mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
673 lines
15 KiB
C++
673 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "parallaction/exec.h"
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#include "parallaction/input.h"
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#include "parallaction/parallaction.h"
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#include "common/textconsole.h"
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namespace Parallaction {
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#define INST_ON 1
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#define INST_OFF 2
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#define INST_X 3
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#define INST_Y 4
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#define INST_Z 5
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#define INST_F 6
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#define INST_LOOP 7
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#define INST_ENDLOOP 8
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#define INST_SHOW 9
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#define INST_INC 10
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#define INST_DEC 11
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#define INST_SET 12
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#define INST_PUT 13
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#define INST_CALL 14
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#define INST_WAIT 15
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#define INST_START 16
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#define INST_PROCESS 17
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#define INST_MOVE 18
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#define INST_COLOR 19
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#define INST_SOUND 20
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#define INST_MASK 21
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#define INST_PRINT 22
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#define INST_TEXT 23
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#define INST_MUL 24
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#define INST_DIV 25
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#define INST_IFEQ 26
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#define INST_IFLT 27
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#define INST_IFGT 28
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#define INST_ENDIF 29
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#define INST_STOP 30
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#define INST_ENDSCRIPT 31
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#define SetOpcodeTable(x) table = &x;
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typedef Common::Functor1Mem<CommandContext&, void, CommandExec_br> OpcodeV1;
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#define COMMAND_OPCODE(op) table->push_back(new OpcodeV1(this, &CommandExec_br::cmdOp_##op))
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#define DECLARE_COMMAND_OPCODE(op) void CommandExec_br::cmdOp_##op(CommandContext &ctxt)
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typedef Common::Functor1Mem<ProgramContext&, void, ProgramExec_br> OpcodeV2;
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#define INSTRUCTION_OPCODE(op) table->push_back(new OpcodeV2(this, &ProgramExec_br::instOp_##op))
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#define DECLARE_INSTRUCTION_OPCODE(op) void ProgramExec_br::instOp_##op(ProgramContext &ctxt)
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extern const char *_instructionNamesRes_br[];
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void Parallaction_br::setupSubtitles(char *s, char *s2, int y) {
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debugC(5, kDebugExec, "setupSubtitles(%s, %s, %i)", s, s2, y);
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clearSubtitles();
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if (!scumm_stricmp("clear", s)) {
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return;
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}
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if (y != -1) {
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_subtitleY = y;
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}
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// FIXME: render subtitles using the right color (10 instead of 0).
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// The original game features a nasty hack, having the font rendering routine
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// replacing color 12 of font RUSSIA with 10 when preparing subtitles.
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uint8 color = (getPlatform() == Common::kPlatformAmiga) ? 11 : 0;
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_subtitle[0] = _gfx->createLabel(_labelFont, s, color);
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_gfx->showLabel(_subtitle[0], CENTER_LABEL_HORIZONTAL, _subtitleY);
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if (s2) {
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_subtitle[1] = _gfx->createLabel(_labelFont, s2, color);
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_gfx->showLabel(_subtitle[1], CENTER_LABEL_HORIZONTAL, _subtitleY + 5 + _labelFont->height());
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} else {
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_subtitle[1] = 0;
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}
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#if 0 // disabled because no references to lip sync has been found in the scripts
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_subtitleLipSync = 0;
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#endif
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}
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void Parallaction_br::clearSubtitles() {
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if (_subtitle[0]) {
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_gfx->hideLabel(_subtitle[0]);
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}
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delete _subtitle[0];
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_subtitle[0] = 0;
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if (_subtitle[1]) {
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_gfx->hideLabel(_subtitle[1]);
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}
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delete _subtitle[1];
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_subtitle[1] = 0;
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}
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DECLARE_COMMAND_OPCODE(location) {
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_vm->_location._startPosition = ctxt._cmd->_startPos;
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_vm->_location._startFrame = 0;
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_vm->_location._followerStartPosition = ctxt._cmd->_startPos2;
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_vm->_location._followerStartFrame = 0;
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_vm->scheduleLocationSwitch(ctxt._cmd->_string);
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}
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DECLARE_COMMAND_OPCODE(open) {
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_vm->updateDoor(ctxt._cmd->_zone, false);
