scummvm/sword2
Max Horn 31ba12c800 some more target<->game cleanup
svn-id: r10769
2003-10-12 19:10:17 +00:00
..
driver Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
.cvsignore
anims.cpp Alignment fix in debug message 2003-10-12 13:04:46 +00:00
anims.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
build_display.cpp Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
build_display.h Some more cosmetic changes while I'm considering the next move. (Or maybe 2003-10-08 06:58:34 +00:00
console.cpp Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
console.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
controls.cpp some more target<->game cleanup 2003-10-12 19:10:17 +00:00
controls.h removed Sword2 prefixes of most classes (made obsolete by our namespace usage); renamed Sword2State to Sword2Engine 2003-10-04 01:09:29 +00:00
credits.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
debug.cpp Moved the "router" code into a new Router class. I'm hoping this is 2003-10-12 14:40:04 +00:00
debug.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
defs.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
events.cpp cleanup 2003-10-10 16:14:52 +00:00
events.h cleanup 2003-10-10 16:14:52 +00:00
function.cpp Use RandomSource instead of rand(). 2003-10-08 18:02:53 +00:00
function.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
header.h added namespace Sword2 2003-10-04 00:52:27 +00:00
icons.cpp Some cleanups and clarifications. Mainly, we no longer refer to the 2003-10-09 06:57:35 +00:00
icons.h Some cleanups and clarifications. Mainly, we no longer refer to the 2003-10-09 06:57:35 +00:00
interpreter.cpp Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
interpreter.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
layers.cpp Some cleanup, some code removal and some unstubbing. Nothing important. 2003-10-07 07:07:47 +00:00
layers.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
logic.cpp Moved the "router" code into a new Router class. I'm hoping this is 2003-10-12 14:40:04 +00:00
logic.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
maketext.cpp Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
maketext.h Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
mem_view.cpp Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
memory.cpp Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
memory.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
module.mk plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise 2003-09-18 13:03:56 +00:00
mouse.cpp Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
mouse.h Some cleanups and clarifications. Mainly, we no longer refer to the 2003-10-09 06:57:35 +00:00
object.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
protocol.cpp Made a separate class for the cutscene functions, removed some unused code 2003-10-05 15:28:15 +00:00
protocol.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
resman.cpp Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
resman.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
router.cpp Moved the "router" code into a new Router class. I'm hoping this is 2003-10-12 14:40:04 +00:00
router.h Moved the "router" code into a new Router class. I'm hoping this is 2003-10-12 14:40:04 +00:00
save_rest.cpp some more target<->game cleanup 2003-10-12 19:10:17 +00:00
save_rest.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
scroll.cpp Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
scroll.h added namespace Sword2 2003-10-04 00:52:27 +00:00
sound.cpp cleanup 2003-10-10 16:14:52 +00:00
sound.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
speech.cpp Moved the text drawing stuff into a class of its own. (Adding another 2003-10-11 12:26:53 +00:00
speech.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
startup.cpp Moved the "router" code into a new Router class. I'm hoping this is 2003-10-12 14:40:04 +00:00
startup.h added namespace Sword2 2003-10-04 00:52:27 +00:00
sword2.cpp some more target<->game cleanup 2003-10-12 19:10:17 +00:00
sword2.h some more target<->game cleanup 2003-10-12 19:10:17 +00:00
sync.cpp cleanup 2003-10-10 16:14:52 +00:00
sync.h cleanup 2003-10-10 16:14:52 +00:00
tony_gsdk.cpp Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
tony_gsdk.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
walker.cpp Moved the "router" code into a new Router class. I'm hoping this is 2003-10-12 14:40:04 +00:00
walker.h added namespace Sword2 2003-10-04 00:52:27 +00:00