scummvm/engines/drascula/rooms.cpp

2042 lines
52 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/array.h"
#include "common/textconsole.h"
#include "drascula/drascula.h"
namespace Drascula {
struct doorInfo {
int chapter;
int doorNum;
int flag;
};
static const doorInfo doors[] = {
{ 2, 138, 0 }, { 2, 136, 8 },
{ 2, 156, 16 }, { 2, 163, 17 },
{ 2, 177, 15 }, { 2, 175, 40 },
{ 2, 173, 36 }, { 4, 103, 0 },
{ 4, 104, 1 }, { 4, 105, 1 },
{ 4, 106, 2 }, { 4, 107, 2 },
{ 4, 110, 6 }, { 4, 114, 4 },
{ 4, 115, 4 }, { 4, 117, 5 },
{ 4, 120, 8 }, { 4, 122, 7 }
};
typedef bool (DrasculaEngine::*RoomParser)(int args);
struct DrasculaRoomParser {
DrasculaRoomParser(const char* d, RoomParser p) : desc(d), proc(p) {}
const char* desc;
RoomParser proc;
};
typedef void (DrasculaEngine::*Updater)();
struct DrasculaUpdater {
DrasculaUpdater(const char* d, Updater p) : desc(d), proc(p) {}
const char* desc;
Updater proc;
};
struct RoomHandlers {
Common::Array<DrasculaRoomParser *> roomParsers;
Common::Array<DrasculaUpdater *> roomPreupdaters;
Common::Array<DrasculaUpdater *> roomUpdaters;
};
#define ROOM(x) _roomHandlers->roomParsers.push_back(new DrasculaRoomParser(#x, &DrasculaEngine::x))
#define PREUPDATEROOM(x) _roomHandlers->roomPreupdaters.push_back(new DrasculaUpdater(#x, &DrasculaEngine::x))
#define UPDATEROOM(x) _roomHandlers->roomUpdaters.push_back(new DrasculaUpdater(#x, &DrasculaEngine::x))
void DrasculaEngine::setupRoomsTable() {
_roomHandlers = new RoomHandlers();
ROOM(room_0); // default
ROOM(room_1);
ROOM(room_3);
ROOM(room_4);
ROOM(room_5);
ROOM(room_6);
ROOM(room_7);
ROOM(room_8);
ROOM(room_9);
ROOM(room_12);
ROOM(room_13); // returns bool
ROOM(room_14);
ROOM(room_15);
ROOM(room_16);
ROOM(room_17);
ROOM(room_18);
ROOM(room_21); // returns bool
ROOM(room_22);
ROOM(room_23);
ROOM(room_24);
ROOM(room_26);
ROOM(room_27);
ROOM(room_29);
ROOM(room_30);
ROOM(room_31);
ROOM(room_34);
ROOM(room_35);
ROOM(room_49);
ROOM(room_53);
ROOM(room_54);
ROOM(room_55);
ROOM(room_56); // returns bool
ROOM(room_58);
ROOM(room_59);
ROOM(room_60); // returns bool
ROOM(room_62);
ROOM(room_102);
PREUPDATEROOM(update_1_pre);
PREUPDATEROOM(update_6_pre);
PREUPDATEROOM(update_9_pre);
PREUPDATEROOM(update_14_pre);
PREUPDATEROOM(update_16_pre);
PREUPDATEROOM(update_18_pre);
PREUPDATEROOM(update_23_pre);
PREUPDATEROOM(update_26_pre);
PREUPDATEROOM(update_35_pre);
PREUPDATEROOM(update_58_pre);
PREUPDATEROOM(update_59_pre);
PREUPDATEROOM(update_60_pre);
PREUPDATEROOM(update_62_pre);
UPDATEROOM(update_2);
UPDATEROOM(update_3);
UPDATEROOM(update_4);
UPDATEROOM(update_13);
UPDATEROOM(update_26);
UPDATEROOM(update_58);
UPDATEROOM(update_60);
UPDATEROOM(update_62);
UPDATEROOM(update_102);
}
void DrasculaEngine::freeRoomsTable() {
if (_roomHandlers == 0)
return;
for (uint32 i = 0; i < _roomHandlers->roomParsers.size(); i++)
delete _roomHandlers->roomParsers[i];
_roomHandlers->roomParsers.clear();
for (uint32 i = 0; i < _roomHandlers->roomPreupdaters.size(); i++)
delete _roomHandlers->roomPreupdaters[i];
_roomHandlers->roomPreupdaters.clear();
for (uint32 i = 0; i < _roomHandlers->roomUpdaters.size(); i++)
delete _roomHandlers->roomUpdaters[i];
_roomHandlers->roomUpdaters.clear();
delete _roomHandlers;
_roomHandlers = 0;
}
bool DrasculaEngine::roomParse(int rN, int fl) {
bool seen = false;
for (int i = 0; i < _roomActionsSize; i++) {
if (_roomActions[i].room == rN) {
seen = true;
if (_roomActions[i].chapter == currentChapter ||
_roomActions[i].chapter == -1) {
if (_roomActions[i].action == pickedObject ||
_roomActions[i].action == kVerbDefault) {
if (_roomActions[i].objectID == fl ||
_roomActions[i].objectID == -1) {
talk(_roomActions[i].speechID);
hasAnswer = 1;
return true;
}
}
}
} else if (seen) // Stop searching down the list
break;
}
return false;
}
bool DrasculaEngine::room_0(int fl) {
(void)fl;
static const int lookExcuses[3] = {100, 101, 54};
static const int actionExcuses[6] = {11, 109, 111, 110, 115, 116};
// non-default actions
if (currentChapter == 2 || currentChapter == 4 ||
currentChapter == 5 || currentChapter == 6) {
if (pickedObject == kVerbLook) {
talk(lookExcuses[curExcuseLook]);
curExcuseLook++;
if (curExcuseLook == 3)
curExcuseLook = 0;
} else {
talk(actionExcuses[curExcuseAction]);
curExcuseAction++;
if (curExcuseAction == 6)
curExcuseAction = 0;
}
}
return true;
}
bool DrasculaEngine::room_1(int fl) {
if (pickedObject == kVerbLook && fl == 118) {
talk(1);
pause(10);
talk(2);
} else if (pickedObject == kVerbLook && fl == 120 && flags[8] == 0)
talk(14);
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_3(int fl) {
if (pickedObject == kVerbTalk && fl == 129) {
talk(23);
pause(6);
talk_sync(_text[50], "50.als", "11111111111144432554433");
} else if (pickedObject == kVerbTalk && fl == 133) {
talk_sync(_text[322], "322.als", "13333334125433333333");
updateRoom();
updateScreen();
pause(25);
talk(33);
} else if (pickedObject == kVerbLook && fl == 165) {
talk(149);
talk(150);
} else if (pickedObject == kVerbPick && fl == 165) {
copyBackground(0, 0, 0,0, 320, 200, bgSurface, screenSurface);
updateRefresh_pre();
copyRect(44, 1, curX, curY, 41, 70, drawSurface2, screenSurface);
updateRefresh();
updateScreen();
pause(4);
pickObject(10);
flags[3] = 1;
visible[8] = 0;
} else if (pickedObject == 14 && fl == 166 && flags[37] == 0) {
animation_7_2();
pickObject(8);
} else if (pickedObject == 14 && fl == 166 && flags[37] == 1)
talk(323);
else if (pickedObject == kVerbTalk && fl == 211) {
talk(185);
talk(186);
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_4(int fl) {
if (pickedObject == kVerbMove && fl == 189 && flags[34] == 0) {
talk(327);
pickObject(13);
flags[34] = 1;
if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1)
flags[38] = 1;
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_5(int fl) {
if (pickedObject == kVerbLook && fl == 136 && flags[8] == 0)
talk(14);
else if (pickedObject == 10 && fl == 136) {
animation_5_2();
removeObject(kItemSpike);
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_6(int fl) {