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}
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DECLARE_COMMAND_OPCODE(close) {
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_vm->updateDoor(ctxt._cmd->_zone, true);
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}
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DECLARE_COMMAND_OPCODE(on) {
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_vm->showZone(ctxt._cmd->_zone, true);
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}
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DECLARE_COMMAND_OPCODE(off) {
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_vm->showZone(ctxt._cmd->_zone, false);
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}
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DECLARE_COMMAND_OPCODE(call) {
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_vm->callFunction(ctxt._cmd->_callable, &ctxt._z);
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}
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DECLARE_COMMAND_OPCODE(drop) {
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_vm->dropItem(ctxt._cmd->_object);
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}
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DECLARE_COMMAND_OPCODE(move) {
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_vm->scheduleWalk(ctxt._cmd->_move.x, ctxt._cmd->_move.y, false);
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suspend();
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}
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DECLARE_COMMAND_OPCODE(start) {
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ctxt._cmd->_zone->_flags |= kFlagsActing;
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}
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DECLARE_COMMAND_OPCODE(stop) {
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ctxt._cmd->_zone->_flags &= ~kFlagsActing;
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}
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DECLARE_COMMAND_OPCODE(character) {
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debugC(9, kDebugExec, "Parallaction_br::cmdOp_character(%s)", ctxt._cmd->_string);
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_vm->changeCharacter(ctxt._cmd->_string);
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}
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DECLARE_COMMAND_OPCODE(followme) {
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Common::String s(ctxt._cmd->_string);
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if (!s.compareToIgnoreCase("NULL")) {
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s.clear();
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}
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_vm->setFollower(s);
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}
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DECLARE_COMMAND_OPCODE(onmouse) {
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_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);
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}
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DECLARE_COMMAND_OPCODE(offmouse) {
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_vm->_input->setMouseState(MOUSE_DISABLED);
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}
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DECLARE_COMMAND_OPCODE(add) {
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_vm->addInventoryItem(ctxt._cmd->_object);
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}
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DECLARE_COMMAND_OPCODE(leave) {
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ZonePtr z = ctxt._cmd->_zone;
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_vm->dropItem(z->u._getIcon);
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_vm->showZone(z, true);
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}
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DECLARE_COMMAND_OPCODE(inc) {
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int v = _vm->getCounterValue(ctxt._cmd->_counterName);
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_vm->setCounterValue(ctxt._cmd->_counterName, v + ctxt._cmd->_counterValue);
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}
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DECLARE_COMMAND_OPCODE(dec) {
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int v = _vm->getCounterValue(ctxt._cmd->_counterName);
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_vm->setCounterValue(ctxt._cmd->_counterName, v - ctxt._cmd->_counterValue);
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}
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// these definitions must match those in parser_br.cpp
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#define CMD_TEST 25
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#define CMD_TEST_GT 26
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#define CMD_TEST_LT 27
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DECLARE_COMMAND_OPCODE(ifeq) {
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_vm->testCounterCondition(ctxt._cmd->_counterName, CMD_TEST, ctxt._cmd->_counterValue);
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}
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DECLARE_COMMAND_OPCODE(iflt) {
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_vm->testCounterCondition(ctxt._cmd->_counterName, CMD_TEST_LT, ctxt._cmd->_counterValue);
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}
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DECLARE_COMMAND_OPCODE(ifgt) {
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_vm->testCounterCondition(ctxt._cmd->_counterName, CMD_TEST_GT, ctxt._cmd->_counterValue);
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}
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DECLARE_COMMAND_OPCODE(let) {
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_vm->setCounterValue(ctxt._cmd->_counterName, ctxt._cmd->_counterValue);
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}
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DECLARE_COMMAND_OPCODE(music) {
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warning("Parallaction_br::cmdOp_music not yet implemented");
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}
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DECLARE_COMMAND_OPCODE(fix) {
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ctxt._cmd->_zone->_flags |= kFlagsFixed;
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}
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DECLARE_COMMAND_OPCODE(unfix) {
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ctxt._cmd->_zone->_flags &= ~kFlagsFixed;
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}
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DECLARE_COMMAND_OPCODE(zeta) {
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_vm->_location._zeta0 = ctxt._cmd->_zeta0;
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_vm->_location._zeta1 = ctxt._cmd->_zeta1;
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_vm->_location._zeta2 = ctxt._cmd->_zeta2;
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}
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DECLARE_COMMAND_OPCODE(scroll) {
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Common::Point p;
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_vm->_gfx->getScrollPos(p);
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_vm->_gfx->initiateScroll(ctxt._cmd->_counterValue - p.x, 0);
