scummvm/engines/hugo/console.h
David Turner 1cbab9885b HUGO: Added basic debugging console to engine
Since HUGO uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.

svn-id: r54117
2010-11-07 15:04:47 +00:00

51 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef HUGO_CONSOLE_H
#define HUGO_CONSOLE_H
#include "gui/debugger.h"
namespace Hugo {
class HugoEngine;
class HugoConsole : public GUI::Debugger {
public:
HugoConsole(HugoEngine *vm);
virtual ~HugoConsole(void);
protected:
virtual void preEnter();
virtual void postEnter();
private:
HugoEngine *_vm;
};
} // End of namespace Hugo
#endif