if (pickedObject == kVerbLook && fl==144) {
talk(41);
talk(42);
} else if (pickedObject == kVerbOpen && fl == 138)
toggleDoor(0, 1, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 138)
toggleDoor(0, 1, kCloseDoor);
else if (pickedObject == kVerbOpen && fl == 143 && flags[2] == 0) {
copyBackground();
updateRefresh_pre();
copyRect(228, 102, curX + 5, curY - 1, 47, 73, drawSurface3, screenSurface);
updateScreen();
pause(10);
playSound(3);
flags[2] = 1;
updateRoom();
updateScreen();
finishSound();
} else if (pickedObject == kVerbClose && fl == 143 && flags[2] == 1) {
copyBackground();
flags[2] = 0;
updateRefresh_pre();
copyRect(228, 102, curX + 5, curY - 1, 47, 73, drawSurface3, screenSurface);
updateScreen();
pause(5);
playSound(4);
updateRoom();
updateScreen();
finishSound();
} else if (pickedObject == kVerbOpen && fl == 139 && flags[1] == 0) {
copyBackground();
updateRefresh_pre();
copyRect(267, 1, curX - 14, curY - 2, 52, 73, drawSurface3, screenSurface);
updateScreen();
pause(19);
playSound(3);
flags[1] = 1;
visible[4] = 1;
visible[2] = 0;
updateRoom();
updateScreen();
finishSound();
} else if (pickedObject == kVerbPick && fl == 140) {
copyBackground();
updateRefresh_pre();
copyRect(267, 1, curX - 14, curY - 2, 52, 73, drawSurface3, screenSurface);
updateScreen();
pause(19);
pickObject(9);
visible[4] = 0;
flags[10] = 1;
} else if (pickedObject == kVerbOpen && fl == 140)
hasAnswer = 1;
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_7(int fl) {
if (pickedObject == kVerbPick && fl == 190) {
pickObject(17);
flags[35] = 1;
visible[3] = 0;
if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1)
flags[38] = 1;
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_8(int fl) {
if (pickedObject == kVerbLook && fl == 147) {
if (flags[7] == 0) {
talk(58);
pickObject(15);
flags[7] = 1;
if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1)
flags[38] = 1;
} else {
talk(59);
}
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_9(int fl) {
// Talking with the blind man
if (pickedObject == kVerbTalk && fl == 51) {
animation_4_2();
} else if (pickedObject == 7 && fl == 51) {
animation_6_2();
removeObject(kItemMoney);
pickObject(14);
} else {
hasAnswer = 0;
}
return true;
}
bool DrasculaEngine::room_12(int fl) {
if (pickedObject == kVerbOpen && fl == 156)
toggleDoor(16, 4, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 156)
toggleDoor(16, 4, kCloseDoor);
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_13(int fl) {
if (pickedObject == kVerbLook && fl == 51) {
talk(411);
trackProtagonist = 3;
talk(412);
strcpy(objName[1], "yoda");
} else if (pickedObject == kVerbTalk && fl == 51) {
converse(7);
} else if (pickedObject == 19 && fl == 51) {
talk(413);
grr();
pause(50);
talk(414);
} else if (pickedObject == 9 && fl == 51) {
animation_2_3();
return true;
} else
hasAnswer = 0;
return false;
}
bool DrasculaEngine::room_14(int fl) {
if (pickedObject == kVerbTalk && fl == 54 && flags[39] == 0)
animation_12_2();
else if (pickedObject == kVerbTalk && fl == 54 && flags[39] == 1)
talk(109);
else if (pickedObject == 12 && fl == 54)
animation_26_2();
else if (pickedObject == kVerbTalk && fl == 52 && flags[5] == 0)
animation_11_2();
else if (pickedObject == kVerbTalk && fl == 52 && flags[5] == 1)
animation_36_2();
else if (pickedObject == kVerbTalk && fl == 53)
animation_13_2();
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_15(int fl) {
if (pickedObject == 19 && fl == 188 && flags[27] == 0)
talk(335);
else if (pickedObject == 19 && fl == 188 && flags[27] == 1) {
talk(336);
trackProtagonist = 3;
talk(337);
talk_sync(_text[46], "46.als", "4442444244244");
trackProtagonist = 1;
} else if (pickedObject == 18 && fl == 188 && flags[26] == 0) {
copyBackground();
copyRect(133, 135, curX + 6, curY, 39, 63, drawSurface3, screenSurface);
updateScreen();
playSound(8);
finishSound();
talk(338);
flags[27] = 0;
pickObject(19);
removeObject(kItemTwoCoins);
} else if (pickedObject == kVerbMove && fl == 188 && flags[27] == 0) {
animation_34_2();
talk(339);
pickObject(16);
flags[26] = 1;
flags[27] = 1;
if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1)
flags[38] = 1;
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_16(int fl) {
if (pickedObject == kVerbOpen && fl == 163)
toggleDoor(17, 0, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 163)
toggleDoor(17, 0, kCloseDoor);
else if (pickedObject == kVerbTalk && fl == 183) {
talk(341);
pause(10);
talk_sync(_text[50], "50.als", "11111111111144432554433");
pause(3);
talk_trunk(83);
} else if (pickedObject == kVerbOpen && fl == 183) {
toggleDoor(19, NO_DOOR, kOpenDoor);
if (flags[20] == 0) {
flags[20] = 1;
trackProtagonist = 3;
updateRoom();
updateScreen();
talk(342);
pickObject(22);
}
} else if (pickedObject == kVerbClose && fl == 183)
toggleDoor(19, NO_DOOR, kCloseDoor);
else if (pickedObject == kVerbLook && fl == 187) {
talk(343);
trackProtagonist = 3;
updateRoom();
updateScreen();
talk(344);
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_17(int fl) {
if (pickedObject == kVerbLook && fl == 177)
talk(35);
else if (pickedObject == kVerbTalk && fl == 177 && flags[18] == 0)
talk(6);
else if (pickedObject == kVerbTalk && fl == 177 && flags[18] == 1) {
talk(378);
talk_vonBraun(4, kVonBraunDoor);
converse(3);
} else if (pickedObject == kVerbOpen && fl == 177 && flags[18] == 1)
talk(346);
else if (pickedObject == kVerbOpen && fl == 177 && flags[14] == 0 && flags[18] == 0)
playTalkSequence(22); // sequence 22, chapter 2
else if (pickedObject == kVerbOpen && fl == 177 && flags[14] == 1)
toggleDoor(15, 1, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 177 && flags[14] == 1)
toggleDoor(15, 1, kCloseDoor);
else if (pickedObject == 11 && fl == 50 && flags[22] == 0) {
talk(347);
flags[29] = 1;
pickObject(23);
removeObject(kItemEarplugs);
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_18(int fl) {
if (pickedObject == kVerbTalk && fl == 55 && flags[36] == 0)
animation_24_2();
else if (pickedObject == kVerbTalk && fl == 55 && flags[36] == 1)
