mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-05 02:17:05 +00:00
9449e177f4
This fixes bug #12822.
436 lines
12 KiB
C++
436 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/sdl/sdl-window.h"
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#include "common/textconsole.h"
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#include "icons/scummvm.xpm"
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static const uint32 fullscreenMask = SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN;
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#endif
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SdlWindow::SdlWindow() :
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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_window(nullptr), _windowCaption("ScummVM"),
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_lastFlags(0), _lastX(SDL_WINDOWPOS_UNDEFINED), _lastY(SDL_WINDOWPOS_UNDEFINED),
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#endif
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_inputGrabState(false), _inputLockState(false)
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#elif SDL_VERSION_ATLEAST(1, 2, 10)
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// Query the desktop resolution. We simply hope nothing tried to change
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// the resolution so far.
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const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
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if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) {
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_desktopRes = Common::Rect(videoInfo->current_w, videoInfo->current_h);
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}
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#elif defined(MAEMO)
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// All supported Maemo devices have a display resolution of 800x480
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_desktopRes = Common::Rect(800, 480);
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#else
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#error Unable to detect screen resolution
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#endif
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}
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SdlWindow::~SdlWindow() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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destroyWindow();
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#endif
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}
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void SdlWindow::setupIcon() {
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#ifndef __MORPHOS__
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int x, y, w, h, ncols, nbytes, i;
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unsigned int rgba[256];
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unsigned int *icon;
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if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) {
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warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]);
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return;
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}
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if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) {
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warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes);
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return;
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}
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icon = (unsigned int*)malloc(w*h*sizeof(unsigned int));
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if (!icon) {
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warning("Could not allocate temp storage for the built-in icon");
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return;
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}
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for (i = 0; i < ncols; i++) {
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unsigned char code;
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char color[32];
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memset(color, 0, sizeof(color));
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unsigned int col;
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if (sscanf(scummvm_icon[1 + i], "%c c %s", &code, color) != 2) {
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warning("Wrong format of scummvm_icon[%d] (%s)", 1 + i, scummvm_icon[1 + i]);
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}
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if (!strcmp(color, "None"))
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col = 0x00000000;
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else if (!strcmp(color, "black"))
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col = 0xFF000000;
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else if (!strcmp(color, "gray20"))
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col = 0xFF333333;
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else if (color[0] == '#') {
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if (sscanf(color + 1, "%06x", &col) != 1) {
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warning("Wrong format of color (%s)", color + 1);
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}
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col |= 0xFF000000;
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} else {
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warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
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free(icon);
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return;
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}
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rgba[code] = col;
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}
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for (y = 0; y < h; y++) {
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const char *line = scummvm_icon[1 + ncols + y];
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for (x = 0; x < w; x++) {
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icon[x + w * y] = rgba[(int)line[x]];
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}
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}
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SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
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if (!sdl_surf) {
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warning("SDL_CreateRGBSurfaceFrom(icon) failed");
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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SDL_SetWindowIcon(_window, sdl_surf);
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}
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#else
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SDL_WM_SetIcon(sdl_surf, NULL);
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#endif
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SDL_FreeSurface(sdl_surf);
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free(icon);
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#endif
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}
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void SdlWindow::setWindowCaption(const Common::String &caption) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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_windowCaption = caption;
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if (_window) {
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SDL_SetWindowTitle(_window, caption.c_str());
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}
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#else
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SDL_WM_SetCaption(caption.c_str(), caption.c_str());
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#endif
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}
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void SdlWindow::grabMouse(bool grab) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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SDL_SetWindowGrab(_window, grab ? SDL_TRUE : SDL_FALSE);
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}
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_inputGrabState = grab;
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#else
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if (grab) {
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_inputGrabState = true;
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SDL_WM_GrabInput(SDL_GRAB_ON);
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} else {
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_inputGrabState = false;
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if (!_inputLockState)
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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#endif
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}
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bool SdlWindow::lockMouse(bool lock) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_SetRelativeMouseMode(lock ? SDL_TRUE : SDL_FALSE);
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_inputLockState = lock;
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#else
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if (lock) {
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_inputLockState = true;
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SDL_WM_GrabInput(SDL_GRAB_ON);
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} else {
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_inputLockState = false;
