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imuse_digi
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Add mutex tracking to make it easier to debug imuse deadlocks
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2004-02-14 08:56:26 +00:00 |
insane
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Fix valgrind warning in PC version of FT demo
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2004-02-14 05:39:18 +00:00 |
smush
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Use correct order, to prevent mingw warnings.
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2004-02-14 01:39:09 +00:00 |
.cvsignore
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actor.cpp
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added talkVolume, and changed talkPan call method
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2004-02-09 08:05:23 +00:00 |
actor.h
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added talkVolume, and changed talkPan call method
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2004-02-09 08:05:23 +00:00 |
akos.cpp
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Enable and adjust for FT.
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2004-02-05 07:27:30 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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cleanup (len == size)
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2004-01-31 16:49:52 +00:00 |
bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset.cpp
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charset.h
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costume.cpp
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costume.h
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cursor.cpp
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debugger.cpp
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Remove debug printf()
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2004-02-13 10:26:40 +00:00 |
debugger.h
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dialogs.cpp
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CE Keys dialog moved to new backend
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2004-01-26 07:40:14 +00:00 |
dialogs.h
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CE Keys dialog moved to new backend
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2004-01-26 07:40:14 +00:00 |
gfx.cpp
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Patch #889552: Possible fix for bug #884171
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2004-02-03 08:47:38 +00:00 |
gfx.h
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help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Use correct order, to prevent mingw warnings.
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2004-02-14 01:39:09 +00:00 |
imuse.cpp
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Modified version of patch #892795 (Let scumvm -v show supported libs)
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2004-02-09 01:27:27 +00:00 |
imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Rename as requested.
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2004-02-11 03:36:27 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add separate class for Humongous Entertainment games.
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2004-02-07 02:23:24 +00:00 |
music.h
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nut_renderer.cpp
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Fixed most bugs, so only cosmetic visual things left.
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2004-02-02 22:40:20 +00:00 |
nut_renderer.h
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object.cpp
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Switch warnings to debug
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2004-02-13 11:11:16 +00:00 |
object.h
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palette.cpp
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Add EGA palette range correction (#896434)
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2004-02-13 11:36:44 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Hack no longer required.
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2004-02-11 03:21:21 +00:00 |
resource.h
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
saveload.cpp
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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2004-01-31 22:12:35 +00:00 |
saveload.h
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script_v2.cpp
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script_v5.cpp
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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2004-01-31 22:12:35 +00:00 |
script_v6.cpp
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oops. this clearly demonstrates what bug was here :)
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2004-02-13 01:06:31 +00:00 |
script_v6he.cpp
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Switch warnings to debug.
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2004-02-13 11:00:37 +00:00 |
script_v8.cpp
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proper usage actor talkVolume
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2004-02-13 06:43:10 +00:00 |
script.cpp
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Ignore initial setting of VAR_NOSUBTITLES
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2004-02-11 05:38:15 +00:00 |
script.h
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scumm-md5.h
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Fix more HE demos md5
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2004-02-13 00:43:00 +00:00 |
scumm.h
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Fix for bug #882083 (COMI: CD change cancel button)
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2004-02-05 22:39:13 +00:00 |
scummvm.cpp
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Change to define
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2004-02-10 05:36:51 +00:00 |
sound.cpp
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Fix FUNPACK: puzzle blocks regression
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2004-02-14 04:12:22 +00:00 |
sound.h
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string.cpp
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Switch warnings to debug
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2004-02-13 11:11:16 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.
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2004-02-11 15:59:25 +00:00 |
verbs.cpp
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verbs.h
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