scummvm/engines/scumm/imuse_digi/dimuse_codecs.h
2021-12-26 18:48:43 +01:00

41 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_IMUSE_DIGI_CODECS_H
#define SCUMM_IMUSE_DIGI_CODECS_H
#include "common/scummsys.h"
namespace Scumm {
namespace BundleCodecs {
int32 decompressCodec(int32 codec, byte *compInput, byte *compOutput, int32 inputSize);
void initializeImcTables();
void releaseImcTables();
} // End of namespace BundleCodecs
} // End of namespace Scumm
#endif