scummvm/engines/pegasus/pegasus.cpp
2011-09-24 16:19:03 -04:00

956 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/error.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "base/plugins.h"
#include "base/version.h"
#include "gui/saveload.h"
#include "video/qt_decoder.h"
#include "pegasus/console.h"
#include "pegasus/cursor.h"
#include "pegasus/gamestate.h"
#include "pegasus/menu.h"
#include "pegasus/movie.h"
#include "pegasus/pegasus.h"
#include "pegasus/timers.h"
#include "pegasus/items/itemlist.h"
#include "pegasus/items/biochips/aichip.h"
#include "pegasus/items/biochips/biochipitem.h"
#include "pegasus/items/biochips/opticalchip.h"
#include "pegasus/items/biochips/pegasuschip.h"
#include "pegasus/items/biochips/retscanchip.h"
#include "pegasus/items/biochips/shieldchip.h"
#include "pegasus/items/inventory/airmask.h"
#include "pegasus/items/inventory/gascanister.h"
#include "pegasus/items/inventory/inventoryitem.h"
#include "pegasus/items/inventory/keycard.h"
#include "pegasus/neighborhood/neighborhood.h"
namespace Pegasus {
PegasusEngine::PegasusEngine(OSystem *syst, const PegasusGameDescription *gamedesc) : Engine(syst), InputHandler(0), _gameDescription(gamedesc),
_shellNotification(kJMPDCShellNotificationID, this), _returnHotspot(kInfoReturnSpotID) {
_continuePoint = 0;
_saveAllowed = _loadAllowed = true;
_gameMenu = 0;
_deathReason = kDeathStranded;
_neighborhood = 0;
}
PegasusEngine::~PegasusEngine() {
delete _resFork;
delete _console;
delete _cursor;
delete _continuePoint;
delete _gameMenu;
delete _gfx;
}
Common::Error PegasusEngine::run() {
_console = new PegasusConsole(this);
_gfx = new GraphicsManager(this);
_resFork = new Common::MacResManager();
_cursor = new Cursor();
if (!_resFork->open("JMP PP Resources") || !_resFork->hasResFork())
error("Could not load JMP PP Resources");
// Initialize items
createItems();
// Initialize cursors
_cursor->addCursorFrames(0x80); // Main
_cursor->addCursorFrames(900); // Mars Shuttle
if (!isDemo() && !detectOpeningClosingDirectory()) {
Common::String message = "Missing intro directory. ";
// Give Mac OS X a more specific message because we can
#ifdef MACOSX
message += "Make sure \"Opening/Closing\" is present.";
#else
message += "Be sure to rename \"Opening/Closing\" to \"Opening_Closing\".";
#endif
GUIErrorMessage(message);
warning("%s", message.c_str());
return Common::kNoGameDataFoundError;
}
// Set up input
InputHandler::setInputHandler(this);
allowInput(true);
// Set up inventories
_items.setWeightLimit(0);
_items.setOwnerID(kPlayerID);
_biochips.setWeightLimit(8);
_biochips.setOwnerID(kPlayerID);
// Start up the first notification
_shellNotification.notifyMe(this, kJMPShellNotificationFlags, kJMPShellNotificationFlags);
_shellNotification.setNotificationFlags(kGameStartingFlag, kGameStartingFlag);
_returnHotspot.setArea(Common::Rect(kNavAreaLeft, kNavAreaTop, 512 + kNavAreaLeft, 256 + kNavAreaTop));
_returnHotspot.setHotspotFlags(kInfoReturnSpotFlag);
g_allHotspots.push_back(&_returnHotspot);
while (!shouldQuit()) {
checkCallBacks();
checkNotifications();
InputHandler::pollForInput();
refreshDisplay();
}
return Common::kNoError;
}
bool PegasusEngine::detectOpeningClosingDirectory() {
// We need to detect what our Opening/Closing directory is listed as
// On the original disc, it was 'Opening/Closing' but only HFS(+) supports the slash
// Mac OS X will display this as 'Opening:Closing' and we can use that directly
// On other systems, users will need to rename to "Opening_Closing"
Common::FSNode gameDataDir(ConfMan.get("path"));
gameDataDir = gameDataDir.getChild("Images");
if (!gameDataDir.exists())
return false;
Common::FSList fsList;
if (!gameDataDir.getChildren(fsList, Common::FSNode::kListDirectoriesOnly, true))
return false;
for (uint i = 0; i < fsList.size() && _introDirectory.empty(); i++) {
Common::String name = fsList[i].getName();
if (name.equalsIgnoreCase("Opening:Closing"))
_introDirectory = name;
else if (name.equalsIgnoreCase("Opening_Closing"))
_introDirectory = name;
}
if (_introDirectory.empty())
return false;
debug(0, "Detected intro location as '%s'", _introDirectory.c_str());
_introDirectory = Common::String("Images/") + _introDirectory;
return true;
}