talk(109);
else if (pickedObject == kVerbPick && fl == 182) {
copyBackground();
updateRefresh_pre();
copyRect(44, 1, curX, curY, 41, 70, drawSurface2, screenSurface);
updateRefresh();
updateScreen();
pause(4);
pickObject(12);
visible[2] = 0;
flags[28] = 1;
} else if (fl == 55 && flags[38] == 0 && flags[33] == 0) {
if (pickedObject == 8 || pickedObject == 13 || pickedObject == 15 ||
pickedObject == 16 || pickedObject == 17)
talk(349);
} else if (fl == 55 && flags[38] == 1 && flags[33] == 1) {
if (pickedObject == 8 || pickedObject == 13 || pickedObject == 15 ||
pickedObject == 16 || pickedObject == 17)
animation_24_2();
}
else if (pickedObject == 11 && fl == 50 && flags[22] == 0) {
trackProtagonist = 3;
updateRoom();
updateScreen();
copyBackground();
updateRefresh_pre();
copyRect(1, 1, curX - 1, curY + 3, 42, 67, drawSurface2, screenSurface);
updateRefresh();
updateScreen();
pause(6);
talk(347);
flags[29] = 1;
pickObject(23);
removeObject(kItemEarplugs);
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_21(int fl) {
if (pickedObject == kVerbOpen && fl == 101 && flags[28] == 0)
talk(419);
else if (pickedObject == kVerbOpen && fl == 101 && flags[28] == 1)
toggleDoor(0, 1, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 101)
toggleDoor(0, 1, kCloseDoor);
else if (pickedObject == kVerbPick && fl == 141) {
pickObject(19);
visible[2] = 0;
flags[10] = 1;
} else if (pickedObject == 7 && fl == 101) {
flags[28] = 1;
toggleDoor(0, 1, kOpenDoor);
selectVerb(kVerbNone);
} else if (pickedObject == 21 && fl == 179) {
animate("st.bin", 14);
fadeToBlack(1);
return true;
} else
hasAnswer = 0;
return false;
}
bool DrasculaEngine::room_22(int fl) {
if (pickedObject == 11 && fl == 140) {
pickObject(18);
visible[1] = 0;
flags[24] = 1;
} else if (pickedObject == 22 && fl == 52) {
animate("up.bin",14);
flags[26]=1;
playSound(1);
hiccup(14);
finishSound();
selectVerb(kVerbNone);
removeObject(22);
updateVisible();
trackProtagonist = 3;
talk(499);
talk(500);
} else if (pickedObject == kVerbPick && fl == 180 && flags[26] == 0)
talk(420);
else if (pickedObject == kVerbPick && fl == 180 && flags[26] == 1) {
pickObject(7);
visible[3] = 0;
flags[27] = 1;
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_23(int fl) {
if (pickedObject == kVerbOpen && fl == 103) {
toggleDoor(0, 0, kOpenDoor);
updateVisible();
} else if (pickedObject == kVerbClose && fl == 103) {
toggleDoor(0, 0, kCloseDoor);
updateVisible();
} else if (pickedObject == kVerbOpen && fl == 104)
toggleDoor(1, 1, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 104)
toggleDoor(1, 1, kCloseDoor);
else if (pickedObject == kVerbPick && fl == 142) {
pickObject(8);
visible[2] = 0;
flags[11] = 1;
if (flags[22] == 1 && flags[14] == 1)
flags[18] = 1;
if (flags[18] == 1)
animation_6_4();
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_24(int fl) {
if (pickedObject == kVerbOpen && fl == 105)
toggleDoor(1, 0, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 105)
toggleDoor(1, 0, kCloseDoor);
else if (pickedObject == kVerbOpen && fl == 106)
toggleDoor(2, 1, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 106)
toggleDoor(2, 1, kCloseDoor);
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_26(int fl) {
if (pickedObject == kVerbOpen && fl == 107 && flags[30] == 0)
toggleDoor(2, 0, kOpenDoor);
else if (pickedObject == kVerbOpen && fl == 107 && flags[30] == 1)
talk(421);
else if (pickedObject == kVerbClose && fl == 107)
toggleDoor(2, 0, kCloseDoor);
else if (pickedObject == 10 && fl == 50 && flags[18] == 1 && flags[12] == 1)
animation_5_4();
else if (pickedObject == 8 && fl == 50 && flags[18] == 1 && flags[12] == 1)
animation_5_4();
else if (pickedObject == 12 && fl == 50 && flags[18] == 1 && flags[12] == 1)
animation_5_4();
else if (pickedObject == 16 && fl == 50 && flags[18] == 1 && flags[12] == 1)
animation_5_4();
else if (pickedObject == kVerbPick && fl == 143 && flags[18] == 1) {
gotoObject(260, 180);
pickObject(10);
visible[1] = 0;
flags[12] = 1;
toggleDoor(2, 0, kCloseDoor);
trackProtagonist = 2;
talk_igor(27, kIgorDoor);
flags[30] = 1;
talk_igor(28, kIgorDoor);
gotoObject(153, 180);
} else if (pickedObject == kVerbPick && fl == 143 && flags[18] == 0) {
gotoObject(260, 180);
copyBackground(80, 78, 199, 94, 38, 27, drawSurface3, screenSurface);
updateScreen(199, 94, 199, 94, 38, 27, screenSurface);
pause(3);
talk_igor(25, kIgorWig);
gotoObject(153, 180);
} else if (pickedObject == kVerbTalk && fl == 51)
animation_1_4();
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_27(int fl) {
if (pickedObject == kVerbOpen && fl == 110)
toggleDoor(6, 1, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 110)
toggleDoor(6, 1, kCloseDoor);
else if (pickedObject == kVerbOpen && fl == 116 && flags[23] == 0)
talk(419);
else if (pickedObject == kVerbOpen && fl == 116 && flags[23] == 1)
toggleDoor(5, 3, kOpenDoor);
else if (pickedObject == 17 && fl == 116) {
flags[23] = 1;
toggleDoor(5, 3, kOpenDoor);
selectVerb(kVerbNone);
} else if (fl == 150)
talk(460);
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_29(int fl) {
if (pickedObject == kVerbOpen && fl == 114)
toggleDoor(4, 1, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 114)
toggleDoor(4, 1, kCloseDoor);
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_30(int fl) {
if (pickedObject == kVerbOpen && fl == 115)
toggleDoor(4, 0, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 115)
toggleDoor(4, 0, kCloseDoor);
else if (pickedObject == kVerbOpen && fl == 144 && flags[19] == 0)
talk(422);
else if (pickedObject == kVerbOpen && fl == 144 && flags[19] == 1 && flags[22] == 1)
toggleDoor(16, 1, kOpenDoor);
else if (pickedObject == kVerbOpen && fl == 144 && flags[19] == 1 && flags[22] == 0) {
toggleDoor(16, 1, kOpenDoor);
talk(423);
flags[22] = 1;
pickObject(12);
if (flags[11] == 1 && flags[14] == 1)
flags[18] = 1;
if (flags[18] == 1)
animation_6_4();
} else if (pickedObject == kVerbClose && fl == 144)
toggleDoor(16, 1, kCloseDoor);
else if (pickedObject == 13 && fl == 144) {
talk(424);