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}
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DECLARE_COMMAND_OPCODE(swap) {
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warning("Parallaction_br::cmdOp_swap not yet implemented");
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}
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DECLARE_COMMAND_OPCODE(give) {
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warning("Parallaction_br::cmdOp_give not yet implemented");
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/* NOTE: the following code is disabled until I deal with _inventory and
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* _charInventories not being public
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*/
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/* int item = ctxt._cmd->_object;
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int recipient = ctxt._cmd->_characterId;
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_vm->_charInventories[recipient]->addItem(item);
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_vm->_inventory->removeItem(item);
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*/
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}
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DECLARE_COMMAND_OPCODE(text) {
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_vm->setupSubtitles(ctxt._cmd->_string, ctxt._cmd->_string2, ctxt._cmd->_zeta0);
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}
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DECLARE_COMMAND_OPCODE(part) {
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_vm->_nextPart = ctxt._cmd->_counterValue;
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}
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DECLARE_COMMAND_OPCODE(testsfx) {
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warning("Parallaction_br::cmdOp_testsfx not completely implemented");
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_vm->clearLocationFlags(kFlagsTestTrue); // should test if sfx are enabled
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}
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DECLARE_COMMAND_OPCODE(ret) {
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g_engineFlags |= kEngineReturn;
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}
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DECLARE_COMMAND_OPCODE(onsave) {
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warning("Parallaction_br::cmdOp_onsave not yet implemented");
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}
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DECLARE_COMMAND_OPCODE(offsave) {
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warning("Parallaction_br::cmdOp_offsave not yet implemented");
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}
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DECLARE_INSTRUCTION_OPCODE(invalid) {
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error("Can't execute invalid opcode %i", ctxt._inst->_index);
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}
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DECLARE_COMMAND_OPCODE(clear) {
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if (ctxt._cmd->_flags & kFlagsGlobal) {
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ctxt._cmd->_flags &= ~kFlagsGlobal;
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g_globalFlags &= ~ctxt._cmd->_flags;
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} else {
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_vm->clearLocationFlags(ctxt._cmd->_flags);
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}
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}
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DECLARE_COMMAND_OPCODE(speak) {
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// WORKAROUND: this avoids crashing when the zone is not parsed, like in the case
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// of script bug in ticket #2718449.
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if (!ctxt._cmd->_zone) {
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return;
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}
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if (ACTIONTYPE(ctxt._cmd->_zone) == kZoneSpeak && ctxt._cmd->_zone->u._speakDialogue) {
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_vm->enterDialogueMode(ctxt._cmd->_zone);
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} else {
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_vm->_activeZone = ctxt._cmd->_zone;
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}
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}
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DECLARE_COMMAND_OPCODE(get) {
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ctxt._cmd->_zone->_flags &= ~kFlagsFixed;
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_vm->runZone(ctxt._cmd->_zone);
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}
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DECLARE_COMMAND_OPCODE(toggle) {
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if (ctxt._cmd->_flags & kFlagsGlobal) {
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ctxt._cmd->_flags &= ~kFlagsGlobal;
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g_globalFlags ^= ctxt._cmd->_flags;
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} else {
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_vm->toggleLocationFlags(ctxt._cmd->_flags);
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}
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}
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DECLARE_COMMAND_OPCODE(quit) {
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_vm->quitGame();
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}
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DECLARE_COMMAND_OPCODE(invalid) {
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error("Can't execute invalid command '%i'", ctxt._cmd->_id);
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}
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DECLARE_COMMAND_OPCODE(set) {
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if (ctxt._cmd->_flags & kFlagsGlobal) {
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ctxt._cmd->_flags &= ~kFlagsGlobal;
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g_globalFlags |= ctxt._cmd->_flags;
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} else {
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_vm->setLocationFlags(ctxt._cmd->_flags);
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}
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}
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DECLARE_INSTRUCTION_OPCODE(on) {
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_vm->showZone(ctxt._inst->_z, true);
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}
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DECLARE_INSTRUCTION_OPCODE(off) {
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_vm->showZone(ctxt._inst->_z, false);
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}
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DECLARE_INSTRUCTION_OPCODE(set) {
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ctxt._inst->_opA.setValue(ctxt._inst->_opB.getValue());
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}
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DECLARE_INSTRUCTION_OPCODE(inc) {
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InstructionPtr inst = ctxt._inst;
