mirror of
https://github.com/libretro/scummvm.git
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429 lines
16 KiB
C++
429 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if !defined(SCUMM_IMUSE_DIGI_H) && defined(ENABLE_SCUMM_7_8)
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#define SCUMM_IMUSE_DIGI_H
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#include "common/scummsys.h"
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#include "common/mutex.h"
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#include "common/serializer.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "scumm/scumm_v7.h"
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#include "scumm/music.h"
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#include "scumm/sound.h"
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#include "scumm/file.h"
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#include "scumm/debugger.h"
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#include "scumm/imuse_digi/dimuse_defs.h"
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#include "scumm/imuse_digi/dimuse_internalmixer.h"
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#include "scumm/imuse_digi/dimuse_groups.h"
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#include "scumm/imuse_digi/dimuse_fades.h"
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#include "scumm/imuse_digi/dimuse_files.h"
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#include "scumm/imuse_digi/dimuse_triggers.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "scumm/imuse_digi/dimuse_sndmgr.h"
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#include "scumm/imuse_digi/dimuse_tables.h"
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#include "scumm/smush/smush_player.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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namespace Audio {
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class AudioStream;
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class Mixer;
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class QueuingAudioStream;
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}
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namespace Scumm {
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class ScummEngine_v7;
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class SmushPlayer;
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struct imuseDigTable;
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struct imuseComiTable;
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struct IMuseDigiDispatch;
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struct IMuseDigiTrack;
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struct IMuseDigiStreamZone;
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class IMuseDigital : public MusicEngine {
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private:
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Common::Mutex *_mutex;
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ScummEngine_v7 *_vm;
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Audio::Mixer *_mixer;
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SmushPlayer *_splayer;
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IMuseDigiInternalMixer *_internalMixer;
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IMuseDigiGroupsHandler *_groupsHandler;
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IMuseDigiFadesHandler *_fadesHandler;
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IMuseDigiTriggersHandler *_triggersHandler;
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IMuseDigiFilesHandler *_filesHandler;
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int _callbackFps;
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static void timer_handler(void *refConf);
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void callback();
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bool _isEarlyDiMUSE;
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bool _isEngineDisabled;
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// These three are manipulated in the waveOut functions
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uint8 *_outputAudioBuffer;
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int _outputFeedSize;
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int _outputSampleRate;
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int _maxQueuedStreams; // maximum number of streams which can be queued before they are played
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int _nominalBufferCount;
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int _currentSpeechVolume, _currentSpeechFrequency, _currentSpeechPan;
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int _curMixerMusicVolume, _curMixerSpeechVolume, _curMixerSFXVolume;
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bool _radioChatterSFX;
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int32 _attributes[188]; // internal attributes for each music file to store and check later
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int32 _nextSeqToPlay;
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int32 _curMusicState;
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int32 _curMusicSeq;
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int32 _curMusicCue;
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char *_audioNames; // filenames of sound SFX used in FT
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int32 _numAudioNames; // number of above filenames
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uint8 _currentVOCHeader[52]; // Header for the current sound for early DiMUSE
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int _stopSequenceFlag;
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int _scriptInitializedFlag;
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char _emptyMarker[1];
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bool _spooledMusicEnabled;
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int _usecPerInt; // Microseconds between each callback (will be set to 50 Hz)
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int _callbackInterruptFlag;
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void diMUSEHeartbeat();
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void setFtMusicState(int stateId);
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void setFtMusicSequence(int seqId);
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void playFtMusic(const char *songName, int opcode, int volume);
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void setDigMusicState(int stateId);
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void setDigMusicSequence(int seqId);
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void playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bool sequence);
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void setComiMusicState(int stateId);
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void setComiMusicSequence(int seqId);
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void playComiMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence);
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void playComiDemoMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence);
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int getSoundIdByName(const char *soundName);
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bool isMusicStreamIdle();
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bool isMusicCritical();
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// Script
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int scriptParse(int cmd, int a, int b);
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int scriptInit();
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int scriptTerminate();
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void scriptRefresh();
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void scriptSetState(int soundId);
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void scriptSetSequence(int soundId);
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void scriptSetCuePoint(int cueId);
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int scriptSetAttribute(int attrIndex, int attrVal);
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// CMDs