flags[19] = 1;
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_31(int fl) {
if (pickedObject == kVerbPick && fl == 145) {
pickObject(11);
visible[1] = 0;
flags[13] = 1;
} else if (pickedObject == kVerbOpen && fl == 117)
toggleDoor(5, 0, kOpenDoor);
else if (pickedObject == kVerbClose && fl == 117)
toggleDoor(5, 0, kCloseDoor);
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_34(int fl) {
if (pickedObject == kVerbMove && fl == 146)
animation_8_4();
else if (pickedObject == kVerbOpen && fl == 120 && flags[25] == 1)
toggleDoor(8, 2, kOpenDoor);
else if (pickedObject == kVerbOpen && fl == 120 && flags[25] == 0) {
toggleDoor(8, 2, kOpenDoor);
trackProtagonist = 3;
talk(425);
pickObject(14);
flags[25] = 1;
} else if (pickedObject == kVerbClose && fl == 120)
toggleDoor(8, 2, kCloseDoor);
else
hasAnswer=0;
return true;
}
bool DrasculaEngine::room_35(int fl) {
if (pickedObject == kVerbPick && fl == 148) {
pickObject(16);
visible[2] = 0;
flags[14] = 1;
if (flags[11] == 1 && flags[22] == 1)
flags[18] = 1;
if (flags[18] == 1)
animation_6_4();
} else if (pickedObject == kVerbPick && fl == 147) {
talk(426);
pickObject(15);
visible[1] = 0;
flags[15] = 1;
flags[17] = 1;
updateVisible();
} else if (pickedObject == kVerbPick && fl == 149) {
pickObject(13);
visible[3] = 0;
flags[17] = 0;
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_49(int fl) {
if (pickedObject == kVerbTalk && fl == 51)
converse(9);
else if (pickedObject == 8 && (fl == 51 || fl == 203))
animation_5_5();
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_53(int fl) {
if (pickedObject == kVerbPick && fl == 120) {
pickObject(16);
visible[3] = 0;
} else if (pickedObject == kVerbMove && fl == 123) {
flags[9] = 1;
if (flags[2] == 1 && flags[3] == 1 && flags[4] == 1) {
animation_12_5();
} else {
flags[9] = 0;
talk(33);
}
} else if (pickedObject == 12 && fl == 52) {
flags[3] = 1;
talk(401);
selectVerb(kVerbNone);
removeObject(12);
} else if (pickedObject == 15 && fl == 52) {
flags[4] = 1;
talk(401);
selectVerb(kVerbNone);
removeObject(15);
} else if (pickedObject == 16 && fl == 121) {
flags[2] = 1;
selectVerb(kVerbNone);
updateVisible();
pickedObject = kVerbMove;
} else if (pickedObject == 16) {
// Wall plug in chapter 5
visible[3] = 1;
hasAnswer = 0;
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_54(int fl) {
if ((pickedObject == kVerbTalk && fl == 118) || (pickedObject == kVerbLook && fl == 118 && flags[0] == 0))
animation_1_5();
else if (pickedObject == kVerbLook && fl == 118 && flags[0] == 1)
talk(124);
else if (pickedObject == kVerbTalk && fl == 53 && flags[14] == 0) {
talk(288);
flags[12] = 1;
pause(10);
talk_mus(1);
talk(289);
talk_mus(2);
talk_mus(3);
converse(10);
flags[12] = 0;
flags[14] = 1;
} else if (pickedObject == kVerbTalk && fl == 53 && flags[14] == 1)
talk(109);
else if (pickedObject == kVerbPick && fl == 9999 && flags[13] == 0) {
pickObject(8);
flags[13] = 1;
talk_mus(10);
updateVisible();
} else if (pickedObject == 10 && fl == 119) {
pause(4);
talk(436);
selectVerb(kVerbNone);
removeObject(10);
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_55(int fl) {
if (pickedObject == kVerbPick && fl == 122) {
pickObject(12);
flags[8] = 1;
updateVisible();
} else if (fl == 206) {
playSound(11);
animate("det.bin", 17);
finishSound();
gotoObject(curX - 3, curY + curHeight + 6);
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_56(int fl) {
if (pickedObject == kVerbOpen && fl == 124) {
animation_14_5();
return true;
} else
hasAnswer = 0;
return false;
}
bool DrasculaEngine::room_58(int fl) {
if (pickedObject == kVerbMove && fl == 103) {
flags[8] = 1;
updateVisible();
} else {
hasAnswer = 0;
}
return true;
}
bool DrasculaEngine::room_59(int fl) {
if ((pickedObject == kVerbTalk && fl == 51) || (pickedObject == kVerbLook && fl == 51)) {
flags[9] = 1;
talk(259);
talk_bj_bed(13);
talk(263);
talk_bj_bed(14);
pause(40);
talk(264);
talk_bj_bed(15);
talk(265);
flags[9] = 0;
if (flags[11] == 0) {
playSound(12);
delay(40);
finishSound();
delay(10);
gotoObject(174, 168);
trackProtagonist = 2;
updateRoom();
updateScreen();
pause(40);
playSound(12);
pause(19);
stopSound();
hare_se_ve = 0;
updateRoom();
copyRect(101, 34, curX - 4, curY - 1, 37, 70, drawSurface3, screenSurface);
copyBackground(0, 0, 0, 0, 320, 200, screenSurface, bgSurface);
updateScreen();
hare_se_ve = 1;
clearRoom();
loadPic("tlef0.alg", bgSurface, COMPLETE_PAL);
loadPic("tlef1.alg", drawSurface3);
loadPic("tlef2.alg", frontSurface);
loadPic("tlef3.alg", backSurface);
talk_htel(240);
color_abc(kColorBrown);
talk_solo(_textvb[58], "VB58.als");
talk_htel(241);
color_abc(kColorBrown);
talk_solo(_textvb[59], "VB59.als");
talk_htel(242);
color_abc(kColorBrown);
talk_solo(_textvb[60], "VB60.als");
talk_htel(196);
color_abc(kColorBrown);
talk_solo(_textvb[61],"VB61.als");
talk_htel(244);
color_abc(kColorBrown);
talk_solo(_textvb[62], "VB62.als");
clearRoom();
loadPic("aux59.alg", drawSurface3);
loadPic(96, frontSurface, COMPLETE_PAL);
loadPic(99, backSurface);
loadPic(59, bgSurface, HALF_PAL);
trackProtagonist = 3;
talk(245);
selectVerb(kVerbNone);
flags[11] = 1;
}
} else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_60(int fl) {
if (pickedObject == kVerbMove && fl == 112) {
playSound(14);
copyBackground();
updateRefresh_pre();
copyBackground(164, 85, 155, 48, 113, 114, drawSurface3, screenSurface);
updateScreen();
finishSound();
talk_bartender(23, 1);
flags[7] = 1;
} else if (pickedObject == kVerbTalk && fl == 52) {
talk(266);
talk_bartender(1, 1);
converse(12);
selectVerb(kVerbNone);
pickedObject = 0;
} else if (pickedObject == 21 && fl == 56) {
flags[6] = 1;
selectVerb(kVerbNone);
removeObject(21);
animate("beb.bin", 10);
} else if (pickedObject == 9 && fl == 56 && flags[6] == 1) {
animation_9_6();
return true;
} else if (pickedObject == 9 && fl == 56 && flags[6] == 0) {
animate("cnf.bin", 14);
talk(455);
} else
hasAnswer = 0;
return false;
}
bool DrasculaEngine::room_62(int fl) {
if (pickedObject == kVerbTalk && fl == 53)
converse(13);