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int16 rvalue = inst->_opB.getValue();
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if (inst->_flags & kInstMod) { // mod
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int16 _bx = (rvalue > 0 ? rvalue : -rvalue);
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if (ctxt._modCounter % _bx != 0) return;
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rvalue = (rvalue > 0 ? 1 : -1);
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}
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int16 lvalue = inst->_opA.getValue();
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switch (inst->_index) {
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case INST_INC:
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lvalue += rvalue;
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break;
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case INST_DEC:
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lvalue -= rvalue;
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break;
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case INST_MUL:
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lvalue *= rvalue;
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break;
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case INST_DIV:
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lvalue /= rvalue;
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break;
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default:
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error("This should never happen. Report immediately");
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}
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inst->_opA.setValue(lvalue);
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}
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DECLARE_INSTRUCTION_OPCODE(put) {
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// NOTE: there is not a single occurrence of PUT in the scripts
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warning("PUT instruction is not implemented");
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}
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DECLARE_INSTRUCTION_OPCODE(wait) {
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// NOTE: there is not a single occurrence of WAIT in the scripts
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warning("WAIT instruction is not implemented");
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}
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DECLARE_INSTRUCTION_OPCODE(start) {
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ctxt._inst->_z->_flags |= kFlagsActing;
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}
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DECLARE_INSTRUCTION_OPCODE(process) {
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_vm->_activeZone2 = ctxt._inst->_z;
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}
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DECLARE_INSTRUCTION_OPCODE(move) {
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// NOTE: I couldn't find evidence of scripts containing this instruction being used
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InstructionPtr inst = ctxt._inst;
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_vm->scheduleWalk(inst->_opA.getValue(), inst->_opB.getValue(), false);
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ctxt._suspend = true;
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}
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DECLARE_INSTRUCTION_OPCODE(color) {
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InstructionPtr inst = ctxt._inst;
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_vm->_gfx->_palette.setEntry(inst->_opB.getValue(), inst->_colors[0], inst->_colors[1], inst->_colors[2]);
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}
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DECLARE_INSTRUCTION_OPCODE(mask) {
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#if 0
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Instruction *inst = *ctxt._inst;
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_gfx->_bgLayers[0] = inst->_opA.getRValue();
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_gfx->_bgLayers[1] = inst->_opB.getRValue();
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_gfx->_bgLayers[2] = inst->_opC.getRValue();
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#endif
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}
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DECLARE_INSTRUCTION_OPCODE(print) {
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// NOTE: there is not a single occurrence of PRINT in the scripts
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// I suppose it was used for debugging
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warning("PRINT instruction is not implemented");
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}
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DECLARE_INSTRUCTION_OPCODE(text) {
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InstructionPtr inst = ctxt._inst;
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_vm->setupSubtitles(inst->_text, inst->_text2, inst->_y);
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}
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DECLARE_INSTRUCTION_OPCODE(ifeq) {
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InstructionPtr inst = ctxt._inst;
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bool cond = inst->_opA.getValue() == inst->_opB.getValue();
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if (!cond) {
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ctxt._ip = inst->_endif;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(iflt) {
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InstructionPtr inst = ctxt._inst;
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bool cond = inst->_opA.getValue() < inst->_opB.getValue();
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if (!cond) {
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ctxt._ip = inst->_endif;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(ifgt) {
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InstructionPtr inst = ctxt._inst;
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bool cond = inst->_opA.getValue() > inst->_opB.getValue();
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if (!cond) {
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ctxt._ip = inst->_endif;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(endif) {
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// nothing to do here
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}
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DECLARE_INSTRUCTION_OPCODE(stop) {
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ZonePtr z = ctxt._inst->_z;
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// Prevent execution if zone is missing. The known case is "PART2/insegui.scr", which has
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// "STOP insegui", which doesn't exist (see ticket #3021744 for the gory details)
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if (!z) return;
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if (ACTIONTYPE(z) == kZoneHear) {
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warning("Parallaction_br::instOp_stop not yet implemented for HEAR zones");
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// TODO: stop music or sound effects generated by a zone.
