mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_DEBUG_H
|
|
#define GRIM_DEBUG_H
|
|
|
|
#include "common/debug.h"
|
|
#include "common/streamdebug.h"
|
|
|
|
namespace Grim {
|
|
|
|
class Debug {
|
|
public:
|
|
enum DebugChannel {
|
|
Info = 1,
|
|
Warning = 2 << 0,
|
|
Error = 2 << 1,
|
|
Engine = 2 << 2,
|
|
Lua = 2 << 3,
|
|
Bitmaps = 2 << 4,
|
|
Models = 2 << 5,
|
|
Actors = 2 << 6,
|
|
Costumes = 2 << 7,
|
|
Chores = 2 << 8,
|
|
Fonts = 2 << 9,
|
|
Keyframes = 2 << 10,
|
|
Materials = 2 << 11,
|
|
Movie = 2 << 12,
|
|
Sound = 2 << 13,
|
|
Scripts = 2 << 14,
|
|
Sets = 2 << 15,
|
|
TextObjects = 2 << 16,
|
|
Patchr = 2 << 17,
|
|
Lipsync = 2 << 18,
|
|
Sprites = 2 << 19
|
|
};
|
|
|
|
static void registerDebugChannels();
|
|
static bool isChannelEnabled(DebugChannel chan);
|
|
|
|
/**
|
|
* Prints a message to the console (stdout), only if the specified debug channel
|
|
* or the channel Info are active.
|
|
*
|
|
* @param channel The debug channel to use.
|
|
*/
|
|
static void debug(DebugChannel channel, const char *s, ...);
|
|
/**
|
|
* Prints a message to the console (sterr), only if the specified debug channel
|
|
* or the channel Warning are active.
|
|
*
|
|
* @param channel The debug channel to use.
|
|
*/
|
|
static void warning(DebugChannel channel, const char *s, ...);
|
|
/**
|
|
* Prints a message to the console (stderr) and exit the program immediately,
|
|
* only if the specified debug channel or the channel Error are active.
|
|
*
|
|
* @param channel The debug channel to use.
|
|
*/
|
|
static void error(DebugChannel channel, const char *s, ...);
|
|
/**
|
|
* Prints a message to the console (stderr) and exit the program immediately,
|
|
* only if the debug channel Error is active.
|
|
*
|
|
* @param channel The debug channel to use.
|
|
*/
|
|
static void error(const char *s, ...);
|
|
};
|
|
|
|
inline Debug::DebugChannel operator|(Debug::DebugChannel a, Debug::DebugChannel b) {
|
|
return (Debug::DebugChannel)((int)a | (int) b);
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|