void PegasusEngine::createItems() {
Common::SeekableReadStream *res = _resFork->getResource(MKTAG('N', 'I', 't', 'm'), 0x80);
uint16 entryCount = res->readUint16BE();
for (uint16 i = 0; i < entryCount; i++) {
tItemID itemID = res->readUint16BE();
tNeighborhoodID neighborhoodID = res->readUint16BE();
tRoomID roomID = res->readUint16BE();
tDirectionConstant direction = res->readByte();
res->readByte(); // alignment
createItem(itemID, neighborhoodID, roomID, direction);
}
delete res;
}
void PegasusEngine::createItem(tItemID itemID, tNeighborhoodID neighborhoodID, tRoomID roomID, tDirectionConstant direction) {
switch (itemID) {
case kInterfaceBiochip:
// Unused in game, but still in the data and we need to create
// it because it's saved/loaded from save files.
new BiochipItem(itemID, neighborhoodID, roomID, direction);
break;
case kAIBiochip:
new AIChip(itemID, neighborhoodID, roomID, direction);
break;
case kPegasusBiochip:
new PegasusChip(itemID, neighborhoodID, roomID, direction);
break;
case kOpticalBiochip:
new OpticalChip(itemID, neighborhoodID, roomID, direction);
break;
case kMapBiochip:
// TODO: Implement this biochip
new BiochipItem(itemID, neighborhoodID, roomID, direction);
break;
case kRetinalScanBiochip:
new RetScanChip(itemID, neighborhoodID, roomID, direction);
break;
case kShieldBiochip:
new ShieldChip(itemID, neighborhoodID, roomID, direction);
break;
case kAirMask:
new AirMask(itemID, neighborhoodID, roomID, direction);
break;
case kKeyCard:
new KeyCard(itemID, neighborhoodID, roomID, direction);
break;
case kGasCanister:
new GasCanister(itemID, neighborhoodID, roomID, direction);
break;
default:
// Everything else is a normal inventory item
new InventoryItem(itemID, neighborhoodID, roomID, direction);
break;
}
}
void PegasusEngine::runIntro() {
bool skipped = false;
Video::SeekableVideoDecoder *video = new Video::QuickTimeDecoder();
if (video->loadFile(_introDirectory + "/BandaiLogo.movie")) {
while (!shouldQuit() && !video->endOfVideo() && !skipped) {
if (video->needsUpdate()) {
const Graphics::Surface *frame = video->decodeNextFrame();
_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, 0, 0, frame->w, frame->h);
_system->updateScreen();
}
Input input;
InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput);
if (input.anyInput())
skipped = true;
_system->delayMillis(10);
}
}
delete video;
if (shouldQuit() || skipped)
return;
video = new Video::QuickTimeDecoder();
if (!video->loadFile(_introDirectory + "/Big Movie.movie"))
error("Could not load intro movie");
video->seekToTime(Audio::Timestamp(0, 10 * 600, 600));
while (!shouldQuit() && !video->endOfVideo()) {
if (video->needsUpdate()) {
const Graphics::Surface *frame = video->decodeNextFrame();
// Scale up the frame doing some simple scaling
Graphics::Surface scaledFrame;
scaledFrame.create(frame->w * 2, frame->h * 2, frame->format);
const byte *src = (const byte *)frame->pixels;
byte *dst1 = (byte *)scaledFrame.pixels;
byte *dst2 = (byte *)scaledFrame.pixels + scaledFrame.pitch;
for (int y = 0; y < frame->h; y++) {
for (int x = 0; x < frame->w; x++) {
memcpy(dst1, src, frame->format.bytesPerPixel);
dst1 += frame->format.bytesPerPixel;
memcpy(dst1, src, frame->format.bytesPerPixel);
dst1 += frame->format.bytesPerPixel;
memcpy(dst2, src, frame->format.bytesPerPixel);
dst2 += frame->format.bytesPerPixel;
memcpy(dst2, src, frame->format.bytesPerPixel);
dst2 += frame->format.bytesPerPixel;
src += frame->format.bytesPerPixel;
}
src += frame->pitch - frame->format.bytesPerPixel * frame->w;
dst1 += scaledFrame.pitch * 2 - scaledFrame.format.bytesPerPixel * scaledFrame.w;
dst2 += scaledFrame.pitch * 2 - scaledFrame.format.bytesPerPixel * scaledFrame.w;
}
_system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, 0, 0, scaledFrame.w, scaledFrame.h);
_system->updateScreen();
scaledFrame.free();
}
Input input;
InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput);
if (input.anyInput())
break;
_system->delayMillis(10);
}
delete video;
}
void PegasusEngine::showLoadDialog() {
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"));
slc.setSaveMode(false);
Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
if (slot >= 0) {
warning("TODO: Load game");
}
slc.close();
}
GUI::Debugger *PegasusEngine::getDebugger() {