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} else {
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z->_flags &= ~kFlagsActing;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(loop) {
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InstructionPtr inst = ctxt._inst;
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ctxt._program->_loopCounter = inst->_opB.getValue();
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ctxt._program->_loopStart = ctxt._ip;
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}
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DECLARE_INSTRUCTION_OPCODE(endloop) {
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if (--ctxt._program->_loopCounter > 0) {
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ctxt._ip = ctxt._program->_loopStart;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(show) {
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ctxt._suspend = true;
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}
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DECLARE_INSTRUCTION_OPCODE(call) {
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_vm->callFunction(ctxt._inst->_immediate, 0);
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}
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|
|
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DECLARE_INSTRUCTION_OPCODE(endscript) {
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if ((ctxt._anim->_flags & kFlagsLooping) == 0) {
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|
ctxt._anim->_flags &= ~kFlagsActing;
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|
_vm->_cmdExec->run(ctxt._anim->_commands, ctxt._anim);
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ctxt._program->_status = kProgramDone;
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|
}
|
|
|
|
ctxt._ip = 0;
|
|
ctxt._suspend = true;
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|
}
|
|
|
|
|
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CommandExec_br::CommandExec_br(Parallaction_br* vm) : CommandExec(vm), _vm(vm) {
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CommandOpcodeSet *table = 0;
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|
|
|
SetOpcodeTable(_opcodes);
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|
COMMAND_OPCODE(invalid);
|
|
COMMAND_OPCODE(set);
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|
COMMAND_OPCODE(clear);
|
|
COMMAND_OPCODE(start);
|
|
COMMAND_OPCODE(speak);
|
|
COMMAND_OPCODE(get);
|
|
COMMAND_OPCODE(location);
|
|
COMMAND_OPCODE(open);
|
|
COMMAND_OPCODE(close);
|
|
COMMAND_OPCODE(on);
|
|
COMMAND_OPCODE(off);
|
|
COMMAND_OPCODE(call);
|
|
COMMAND_OPCODE(toggle);
|
|
COMMAND_OPCODE(drop);
|
|
COMMAND_OPCODE(quit);
|
|
COMMAND_OPCODE(move);
|
|
COMMAND_OPCODE(stop);
|
|
COMMAND_OPCODE(character);
|
|
COMMAND_OPCODE(followme);
|
|
COMMAND_OPCODE(onmouse);
|
|
COMMAND_OPCODE(offmouse);
|
|
COMMAND_OPCODE(add);
|
|
COMMAND_OPCODE(leave);
|
|
COMMAND_OPCODE(inc);
|
|
COMMAND_OPCODE(dec);
|
|
COMMAND_OPCODE(ifeq);
|
|
COMMAND_OPCODE(iflt);
|
|
COMMAND_OPCODE(ifgt);
|
|
COMMAND_OPCODE(let);
|
|
COMMAND_OPCODE(music);
|
|
COMMAND_OPCODE(fix);
|
|
COMMAND_OPCODE(unfix);
|
|
COMMAND_OPCODE(zeta);
|
|
COMMAND_OPCODE(scroll);
|
|
COMMAND_OPCODE(swap);
|
|
COMMAND_OPCODE(give);
|
|
COMMAND_OPCODE(text);
|
|
COMMAND_OPCODE(part);
|
|
COMMAND_OPCODE(testsfx);
|
|
COMMAND_OPCODE(ret);
|
|
COMMAND_OPCODE(onsave);
|
|
COMMAND_OPCODE(offsave);
|
|
}
|
|
|
|
|
|
ProgramExec_br::ProgramExec_br(Parallaction_br *vm) : _vm(vm) {
|
|
_instructionNames = _instructionNamesRes_br;
|
|
|
|
ProgramOpcodeSet *table = 0;
|
|
|
|
SetOpcodeTable(_opcodes);
|
|
INSTRUCTION_OPCODE(invalid);
|
|
INSTRUCTION_OPCODE(on);
|
|
INSTRUCTION_OPCODE(off);
|
|
INSTRUCTION_OPCODE(set); // x
|
|
INSTRUCTION_OPCODE(set); // y
|
|
INSTRUCTION_OPCODE(set); // z
|
|
INSTRUCTION_OPCODE(set); // f
|
|
INSTRUCTION_OPCODE(loop);
|
|
INSTRUCTION_OPCODE(endloop);
|
|
INSTRUCTION_OPCODE(show); // show
|
|
INSTRUCTION_OPCODE(inc);
|
|
INSTRUCTION_OPCODE(inc); // dec
|
|
INSTRUCTION_OPCODE(set);
|
|
INSTRUCTION_OPCODE(put);
|
|
INSTRUCTION_OPCODE(call);
|
|
INSTRUCTION_OPCODE(wait);
|
|
INSTRUCTION_OPCODE(start);
|
|
INSTRUCTION_OPCODE(process);
|
|
INSTRUCTION_OPCODE(move);
|
|
INSTRUCTION_OPCODE(color);
|
|
INSTRUCTION_OPCODE(process); // sound
|
|
INSTRUCTION_OPCODE(mask);
|
|
INSTRUCTION_OPCODE(print);
|
|
INSTRUCTION_OPCODE(text);
|
|
INSTRUCTION_OPCODE(inc); // mul
|
|
INSTRUCTION_OPCODE(inc); // div
|
|
INSTRUCTION_OPCODE(ifeq);
|
|
INSTRUCTION_OPCODE(iflt);
|
|
INSTRUCTION_OPCODE(ifgt);
|
|
INSTRUCTION_OPCODE(endif);
|
|
INSTRUCTION_OPCODE(stop);
|
|
INSTRUCTION_OPCODE(endscript);
|
|
}
|
|
|
|
|
|
|
|
} // namespace Parallaction
|