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f694fd6288
svn-id: r17252
290 lines
12 KiB
Plaintext
290 lines
12 KiB
Plaintext
For a more comprehensive changelog for the latest experimental CVS code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.??
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New Games:
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- Added SAGA engine (for the games and "I Have No Mouth and I Must Scream"
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and "Inherit the Earth").
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General:
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- Reworked cursor handling in SDL backend. Now cursors can have their own
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palette and scaling. This is used by Humongous Entertainment games now.
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SCUMM:
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- Added support for Mac Humongous Entertainment titles
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- Added support for multiple filenames/versions using a single target
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- Implemented CGA and Hercules render modes in early LEC titles
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- Added dialogs which are shown when you modify the talkspeed or music
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volume using hotkeys.
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Sword2:
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- Made the resource manager expire resources more intelligently.
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- Improved performance when playing the game from CD instead of hard disk.
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- Simplified sound effects handling. Again.
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- Code cleanups and restructuring.
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<PORT #1 NEWS>
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- ...
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0.7.1 (2005-03-27)
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General:
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- Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
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put it into the NEWS file :-).
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- Less memory-hungry MPEG movie playback for the Broken Sword games.
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SCUMM:
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- Fixed wrong actor animation in Full Throttle INSANE
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Windows Mobile port (PocketPC / Smartphone) :
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- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
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- Better low quality Adlib emulation for FOTAQ
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- Fix randomly broken Hide Toolbar option (thanks iKi)
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- Fix first hardware key mapping (was not displayed before)
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- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
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- Fix Zone key action on Smartphone (now mapped on key 9)
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- Experimental third party VGA mode (SE-VGA) fix
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- Add Key Mapping option in the launcher (Options / Misc / Keys)
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- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
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- Fix key mapping issues introduced in 0.7.0
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- Full Throttle interactive action sequences should be more playable.
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- New key mapping option "FT Cheat" to win a Full Throttle action sequence
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- Quit Simon game with 'Action key' on Smartphones
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Sword2:
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- Fixed crash caused by attempting to play music from CD1 and CD2 at the
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same time.
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- Fixed crash in the cutscene player if the speech file was missing.
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BASS:
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- Fixed crash when talking to the gardener using spanish text with the
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floppy version.
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0.7.0 (2004-12-24)
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New Games:
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- Added 26 Humongous Entertainment titles, only a few are completable.
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General:
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- Added support for FLAC (lossless) encoded audio files
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- Added an 'On Screen Display' to the SDL backend
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- Partially rewrote the backend API
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- Comments and the order of section in config files are preserved now
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- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
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and AdvMame2x is MMX accelerated
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- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
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- Added 'Extra Path' option allows for a searching an additional datafile
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location (for reencoded cutscenes and the like)
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- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
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operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
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- Separate smaller font for the console, allowing for more visible
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information, for example in the SCUMM debugger.
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- Added support for setting output sample rate at run-time, although there
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is currently no GUI for it.
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- The save directory now has a default rather than the current directory on
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some platforms:
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Mac OS X: $HOME/Documents/ScummVM Savegames/
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Other unices: $HOME/.scummvm/
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- Added a new about dialog with scrolling credits
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SCUMM:
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- Removed the old zak256 target, use zakTowns instead
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- Added native support for Macintosh versions using a special container
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file. This removes the need for using the 'RESCUMM' program
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- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
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(matching the original engine)
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- Partially rewrote the text engine, fixing various bugs, especially in
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newer games (The Dig, COMI)
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- Fixed actor drawing glitches in V1 Maniac and Zak
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- Fixed ship-to-ship graphic glitches in COMI
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- Fixed palette glitches in COMI
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Queen:
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- Fixed some issues with the Dreamcast backend.
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Sword1:
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- Added support for compressed speech and music.
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- Added support for the demo.
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- Better support for the Czech version.
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- Added workarounds for script and subtitle bugs in some game versions.
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Sword2:
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- Simplified memory/resource management
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- Simplified sound effects handling
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- Added support for compressed speech and music.
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- Fixed various minor bugs.
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BASS:
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- Added workarounds for some rare scripting bugs that could render the game
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unwinnable.
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0.6.1b (2004-08-03)
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General:
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- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
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- Fixed crashes on 64-bit architectures
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SCUMM:
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- Fixed VOC crash when playing DOTT Floppy
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- Fixed palette issues in Amiga version of MI2
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Simon:
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- Fixed VOC crash
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0.6.1 (2004-07-25)
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General:
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- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
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same file handle, e.g. in the Sam & Max intro when using monster.sog.
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SCUMM:
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- As usual: many SCUMM game engine fixes.