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if (!_inputGrabState)
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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#endif
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return true;
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}
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bool SdlWindow::hasMouseFocus() const {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS);
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} else {
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return false;
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}
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#else
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return (SDL_GetAppState() & SDL_APPMOUSEFOCUS);
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#endif
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}
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bool SdlWindow::warpMouseInWindow(int x, int y) {
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if (hasMouseFocus()) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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float dpiScale = getSdlDpiScalingFactor();
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x = (int)(x / dpiScale + 0.5f);
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y = (int)(y / dpiScale + 0.5f);
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SDL_WarpMouseInWindow(_window, x, y);
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return true;
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}
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#else
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SDL_WarpMouse(x, y);
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return true;
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#endif
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}
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return false;
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}
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void SdlWindow::iconifyWindow() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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SDL_MinimizeWindow(_window);
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}
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#else
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SDL_WM_IconifyWindow();
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#endif
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}
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bool SdlWindow::getSDLWMInformation(SDL_SysWMinfo *info) const {
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SDL_VERSION(&info->version);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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return _window ? (SDL_GetWindowWMInfo(_window, info) == SDL_TRUE) : false;
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#elif !defined(__MORPHOS__)
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return SDL_GetWMInfo(info);
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#else
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return false;
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#endif
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}
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Common::Rect SdlWindow::getDesktopResolution() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_DisplayMode displayMode;
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if (!SDL_GetDesktopDisplayMode(getDisplayIndex(), &displayMode)) {
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_desktopRes = Common::Rect(displayMode.w, displayMode.h);
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}
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#endif
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return _desktopRes;
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}
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void SdlWindow::getDisplayDpi(float *dpi, float *defaultDpi) const {
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const float systemDpi =
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#ifdef __APPLE__
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72.0f;
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#elif defined(_WIN32)
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96.0f;
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#else
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90.0f; // ScummVM default
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#endif
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if (defaultDpi)
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*defaultDpi = systemDpi;
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if (dpi) {
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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if (SDL_GetDisplayDPI(getDisplayIndex(), NULL, dpi, NULL) != 0) {
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*dpi = systemDpi;
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}
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#else
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*dpi = systemDpi;
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#endif
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}
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}
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float SdlWindow::getDpiScalingFactor() const {
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float dpi, defaultDpi;
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getDisplayDpi(&dpi, &defaultDpi);
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debug(4, "dpi: %g default: %g", dpi, defaultDpi);
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float ratio = dpi / defaultDpi;
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return ratio;
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}
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float SdlWindow::getSdlDpiScalingFactor() const {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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int windowWidth, windowHeight;
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SDL_GetWindowSize(getSDLWindow(), &windowWidth, &windowHeight);
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int realWidth, realHeight;
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SDL_GL_GetDrawableSize(getSDLWindow(), &realWidth, &realHeight);
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return (float)realWidth / (float)windowWidth;
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#else
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return 1.f;
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#endif
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Surface *copySDLSurface(SDL_Surface *src) {
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const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE;
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if (locked) {
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if (SDL_LockSurface(src) != 0) {
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return nullptr;
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}
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}
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SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels,
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src->w, src->h, src->format->BitsPerPixel,
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src->pitch, src->format->Rmask, src->format->Gmask,
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src->format->Bmask, src->format->Amask);
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if (locked) {
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SDL_UnlockSurface(src);
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}
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return res;
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}
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int SdlWindow::getDisplayIndex() const {
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if (_window) {
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int displayIndex = SDL_GetWindowDisplayIndex(_window);
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if (displayIndex >= 0)
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return displayIndex;
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}
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// Default to primary display
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return 0;
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}
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bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
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if (_inputGrabState) {
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flags |= SDL_WINDOW_INPUT_GRABBED;
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}
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// SDL_WINDOW_RESIZABLE can also be updated without recreating the window
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// starting with SDL 2.0.5, but it is not treated as updateable here
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// because:
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// 1. It is currently only changed in conjunction with the SDL_WINDOW_OPENGL
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// flag, so the window will always be recreated anyway when changing
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// resizability; and
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// 2. Users (particularly on Windows) will sometimes swap older SDL DLLs
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// to avoid bugs, which would be impossible if the feature was enabled
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// at compile time using SDL_VERSION_ATLEAST.