return _console;
}
void PegasusEngine::addIdler(Idler *idler) {
_idlers.push_back(idler);
}
void PegasusEngine::removeIdler(Idler *idler) {
_idlers.remove(idler);
}
void PegasusEngine::giveIdleTime() {
for (Common::List<Idler *>::iterator it = _idlers.begin(); it != _idlers.end(); it++)
(*it)->useIdleTime();
}
void PegasusEngine::addTimeBase(TimeBase *timeBase) {
_timeBases.push_back(timeBase);
}
void PegasusEngine::removeTimeBase(TimeBase *timeBase) {
_timeBases.remove(timeBase);
}
bool PegasusEngine::loadFromStream(Common::ReadStream *stream) {
// TODO: Dispose currently running stuff (neighborhood, etc.)
// Signature
uint32 creator = stream->readUint32BE();
if (creator != kPegasusPrimeCreator) {
warning("Bad save creator '%s'", tag2str(creator));
return false;
}
uint32 gameType = stream->readUint32BE();
int saveType;
switch (gameType) {
case kPegasusPrimeDisk1GameType:
case kPegasusPrimeDisk2GameType:
case kPegasusPrimeDisk3GameType:
case kPegasusPrimeDisk4GameType:
saveType = kNormalSave;
break;
case kPegasusPrimeContinueType:
saveType = kContinueSave;
break;
default:
// There are five other possible game types on the Pippin
// version, but hopefully we don't see any of those here
warning("Unhandled pegasus game type '%s'", tag2str(gameType));
return false;
}
uint32 version = stream->readUint32BE();
if (version != kPegasusPrimeVersion) {
warning("Where did you get this save? It's a beta (v%04x)!", version & 0x7fff);
return false;
}
// Game State
GameState.readGameState(stream);
// Energy
setLastEnergyValue(stream->readUint32BE() >> 16);
// Death reason
setEnergyDeathReason(stream->readByte());
// TODO: This is as far as we can go right now
return true;
// Items
g_allItems.readFromStream(stream);
// TODO: Player Inventory
// TODO: Player BioChips
// TODO: Disc check
// TODO: Jump to environment
// TODO: AI rules
// Make a new continue point if this isn't already one
if (saveType == kNormalSave)
makeContinuePoint();
return true;
}
bool PegasusEngine::writeToStream(Common::WriteStream *stream, int saveType) {
// Not ready yet! :P
return false;
// Signature
stream->writeUint32BE(kPegasusPrimeCreator);
if (saveType == kNormalSave) {
// TODO: Disc check
stream->writeUint32BE(kPegasusPrimeDisk1GameType);
} else { // Continue
stream->writeUint32BE(kPegasusPrimeContinueType);
}
stream->writeUint32BE(kPegasusPrimeVersion);
// Game State
GameState.writeGameState(stream);
// Energy
stream->writeUint32BE(getSavedEnergyValue() << 16);
// Death reason
stream->writeByte(getEnergyDeathReason());
// Items
g_allItems.writeToStream(stream);
// TODO: Player Inventory
// TODO: Player BioChips
// TODO: Jump to environment
// TODO: AI rules
return true;
}
void PegasusEngine::makeContinuePoint() {
delete _continuePoint;
Common::MemoryWriteStreamDynamic newPoint(DisposeAfterUse::NO);
writeToStream(&newPoint, kContinueSave);
_continuePoint = new Common::MemoryReadStream(newPoint.getData(), newPoint.size(), DisposeAfterUse::YES);
}
void PegasusEngine::loadFromContinuePoint() {
// Failure to load a continue point is fatal
if (!_continuePoint)
error("Attempting to load from non-existant continue point");
if (!loadFromStream(_continuePoint))
error("Failed loading continue point");
}
Common::Error PegasusEngine::loadGameState(int slot) {
Common::StringArray filenames = _saveFileMan->listSavefiles("pegasus-*.sav");
Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filenames[slot]);
if (!loadFile)
return Common::kUnknownError;
bool valid = loadFromStream(loadFile);
delete loadFile;
return valid ? Common::kNoError : Common::kUnknownError;
}
Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) {
Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str());
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output);
if (!saveFile)
return Common::kUnknownError;
bool valid = writeToStream(saveFile, kNormalSave);
delete saveFile;
return valid ? Common::kNoError : Common::kUnknownError;
}
void PegasusEngine::receiveNotification(Notification *notification, const tNotificationFlags flags) {
if (&_shellNotification == notification) {
switch (flags) {
case kGameStartingFlag: {
#if 0
// This is just some graphical test that I wrote; I'll
// keep it around for reference.
