mirror of
https://github.com/libretro/scummvm.git
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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if !defined(SCUMM_IMUSE_DIGI_GROUPS_H) && defined(ENABLE_SCUMM_7_8)
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#define SCUMM_IMUSE_DIGI_GROUPS_H
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#include "common/scummsys.h"
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#include "common/mutex.h"
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#include "common/serializer.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "scumm/imuse_digi/dimuse_engine.h"
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namespace Scumm {
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class IMuseDigiGroupsHandler {
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private:
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IMuseDigital *_engine;
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int _effVols[DIMUSE_MAX_GROUPS];
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int _vols[DIMUSE_MAX_GROUPS];
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public:
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IMuseDigiGroupsHandler(IMuseDigital *engine);
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~IMuseDigiGroupsHandler();
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int init();
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int setGroupVol(int id, int volume);
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int getGroupVol(int id);
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};
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} // End of namespace Scumm
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#endif
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