2018-06-28 23:51:32 +02:00

73 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_PAGE_H
#define PINK_PAGE_H
#include "pink/resource_mgr.h"
#include "pink/objects/module.h"
namespace Pink {
class Archive;
class Actor;
class LeadActor;
class WalkMgr;
class Sequencer;
class Page : public NamedObject {
public:
~Page();
virtual void toConsole();
void load(Archive &archive);
void init();
void initPalette();
Actor *findActor(const Common::String &name);
LeadActor *getLeadActor() { return _leadActor; }
Common::SafeSeekableSubReadStream *getResourceStream(const Common::String &fileName) { return _resMgr.getResourceStream(fileName); }
virtual void clear();
void pause(bool paused);
PinkEngine *getGame() { return _resMgr.getGame(); }
virtual Sequencer *getSequencer() { return nullptr; }
virtual WalkMgr *getWalkMgr() { return nullptr; }
virtual Module *getModule() { return nullptr; }
virtual bool checkValueOfVariable(const Common::String &variable, const Common::String &value) { return 0; }
virtual void setVariable(Common::String &variable, Common::String &value) {}
protected:
Array<Actor *> _actors;
ResourceMgr _resMgr;
LeadActor *_leadActor;
};
} // End of namespace Pink
#endif