else if (pickedObject == kVerbTalk && fl == 52 && flags[0] == 0)
animation_3_1();
else if (pickedObject == kVerbTalk && fl == 52 && flags[0] == 1)
talk(109);
else if (pickedObject == kVerbTalk && fl == 54)
animation_4_1();
else
hasAnswer = 0;
return true;
}
bool DrasculaEngine::room_102(int fl) {
if (pickedObject == kVerbPick && fl == 101)
pickObject(20);
else if (pickedObject == 20 && fl == 100)
animation_6_6();
else if (pickedObject == kVerbPick || pickedObject == kVerbOpen)
talk(453);
else
hasAnswer = 0;
return true;
}
void DrasculaEngine::updateRefresh() {
// Check generic updaters
for (int i = 0; i < _roomUpdatesSize; i++) {
if (_roomUpdates[i].roomNum == roomNumber) {
if (_roomUpdates[i].flag < 0 ||
flags[_roomUpdates[i].flag] == _roomUpdates[i].flagValue) {
if (_roomUpdates[i].type == 0) {
copyBackground(_roomUpdates[i].sourceX, _roomUpdates[i].sourceY,
_roomUpdates[i].destX, _roomUpdates[i].destY,
_roomUpdates[i].width, _roomUpdates[i].height,
drawSurface3, screenSurface);
} else {
copyRect(_roomUpdates[i].sourceX, _roomUpdates[i].sourceY,
_roomUpdates[i].destX, _roomUpdates[i].destY,
_roomUpdates[i].width, _roomUpdates[i].height,
drawSurface3, screenSurface);
}
}
}
}
// Call room-specific updater
char rm[20];
sprintf(rm, "update_%d", roomNumber);
for (uint i = 0; i < _roomHandlers->roomUpdaters.size(); i++) {
if (!strcmp(rm, _roomHandlers->roomUpdaters[i]->desc)) {
debug(8, "Calling room updater %d", roomNumber);
(this->*(_roomHandlers->roomUpdaters[i]->proc))();
break;
}
}
if (roomNumber == 10)
showMap();
else if (roomNumber == 45)
showMap();
}
void DrasculaEngine::updateRefresh_pre() {
// Check generic preupdaters
for (int i = 0; i < _roomPreUpdatesSize; i++) {
if (_roomPreUpdates[i].roomNum == roomNumber) {
if (_roomPreUpdates[i].flag < 0 ||
flags[_roomPreUpdates[i].flag] == _roomPreUpdates[i].flagValue) {
if (_roomPreUpdates[i].type == 0) {
copyBackground(_roomPreUpdates[i].sourceX, _roomPreUpdates[i].sourceY,
_roomPreUpdates[i].destX, _roomPreUpdates[i].destY,
_roomPreUpdates[i].width, _roomPreUpdates[i].height,
drawSurface3, screenSurface);
} else {
copyRect(_roomPreUpdates[i].sourceX, _roomPreUpdates[i].sourceY,
_roomPreUpdates[i].destX, _roomPreUpdates[i].destY,
_roomPreUpdates[i].width, _roomPreUpdates[i].height,
drawSurface3, screenSurface);
}
}
}
}
// Call room-specific preupdater
char rm[20];
sprintf(rm, "update_%d_pre", roomNumber);
for (uint i = 0; i < _roomHandlers->roomPreupdaters.size(); i++) {
if (!strcmp(rm, _roomHandlers->roomPreupdaters[i]->desc)) {
debug(8, "Calling room preupdater %d", roomNumber);
(this->*(_roomHandlers->roomPreupdaters[i]->proc))();
break;
}
}
if (currentChapter == 1 && roomNumber == 16)
placeBJ();
}
void DrasculaEngine::update_1_pre() {
if (curX > 98 && curX < 153) {
setDefaultPalette(darkPalette);
} else {
setDefaultPalette(brightPalette);
}
if (flags[8] == 0)
copyBackground(2, 158, 208, 67, 27, 40, drawSurface3, screenSurface);
}
void DrasculaEngine::update_2() {
int difference;
int w, h;
int batX[] = {0, 38, 76, 114, 152, 190, 228, 266,
0, 38, 76, 114, 152, 190, 228, 266,
0, 38, 76, 114, 152, 190,
0, 48, 96, 144, 192, 240,
30, 88, 146, 204, 262,
88, 146, 204, 262,
88, 146, 204, 262};
int batY[] = {179, 179, 179, 179, 179, 179, 179, 179,
158, 158, 158, 158, 158, 158, 158, 158,
137, 137, 137, 137, 137, 137,
115, 115, 115, 115, 115, 115,
78, 78, 78, 78, 78,
41, 41, 41, 41,
4, 4, 4, 4};
if (actorFrames[kFrameBat] == 41)
actorFrames[kFrameBat] = 0;
if (actorFrames[kFrameBat] < 22) {
w = 37;
h = 21;
} else if (actorFrames[kFrameBat] > 27) {
w = 57;
h = 36;
} else {
w = 47;
h = 22;
}
copyRect(batX[actorFrames[kFrameBat]], batY[actorFrames[kFrameBat]],
239, 19, w, h, drawSurface3, screenSurface);
difference = getTime() - savedTime;
if (difference >= 6) {
actorFrames[kFrameBat]++;
savedTime = getTime();
}
copyRect(29, 37, 58, 114, 57, 39, drawSurface3, screenSurface);
showMap();
}
void DrasculaEngine::update_3() {
if (curY + curHeight < 118)
copyRect(129, 110, 194, 36, 126, 88, drawSurface3, screenSurface);
copyRect(47, 57, 277, 143, 43, 50, drawSurface3, screenSurface);
}
void DrasculaEngine::update_4() {
if (curX > 190) {
setDefaultPalette(darkPalette);
} else {
setDefaultPalette(brightPalette);
}
}
void DrasculaEngine::update_6_pre() {
if ((curX > 149 && curY + curHeight > 160 && curX < 220 && curY + curHeight < 188) ||
(curX > 75 && curY + curHeight > 183 && curX < 145)) {
setDefaultPalette(brightPalette);
} else {
setDefaultPalette(darkPalette);
}
}
void DrasculaEngine::update_9_pre() {
int blindX[] = {26, 68, 110, 152, 194, 236, 278, 26, 68};
int blindY[] = {51, 51, 51, 51, 51, 51, 51, 127, 127};
int difference;
copyRect(blindX[actorFrames[kFrameBlind]], blindY[actorFrames[kFrameBlind]],
122, 57, 41, 72, drawSurface3, screenSurface);
if (flags[9] == 0) {
difference = getTime() - savedTime;
if (difference >= 11) {
actorFrames[kFrameBlind]++;
savedTime = getTime();
}
if (actorFrames[kFrameBlind] == 9)
actorFrames[kFrameBlind] = 0;
} else
actorFrames[kFrameBlind] = 3;
}
void DrasculaEngine::update_13() {
if (curX > 55 && flags[3] == 0)
animation_6_3();
// These cannot be placed in an array, as they're between screen updates
if (flags[1] == 0)
copyRect(185, 110, 121, 65, 67, 88, drawSurface3, screenSurface);
if (flags[2] == 0)
copyRect(185, 21, 121, 63, 67, 88, drawSurface3, screenSurface);
copyRect(3, 127, 99, 102, 181, 71, drawSurface3, screenSurface);
}
void DrasculaEngine::update_14_pre() {
int difference;
copyBackground(123, _candleY[actorFrames[kFrameCandles]], 142, 14, 39, 13, drawSurface3, screenSurface);
copyBackground(_candleX[actorFrames[kFrameCandles]], 146, 311, 80, 4, 8, drawSurface3, screenSurface);
if (blinking == 5)
copyBackground(1, 149, 127, 52, 9, 5, drawSurface3, screenSurface);
if (curX > 101 && curX < 155)
copyBackground(31, 138, 178, 51, 18, 16, drawSurface3, screenSurface);
if (flags[11] == 0)
copyBackground(_pianistX[actorFrames[kFramePianist]], 157, 245, 130, 29, 42, drawSurface3, screenSurface);
else if (flags[5] == 0)
