scummvm/engines/trecision/nl/process.cpp
2021-05-29 21:23:07 +01:00

119 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "trecision/nl/struct.h"
#include "trecision/nl/message.h"
#include "trecision/nl/extern.h"
#include "trecision/trecision.h"
#include "trecision/video.h"
namespace Trecision {
/*-------------------------------------------------------------------------*/
/* PROCESSTIME */
/*-------------------------------------------------------------------------*/
void ProcessTime() {
#define SCR 2
static uint8 OldRegInvSI = 0xFF;
static uint8 OldRegInvSL = 0xFF;
static uint8 OldLightIcon = 0xFF;
TheTime = ReadTime();
g_vm->_animMgr->refreshAllAnimations();
if (TheTime >= g_vm->_nextRefresh) {
g_vm->drawString();
if ((g_vm->_inventoryStatus == INV_PAINT) || (g_vm->_inventoryStatus == INV_DEPAINT))
RollInventory(g_vm->_inventoryStatus);
if ((g_vm->_inventoryStatus != INV_OFF)
&& ((OldRegInvSI != g_vm->_inventoryRefreshStartIcon) || (OldRegInvSL != g_vm->_inventoryRefreshStartLine) || (OldLightIcon != g_vm->_lightIcon))) {
g_vm->refreshInventory(g_vm->_inventoryRefreshStartIcon, g_vm->_inventoryRefreshStartLine);
OldRegInvSI = g_vm->_inventoryRefreshStartIcon;
OldRegInvSL = g_vm->_inventoryRefreshStartLine;
OldLightIcon = g_vm->_lightIcon;
}
PaintScreen(0);
g_vm->_textStackTop = -1;
g_vm->_flagScreenRefreshed = true;
uint32 PaintTime = ReadTime();
if ((PaintTime - TheTime) >= 5)
g_vm->_nextRefresh = PaintTime + 1;
else
g_vm->_nextRefresh = TheTime + 5;
FlagMousePolling = true;
}
}
/*-------------------------------------------------------------------------*/
/* PROCESSMOUSE */
/*-------------------------------------------------------------------------*/
void ProcessMouse() {
static bool MaskMouse;
static uint16 oldmx;
static uint16 oldmy;
static bool LastMouseON = true;
if ((LastMouseON == true) && (g_vm->_flagMouseEnabled == false)) {
oldmx = 0; // Switch off
oldmy = 0;
Mouse(MCMD_OFF);
} else if ((LastMouseON == false) && (g_vm->_flagMouseEnabled == true)) {
oldmx = 0; // Switch on
oldmy = 0;
Mouse(MCMD_ON);
}
LastMouseON = g_vm->_flagMouseEnabled;
Mouse(MCMD_UPDT);
if (!g_vm->_flagMouseEnabled)
return;
uint16 tmpMx = mx;
if (mright || mleft) {
if (!MaskMouse) {
doEvent(MC_MOUSE, mright ? ME_MRIGHT : ME_MLEFT, MP_DEFAULT, tmpMx, my, 0, 0);
MaskMouse = true;
}
} else
MaskMouse = false;
if (!(mright || mleft)) {
if (!g_vm->_flagscriptactive) {
if ((tmpMx != oldmx) || (my != oldmy)) {
doEvent(MC_MOUSE, ME_MMOVE, MP_DEFAULT, tmpMx, my, 0, 0);
oldmx = tmpMx;
oldmy = my;
}
}
}
}
} // End of namespace Trecision