scummvm/engines/parallaction/debug.cpp
2010-05-22 15:56:27 +00:00

324 lines
9.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "parallaction/parallaction.h"
#include "parallaction/debug.h"
namespace Parallaction {
Debugger::Debugger(Parallaction *vm)
: GUI::Debugger() {
_vm = vm;
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("location", WRAP_METHOD(Debugger, Cmd_Location));
DCmd_Register("give", WRAP_METHOD(Debugger, Cmd_Give));
DCmd_Register("zones", WRAP_METHOD(Debugger, Cmd_Zones));
DCmd_Register("animations", WRAP_METHOD(Debugger, Cmd_Animations));
DCmd_Register("globalflags",WRAP_METHOD(Debugger, Cmd_GlobalFlags));
DCmd_Register("toggleglobalflag",WRAP_METHOD(Debugger, Cmd_ToggleGlobalFlag));
DCmd_Register("localflags", WRAP_METHOD(Debugger, Cmd_LocalFlags));
DCmd_Register("locations", WRAP_METHOD(Debugger, Cmd_Locations));
DCmd_Register("gfxobjects", WRAP_METHOD(Debugger, Cmd_GfxObjects));
DCmd_Register("programs", WRAP_METHOD(Debugger, Cmd_Programs));
}
void Debugger::preEnter() {
_mouseState = _vm->_input->getMouseState();
}
void Debugger::postEnter() {
_vm->_input->setMouseState(_mouseState);
_vm->_input->setArrowCursor(); // unselects the active item, if any
}
bool Debugger::Cmd_Location(int argc, const char **argv) {
const char *character = _vm->_char.getName();
const char *location = _vm->_location._name;
char tmp[PATH_LEN];
switch (argc) {
case 3:
character = const_cast<char*>(argv[2]);
location = const_cast<char*>(argv[1]);
sprintf(tmp, "%s.%s", location, character);
_vm->scheduleLocationSwitch(tmp);
break;
case 2:
location = const_cast<char*>(argv[1]);
_vm->scheduleLocationSwitch(location);
break;
case 1:
DebugPrintf("location <location name> [character name]\n");
}
return true;
}
bool Debugger::Cmd_Locations(int argc, const char **argv) {
DebugPrintf("+------------------------------+---------+\n"
"| location name | flags |\n"
"+------------------------------+---------+\n");
for (uint i = 0; i < _vm->_numLocations; i++) {
DebugPrintf("|%-30s| %08x|\n", _vm->_locationNames[i], _vm->_localFlags[i]);
}
DebugPrintf("+------------------------------+---------+\n");
return true;
}
bool Debugger::Cmd_GlobalFlags(int argc, const char **argv) {
uint32 flags = _globalFlags;
DebugPrintf("+------------------------------+---------+\n"
"| flag name | value |\n"
"+------------------------------+---------+\n");
for (uint i = 0; i < _vm->_globalFlagsNames->count(); i++) {
const char *value = ((flags & (1 << i)) == 0) ? "OFF" : "ON";
DebugPrintf("|%-30s| %-6s|\n", _vm->_globalFlagsNames->item(i), value);
}
DebugPrintf("+------------------------------+---------+\n");
return true;
}
bool Debugger::Cmd_ToggleGlobalFlag(int argc, const char **argv) {
int i;
switch (argc) {
case 2:
i = _vm->_globalFlagsNames->lookup(argv[1]);
if (i == Table::notFound) {
DebugPrintf("invalid flag '%s'\n", argv[1]);
} else {
i--;
if ((_globalFlags & (1 << i)) == 0)
_globalFlags |= (1 << i);
else
_globalFlags &= ~(1 << i);
}
break;
default:
DebugPrintf("toggleglobalflag <flag name>\n");
}
return true;
}
bool Debugger::Cmd_LocalFlags(int argc, const char **argv) {
uint32 flags = _vm->getLocationFlags();
DebugPrintf("+------------------------------+---------+\n"
"| flag name | value |\n"
"+------------------------------+---------+\n");
for (uint i = 0; i < _vm->_localFlagNames->count(); i++) {
const char *value = ((flags & (1 << i)) == 0) ? "OFF" : "ON";
DebugPrintf("|%-30s| %-6s|\n", _vm->_localFlagNames->item(i), value);
}
DebugPrintf("+------------------------------+---------+\n");
return true;
}
bool Debugger::Cmd_Give(int argc, const char **argv) {
if (argc == 1) {
DebugPrintf("give <item name>\n");
} else {
int index = _vm->_objectsNames->lookup(argv[1]);
if (index != Table::notFound)
_vm->addInventoryItem(index + 4);
else
DebugPrintf("invalid item name '%s'\n", argv[1]);
}
return true;
