scummvm/scumm
2004-02-14 08:56:26 +00:00
..
imuse_digi Add mutex tracking to make it easier to debug imuse deadlocks 2004-02-14 08:56:26 +00:00
insane Fix valgrind warning in PC version of FT demo 2004-02-14 05:39:18 +00:00
smush Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
.cvsignore
actor.cpp added talkVolume, and changed talkPan call method 2004-02-09 08:05:23 +00:00
actor.h added talkVolume, and changed talkPan call method 2004-02-09 08:05:23 +00:00
akos.cpp Enable and adjust for FT. 2004-02-05 07:27:30 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp cleanup (len == size) 2004-01-31 16:49:52 +00:00
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset.cpp
charset.h
costume.cpp
costume.h
cursor.cpp
debugger.cpp Remove debug printf() 2004-02-13 10:26:40 +00:00
debugger.h
dialogs.cpp CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
dialogs.h CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
gfx.cpp Patch #889552: Possible fix for bug #884171 2004-02-03 08:47:38 +00:00
gfx.h
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Rename as requested. 2004-02-11 03:36:27 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add separate class for Humongous Entertainment games. 2004-02-07 02:23:24 +00:00
music.h
nut_renderer.cpp Fixed most bugs, so only cosmetic visual things left. 2004-02-02 22:40:20 +00:00
nut_renderer.h
object.cpp Switch warnings to debug 2004-02-13 11:11:16 +00:00
object.h
palette.cpp Add EGA palette range correction (#896434) 2004-02-13 11:36:44 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp Hack no longer required. 2004-02-11 03:21:21 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave 2004-01-31 22:12:35 +00:00
saveload.h
script_v2.cpp
script_v5.cpp renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave 2004-01-31 22:12:35 +00:00
script_v6.cpp oops. this clearly demonstrates what bug was here :) 2004-02-13 01:06:31 +00:00
script_v6he.cpp Switch warnings to debug. 2004-02-13 11:00:37 +00:00
script_v8.cpp proper usage actor talkVolume 2004-02-13 06:43:10 +00:00
script.cpp Ignore initial setting of VAR_NOSUBTITLES 2004-02-11 05:38:15 +00:00
script.h
scumm-md5.h Fix more HE demos md5 2004-02-13 00:43:00 +00:00
scumm.h Fix for bug #882083 (COMI: CD change cancel button) 2004-02-05 22:39:13 +00:00
scummvm.cpp Change to define 2004-02-10 05:36:51 +00:00
sound.cpp Fix FUNPACK: puzzle blocks regression 2004-02-14 04:12:22 +00:00
sound.h
string.cpp Switch warnings to debug 2004-02-13 11:11:16 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all. 2004-02-11 15:59:25 +00:00
verbs.cpp
verbs.h