.. |
he
|
SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves)
|
2010-10-23 15:47:23 +00:00 |
imuse
|
SCUMM: minor cleanup
|
2010-09-18 11:26:10 +00:00 |
imuse_digi
|
|
|
insane
|
ALL: Fix various typos (patch #3093266)
|
2010-10-24 13:04:33 +00:00 |
smush
|
SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix)
|
2010-10-18 19:03:24 +00:00 |
actor.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
actor.h
|
|
|
akos.cpp
|
ALL: Fix indention (whitespaces -> tabs)
|
2010-10-23 15:46:50 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
|
|
base-costume.h
|
|
|
bomp.cpp
|
|
|
bomp.h
|
|
|
boxes.cpp
|
|
|
boxes.h
|
|
|
camera.cpp
|
|
|
charset-fontdata.cpp
|
|
|
charset.cpp
|
SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro
|
2010-10-23 00:30:21 +00:00 |
charset.h
|
SCUMM/FM-TOWNS: more improvements to japanese font drawing
|
2010-10-17 13:08:00 +00:00 |
costume.cpp
|
|
|
costume.h
|
|
|
cursor.cpp
|
LOOM PC-Engine: fix mouse cursor
|
2010-10-10 14:22:10 +00:00 |
debugger.cpp
|
ALL: Fix various typos (patch #3093266)
|
2010-10-24 13:04:33 +00:00 |
debugger.h
|
|
|
detection_tables.h
|
SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
|
2010-10-23 06:27:16 +00:00 |
detection.cpp
|
SCUMM: Fix bug #3049323
|
2010-08-25 07:40:13 +00:00 |
detection.h
|
|
|
dialogs.cpp
|
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
|
2010-09-13 23:35:55 +00:00 |
dialogs.h
|
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
|
2010-09-13 23:35:55 +00:00 |
file_nes.cpp
|
ALL: Fix indention (whitespaces -> tabs)
|
2010-10-23 15:46:50 +00:00 |
file_nes.h
|
|
|
file.cpp
|
|
|
file.h
|
|
|
gfx_towns.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
gfx.cpp
|
ALL: Fix indention (whitespaces -> tabs)
|
2010-10-23 15:46:50 +00:00 |
gfx.h
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
gfxARM.s
|
|
|
help.cpp
|
SCUMM: Patch #3059327
|
2010-09-04 18:03:35 +00:00 |
help.h
|
|
|
input.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
SCUMM/FM-TOWNS: fix palette and other graphics issues
|
2010-10-01 19:24:52 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
|
|
nut_renderer.h
|
|
|
object.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
object.h
|
|
|
palette.cpp
|
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
|
2010-10-18 16:00:07 +00:00 |
player_mod.cpp
|
|
|
player_mod.h
|
|
|
player_nes.cpp
|
SCUMM: Add posibility to disable NES APU which is CPU demanding
|
2010-08-03 11:25:20 +00:00 |
player_nes.h
|
|
|
player_pce.cpp
|
ALL: Fix indention (whitespaces -> tabs)
|
2010-10-23 15:46:50 +00:00 |
player_pce.h
|
|
|
player_sid.cpp
|
SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.
|
2010-08-17 11:02:27 +00:00 |
player_sid.h
|
|
|
player_towns.cpp
|
LOOM PC-Engine: fix regression
|
2010-10-10 10:26:49 +00:00 |
player_towns.h
|
SCUMM/FM-TOWNS: cleanup sfx code
|
2010-10-09 01:36:38 +00:00 |
player_v1.cpp
|
|
|
player_v1.h
|
|
|
player_v2.cpp
|
|
|
player_v2.h
|
SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMS
|
2010-10-24 13:05:03 +00:00 |
player_v2a.cpp
|
|
|
player_v2a.h
|
|
|
player_v2cms.cpp
|
SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMS
|
2010-10-24 13:05:03 +00:00 |
player_v3a.cpp
|
|
|
player_v3a.h
|
|
|
player_v4a.cpp
|
|
|
player_v4a.h
|
|
|
proc3ARM.s
|
|
|
resource_v2.cpp
|
|
|
resource_v3.cpp
|
|
|
resource_v4.cpp
|
|
|
resource.cpp
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
resource.h
|
|
|
room.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
saveload.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
saveload.h
|
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
|
2010-10-07 19:23:49 +00:00 |
script_v0.cpp
|
|
|
script_v2.cpp
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
script_v3.cpp
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
script_v4.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
script_v5.cpp
|
SCUMM: Simplify SO_LOAD_STRING code
|
2010-10-18 18:56:40 +00:00 |
script_v6.cpp
|
SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
|
2010-10-23 06:27:16 +00:00 |
script_v8.cpp
|
|
|
script.cpp
|
SCUMM: Fix potential bug in ScummEngine::resStrLen.
|
2010-10-18 18:55:24 +00:00 |
script.h
|
|
|
scumm_v0.h
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
scumm_v2.h
|
SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737.
|
2010-09-18 14:31:21 +00:00 |
scumm_v3.h
|
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
|
2010-08-16 19:58:01 +00:00 |
scumm_v4.h
|
|
|
scumm_v5.h
|
SCUMM: _resultVarNumber and related methods are specific to v0-v5
|
2010-08-11 12:49:16 +00:00 |
scumm_v6.h
|
|
|
scumm_v7.h
|
|
|
scumm_v8.h
|
|
|
scumm-md5.h
|
SCUMM: Correct incorrect demo entry for Backyard Football 2002.
|
2010-10-18 00:43:49 +00:00 |
scumm.cpp
|
SCUMM: Disable multiplayer option in Backyard Baseball 2001.
|
2010-10-23 13:39:04 +00:00 |
scumm.h
|
SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
|
2010-10-23 06:27:16 +00:00 |
sound.cpp
|
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
|
2010-10-07 19:23:49 +00:00 |
sound.h
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
string.cpp
|
SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
|
2010-10-18 23:54:35 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
|
|
util.h
|
|
|
vars.cpp
|
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
|
2010-09-18 14:18:48 +00:00 |
verbs.cpp
|
SCUMM/FM-TOWNS: disable new graphics code in DS port
|
2010-10-05 19:04:52 +00:00 |
verbs.h
|
|
|