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- Added graphics decoders for 3DO Humongous Entertainment games
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- Numerous Humongous Entertainment games fixes
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- Fixed bug in Full Throttle, so battle difficulty matches original
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- Improved Digital iMUSE
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Sword1:
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- Warn the user if saving fails, instead of crashing.
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- Slightly more user-friendly save/restore dialog.
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- Fixed masking glitch outside Nico's apartment.
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BASS:
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- Warn the user if saving a game doesn't work.
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Simon:
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- Fixed crashes in some international versions
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0.6.0 (2004-03-14)
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New Games:
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- Added Broken Sword 1 engine.
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- Added Broken Sword 2 engine.
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- Added Flight of the Amazon Queen engine
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- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
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- SCUMM game Full Throttle is now supported
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General:
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- Subtitles now default to disabled. '-n' option now enabled subtitles.
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- Added HQ2x and HQ3x scalers
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- Rewrote sound code for more flexibility and performance
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- Improved native MT32 support
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- Adlib GM emulation table revamped, providing more accurate software MIDI
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- Default Makefile now uses configure script
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- Greatly improved the launcher and options dialogs (work-in-progress)
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- Many other "under the hood" improvements, like a new config managment
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and plugin capabilities
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Simon:
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- Added data files decoder for Amiga disk versions
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- Added support for inventory graphics in Amiga versions
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- Fixed various brief freezes
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- Fixed minor glitches in load/save dialog in non-English versions
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- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
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SCUMM:
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- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
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- Added INSANE support for Full Throttle 'action sequences'
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- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
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- Added Adlib support for indy3ega and loom (ega)
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- Added MIDI support for loom (ega), monkeyega and monkeyvga.
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass
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- Added FM Towns targets for Loom and Indy3
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- Rewrote in-game menu (F5) to be easier to use
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- Improved FM Towns SFX support (YM2612 emulation, looping)
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- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
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- Rewrote Digital iMUSE music system
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- Several Analog iMUSE music system bugs fixed
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- Improved music/sound for various Amiga versions
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- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
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- Keyboard fighting in Fate of Atlantis now works
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- Keyboard support for cannon battle in Curse of Monkey Island
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- Keyboard support for derby scene in Full Throttle
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0.5.1 (2003-08-06)
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- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
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- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
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- Fixed dialog skipping in V7 games
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- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
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- Fixed various COMI bugs related to actor placement/scaling
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- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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- Several MorphOS and DreamCast port fixes
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- DreamCast now runs Simon the Sorcerer 1 & 2
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- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
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the top part of the screen by linking to a bugfixed version of SDL
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0.5.0 (2003-08-02)
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- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
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- Beneath A Steel Sky is now supported and completable
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- Added support for Amiga version of Monkey Island 1
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- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
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- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
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- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
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- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
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- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
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- Support for music in simon1demo (Proprietary format)
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- Complete music support for Simon the Sorcerer 2
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- Improved music and sound support in Zak256
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- Added Aspect Ratio option
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- Many other bug fixes, improvements and optimizations
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0.4.1 (2003-05-25)
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- Added AdvMame3x filter
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- Fixed crash in Curse of Monkey Island (and possibly other games as well)
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- Fixed airport doors in Zak256
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- Fixed crash in SDL backend
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- Fixed various iMUSE bugs
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0.4.0 (2003-05-11)
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- Curse of Monkey Island (comi) support (experimental)
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- Added support for the EGA versions of Loom, Monkey Island and Indy3
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- Improved music support in Indy3 and the floppy versions of Monkey Island
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- Many Simon the Sorcerer 1 & 2 improvements and fixes
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- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
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- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
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- Preliminary support for early Humongous Entertainment titles (very experimental)
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- New debug console and several GUI/Launcher enhancements
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- New Save/Load code (easier to expand while retaining compatibility)
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- DreamCast port now works with new games added for 0.3.0b
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- New official PalmOS port
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- Various minor and not so minor SCUMM game fixes
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- Large memory leak fixed for The Dig/ComI
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- SMUSH code optimised, frame dropping added for slower machines
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- Code cleanups
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0.3.0b (2002-12-08)
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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- many bugfixes for Zak256, + sound and music support
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- music support for Simon the Sorcerer on any platform with real MIDI
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- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
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- completed support for Monkey1 VGA Floppy, The Dig
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- added akos16 implementation for The Dig and Full Throttle costumes
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- added digital iMUSE implementation for The Dig and Full Throttle music.
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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- code separation of various engine parts into several libraries
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- several fixes to prevent Simon the Sorcerer crashing and hanging
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- hundreds of bugfixes for many other games
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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0.2.0 (2002-04-14)
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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0.1.0 (2002-01-13)
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- loads of changes
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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0.0.1 (2001-10-08):
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- initial version
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