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const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_INPUT_GRABBED;
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const uint32 oldNonUpdateableFlags = _lastFlags & ~updateableFlagsMask;
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const uint32 newNonUpdateableFlags = flags & ~updateableFlagsMask;
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const uint32 fullscreenFlags = flags & fullscreenMask;
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// This is terrible, but there is no way in SDL to get information on the
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// maximum bounds of a window with decoration, and SDL is too dumb to make
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// sure the window's surface doesn't grow beyond the display bounds, which
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// can easily happen with 3x scalers. There is a function in SDL to get the
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// window decoration size, but it only exists starting in SDL 2.0.5, which
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// is a buggy release on some platforms so we can't safely use 2.0.5+
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// features since some users replace the SDL dynamic library with 2.0.4, and
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// the documentation says it only works on X11 anyway, which means it is
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// basically worthless. So we'll just try to keep things closeish to the
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// maximum for now.
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Common::Rect desktopRes = getDesktopResolution();
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if (!fullscreenFlags) {
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int top, left, bottom, right;
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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if (!_window || SDL_GetWindowBordersSize(_window, &top, &left, &bottom, &right) < 0)
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#endif
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{
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left = right = 10;
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top = bottom = 15;
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}
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desktopRes.right -= (left + right);
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desktopRes.bottom -= (top + bottom);
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}
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if (width > desktopRes.right) {
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width = desktopRes.right;
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}
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if (height > desktopRes.bottom) {
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height = desktopRes.bottom;
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}
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if (!_window || oldNonUpdateableFlags != newNonUpdateableFlags) {
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destroyWindow();
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_window = SDL_CreateWindow(_windowCaption.c_str(), _lastX,
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_lastY, width, height, flags);
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if (_window) {
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setupIcon();
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}
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} else {
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if (fullscreenFlags) {
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SDL_DisplayMode fullscreenMode;
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fullscreenMode.w = width;
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fullscreenMode.h = height;
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fullscreenMode.driverdata = nullptr;
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fullscreenMode.format = 0;
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fullscreenMode.refresh_rate = 0;
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SDL_SetWindowDisplayMode(_window, &fullscreenMode);
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} else {
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SDL_SetWindowSize(_window, width, height);
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}
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SDL_SetWindowFullscreen(_window, fullscreenFlags);
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}
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const bool shouldGrab = (flags & SDL_WINDOW_INPUT_GRABBED) || fullscreenFlags;
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SDL_SetWindowGrab(_window, shouldGrab ? SDL_TRUE : SDL_FALSE);
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if (!_window) {
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return false;
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}
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#if defined(MACOSX)
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// macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space
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// ignore the size set by SDL_SetWindowSize while they were in fullscreen mode.
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// Instead, they revert back to their previous windowed mode size.
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// This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719.
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// TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed.
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// In some cases at this point there may be a pending SDL resize event with the old size.
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// This happens for example if we destroyed the window, or when switching between windowed
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// and fullscreen modes. If we changed the window size here, this pending event will have the
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// old (and incorrect) size. To avoid any issue we call SDL_SetWindowSize() to generate another
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// resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has
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// the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution
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SDL_SetWindowSize(_window, width, height);
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#endif
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_lastFlags = flags;
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return true;
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}
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void SdlWindow::destroyWindow() {
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if (_window) {
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if (!(_lastFlags & fullscreenMask)) {
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SDL_GetWindowPosition(_window, &_lastX, &_lastY);
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}
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SDL_DestroyWindow(_window);
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_window = nullptr;
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}
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}
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#endif
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