mirror of
https://github.com/libretro/scummvm.git
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233 lines
6.6 KiB
C++
233 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/script_tim.h"
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#include "kyra/wsamovie.h"
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#include "kyra/screen_lol.h"
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#ifdef ENABLE_LOL
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#include "kyra/lol.h"
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#else
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#include "kyra/screen_v2.h"
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#endif
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#include "common/system.h"
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namespace Kyra {
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#ifdef ENABLE_LOL
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TimAnimator::TimAnimator(LoLEngine *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
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#else
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TimAnimator::TimAnimator(KyraEngine_v1 *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
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#endif
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_animations = new Animation[TIM::kWSASlots];
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memset(_animations, 0, TIM::kWSASlots * sizeof(Animation));
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if (_useParts) {
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for (int i = 0; i < TIM::kWSASlots; i++) {
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_animations[i].parts = new AnimPart[TIM::kAnimParts];
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memset(_animations[i].parts, 0, TIM::kAnimParts * sizeof(AnimPart));
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}
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}
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}
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TimAnimator::~TimAnimator() {
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for (int i = 0; i < TIM::kWSASlots; i++) {
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delete _animations[i].wsa;
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if (_useParts)
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delete[] _animations[i].parts;
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}
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delete[] _animations;
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}
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void TimAnimator::init(int animIndex, Movie *wsa, int x, int y, int wsaCopyParams, int frameDelay) {
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Animation *anim = &_animations[animIndex];
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anim->wsa = wsa;
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anim->x = x;
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anim->y = y;
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anim->wsaCopyParams = wsaCopyParams;
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anim->frameDelay = frameDelay;
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anim->enable = 0;
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anim->lastPart = -1;
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}
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void TimAnimator::reset(int animIndex, bool clearStruct) {
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Animation *anim = &_animations[animIndex];
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if (!anim)
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return;
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anim->field_D = 0;
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anim->enable = 0;
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delete anim->wsa;
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anim->wsa = 0;
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if (clearStruct) {
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if (_useParts)
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delete[] anim->parts;
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memset(anim, 0, sizeof(Animation));
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if (_useParts) {
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anim->parts = new AnimPart[TIM::kAnimParts];
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memset(anim->parts, 0, TIM::kAnimParts * sizeof(AnimPart));
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}
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}
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}
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void TimAnimator::displayFrame(int animIndex, int page, int frame, int flags) {
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Animation *anim = &_animations[animIndex];
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if ((anim->wsaCopyParams & 0x4000) != 0)
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page = 2;
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// WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
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if (anim->wsa)
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anim->wsa->displayFrame(frame, page, anim->x, anim->y, (flags == -1) ? (anim->wsaCopyParams & 0xF0FF) : flags, 0, 0);
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if (!page)
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_screen->updateScreen();
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}
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#ifdef ENABLE_LOL
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void TimAnimator::setupPart(int animIndex, int part, int firstFrame, int lastFrame, int cycles, int nextPart, int partDelay, int f, int sfxIndex, int sfxFrame) {
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AnimPart *a = &_animations[animIndex].parts[part];
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a->firstFrame = firstFrame;
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a->lastFrame = lastFrame;
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a->cycles = cycles;
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a->nextPart = nextPart;
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a->partDelay = partDelay;
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a->field_A = f;
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a->sfxIndex = sfxIndex;
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a->sfxFrame = sfxFrame;
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}
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void TimAnimator::start(int animIndex, int part) {
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if (!_vm || !_system || !_screen)
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return;
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Animation *anim = &_animations[animIndex];
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anim->curPart = part;
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AnimPart *p = &anim->parts[part];
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anim->enable = 1;
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anim->nextFrame = _system->getMillis() + anim->frameDelay * _vm->_tickLength;
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anim->curFrame = p->firstFrame;
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anim->cyclesCompleted = 0;
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// WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
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if (anim->wsa)
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anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
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}
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void TimAnimator::stop(int animIndex) {
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Animation *anim = &_animations[animIndex];
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anim->enable = 0;
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anim->field_D = 0;
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if (animIndex == 5) {
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delete anim->wsa;
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anim->wsa = 0;
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}
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}
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void TimAnimator::update(int animIndex) {
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if (!_vm || !_system || !_screen)
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return;
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Animation *anim = &_animations[animIndex];
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if (!anim->enable || anim->nextFrame >= _system->getMillis())
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return;
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AnimPart *p = &anim->parts[anim->curPart];
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anim->nextFrame = 0;
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int step = 0;
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if (p->lastFrame >= p->firstFrame) {
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step = 1;
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anim->curFrame++;
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} else {
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step = -1;
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anim->curFrame--;
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}
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if (anim->curFrame == (p->lastFrame + step)) {
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anim->cyclesCompleted++;
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if ((anim->cyclesCompleted > p->cycles) || anim->field_D) {
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anim->lastPart = anim->curPart;
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if ((p->nextPart == -1) || (anim->field_D && p->field_A)) {
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anim->enable = 0;
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anim->field_D = 0;
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return;
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}
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anim->nextFrame += (p->partDelay * _vm->_tickLength);
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anim->curPart = p->nextPart;
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p = &anim->parts[anim->curPart];
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anim->curFrame = p->firstFrame;
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anim->cyclesCompleted = 0;
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} else {
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anim->curFrame = p->firstFrame;
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}
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}
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if (p->sfxIndex != -1 && p->sfxFrame == anim->curFrame)
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_vm->snd_playSoundEffect(p->sfxIndex, -1);
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anim->nextFrame += (anim->frameDelay * _vm->_tickLength);
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anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
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anim->nextFrame += _system->getMillis();
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}
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void TimAnimator::playPart(int animIndex, int firstFrame, int lastFrame, int delay) {
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if (!_vm || !_system || !_screen)
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return;
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Animation *anim = &_animations[animIndex];
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int step = (lastFrame >= firstFrame) ? 1 : -1;
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for (int i = firstFrame; i != (lastFrame + step); i += step) {
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uint32 next = _system->getMillis() + delay * _vm->_tickLength;
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if (anim->wsaCopyParams & 0x4000) {
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_screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 2);
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anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_transparencyTable1, _vm->_transparencyTable2);
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_screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
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_screen->updateScreen();
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} else {
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anim->wsa->displayFrame(i - 1, 0, anim->x, anim->y, 0, 0, 0);
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_screen->updateScreen();
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}
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int32 del = (int32)(next - _system->getMillis());
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if (del > 0)
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_vm->delay(del, true);
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}
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}
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int TimAnimator::resetLastPart(int animIndex) {
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Animation *anim = &_animations[animIndex];
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int8 res = -1;
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SWAP(res, anim->lastPart);
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return res;
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}
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#endif
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} // End of namespace Kyra
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