Movie opening(1);
opening.initFromMovieFile(_introDirectory + "/Big Movie.movie");
opening.setTime(10, 1);
opening.setStart(10, 1);
opening.startDisplaying();
opening.show();
opening.start();
opening.setFlags(kLoopTimeBase);
Input input;
InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput);
while (opening.isRunning() && !shouldQuit()) {
checkCallBacks();
_gfx->updateDisplay();
InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput);
if (input.anyInput())
break;
_system->delayMillis(10);
}
#else
if (!isDemo())
runIntro();
if (shouldQuit())
return;
useMenu(new MainMenu());
_gfx->invalRect(Common::Rect(0, 0, 640, 480));
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
#endif
break;
}
default:
break;
}
}
}
void PegasusEngine::checkCallBacks() {
for (Common::List<TimeBase *>::iterator it = _timeBases.begin(); it != _timeBases.end(); it++)
(*it)->checkCallBacks();
}
void PegasusEngine::resetIntroTimer() {
// TODO
}
void PegasusEngine::delayShell(TimeValue time, TimeScale scale) {
if (time == 0 || scale == 0)
return;
uint32 startTime = g_system->getMillis();
uint32 timeInMillis = time * 1000 / scale;
while (g_system->getMillis() < startTime + timeInMillis) {
checkCallBacks();
_gfx->updateDisplay();
}
}
void PegasusEngine::useMenu(GameMenu *newMenu) {
if (_gameMenu) {
_gameMenu->restorePreviousHandler();
delete _gameMenu;
}
_gameMenu = newMenu;
if (_gameMenu)
_gameMenu->becomeCurrentHandler();
}
bool PegasusEngine::checkGameMenu() {
tGameMenuCommand command = kMenuCmdNoCommand;
if (_gameMenu) {
command = _gameMenu->getLastCommand();
if (command != kMenuCmdNoCommand) {
_gameMenu->clearLastCommand();
doGameMenuCommand(command);
}
}
return command != kMenuCmdNoCommand;
}
void PegasusEngine::doGameMenuCommand(const tGameMenuCommand command) {
switch (command) {
case kMenuCmdStartAdventure:
GameState.setWalkthroughMode(false);
error("Start new game (adventure mode)");
break;
case kMenuCmdCredits:
if (isDemo()) {
showTempScreen("Images/Demo/DemoCredits.pict");
// TODO: Fade out
_gfx->updateDisplay();
// TODO: Fade in
} else {
// TODO: Stop intro timer
// TODO: Fade out
useMenu(new CreditsMenu());
_gfx->updateDisplay();
// TODO: Fade in
}
break;
case kMenuCmdQuit:
_system->quit();
break;
case kMenuCmdOverview:
// TODO: Stop intro timer
doInterfaceOverview();
resetIntroTimer();
break;
case kMenuCmdStartWalkthrough:
GameState.setWalkthroughMode(true);
error("Start new game (walkthrough mode)");
break;
case kMenuCmdRestore:
error("Load game");
break;
case kMenuCmdCreditsMainMenu:
// TODO: Fade out
useMenu(new MainMenu());
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
// TODO: Fade in
resetIntroTimer();
break;
case kMenuCmdNoCommand:
break;
default:
error("Unknown menu command %d", command);
}
}
void PegasusEngine::handleInput(const Input &input, const Hotspot *cursorSpot) {
if (!checkGameMenu())
; // TODO: Other input
// Handle the console here
if (input.isConsoleRequested()) {
_console->attach();
_console->onFrame();
}
// TODO: Quit request
// TODO: Save request
// TODO: Load request
}
void PegasusEngine::doInterfaceOverview() {
static const short kNumOverviewSpots = 11;
static const Common::Rect overviewSpots[kNumOverviewSpots] = {
Common::Rect(354, 318, 354 + 204, 318 + 12),
Common::Rect(211, 34, 211 + 114, 34 + 28),
Common::Rect(502, 344, 502 + 138, 344 + 120),
Common::Rect(132, 40, 132 + 79, 40 + 22),
Common::Rect(325, 40, 332 + 115, 40 + 22),
Common::Rect(70, 318, 70 + 284, 318 + 12),
Common::Rect(76, 334, 76 + 96, 334 + 96),
Common::Rect(64, 64, 64 + 512, 64 + 256),
Common::Rect(364, 334, 364 + 96, 334 + 96),
Common::Rect(172, 334, 172 + 192, 334 + 96),
Common::Rect(542, 36, 542 + 58, 36 + 20)
