scummvm/engines/zvision/video
Filippos Karapetis 5f8418394b ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.

This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
2014-12-24 22:56:56 +02:00
..
rlf_decoder.cpp ZVISION: Set all the internal graphics operations to use RGB555 (1/2) 2014-12-24 22:56:55 +02:00
rlf_decoder.h ZVISION: Set all the internal graphics operations to use RGB555 (1/2) 2014-12-24 22:56:55 +02:00
video.cpp ZVISION: Set all the internal graphics operations to use RGB555 (2/2) 2014-12-24 22:56:56 +02:00
zork_avi_decoder.cpp ZVISION: Remove superfluous spacing and reorder some includes 2014-12-03 01:12:35 +02:00
zork_avi_decoder.h ZVISION: Make ZorkAVIAudioTrack resetable 2014-11-04 10:08:07 +06:00