mirror of
https://github.com/libretro/scummvm.git
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b36677af71
svn-id: r19142
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/* Copyright (C) 1994-1998 Revolution Software Ltd.
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "sword2/sword2.h"
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#include "sword2/mouse.h"
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namespace Sword2 {
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/**
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* @return the graphics detail setting
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*/
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int8 Screen::getRenderLevel() {
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return _renderLevel;
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}
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void Screen::setRenderLevel(int8 level) {
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_renderLevel = level;
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switch (_renderLevel) {
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case 0:
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// Lowest setting: no fancy stuff
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_renderCaps = 0;
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break;
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case 1:
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// Medium-low setting: transparency-blending
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_renderCaps = RDBLTFX_SPRITEBLEND;
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break;
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case 2:
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// Medium-high setting: transparency-blending + shading
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_renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND;
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break;
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case 3:
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// Highest setting: transparency-blending + shading +
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// edge-blending + improved stretching
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_renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND | RDBLTFX_EDGEBLEND;
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break;
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}
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}
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/**
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* Fill the screen buffer with palette colour zero. Note that it does not
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* touch the menu areas of the screen.
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*/
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void Screen::clearScene() {
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memset(_buffer + MENUDEEP * _screenWide, 0, _screenWide * RENDERDEEP);
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_needFullRedraw = true;
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}
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} // End of namespace Sword2
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