};
// TODO: fade out
useMenu(0);
Picture leftBackground(kNoDisplayElement);
leftBackground.initFromPICTFile("Images/Interface/OVLeft.mac");
leftBackground.setDisplayOrder(0);
leftBackground.moveElementTo(kBackground1Left, kBackground1Top);
leftBackground.startDisplaying();
leftBackground.show();
Picture topBackground(kNoDisplayElement);
topBackground.initFromPICTFile("Images/Interface/OVTop.mac");
topBackground.setDisplayOrder(0);
topBackground.moveElementTo(kBackground2Left, kBackground2Top);
topBackground.startDisplaying();
topBackground.show();
Picture rightBackground(kNoDisplayElement);
rightBackground.initFromPICTFile("Images/Interface/OVRight.mac");
rightBackground.setDisplayOrder(0);
rightBackground.moveElementTo(kBackground3Left, kBackground3Top);
rightBackground.startDisplaying();
rightBackground.show();
Picture bottomBackground(kNoDisplayElement);
bottomBackground.initFromPICTFile("Images/Interface/OVBottom.mac");
bottomBackground.setDisplayOrder(0);
bottomBackground.moveElementTo(kBackground4Left, kBackground4Top);
bottomBackground.startDisplaying();
bottomBackground.show();
Picture controllerHighlight(kNoDisplayElement);
controllerHighlight.initFromPICTFile("Images/Interface/OVcontrollerHilite.mac");
controllerHighlight.setDisplayOrder(0);
controllerHighlight.moveElementTo(kOverviewControllerLeft, kOverviewControllerTop);
controllerHighlight.startDisplaying();
Movie overviewText(kNoDisplayElement);
overviewText.initFromMovieFile("Images/Interface/Overview Mac.movie");
overviewText.setDisplayOrder(0);
overviewText.moveElementTo(kNavAreaLeft, kNavAreaTop);
overviewText.startDisplaying();
overviewText.show();
overviewText.redrawMovieWorld();
DropHighlight highlight(kNoDisplayElement);
highlight.setDisplayOrder(1);
highlight.startDisplaying();
highlight.setHighlightThickness(4);
highlight.setHighlightColor(g_system->getScreenFormat().RGBToColor(239, 239, 0));
highlight.setHighlightCornerDiameter(8);
Input input;
InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput);
Common::Point cursorLoc;
input.getInputLocation(cursorLoc);
uint16 i;
for (i = 0; i < kNumOverviewSpots; ++i)
if (overviewSpots[i].contains(cursorLoc))
break;
TimeValue time;
if (i == kNumOverviewSpots)
time = 5;
else if (i > 4)
time = i + 1;
else
time = i;
if (time == 2) {
highlight.hide();
controllerHighlight.show();
} else if (i != kNumOverviewSpots) {
controllerHighlight.hide();
Common::Rect r = overviewSpots[i];
r.grow(5);
highlight.setBounds(r);
highlight.show();
} else {
highlight.hide();
controllerHighlight.hide();
}
overviewText.setTime(time * 3 + 2, 15);
overviewText.redrawMovieWorld();
_cursor->setCurrentFrameIndex(3);
_cursor->show();
_gfx->updateDisplay();
// TODO: Fade in
for (;;) {
InputHandler::getCurrentInputDevice()->getInput(input, kFilterAllInput);
if (input.anyInput() || shouldQuit()) // TODO: Check for save/load requests too
break;
input.getInputLocation(cursorLoc);
for (i = 0; i < kNumOverviewSpots; ++i)
if (overviewSpots[i].contains(cursorLoc))
break;
if (i == kNumOverviewSpots)
time = 5;
else if (i > 4)
time = i + 1;
else
time = i;
if (time == 2) {
highlight.hide();
controllerHighlight.show();
} else if (i != kNumOverviewSpots) {
controllerHighlight.hide();
Common::Rect r = overviewSpots[i];
r.grow(5);
highlight.setBounds(r);
highlight.show();
} else {
highlight.hide();
controllerHighlight.hide();
}
overviewText.setTime(time * 3 + 2, 15);
overviewText.redrawMovieWorld();
refreshDisplay();
}
if (shouldQuit())
return;
highlight.hide();
_cursor->hide();
// TODO: Fade out
useMenu(new MainMenu());
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
// TODO: Fade in
// TODO: Cancel save/load requests?
