mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
4a0ba817e5
svn-id: r53705
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_OBJECT_H
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#define HUGO_OBJECT_H
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#include "common/file.h"
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#define MAXOBJECTS 128 // Used in Update_images()
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#define BOUND(X, Y) ((_vm->getBoundaryOverlay()[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set
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namespace Hugo {
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class ObjectHandler {
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public:
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ObjectHandler(HugoEngine *vm);
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~ObjectHandler();
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object_t *_objects;
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bool isCarrying(uint16 wordIndex);
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bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);
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int16 findObject(uint16 x, uint16 y);
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void freeObjects();
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void loadObject(Common::File &in);
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void lookObject(object_t *obj);
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void moveObjects();
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void restoreSeq(object_t *obj);
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void saveSeq(object_t *obj);
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void showTakeables();
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void swapImages(int objNumb1, int objNumb2);
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void updateImages();
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void useObject(int16 objId);
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static int y2comp(const void *a, const void *b);
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bool isCarried(int objIndex) {
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return _objects[objIndex].carriedFl;
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}
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void setCarry(int objIndex, bool val) {
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_objects[objIndex].carriedFl = val;
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}
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void setVelocity(int objIndex, int8 vx, int8 vy) {
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_objects[objIndex].vx = vx;
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_objects[objIndex].vy = vy;
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}
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void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
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_objects[objIndex].pathType = pathType;
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_objects[objIndex].vxPath = vxPath;
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_objects[objIndex].vyPath = vyPath;
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}
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private:
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HugoEngine *_vm;
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};
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} // End of namespace Hugo
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#endif //HUGO_OBJECT_H
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