copyBackground(145, 139, 228, 112, 47, 60, extraSurface, screenSurface);
else
copyBackground(165, 140, 229, 117, 43, 59, drawSurface3, screenSurface);
if (flags[12] == 1)
copyBackground(_drunkX[actorFrames[kFrameDrunk]], 82, 170, 50, 40, 53, drawSurface3, screenSurface);
difference = getTime() - savedTime;
if (difference > 6) {
if (flags[12] == 1) {
actorFrames[kFrameDrunk]++;
if (actorFrames[kFrameDrunk] == 8) {
actorFrames[kFrameDrunk] = 0;
flags[12] = 0;
}
} else if ((_rnd->getRandomNumber(94) == 15) && (flags[13] == 0))
flags[12] = 1;
actorFrames[kFrameCandles]++;
if (actorFrames[kFrameCandles] == 3)
actorFrames[kFrameCandles] = 0;
actorFrames[kFramePianist]++;
if (actorFrames[kFramePianist] == 9)
actorFrames[kFramePianist] = 0;
blinking = _rnd->getRandomNumber(10);
savedTime = getTime();
}
}
void DrasculaEngine::update_16_pre() {
if (currentChapter != 2) {
debug(4, "update_16_pre: Special case, current chapter is not 2, not performing update");
return;
}
if (flags[17] == 0)
copyBackground(1, 103, 24, 72, 33, 95, drawSurface3, screenSurface);
if (flags[19] == 1)
copyBackground(37, 151, 224, 115, 56, 47, drawSurface3, screenSurface);
}
void DrasculaEngine::update_18_pre() {
int difference;
int snore_x[] = {95, 136, 95, 136, 95, 95, 95, 95, 136, 95, 95, 95, 95, 95, 95, 95};
int snore_y[] = {18, 18, 56, 56, 94, 94, 94, 94, 94, 18, 18, 18, 18, 18, 18, 18};
if (flags[21] == 0) {
copyBackground(1, 69, 120, 58, 56, 61, drawSurface3, screenSurface);
copyBackground(snore_x[actorFrames[kFrameSnore]],
snore_y[actorFrames[kFrameSnore]],
124, 59, 40, 37, drawSurface3, screenSurface);
} else
moveVonBraun();
difference = getTime() - savedTime;
if (difference > 9) {
actorFrames[kFrameSnore]++;
if (actorFrames[kFrameSnore] == 16)
actorFrames[kFrameSnore] = 0;
savedTime = getTime();
}
}
void DrasculaEngine::update_23_pre() {
if (flags[11] == 1 && flags[0] == 0)
copyBackground(87, 171, 237, 110, 20, 28, drawSurface3, screenSurface);
// It might be possible to put these in an array, though I'm a bit unsure
// of the draw order
if (flags[0] == 1)
copyBackground(29, 126, 239, 94, 57, 73, drawSurface3, screenSurface);
if (flags[1] == 1)
copyRect(1, 135, 7, 94, 27, 64, drawSurface3, screenSurface);
}
void DrasculaEngine::update_26_pre() {
int difference;
if (blinking == 5 && flags[18] == 0)
copyBackground(52, 172, 226, 106, 3, 4, drawSurface3, screenSurface);
difference = getTime() - savedTime;
if (difference >= 10) {
blinking = _rnd->getRandomNumber(10);
savedTime = getTime();
}
if (flags[20] == 1)
copyBackground(182, 133, 199, 95, 50, 66, drawSurface3, screenSurface);
}
void DrasculaEngine::update_26() {
if (flags[29] == 1)
copyRect(93, 1, curX, curY, 45, 78, backSurface, screenSurface);
copyRect(233, 107, 17, 102, 66, 92, drawSurface3, screenSurface);
}
void DrasculaEngine::update_35_pre() {
if (flags[17] == 0 && flags[15] == 1)
copyBackground(111, 150, 118, 52, 40, 23, drawSurface3, screenSurface);
}
void DrasculaEngine::update_58_pre() {
if (flags[1] == 0 && flags[0] == 0)
copyRect(278, 171, 173, 116, 25, 28, drawSurface3, screenSurface);
if (flags[2] == 0) {
placeIgor();
placeDrascula();
}
// Not possible to put these in an array, as there are other surfaces
// copied above
if (flags[3] == 1)
copyRect(1, 29, 204, 0, 18, 125, drawSurface3, screenSurface);
if (flags[8] == 1)
copyBackground(20, 60, 30, 64, 46, 95, drawSurface3, screenSurface);
}
void DrasculaEngine::update_58() {
if (hare_se_ve == 1)
copyRect(67, 139, 140, 147, 12, 16, drawSurface3, screenSurface);
}
void DrasculaEngine::update_59_pre() {
if (flags[9] == 1) {
copyBackground(65, 103, 65, 103, 49, 38, bgSurface, screenSurface);
copyRect(1, 105, 65, 103, 49, 38, drawSurface3, screenSurface);
}
}
void DrasculaEngine::update_60_pre() {
int difference;
if (flags[5] == 0)
placeDrascula();
copyBackground(123, _candleY[actorFrames[kFrameCandles]], 142, 14, 39, 13, drawSurface3, screenSurface);
if (flag_tv == 1)
copyBackground(114, 158, 8, 30, 8, 23, drawSurface3, screenSurface);
difference = getTime() - savedTime;
blinking = _rnd->getRandomNumber(7);
if (blinking == 5 && flag_tv == 0)
flag_tv = 1;
else if (blinking == 5 && flag_tv == 1)
flag_tv = 0;
if (difference > 6) {
actorFrames[kFrameCandles]++;
if (actorFrames[kFrameCandles] == 3)
actorFrames[kFrameCandles] = 0;
savedTime = getTime();
}
}
void DrasculaEngine::update_60() {
if (curY - 10 < drasculaY && flags[5] == 0)
placeDrascula();
}
void DrasculaEngine::update_62_pre() {
int difference;
copyBackground(123, _candleY[actorFrames[kFrameCandles]], 142, 14, 39, 13, drawSurface3, screenSurface);
copyBackground(_candleX[actorFrames[kFrameCandles]], 146, 311, 80, 4, 8, drawSurface3, screenSurface);
if (blinking == 5)
copyBackground(1, 149, 127, 52, 9, 5, drawSurface3, screenSurface);
if (curX > 101 && curX < 155)
copyBackground(31, 138, 178, 51, 18, 16, drawSurface3, screenSurface);
if (flags[11] == 0)
copyBackground(_pianistX[actorFrames[kFramePianist]], 157, 245, 130, 29, 42, drawSurface3, screenSurface);
else if (flags[5] == 0)
copyBackground(145, 139, 228, 112, 47, 60, extraSurface, screenSurface);
else
copyBackground(165, 140, 229, 117, 43, 59, drawSurface3, screenSurface);
if (flags[12] == 1)
copyBackground(_drunkX[actorFrames[kFrameDrunk]], 82, 170, 50, 40, 53, drawSurface3, screenSurface);
difference = getTime() - savedTime;
if (difference > 6) {
if (flags[12] == 1) {
actorFrames[kFrameDrunk]++;
if (actorFrames[kFrameDrunk] == 8) {
actorFrames[kFrameDrunk] = 0;
flags[12] = 0;
}
} else if ((_rnd->getRandomNumber(94) == 15) && (flags[13] == 0))
flags[12] = 1;
actorFrames[kFrameCandles]++;
if (actorFrames[kFrameCandles] == 3)
actorFrames[kFrameCandles] = 0;
actorFrames[kFramePianist]++;
if (actorFrames[kFramePianist] == 9)
actorFrames[kFramePianist] = 0;
blinking = _rnd->getRandomNumber(10);
savedTime = getTime();
}
}
void DrasculaEngine::update_62() {
copyRect(1, 1, 0, 0, 62, 142, drawSurface2, screenSurface);
if (curY + curHeight < 89) {
copyRect(205, 1, 180, 9, 82, 80, drawSurface3, screenSurface);