}
void PegasusEngine::showTempScreen(const Common::String &fileName) {
// TODO: Fade out
Picture picture(0);
picture.initFromPICTFile(fileName);
picture.setDisplayOrder(kMaxAvailableOrder);
picture.startDisplaying();
picture.show();
_gfx->updateDisplay();
// TODO: Fade in
// Wait for the next event
bool done = false;
while (!shouldQuit() && !done) {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
case Common::EVENT_KEYDOWN:
done = true;
break;
default:
break;
}
}
_system->delayMillis(10);
}
}
void PegasusEngine::refreshDisplay() {
giveIdleTime();
_gfx->updateDisplay();
}
void PegasusEngine::resetEnergyDeathReason() {
// TODO!
_deathReason = kDeathStranded;
}
uint16 PegasusEngine::getSoundFXLevel() {
// TODO
return 0x100;
}
bool PegasusEngine::playerHasItem(const Item *item) {
return playerHasItemID(item->getObjectID());
}
bool PegasusEngine::playerHasItemID(const tItemID itemID) {
return itemInInventory(itemID) || itemInBiochips(itemID);
}
InventoryItem *PegasusEngine::getCurrentInventoryItem() {
// TODO
return 0;
}
bool PegasusEngine::itemInInventory(InventoryItem *item) {
return _items.itemInInventory(item);
}
bool PegasusEngine::itemInInventory(tItemID id) {
return _items.itemInInventory(id);
}
BiochipItem *PegasusEngine::getCurrentBiochip() {
// TODO
return 0;
}
bool PegasusEngine::itemInBiochips(BiochipItem *item) {
return _biochips.itemInInventory(item);
}
bool PegasusEngine::itemInBiochips(tItemID id) {
return _biochips.itemInInventory(id);
}
bool PegasusEngine::playerAlive() {
return (_shellNotification.getNotificationFlags() & kPlayerDiedFlag) == 0;
}
Common::String PegasusEngine::getBriefingMovie() {
if (_neighborhood)
return _neighborhood->getBriefingMovie();
return Common::String();
}
Common::String PegasusEngine::getEnvScanMovie() {
if (_neighborhood)
return _neighborhood->getEnvScanMovie();
return Common::String();
}
uint PegasusEngine::getNumHints() {
if (_neighborhood)
return _neighborhood->getNumHints();
return 0;
}
Common::String PegasusEngine::getHintMovie(uint hintNum) {
if (_neighborhood)
return _neighborhood->getHintMovie(hintNum);
return Common::String();
}
bool PegasusEngine::canSolve() {
if (_neighborhood)
return _neighborhood->canSolve();
return false;
}
void PegasusEngine::prepareForAIHint(const Common::String &movieName) {
if (g_neighborhood)
g_neighborhood->prepareForAIHint(movieName);
}
void PegasusEngine::cleanUpAfterAIHint(const Common::String &movieName) {
if (g_neighborhood)
g_neighborhood->cleanUpAfterAIHint(movieName);
}
void PegasusEngine::jumpToNewEnvironment(const tNeighborhoodID neighborhoodID, const tRoomID roomID, const tDirectionConstant direction) {
GameState.setNextLocation(neighborhoodID, roomID, direction);
_shellNotification.setNotificationFlags(kNeedNewJumpFlag, kNeedNewJumpFlag);
}
void PegasusEngine::checkFlashlight() {
if (_neighborhood)
_neighborhood->checkFlashlight();
}
} // End of namespace Pegasus