mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
180 lines
4.4 KiB
C++
180 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "drascula/drascula.h"
|
|
#include "graphics/cursorman.h"
|
|
|
|
namespace Drascula {
|
|
|
|
void DrasculaEngine::setCursor(int cursor) {
|
|
switch (cursor) {
|
|
case kCursorCrosshair:
|
|
CursorMan.replaceCursor(crosshairCursor, 40, 25, 20, 17, 255);
|
|
break;
|
|
case kCursorCurrentItem:
|
|
CursorMan.replaceCursor(mouseCursor, OBJWIDTH, OBJHEIGHT, 20, 17, 255);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::showCursor() {
|
|
CursorMan.showMouse(true);
|
|
}
|
|
|
|
void DrasculaEngine::hideCursor() {
|
|
CursorMan.showMouse(false);
|
|
}
|
|
|
|
bool DrasculaEngine::isCursorVisible() {
|
|
return CursorMan.isVisible();
|
|
}
|
|
|
|
void DrasculaEngine::selectVerbFromBar() {
|
|
for (int n = 0; n < 7; n++) {
|
|
if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1] && n > 0) {
|
|
selectVerb(n);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// no verb selected
|
|
selectVerb(kVerbNone);
|
|
}
|
|
|
|
void DrasculaEngine::selectVerb(int verb) {
|
|
debug(4, "selectVerb(%d)", verb);
|
|
|
|
int c = _menuScreen ? 0 : 171;
|
|
|
|
if (currentChapter == 5) {
|
|
if (takeObject == 1 && pickedObject != 16)
|
|
addObject(pickedObject);
|
|
} else {
|
|
if (takeObject == 1)
|
|
addObject(pickedObject);
|
|
}
|
|
|
|
for (int i = 0; i < OBJHEIGHT; i++)
|
|
memcpy(mouseCursor + i * OBJWIDTH, cursorSurface + OBJWIDTH * verb + (c + i) * 320, OBJWIDTH);
|
|
setCursor(kCursorCurrentItem);
|
|
|
|
if (verb > 0) {
|
|
takeObject = 1;
|
|
pickedObject = verb;
|
|
} else {
|
|
takeObject = 0;
|
|
_hasName = false;
|
|
}
|
|
}
|
|
|
|
bool DrasculaEngine::confirmExit() {
|
|
byte key = 0;
|
|
|
|
color_abc(kColorRed);
|
|
updateRoom();
|
|
centerText(_textsys[1], 160, 87);
|
|
updateScreen();
|
|
|
|
delay(100);
|
|
while (!shouldQuit()) {
|
|
key = getScan();
|
|
if (key != 0)
|
|
break;
|
|
|
|
// This gives a better feedback to the user when he is asked to
|
|
// confirm whether he wants to quit. It now still updates the room and
|
|
// shows mouse cursor movement. Hopefully it will work in all
|
|
// locations of the game.
|
|
updateRoom();
|
|
color_abc(kColorRed);
|
|
centerText(_textsys[1], 160, 87);
|
|
updateScreen();
|
|
}
|
|
|
|
if (key == Common::KEYCODE_ESCAPE || shouldQuit()) {
|
|
stopMusic();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void DrasculaEngine::showMenu() {
|
|
int h, n, x;
|
|
char textIcon[13];
|
|
byte *srcSurface = (currentChapter == 6) ? tableSurface : frontSurface;
|
|
x = whichObject();
|
|
strcpy(textIcon, iconName[x]);
|
|
|
|
for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
|
|
h = inventoryObjects[n];
|
|
|
|
if (h != 0) {
|
|
copyBackground(_polX[n], _polY[n], _itemLocations[n].x, _itemLocations[n].y,
|
|
OBJWIDTH, OBJHEIGHT, srcSurface, screenSurface);
|
|
}
|
|
copyRect(_x1d_menu[h], _y1d_menu[h], _itemLocations[n].x, _itemLocations[n].y,
|
|
OBJWIDTH, OBJHEIGHT, cursorSurface, screenSurface);
|
|
}
|
|
|
|
if (x < 7)
|
|
print_abc(textIcon, _itemLocations[x].x - 2, _itemLocations[x].y - 7);
|
|
}
|
|
|
|
void DrasculaEngine::clearMenu() {
|
|
int n, verbActivated = 1;
|
|
|
|
for (n = 0; n < 7; n++) {
|
|
if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1])
|
|
verbActivated = 0;
|
|
copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, _verbBarX[n], 2,
|
|
OBJWIDTH, OBJHEIGHT, cursorSurface, screenSurface);
|
|
verbActivated = 1;
|
|
}
|
|
}
|
|
|
|
bool DrasculaEngine::checkMenuFlags() {
|
|
int n = whichObject();
|
|
if (n != 0) {
|
|
if (inventoryObjects[n] != 0 && checkAction(inventoryObjects[n]))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void DrasculaEngine::showMap() {
|
|
_hasName = false;
|
|
|
|
for (int l = 0; l < numRoomObjs; l++) {
|
|
if (mouseX > _objectX1[l] && mouseY > _objectY1[l]
|
|
&& mouseX < _objectX2[l] && mouseY < _objectY2[l]
|
|
&& visible[l] == 1) {
|
|
strcpy(textName, objName[l]);
|
|
_hasName = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Drascula
|