mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_MATERIAL_H
|
|
#define GRIM_MATERIAL_H
|
|
|
|
#include "engines/grim/object.h"
|
|
|
|
namespace Grim {
|
|
|
|
class CMap;
|
|
|
|
class Texture {
|
|
public:
|
|
Texture() :
|
|
_width(0), _height(0), _colorFormat(0), _bpp(0), _hasAlpha(false), _texture(nullptr), _data(nullptr), _isShared(false) {};
|
|
int _width;
|
|
int _height;
|
|
int _colorFormat;
|
|
int _bpp;
|
|
bool _hasAlpha;
|
|
void *_texture;
|
|
uint8 *_data;
|
|
bool _isShared;
|
|
};
|
|
|
|
class MaterialData {
|
|
public:
|
|
MaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap);
|
|
~MaterialData();
|
|
|
|
static MaterialData *getMaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap);
|
|
static Common::List<MaterialData *> *_materials;
|
|
|
|
Common::String _fname;
|
|
const ObjectPtr<CMap> _cmap;
|
|
int _numImages;
|
|
Texture **_textures;
|
|
int _refCount;
|
|
|
|
private:
|
|
void initGrim(Common::SeekableReadStream *data);
|
|
void initEMI(Common::SeekableReadStream *data);
|
|
};
|
|
|
|
class Material : public Object {
|
|
public:
|
|
// Load a texture from the given data.
|
|
Material(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap, bool clamp);
|
|
|
|
void reload(CMap *cmap);
|
|
// Load this texture into the GL context
|
|
virtual void select() const;
|
|
|
|
// Set which image in an animated texture to use
|
|
void setActiveTexture(int n);
|
|
|
|
int getNumTextures() const;
|
|
int getActiveTexture() const;
|
|
|
|
const Common::String &getFilename() const;
|
|
MaterialData *getData() const;
|
|
|
|
virtual ~Material();
|
|
|
|
protected:
|
|
Material();
|
|
|
|
private:
|
|
MaterialData *_data;
|
|
int _currImage;
|
|
bool _clampTexture;
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|