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int _cmdsPauseCount;
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int _cmdsRunning60HzCount;
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int _cmdsRunning10HzCount;
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int cmdsInit();
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int cmdsDeinit();
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int cmdsTerminate();
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int cmdsPause();
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int cmdsResume();
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void cmdsSaveLoad(Common::Serializer &ser);
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int cmdsStartSound(int soundId, int priority);
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int cmdsStopSound(int soundId);
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int cmdsStopAllSounds();
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int cmdsGetNextSound(int soundId);
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int cmdsSetParam(int soundId, int opcode, int value);
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int cmdsGetParam(int soundId, int opcode);
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int cmdsSetHook(int soundId, int hookId);
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int cmdsGetHook(int soundId);
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// Streamer
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IMuseDigiStream _streams[DIMUSE_MAX_STREAMS];
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IMuseDigiStream *_lastStreamLoaded;
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int _streamerBailFlag;
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int streamerInit();
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IMuseDigiStream *streamerAllocateSound(int soundId, int bufId, int32 maxRead);
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int streamerClearSoundInStream(IMuseDigiStream *streamPtr);
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int streamerProcessStreams();
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uint8 *streamerGetStreamBuffer(IMuseDigiStream *streamPtr, int size);
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uint8 *streamerGetStreamBufferAtOffset(IMuseDigiStream *streamPtr, int32 offset, int size);
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int streamerSetReadIndex(IMuseDigiStream *streamPtr, int offset);
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int streamerSetLoadIndex(IMuseDigiStream *streamPtr, int offset);
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int streamerGetFreeBufferAmount(IMuseDigiStream *streamPtr);
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int streamerSetSoundToStreamFromOffset(IMuseDigiStream *streamPtr, int soundId, int32 offset);
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void streamerQueryStream(IMuseDigiStream *streamPtr, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused);
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int streamerFeedStream(IMuseDigiStream *streamPtr, uint8 *srcBuf, int32 sizeToFeed, int paused);
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int streamerFetchData(IMuseDigiStream *streamPtr);
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void streamerSetLoopFlag(IMuseDigiStream *streamPtr, int offset);
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void streamerRemoveLoopFlag(IMuseDigiStream *streamPtr);
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// Tracks
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IMuseDigiTrack _tracks[DIMUSE_MAX_TRACKS];
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IMuseDigiTrack *_trackList;
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int _trackCount;
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int _tracksPauseTimer;
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int _tracksPrefSampleRate;
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int _tracksMicroSecsToFeed;
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int tracksInit();
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void tracksPause();
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void tracksResume();
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void tracksSaveLoad(Common::Serializer &ser);
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void tracksSetGroupVol();
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void tracksCallback();
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int tracksStartSound(int soundId, int tryPriority, int group);
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int tracksStopSound(int soundId);
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int tracksStopAllSounds();
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int tracksGetNextSound(int soundId);
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int tracksQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused);
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int tracksFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused);
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void tracksClear(IMuseDigiTrack *trackPtr);
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int tracksSetParam(int soundId, int opcode, int value);
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int tracksGetParam(int soundId, int opcode);
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int tracksLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height);
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int tracksSetHook(int soundId, int hookId);
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int tracksGetHook(int soundId);
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IMuseDigiTrack *tracksReserveTrack(int priority);
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void tracksDeinit();
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// Dispatch
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IMuseDigiDispatch _dispatches[DIMUSE_MAX_DISPATCHES];
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IMuseDigiStreamZone _streamZones[DIMUSE_MAX_STREAMZONES];
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uint8 *_dispatchBuffer;
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uint8 _ftCrossfadeBuffer[30000]; // Used by FT & DIG demo
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int32 _dispatchSize;
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uint8 *_dispatchSmallFadeBufs;
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uint8 *_dispatchLargeFadeBufs;
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int32 _dispatchFadeSize;
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int _dispatchLargeFadeFlags[DIMUSE_LARGE_FADES];
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int _dispatchSmallFadeFlags[DIMUSE_SMALL_FADES];
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int _dispatchFadeStartedFlag;
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int _dispatchBufferedHookId;
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int32 _dispatchJumpFadeSize;
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int32 _dispatchCurStreamBufSize;
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int32 _dispatchCurStreamCriticalSize;
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int32 _dispatchCurStreamFreeSpace;
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int _dispatchCurStreamPaused;
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int dispatchInit();
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IMuseDigiDispatch *dispatchGetDispatchByTrackId(int trackId);
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void dispatchSaveLoad(Common::Serializer &ser);
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int dispatchRestoreStreamZones();
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int dispatchAllocateSound(IMuseDigiTrack *trackPtr, int groupId);
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int dispatchRelease(IMuseDigiTrack *trackPtr);
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int dispatchSwitchStream(int oldSoundId, int newSoundId, int fadeLength, int unusedFadeSyncFlag, int offsetFadeSyncFlag);
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int dispatchSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag);
