scummvm/backends/platform/sdl/sdl-window.cpp
2021-08-20 00:16:03 +01:00

436 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/sdl/sdl-window.h"
#include "common/textconsole.h"
#include "icons/scummvm.xpm"
#if SDL_VERSION_ATLEAST(2, 0, 0)
static const uint32 fullscreenMask = SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN;
#endif
SdlWindow::SdlWindow() :
#if SDL_VERSION_ATLEAST(2, 0, 0)
_window(nullptr), _windowCaption("ScummVM"),
_lastFlags(0), _lastX(SDL_WINDOWPOS_UNDEFINED), _lastY(SDL_WINDOWPOS_UNDEFINED),
#endif
_inputGrabState(false), _inputLockState(false)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
#elif SDL_VERSION_ATLEAST(1, 2, 10)
// Query the desktop resolution. We simply hope nothing tried to change
// the resolution so far.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) {
_desktopRes = Common::Rect(videoInfo->current_w, videoInfo->current_h);
}
#elif defined(MAEMO)
// All supported Maemo devices have a display resolution of 800x480
_desktopRes = Common::Rect(800, 480);
#else
#error Unable to detect screen resolution
#endif
}
SdlWindow::~SdlWindow() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
destroyWindow();
#endif
}
void SdlWindow::setupIcon() {
#ifndef __MORPHOS__
int x, y, w, h, ncols, nbytes, i;
unsigned int rgba[256];
unsigned int *icon;
if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) {
warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]);
return;
}
if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) {
warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes);
return;
}
icon = (unsigned int*)malloc(w*h*sizeof(unsigned int));
if (!icon) {
warning("Could not allocate temp storage for the built-in icon");
return;
}
for (i = 0; i < ncols; i++) {
unsigned char code;
char color[32];
memset(color, 0, sizeof(color));
unsigned int col;
if (sscanf(scummvm_icon[1 + i], "%c c %s", &code, color) != 2) {
warning("Wrong format of scummvm_icon[%d] (%s)", 1 + i, scummvm_icon[1 + i]);
}
if (!strcmp(color, "None"))
col = 0x00000000;
else if (!strcmp(color, "black"))
col = 0xFF000000;
else if (!strcmp(color, "gray20"))
col = 0xFF333333;
else if (color[0] == '#') {
if (sscanf(color + 1, "%06x", &col) != 1) {
warning("Wrong format of color (%s)", color + 1);
}
col |= 0xFF000000;
} else {
warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
free(icon);
return;
}
rgba[code] = col;
}
for (y = 0; y < h; y++) {
const char *line = scummvm_icon[1 + ncols + y];
for (x = 0; x < w; x++) {
icon[x + w * y] = rgba[(int)line[x]];
}
}
SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
if (!sdl_surf) {
warning("SDL_CreateRGBSurfaceFrom(icon) failed");
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_SetWindowIcon(_window, sdl_surf);
}
#else
SDL_WM_SetIcon(sdl_surf, NULL);
#endif
SDL_FreeSurface(sdl_surf);
free(icon);
#endif
}
void SdlWindow::setWindowCaption(const Common::String &caption) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
_windowCaption = caption;
if (_window) {
SDL_SetWindowTitle(_window, caption.c_str());
}
#else
SDL_WM_SetCaption(caption.c_str(), caption.c_str());
#endif
}
void SdlWindow::grabMouse(bool grab) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_SetWindowGrab(_window, grab ? SDL_TRUE : SDL_FALSE);
}
_inputGrabState = grab;
#else
if (grab) {
_inputGrabState = true;
SDL_WM_GrabInput(SDL_GRAB_ON);
} else {
_inputGrabState = false;
if (!_inputLockState)
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
#endif
}
bool SdlWindow::lockMouse(bool lock) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_SetRelativeMouseMode(lock ? SDL_TRUE : SDL_FALSE);
_inputLockState = lock;
#else
if (lock) {
_inputLockState = true;
SDL_WM_GrabInput(SDL_GRAB_ON);
} else {
_inputLockState = false;
if (!_inputGrabState)
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
#endif
return true;
}
bool SdlWindow::hasMouseFocus() const {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS);
} else {
return false;
}
#else
return (SDL_GetAppState() & SDL_APPMOUSEFOCUS);
#endif
}
bool SdlWindow::warpMouseInWindow(int x, int y) {
if (hasMouseFocus()) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
float dpiScale = getSdlDpiScalingFactor();
x = (int)(x / dpiScale + 0.5f);
y = (int)(y / dpiScale + 0.5f);
SDL_WarpMouseInWindow(_window, x, y);
return true;
}
#else
SDL_WarpMouse(x, y);
return true;
#endif
}
return false;
}
void SdlWindow::iconifyWindow() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_MinimizeWindow(_window);
}
#else
SDL_WM_IconifyWindow();
#endif
}
bool SdlWindow::getSDLWMInformation(SDL_SysWMinfo *info) const {
SDL_VERSION(&info->version);
#if SDL_VERSION_ATLEAST(2, 0, 0)
return _window ? (SDL_GetWindowWMInfo(_window, info) == SDL_TRUE) : false;
#elif !defined(__MORPHOS__)
return SDL_GetWMInfo(info);
#else
return false;
#endif
}
Common::Rect SdlWindow::getDesktopResolution() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_DisplayMode displayMode;
if (!SDL_GetDesktopDisplayMode(getDisplayIndex(), &displayMode)) {
_desktopRes = Common::Rect(displayMode.w, displayMode.h);
}
#endif
return _desktopRes;
}
void SdlWindow::getDisplayDpi(float *dpi, float *defaultDpi) const {
const float systemDpi =
#ifdef __APPLE__
72.0f;
#elif defined(_WIN32)
96.0f;
#else
90.0f; // ScummVM default
#endif
if (defaultDpi)
*defaultDpi = systemDpi;