copyBackground(_drunkX[actorFrames[kFrameDrunk]], 82, 170, 50, 40, 53, drawSurface3, screenSurface);
}
}
void DrasculaEngine::update_102() {
int pendulum_x[] = {40, 96, 152, 208, 264, 40, 96, 152, 208, 208, 152, 264, 40, 96, 152, 208, 264};
int difference;
byte *pendulumSurface = drawSurface3;
if (actorFrames[kFramePendulum] <= 4)
pendulumSurface = drawSurface3;
else if (actorFrames[kFramePendulum] <= 11)
pendulumSurface = extraSurface;
else
pendulumSurface = frontSurface;
copyBackground(pendulum_x[actorFrames[kFramePendulum]], 19, 152, 0, 55, 125, pendulumSurface, screenSurface);
if (flags[1] == 2)
copyRect(18, 145, 145, 105, 25, 29, drawSurface3, screenSurface);
if (flags[1] == 0)
copyRect(44, 145, 145, 105, 25, 29, drawSurface3, screenSurface);
difference = getTime() - savedTime;
if (difference > 8) {
actorFrames[kFramePendulum]++;
if (actorFrames[kFramePendulum] == 17)
actorFrames[kFramePendulum] = 0;
savedTime = getTime();
}
}
bool DrasculaEngine::checkAction(int fl) {
hideCursor();
characterMoved = 0;
updateRoom();
updateScreen();
hasAnswer = 1;
if (_menuScreen && roomParse(200, fl)) {
;
} else if (!_menuScreen && roomParse(201, fl)) {
;
} else if (_menuScreen) {
if (currentChapter == 1) {
hasAnswer = 0;
} else if (currentChapter == 2) {
if ((pickedObject == kVerbLook && fl == 22 && flags[23] == 0)
|| (pickedObject == kVerbOpen && fl == 22 && flags[23] == 0)) {
talk(164);
flags[23] = 1;
selectVerb(kVerbNone);
addObject(kItemMoney);
addObject(kItemTwoCoins);
} else if (pickedObject == kVerbLook && fl == 22 && flags[23] == 1)
talk(307);
else
hasAnswer = 0;
} else if (currentChapter == 3) {
hasAnswer = 0;
} else if (currentChapter == 4) {
if ((pickedObject == 18 && fl == 19) || (pickedObject == 19 && fl == 18)) {
selectVerb(kVerbNone);
chooseObject(21);
removeObject(18);
removeObject(19);
} else if (pickedObject == kVerbLook && fl == 9) {
talk(482);
talk(483);
} else if (pickedObject == kVerbLook && fl == 19) {
talk(494);
talk(495);
} else
hasAnswer = 0;
} else if (currentChapter == 5 || currentChapter == 6) {
if (pickedObject == kVerbLook && fl == 9) {
talk(482);
talk(483);
} else
hasAnswer = 0;
}
} else {
if (currentChapter == 1) {
hasAnswer = 0;
} else if (currentChapter == 2) {
// Note: the original check was strcmp(num_room, "18.alg")
if (pickedObject == 11 && fl == 50 && flags[22] == 0 && roomNumber != 18)
talk(315);
else
hasAnswer = 0;
} else if (currentChapter == 3) {
if (roomNumber == 13) {
if (room(13, fl)) {
showCursor();
return true;
}
} else
hasAnswer = 0;
} else if (currentChapter == 4) {
if (roomNumber == 28)
talk(178);
else if (pickedObject == 8 && fl == 50 && flags[18] == 0)
talk(481);
else if (pickedObject == 12 && fl == 50 && flags[18] == 0)
talk(487);
else if (roomNumber == 21) {
if (room(21, fl)) {
showCursor();
return true;
}
} else
hasAnswer = 0;
} else if (currentChapter == 5) {
if (roomNumber == 56) {
if (room(56, fl)) {
showCursor();
return true;
}
} else
hasAnswer = 0;
} else if (currentChapter == 6) {
if (pickedObject == kVerbLook && fl == 50 && flags[0] == 1)
talk(308);
else if (pickedObject == kVerbLook && fl == 50 && flags[0] == 0)
talk(310);
else if (roomNumber == 102)
room(102, fl);
else if (roomNumber == 60) {
if (room(60, fl)) {
showCursor();
return true;
}
}
else
hasAnswer = 0;
}
}
if (hasAnswer == 0) {
hasAnswer = 1;
room(roomNumber, fl);
}
if (hasAnswer == 0 && (_hasName || _menuScreen))
room(0, -1);
showCursor();
return false;
}
bool DrasculaEngine::room(int rN, int fl) {
if (!roomParse(rN, fl)) {
// Call room-specific parser
char rm[20];
sprintf(rm, "room_%d", rN);
for (uint i = 0; i < _roomHandlers->roomParsers.size(); i++) {
if (!strcmp(rm, _roomHandlers->roomParsers[i]->desc)) {
debug(4, "Calling room parser %d", rN);
return (this->*(_roomHandlers->roomParsers[i]->proc))(fl);
}
}
// We did not find any parser, let the default one work
hasAnswer = 0;
}
return false;
}
void DrasculaEngine::enterRoom(int roomIndex) {
debug(2, "Entering room %d", roomIndex);
showCursor();
char fileName[20];
sprintf(fileName, "%d.ald", roomIndex);
int soc, l, martin = 0, objIsExit = 0;
float chiquez = 0, pequegnez = 0;
char pant1[20], pant2[20], pant3[20], pant4[20];
int palLevel = 0;
_hasName = false;
strcpy(currentData, fileName);
Common::SeekableReadStream *stream = _archives.open(fileName);
if (!stream) {
error("missing data file %s", fileName);
}
TextResourceParser p(stream, DisposeAfterUse::YES);
p.parseInt(roomNumber);
p.parseInt(roomMusic);
p.parseString(roomDisk);
p.parseInt(palLevel);
if (currentChapter == 2)
p.parseInt(martin);
if (currentChapter == 2 && martin != 0) {
curWidth = martin;
p.parseInt(curHeight);
p.parseInt(feetHeight);
p.parseInt(stepX);
p.parseInt(stepY);
p.parseString(pant1);
p.parseString(pant2);
p.parseString(pant3);
p.parseString(pant4);
strcpy(menuBackground, pant4);
}
p.parseInt(numRoomObjs);
for (l = 0; l < numRoomObjs; l++) {
p.parseInt(objectNum[l]);
p.parseString(objName[l]);
p.parseInt(_objectX1[l]);
p.parseInt(_objectY1[l]);
p.parseInt(_objectX2[l]);
p.parseInt(_objectY2[l]);
p.parseInt(roomObjX[l]);
p.parseInt(roomObjY[l]);
p.parseInt(trackObj[l]);
p.parseInt(visible[l]);
p.parseInt(isDoor[l]);
if (isDoor[l] != 0) {
p.parseString(_targetSurface[l]);
p.parseInt(_destX[l]);
p.parseInt(_destY[l]);
p.parseInt(trackCharacter_alkeva[l]);
p.parseInt(roomExits[l]);
updateDoor(l);
}
}
p.parseInt(floorX1);
p.parseInt(floorY1);
p.parseInt(floorX2);
p.parseInt(floorY2);
if (currentChapter != 2) {
p.parseInt(upperLimit);
p.parseInt(lowerLimit);
}
// no need to delete the stream, since TextResourceParser takes ownership
// delete stream;
if (currentChapter == 2 && martin != 0) {
loadPic(pant2, extraSurface);
loadPic(pant1, frontSurface);
loadPic(pant4, backSurface);
}
if (currentChapter == 2) {
if (martin == 0) {
stepX = STEP_X;
stepY = STEP_Y;
curHeight = CHARACTER_HEIGHT;
curWidth = CHARACTER_WIDTH;
feetHeight = FEET_HEIGHT;
loadPic(97, extraSurface);
loadPic(96, frontSurface);
loadPic(99, backSurface);
strcpy(menuBackground, "99.alg");
}
}