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void dispatchProcessDispatches(IMuseDigiTrack *trackPtr, int feedSize, int sampleRate);
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void dispatchProcessDispatches(IMuseDigiTrack *trackPtr, int feedSize);
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void dispatchPredictFirstStream();
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int dispatchNavigateMap(IMuseDigiDispatch *dispatchPtr);
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int dispatchGetMap(IMuseDigiDispatch *dispatchPtr);
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int dispatchConvertMap(uint8 *rawMap, int32 *destMap);
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uint8 *dispatchGetNextMapEvent(int32 *mapPtr, int32 soundOffset, uint8 *mapEvent);
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void dispatchPredictStream(IMuseDigiDispatch *dispatchPtr);
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uint8 *dispatchCheckForJump(int32 *mapPtr, IMuseDigiStreamZone *strZnPtr, int &candidateHookId);
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void dispatchPrepareToJump(IMuseDigiDispatch *dispatchPtr, IMuseDigiStreamZone *strZnPtr, uint8 *jumpParamsFromMap, int calledFromGetNextMapEvent);
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void dispatchStreamNextZone(IMuseDigiDispatch *dispatchPtr, IMuseDigiStreamZone *strZnPtr);
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IMuseDigiStreamZone *dispatchAllocateStreamZone();
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uint8 *dispatchAllocateFade(int32 &fadeSize, const char *functionName);
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void dispatchDeallocateFade(IMuseDigiDispatch *dispatchPtr, const char *functionName);
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int dispatchGetFadeSize(IMuseDigiDispatch *dispatchPtr, int fadeLength);
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void dispatchValidateFadeSize(IMuseDigiDispatch *dispatchPtr, int32 &dispatchSize, const char *functionName);
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int dispatchUpdateFadeMixVolume(IMuseDigiDispatch *dispatchPtr, int32 remainingFade);
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int dispatchUpdateFadeSlope(IMuseDigiDispatch *dispatchPtr);
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void dispatchVOCLoopCallback(int soundId);
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int dispatchSeekToNextChunk(IMuseDigiDispatch *dispatchPtr);
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// Wave (mainly a wrapper for Tracks functions)
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int waveInit();
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int waveTerminate();
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int wavePause();
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int waveResume();
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void waveSaveLoad(Common::Serializer &ser);
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void waveUpdateGroupVolumes();
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int waveStartSound(int soundId, int priority);
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int waveStopSound(int soundId);
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int waveStopAllSounds();
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int waveGetNextSound(int soundId);
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int waveSetParam(int soundId, int opcode, int value);
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int waveGetParam(int soundId, int opcode);
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int waveSetHook(int soundId, int hookId);
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int waveGetHook(int soundId);
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int waveStartStream(int soundId, int priority, int groupId);
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int waveSwitchStream(int oldSoundId, int newSoundId, int fadeLengthMs, int fadeSyncFlag2, int fadeSyncFlag1);
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int waveSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag);
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int waveProcessStreams();
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int waveQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused);
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int waveFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused);
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int waveLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height);
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// Waveapi
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waveOutParamsStruct waveOutSettings;
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int _waveOutSampleRate;
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int _waveOutBytesPerSample;
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int _waveOutNumChannels;
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int _waveOutZeroLevel;
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int _waveOutPreferredFeedSize;
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uint8 *_waveOutMixBuffer;
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uint8 *_waveOutOutputBuffer;
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int _waveOutXorTrigger;
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int _waveOutWriteIndex;
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int _waveOutDisableWrite;
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int waveOutInit(int sampleRate, waveOutParamsStruct *waveOutSettings);
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void waveOutWrite(uint8 **audioBuffer, int &feedSize, int &sampleRate);
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int waveOutDeinit();
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void waveOutCallback();
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byte waveOutGetStreamFlags();
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public:
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IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, Common::Mutex *mutex);
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~IMuseDigital() override;
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// Wrapper functions used by the main engine
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void startSound(int sound) override { error("IMuseDigital::startSound(int) should be never called"); }
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void setMusicVolume(int vol) override {}
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void stopSound(int sound) override;
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void stopAllSounds() override;
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int getSoundStatus(int sound) const override { return 0; }
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int isSoundRunning(int soundId); // Needed because getSoundStatus is a const function, and I needed a workaround
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int startVoice(int soundId, const char *soundName, byte speakingActorId);
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int startVoice(const char *fileName, ScummFile *file, uint32 offset, uint32 size);
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void saveLoadEarly(Common::Serializer &ser);
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void setRadioChatterSFX(bool state);
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void setAudioNames(int32 num, char *names);
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int startSfx(int soundId, int priority) ;
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void setPriority(int soundId, int priority);
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void setVolume(int soundId, int volume);
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void setPan(int soundId, int pan);
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void setFrequency(int soundId, int frequency);
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int getCurSpeechVolume() const;
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int getCurSpeechPan() const;
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int getCurSpeechFrequency() const;
