] = 0; // off & unlocked
setLuggage(0, 0);
setPointer(0, 0);
}
void Mouse::fnAddHuman() {
if (Logic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
return;
Logic::_scriptVars[MOUSE_STATUS] = 1;
Logic::_scriptVars[SPECIAL_ITEM] = 0;
_getOff = SCR_std_off;
setPointer(MSE_POINTER, 0);
}
void Mouse::fnBlankMouse() {
setPointer(0, 0);
}
void Mouse::fnNormalMouse() {
setPointer(MSE_POINTER, 0);
}
void Mouse::fnLockMouse() {
Logic::_scriptVars[MOUSE_STATUS] |= 2;
}
void Mouse::fnUnlockMouse() {
Logic::_scriptVars[MOUSE_STATUS] &= 1;
}
void Mouse::giveCoords(uint16 *x, uint16 *y) {
*x = _mouse.x;
*y = _mouse.y;
}
} // End of namespace Sword1