}
bool Debugger::Cmd_Zones(int argc, const char **argv) {
ZoneList::iterator b = _vm->_location._zones.begin();
ZoneList::iterator e = _vm->_location._zones.end();
Common::Rect r;
DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n"
"| name | l | t | r | b | type | flag |\n"
"+--------------------+---+---+---+---+--------+--------+\n");
for ( ; b != e; ++b) {
ZonePtr z = *b;
z->getRect(r);
DebugPrintf("|%-20s|%3i|%3i|%3i|%3i|%8x|%8x|\n", z->_name, r.left, r.top, r.right, r.bottom, z->_type, z->_flags );
}
DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n");
return true;
}
Common::String Debugger::decodeZoneFlags(uint32 flags) {
const char *descs[33] = {
"none", // 0
"closed", // 1
"active", // 2
"remove", // 4
"acting", // 8
"locked", // 0x10
"fixed", // 0x20
"noname", // 0x40
"nomasked", // 0x80
"looping", // 0x100
"added", // 0x200
"character",// 0x400
"nowalk", // 0x800
"yourself", // 0x1000
"scaled", // 0x2000
"selfuse", // 0x4000
"0x8000", // 0x8000
"0x10000",
"0x20000",
"0x40000",
"0x80000",
"0x100000",
"0x200000",
"0x400000",
"0x800000",
"isanimation", // 0x1000000
"animlinked", // 0x2000000
"0x4000000",
"0x8000000",
"0x10000000",
"0x20000000",
"0x40000000",
"0x80000000"
};
uint32 mask = 1;
const char *matches[32];
uint numMatches = 0;
for (uint32 i = 1; i < 32; i++, mask<<=1) {
if (flags & mask) {
matches[numMatches] = descs[i];
numMatches++;
}
}
if (numMatches == 0) {
matches[0] = descs[0];
numMatches = 1;
}
Common::String s(matches[0]);
for (uint32 j = 1; j < numMatches; j++) {
s += '+';
s += matches[j];
}
return s;
}
bool Debugger::Cmd_Animations(int argc, const char **argv) {
AnimationList::iterator b = _vm->_location._animations.begin();
AnimationList::iterator e = _vm->_location._animations.end();
Common::String flags;
DebugPrintf("+--------------------+----+----+----+---+--------+----------------------------------------+\n"
"| name | x | y | z | f | type | flags | \n"
"+--------------------+----+----+----+---+--------+----------------------------------------+\n");
for ( ; b != e; ++b) {
AnimationPtr a = *b;
flags = decodeZoneFlags(a->_flags);
DebugPrintf("|%-20s|%4i|%4i|%4i|%3i|%8x|%-40s|\n", a->_name, a->getX(), a->getY(), a->getZ(), a->getF(), a->_type, flags.c_str() );
}
DebugPrintf("+--------------------+---+---+---+---+--------+----------------------------------------+\n");
return true;
}
bool Debugger::Cmd_GfxObjects(int argc, const char **argv) {
const char *objType[] = { "DOOR", "GET", "ANIM" };
DebugPrintf("+--------------------+-----+-----+-----+-----+-----+-------+-----+--------+\n"
"| name | x | y | w | h | z | layer | f | type |\n"
"+--------------------+-----+-----+-----+-----+-----+-------+-----+--------+\n");
GfxObjArray::iterator b = _vm->_gfx->_sceneObjects.begin();
GfxObjArray::iterator e = _vm->_gfx->_sceneObjects.end();
Common::Rect r;
for ( ; b != e; ++b) {
GfxObj *obj = *b;
obj->getRect(obj->frame, r);
DebugPrintf("|%-20s|%5i|%5i|%5i|%5i|%5i|%7i|%5i|%8s|\n", obj->getName(), r.left, r.top, r.width(), r.height(),
obj->z, obj->layer, obj->frame, objType[obj->type]);
}
DebugPrintf("+--------------------+-----+-----+-----+-----+-----+-------+-----+--------+\n");
return true;
}
bool Debugger::Cmd_Programs(int argc, const char** argv) {
ProgramList::iterator b = _vm->_location._programs.begin();
ProgramList::iterator e = _vm->_location._programs.end();
const char *status[] = { "idle", "running", "completed" };
int i = 1;
DebugPrintf("+---+--------------------+--------+----------+\n"
"| # | bound animation | size | status |\n"
"+---+--------------------+--------+----------+\n");
for ( ; b != e; b++, i++) {
ProgramPtr p = *b;
DebugPrintf("|%3i|%-20s|%8i|%-10s|\n", i, p->_anim->_name, p->_instructions.size(), status[p->_status] );
}
DebugPrintf("+---+--------------------+--------+----------+\n");
return true;
}
} // namespace Parallaction