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void pause(bool pause);
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void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m, int n, int o, int p);
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void refreshScripts();
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void flushTracks();
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void disableEngine();
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bool isEngineDisabled();
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void stopSMUSHAudio();
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void receiveAudioFromSMUSH(uint8 *srcBuf, int32 inFrameCount, int32 feedSize, int32 mixBufStartIndex, int volume, int pan, bool is11025Hz);
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void setSmushPlayer(SmushPlayer *splayer);
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void floodMusicBuffer();
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void fillStreamsWhileMusicCritical(int fillTimesAfter);
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bool queryNextSoundFile(int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused);
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bool isFTSoundEngine(); // Used in the handlers to check if we're using the FT version of the engine
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int32 getCurMusicPosInMs();
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int32 getCurVoiceLipSyncWidth();
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int32 getCurVoiceLipSyncHeight();
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int32 getCurMusicLipSyncWidth(int syncId);
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int32 getCurMusicLipSyncHeight(int syncId);
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void getSpeechLipSyncInfo(int32 &width, int32 &height);
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void getMusicLipSyncInfo(int syncId, int32 &width, int32 &height);
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int32 getSoundElapsedTimeInMs(int soundId);
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// General engine functions
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int diMUSETerminate();
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int diMUSEInitialize();
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int diMUSEPause();
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int diMUSEResume();
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void diMUSESaveLoad(Common::Serializer &ser);
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int diMUSESetGroupVol(int groupId, int volume);
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int diMUSEStartSound(int soundId, int priority);
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int diMUSEStopSound(int soundId);
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int diMUSEStopAllSounds();
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int diMUSEGetNextSound(int soundId);
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int diMUSESetParam(int soundId, int paramId, int value);
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int diMUSEGetParam(int soundId, int paramId);
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int diMUSEFadeParam(int soundId, int opcode, int destValue, int fadeLength);
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int diMUSESetHook(int soundId, int hookId);
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int diMUSESetTrigger(int soundId, int marker, int opcode,
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int d = -1, int e = -1, int f = -1, int g = -1,
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int h = -1, int i = -1, int j = -1, int k = -1,
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int l = -1, int m = -1, int n = -1);
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int diMUSEStartStream(int soundId, int priority, int groupId);
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int diMUSESwitchStream(int oldSoundId, int newSoundId, int fadeDelay, int fadeSyncFlag2, int fadeSyncFlag1);
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int diMUSESwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag);
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int diMUSEProcessStreams();
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int diMUSEQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused);
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int diMUSEFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused);
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int diMUSELipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height);
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int diMUSEGetMusicGroupVol();
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int diMUSEGetSFXGroupVol();
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int diMUSEGetVoiceGroupVol();
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int diMUSESetMusicGroupVol(int volume);
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int diMUSESetSFXGroupVol(int volume);
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int diMUSESetVoiceGroupVol(int volume);
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void diMUSEUpdateGroupVolumes();
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int diMUSEInitializeScript();
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void diMUSERefreshScript();
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int diMUSESetState(int soundId);
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int diMUSESetSequence(int soundId);
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int diMUSESetCuePoint(int cueId);
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int diMUSESetAttribute(int attrIndex, int attrVal);
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void diMUSEEnableSpooledMusic();
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void diMUSEDisableSpooledMusic();
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// Utils
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int addTrackToList(IMuseDigiTrack **listPtr, IMuseDigiTrack *listPtr_Item);
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int removeTrackFromList(IMuseDigiTrack **listPtr, IMuseDigiTrack *itemPtr);
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int addStreamZoneToList(IMuseDigiStreamZone **listPtr, IMuseDigiStreamZone *listPtr_Item);
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int removeStreamZoneFromList(IMuseDigiStreamZone **listPtr, IMuseDigiStreamZone *itemPtr);
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int clampNumber(int value, int minValue, int maxValue);
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int clampTuning(int value, int minValue, int maxValue);
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int checkHookId(int &trackHookId, int sampleHookId);
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int roundRobinSetBufferCount();
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// CMDs
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int cmdsHandleCmd(int cmd, uint8 *ptr = nullptr,
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int a = -1, int b = -1, int c = -1, int d = -1, int e = -1,
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int f = -1, int g = -1, int h = -1, int i = -1, int j = -1,
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int k = -1, int l = -1, int m = -1, int n = -1);
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// Script
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int scriptTriggerCallback(char *marker);
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// Debugger utility functions
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void listStates();
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void listSeqs();
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void listCues();
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void listTracks();
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void listGroups();
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};
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} // End of namespace Scumm
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#endif
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