for (l = 0; l < numRoomObjs; l++) {
if (objectNum[l] == objExit)
objIsExit = l;
}
if (currentChapter == 2) {
if (curX == -1) {
curX = _destX[objIsExit];
curY = _destY[objIsExit] - curHeight;
}
characterMoved = 0;
}
loadPic(roomDisk, drawSurface3);
loadPic(roomNumber, bgSurface, HALF_PAL);
copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
setDefaultPalette(defaultPalette);
if (palLevel != 0)
setPaletteBase(palLevel);
assignPalette(brightPalette);
setDefaultPalette(defaultPalette);
setPaletteBase(palLevel + 2);
assignPalette(darkPalette);
setDefaultPalette(brightPalette);
if (currentChapter == 2)
color_abc(kColorLightGreen);
if (currentChapter != 2) {
for (l = 0; l <= floorY1; l++)
factor_red[l] = upperLimit;
for (l = floorY1; l <= 201; l++)
factor_red[l] = lowerLimit;
chiquez = (float)(lowerLimit - upperLimit) / (float)(floorY2 - floorY1);
for (l = floorY1; l <= floorY2; l++) {
factor_red[l] = (int)(upperLimit + pequegnez);
pequegnez = pequegnez + chiquez;
}
}
if (roomNumber == 24) {
for (l = floorY1 - 1; l > 74; l--) {
factor_red[l] = (int)(upperLimit - pequegnez);
pequegnez = pequegnez + chiquez;
}
}
if (currentChapter == 5 && roomNumber == 54) {
for (l = floorY1 - 1; l > 84; l--) {
factor_red[l] = (int)(upperLimit - pequegnez);
pequegnez = pequegnez + chiquez;
}
}
if (currentChapter != 2) {
if (curX == -1) {
curX = _destX[objIsExit];
curY = _destY[objIsExit];
curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100;
curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100;
curY = curY - curHeight;
} else {
curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100;
curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100;
}
characterMoved = 0;
}
if (currentChapter == 2) {
soc = 0;
for (l = 0; l < 6; l++) {
soc += curWidth;
_frameX[l] = soc;
}
}
if (currentChapter == 5)
hare_se_ve = 1;
updateVisible();
if (currentChapter == 1)
isDoor[7] = 0;
if (currentChapter == 2) {
if (roomNumber == 14 && flags[39] == 1)
roomMusic = 16;
else if (roomNumber == 15 && flags[39] == 1)
roomMusic = 16;
if (roomNumber == 14 && flags[5] == 1)
roomMusic = 0;
else if (roomNumber == 15 && flags[5] == 1)
roomMusic = 0;
if (previousMusic != roomMusic && roomMusic != 0)
playMusic(roomMusic);
if (roomMusic == 0)
stopMusic();
} else {
if (previousMusic != roomMusic && roomMusic != 0)
playMusic(roomMusic);
}
if (currentChapter == 2) {
if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18)
savedTime = getTime();
}
if (currentChapter == 4) {
if (roomNumber == 26)
savedTime = getTime();
}
if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1)
animation_7_4();
if (currentChapter == 5) {
if (roomNumber == 45)
hare_se_ve = 0;
if (roomNumber == 49 && flags[7] == 0) {
playTalkSequence(4); // sequence 4, chapter 5
}
}
updateRoom();
}
void DrasculaEngine::clearRoom() {
_system->fillScreen(0);
_system->updateScreen();
}
bool DrasculaEngine::exitRoom(int doorNumber) {
debug(2, "Exiting room from door %d", doorNumber);
int roomNum = 0;
// Player can't exit the inn in chapter 1
if (currentChapter == 1 && objectNum[doorNumber] == 104) {
return false;
}
if (currentChapter == 1 && objectNum[doorNumber] == 105 && flags[0] == 0) {
talk(442);
return false;
}
updateDoor(doorNumber);
if (isDoor[doorNumber] != 0 &&
((currentChapter != 3 && currentChapter != 5) || visible[doorNumber] == 1)) {
hideCursor();
gotoObject(roomObjX[doorNumber], roomObjY[doorNumber]);
if (currentChapter != 2) {
trackProtagonist = trackObj[doorNumber];
updateRoom();
updateScreen();
}
characterMoved = 0;
trackProtagonist = trackCharacter_alkeva[doorNumber];
objExit = roomExits[doorNumber];
doBreak = 1;
previousMusic = roomMusic;
// Object specific actions
if (currentChapter == 1 && objectNum[doorNumber] == 105) {
animation_2_1();
return true;
} else if (currentChapter == 2) {
if (objectNum[doorNumber] == 136)
animation_2_2();
if (objectNum[doorNumber] == 124) {
gotoObject(163, 106);
gotoObject(287, 101);
trackProtagonist = 0;
}
if (objectNum[doorNumber] == 173) {
animation_35_2();
return true;
}
if (objectNum[doorNumber] == 146 && flags[39] == 1) {
flags[5] = 1;
flags[11] = 1;
}
if (objectNum[doorNumber] == 176 && flags[29] == 1) {
flags[29] = 0;
removeObject(kItemEarWithEarPlug);
addObject(kItemEarplugs);
}
} else if (currentChapter == 4 && objectNum[doorNumber] == 108) {
gotoObject(171, 78);
}
if (currentChapter == 5)
hare_se_ve = 1;
clearRoom();
if (!sscanf(_targetSurface[doorNumber], "%d", &roomNum)) {
error("Malformed roomNum in targetSurface (%s)", _targetSurface[doorNumber]);
}
curX = -1;
enterRoom(roomNum);
if (currentChapter == 6 && objExit == 105)
animation_19_6();
}
return false;
}
void DrasculaEngine::updateRoom() {
copyBackground();
updateRefresh_pre();
if (currentChapter == 3) {
if (flags[0] == 0)
moveCharacters();
else
copyRect(113, 54, curX - 20, curY - 1, 77, 89, drawSurface3, screenSurface);
} else {
moveCharacters();
}
updateRefresh();
}
void DrasculaEngine::updateDoor(int doorNum) {
if (currentChapter != 2 && currentChapter != 4)
return;
for (int i = 0; i < ARRAYSIZE(doors); i++) {
if (doors[i].chapter == currentChapter &&
objectNum[doorNum] == doors[i].doorNum) {
isDoor[doorNum] = flags[doors[i].flag];
return;
}
}
if (currentChapter == 4) {
if (objectNum[doorNum] == 101 && flags[0] == 0)
isDoor[doorNum] = 0;
else if (objectNum[doorNum] == 101 && flags[0] == 1 && flags[28] == 1)
isDoor[doorNum] = 1;
else if (objectNum[doorNum] == 116 && flags[5] == 0)
isDoor[doorNum] = 0;
else if (objectNum[doorNum] == 116 && flags[5] == 1 && flags[23] == 1)
isDoor[doorNum] = 1;
}
}
void DrasculaEngine::toggleDoor(int nflag, int doorNum, int action) {
if ((flags[nflag] == 0 && action == kOpenDoor) ||
(flags[nflag] == 1 && action == kCloseDoor)) {
if (currentChapter == 1 && nflag == 7 && action == kOpenDoor)
return;
if (action == kOpenDoor) {
playSound(3);
flags[nflag] = 1;
} else {
playSound(4);
flags[nflag] = 0;
}
if (doorNum != NO_DOOR)
updateDoor(doorNum);
updateRoom();
updateScreen();
finishSound();
selectVerb(kVerbNone);
}
}
} // End of namespace Drascula