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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/file.h"
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#include "sci/gfx/gfx_system.h"
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namespace Sci {
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class SeqDecoder {
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public:
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SeqDecoder() : _fileStream(0), _palette(0) { }
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~SeqDecoder();
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bool loadFile(const char *fileName);
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void closeFile();
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gfx_pixmap_t *getFrame(bool &hasNext);
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private:
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bool decodeFrame(byte *runlength_data, int runlength_size, byte *literal_data, int literal_size, byte *dest, int xl, int yl, int color_key);
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Common::SeekableReadStream *_fileStream;
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Palette *_palette;
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int _frameCount;
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int _currentFrame;
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};
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} // End of namespace Sci
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