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https://github.com/libretro/scummvm.git
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c9185c9b11
This removes the underscores in various variables as per project coding standard.
180 lines
4.5 KiB
C++
180 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/debug.h"
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#include "common/memstream.h"
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#include "teenagent/objects.h"
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#include "teenagent/resources.h"
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#include "teenagent/teenagent.h"
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namespace TeenAgent {
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void Rect::load(byte *src) {
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_base = src;
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Common::MemoryReadStream ins(src, 8);
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left = ins.readUint16LE();
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top = ins.readUint16LE();
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right = ins.readUint16LE();
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bottom = ins.readUint16LE();
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}
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void Rect::save() const {
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assert(_base != NULL);
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Common::MemoryWriteStream outs(_base, 8);
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outs.writeUint16LE(left);
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outs.writeUint16LE(top);
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outs.writeUint16LE(right);
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outs.writeUint16LE(bottom);
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}
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void Rect::render(Graphics::Surface *surface, uint8 color) const {
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surface->hLine(left, bottom, right, color);
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surface->vLine(left, bottom, top, color);
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surface->hLine(left, top, right, color);
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surface->vLine(right, bottom, top, color);
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}
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void Object::load(byte *src) {
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_base = src;
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id = *src++;
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rect.load(src);
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src += 8;
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actorRect.load(src);
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src += 8;
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actorOrientation = *src++;
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enabled = *src++;
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name = (const char *)src;
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description = parseDescription((const char *)src);
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}
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void Object::save() const {
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assert(_base != NULL);
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rect.save();
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actorRect.save();
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_base[17] = actorOrientation;
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_base[18] = enabled;
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}
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void Object::setName(const Common::String &newName) {
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assert(_base != 0);
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strcpy((char *)(_base + 19), newName.c_str());
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name = newName;
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}
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void Object::dump(int level) const {
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debugC(level, kDebugObject, "object: %u %u [%u,%u,%u,%u], actor: [%u,%u,%u,%u], orientation: %u, name: %s", id, enabled,
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rect.left, rect.top, rect.right, rect.bottom,
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actorRect.left, actorRect.top, actorRect.right, actorRect.bottom,
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actorOrientation, name.c_str()
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);
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}
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Common::String Object::parseDescription(const char *name) {
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const char *desc = name + strlen(name) + 1;
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if (*desc == 0)
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return Common::String();
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Common::String result;
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while (*desc != 1 && *desc != 0) {
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Common::String line;
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while (*desc != 1 && *desc != 0) {
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debugC(2, kDebugObject, "%02x ", *desc);
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line += *desc++;
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}
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if (line.empty())
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break;
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++desc;
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result += line;
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result += '\n';
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}
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if (!result.empty())
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result.deleteLastChar();
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else
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result = "Cool."; // FIXME - Use dsAddr_coolMsg ?
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return result;
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}
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void InventoryObject::load(byte *src) {
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_base = src;
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id = *src++;
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animated = *src++;
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name = (const char *)src;
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description = Object::parseDescription((const char *)src);
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}
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void UseHotspot::load(byte *src) {
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Common::MemoryReadStream in(src, 9);
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inventoryId = in.readByte();
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objectId = in.readByte();
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orientation = in.readByte();
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actorX = in.readUint16LE();
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actorY = in.readUint16LE();
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callback = in.readUint16LE();
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}
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void UseHotspot::dump(int level) const {
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debugC(level, kDebugObject,
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"hotspot: invId: %02x, objId: %02x, orientation: %02x, actor position: (%d,%d), callback: %04x",
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inventoryId, objectId, orientation, actorX, actorY, callback
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);
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}
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void Walkbox::dump(int level) const {
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debugC(level, kDebugObject, "walkbox %02x %02x [%d, %d, %d, %d] top: %u, right: %u, bottom: %u, left: %u",
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type, orientation,
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rect.left, rect.top, rect.right, rect.bottom,
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sideHint[0], sideHint[1], sideHint[2], sideHint[3]);
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}
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void Walkbox::load(byte *src) {
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_base = src;
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type = *src++;
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orientation = *src++;
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rect.load(src);
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src += 8;
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for (byte i = 0; i < 4; ++i)
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sideHint[i] = *src++;
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}
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void Walkbox::save() const {
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assert(_base != NULL);
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_base[0] = type;
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_base[1] = orientation;
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rect.save();
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}
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void FadeType::load(byte *src) {
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rect.load(src);
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src += 8;
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value = *src;
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}
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} // End of namespace TeenAgent
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