if (dpi) {
#if SDL_VERSION_ATLEAST(2, 0, 4)
if (SDL_GetDisplayDPI(getDisplayIndex(), NULL, dpi, NULL) != 0) {
*dpi = systemDpi;
}
#else
*dpi = systemDpi;
#endif
}
}
float SdlWindow::getDpiScalingFactor() const {
float dpi, defaultDpi;
getDisplayDpi(&dpi, &defaultDpi);
debug(4, "dpi: %g default: %g", dpi, defaultDpi);
float ratio = dpi / defaultDpi;
return ratio;
}
float SdlWindow::getSdlDpiScalingFactor() const {
#if SDL_VERSION_ATLEAST(2, 0, 0)
int windowWidth, windowHeight;
SDL_GetWindowSize(getSDLWindow(), &windowWidth, &windowHeight);
int realWidth, realHeight;
SDL_GL_GetDrawableSize(getSDLWindow(), &realWidth, &realHeight);
return (float)realWidth / (float)windowWidth;
#else
return 1.f;
#endif
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface *copySDLSurface(SDL_Surface *src) {
const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE;
if (locked) {
if (SDL_LockSurface(src) != 0) {
return nullptr;
}
}
SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels,
src->w, src->h, src->format->BitsPerPixel,
src->pitch, src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
if (locked) {
SDL_UnlockSurface(src);
}
return res;
}
int SdlWindow::getDisplayIndex() const {
if (_window) {
int displayIndex = SDL_GetWindowDisplayIndex(_window);
if (displayIndex >= 0)
return displayIndex;
}
// Default to primary display
return 0;
}
bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
if (_inputGrabState) {
flags |= SDL_WINDOW_INPUT_GRABBED;
}
// SDL_WINDOW_RESIZABLE can also be updated without recreating the window
// starting with SDL 2.0.5, but it is not treated as updateable here
// because:
// 1. It is currently only changed in conjunction with the SDL_WINDOW_OPENGL
// flag, so the window will always be recreated anyway when changing
// resizability; and
// 2. Users (particularly on Windows) will sometimes swap older SDL DLLs
// to avoid bugs, which would be impossible if the feature was enabled
// at compile time using SDL_VERSION_ATLEAST.
const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_INPUT_GRABBED;
const uint32 oldNonUpdateableFlags = _lastFlags & ~updateableFlagsMask;
const uint32 newNonUpdateableFlags = flags & ~updateableFlagsMask;
const uint32 fullscreenFlags = flags & fullscreenMask;
// This is terrible, but there is no way in SDL to get information on the
// maximum bounds of a window with decoration, and SDL is too dumb to make
// sure the window's surface doesn't grow beyond the display bounds, which
// can easily happen with 3x scalers. There is a function in SDL to get the
// window decoration size, but it only exists starting in SDL 2.0.5, which
// is a buggy release on some platforms so we can't safely use 2.0.5+
// features since some users replace the SDL dynamic library with 2.0.4, and
// the documentation says it only works on X11 anyway, which means it is
// basically worthless. So we'll just try to keep things closeish to the
// maximum for now.
Common::Rect desktopRes = getDesktopResolution();
if (!fullscreenFlags) {
int top, left, bottom, right;
#if SDL_VERSION_ATLEAST(2, 0, 5)
if (!_window || SDL_GetWindowBordersSize(_window, &top, &left, &bottom, &right) < 0)
#endif
{
left = right = 10;
top = bottom = 15;
}
desktopRes.right -= (left + right);
desktopRes.bottom -= (top + bottom);
}
if (width > desktopRes.right) {
width = desktopRes.right;
}
if (height > desktopRes.bottom) {
height = desktopRes.bottom;
}
if (!_window || oldNonUpdateableFlags != newNonUpdateableFlags) {
destroyWindow();
_window = SDL_CreateWindow(_windowCaption.c_str(), _lastX,
_lastY, width, height, flags);
if (_window) {
setupIcon();
}
} else {
if (fullscreenFlags) {
SDL_DisplayMode fullscreenMode;
fullscreenMode.w = width;
fullscreenMode.h = height;
fullscreenMode.driverdata = nullptr;
fullscreenMode.format = 0;
fullscreenMode.refresh_rate = 0;
SDL_SetWindowDisplayMode(_window, &fullscreenMode);
} else {
SDL_SetWindowSize(_window, width, height);
}
SDL_SetWindowFullscreen(_window, fullscreenFlags);
}
const bool shouldGrab = (flags & SDL_WINDOW_INPUT_GRABBED) || fullscreenFlags;
SDL_SetWindowGrab(_window, shouldGrab ? SDL_TRUE : SDL_FALSE);
if (!_window) {
return false;
}
#if defined(MACOSX)
// macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space
// ignore the size set by SDL_SetWindowSize while they were in fullscreen mode.
// Instead, they revert back to their previous windowed mode size.
// This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719.
// TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed.
// In some cases at this point there may be a pending SDL resize event with the old size.
// This happens for example if we destroyed the window, or when switching between windowed
// and fullscreen modes. If we changed the window size here, this pending event will have the
// old (and incorrect) size. To avoid any issue we call SDL_SetWindowSize() to generate another
// resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has
// the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution
SDL_SetWindowSize(_window, width, height);
#endif
_lastFlags = flags;
return true;
}
void SdlWindow::destroyWindow() {
if (_window) {
if (!(_lastFlags & fullscreenMask)) {
SDL_GetWindowPosition(_window, &_lastX, &_lastY);
}
SDL_DestroyWindow(_window);
_window = nullptr;
}
}
#endif