mirror of
https://github.com/libretro/scummvm.git
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174 lines
4.8 KiB
C++
174 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef QUEEN_RESOURCE_H
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#define QUEEN_RESOURCE_H
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#include "common/file.h"
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#include "common/str-array.h"
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#include "common/language.h"
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#include "common/platform.h"
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#include "queen/defs.h"
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namespace Queen {
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enum GameFeatures {
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GF_DEMO = 1 << 0, // demo
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GF_TALKIE = 1 << 1, // equivalent to cdrom version check
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GF_FLOPPY = 1 << 2, // floppy, ie. non-talkie version
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GF_INTERVIEW = 1 << 3, // interview demo
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GF_REBUILT = 1 << 4 // version rebuilt with the 'compression_queen' tool
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};
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struct RetailGameVersion {
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char str[6];
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uint8 queenTblVersion;
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uint32 queenTblOffset;
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uint32 dataFileSize;
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};
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struct DetectedGameVersion {
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Common::Platform platform;
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Common::Language language;
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uint8 features;
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uint8 compression;
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char str[6];
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uint8 queenTblVersion;
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uint32 queenTblOffset;
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};
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struct ResourceEntry {
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char filename[13];
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uint8 bundle;
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uint32 offset;
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uint32 size;
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};
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class Resource {
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public:
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Resource();
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~Resource();
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//! loads a binary file
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uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL);
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//! loads a text file
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void loadTextFile(const char *filename, Common::StringArray &stringList);
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//! returns true if the file is present in the resource
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bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; }
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//! returns a reference to a sound file
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Common::File *findSound(const char *filename, uint32 *size);
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bool isDemo() const { return (_version.features & GF_DEMO) != 0; }
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bool isInterview() const { return (_version.features & GF_INTERVIEW) != 0; }
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bool isFloppy() const { return (_version.features & GF_FLOPPY) != 0; }
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bool isCD() const { return (_version.features & GF_TALKIE) != 0; }
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//! returns compression type for audio files
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uint8 getCompression() const { return _version.compression; }
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//! returns JAS version string (contains language, platform and version information)
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const char *getJASVersion() const { return _version.str; }
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//! returns the language of the game
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Common::Language getLanguage() const { return _version.language; }
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Common::Platform getPlatform() const { return _version.platform; }
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//! detect game version
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static bool detectVersion(DetectedGameVersion *ver, Common::File *f);
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enum Version {
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VER_ENG_FLOPPY = 0,
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VER_ENG_TALKIE = 1,
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VER_FRE_FLOPPY = 2,
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VER_FRE_TALKIE = 3,
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VER_GER_FLOPPY = 4,
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VER_GER_TALKIE = 5,
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VER_ITA_FLOPPY = 6,
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VER_ITA_TALKIE = 7,
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VER_SPA_TALKIE = 8,
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VER_HEB_TALKIE = 9,
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VER_DEMO_PCGAMES = 10,
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VER_DEMO = 11,
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VER_INTERVIEW = 12,
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VER_AMI_ENG_FLOPPY = 13,
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VER_AMI_DEMO = 14,
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VER_AMI_INTERVIEW = 15,
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VER_COUNT = 16
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};
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enum {
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JAS_VERSION_OFFSET_DEMO = 0x119A8,
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JAS_VERSION_OFFSET_INTV = 0xCF8,
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JAS_VERSION_OFFSET_PC = 0x12484
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};
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protected:
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Common::File _resourceFile;
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int _currentResourceFileNum;
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DetectedGameVersion _version;
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//! number of entries in resource table
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uint32 _resourceEntries;
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ResourceEntry *_resourceTable;
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//! verify the version of the selected game
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void checkJASVersion();
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//! returns a reference to the ReseourceEntry for the specified filename
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ResourceEntry *resourceEntry(const char *filename) const;
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//! seeks resource file to specific bundle and file offset
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void seekResourceFile(int num, uint32 offset);
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//! extract the resource table for the specified game version
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void readTableFile(uint8 version, uint32 offset);
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//! read the resource table from the specified file
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void readTableEntries(Common::File *file);
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//! detect game version based on queen.1 datafile size
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static const RetailGameVersion *detectGameVersionFromSize(uint32 size);
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//! resource table filename (queen.tbl)
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static const char *const _tableFilename;
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//! known FOTAQ versions
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static const RetailGameVersion _gameVersions[];
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//! resource table for english floppy version
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static ResourceEntry _resourceTablePEM10[];
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};
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} // End of namespace Queen
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#endif
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