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This is the second part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, with this commit finishing all the changes. This is needed, as the game uses RGB555 graphics internally, but its AVI animations (full screen and in-game) use RGB565 |
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rlf_decoder.cpp | ||
rlf_decoder.h | ||
video.cpp | ||
zork_avi_decoder.cpp | ||
zork_avi_decoder.h |