scummvm/engines/groovie/logic/beehive.cpp

841 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv2 license mentioned above, MojoTouch has exclusively licensed
* this code on November 10th, 2021, to be use in closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#include "groovie/groovie.h"
#include "groovie/logic/beehive.h"
namespace Groovie {
namespace {
extern const int8 beehiveLogicTable1[368];
extern const int8 beehiveLogicTable2[800];
}
void BeehiveGame::overrideClick(byte *vars) {
if (overrideIndex >= overrideMoves.size())
return;
int move = overrideMoves[overrideIndex];
vars[0] = move / 10;
vars[1] = move % 10;
}
void BeehiveGame::overrideMove(byte *vars) {
if (overrideIndex >= overrideMoves.size())
return;
int from = overrideMoves[overrideIndex++];
int to = overrideMoves[overrideIndex++];
vars[0] = from / 10;
vars[1] = from % 10;
vars[2] = to / 10;
vars[3] = to % 10;
}
void BeehiveGame::run(byte *scriptVariables) {
int8 *hexagons = (int8 *)scriptVariables + 25;
int8 *hexDifference = (int8 *)scriptVariables + 13;
byte op = scriptVariables[14] - 1;
enum kBeehiveColor {
kBeehiveColorYellow = -1,
kBeehiveColorRed = 1
};
debugC(1, kDebugLogic, "Beehive subop %d", op);
int8 v21, v22, v24;
int8 tempState[64];
// init hexDifference on every iteration
*hexDifference = 4;
switch (op) {
case 0: // Init board's hexagons
_maxDepth = 4;
memset(_beehiveState, 0, HEXCOUNT);
_beehiveState[0] = kBeehiveColorYellow;
_beehiveState[4] = kBeehiveColorRed;
_beehiveState[34] = kBeehiveColorYellow;
_beehiveState[60] = kBeehiveColorRed;
_beehiveState[56] = kBeehiveColorYellow;
_beehiveState[26] = kBeehiveColorRed;
return;
case 1:
memset(hexagons, 0, HEXCOUNT);
scriptVariables[85] = 0;
sub02(&v22, tempState);
if (v22) {
for (int i = 0; i < v22; i++)
scriptVariables[tempState[i] + 25] = kBeehiveColorRed;
} else {
*hexDifference = getHexDifference();
}
return;
case 2: // Player clicks on a honey-filled (source) hexagon
memset(hexagons, 0, HEXCOUNT);
scriptVariables[85] = 0;
//overrideClick(scriptVariables);
v24 = 10 * scriptVariables[0] + scriptVariables[1];
debugC(2, kDebugLogic, "Beehive player clicked %d", (int)v24);
selectSourceHexagon(v24, &v22, tempState);
for (int j = 0; j < v22; j++)
scriptVariables[tempState[j] + 25] = kBeehiveColorRed;
scriptVariables[v24 + 25] = kBeehiveColorRed;
return;
case 3: // Player moves into an empty (destination) hexagon
scriptVariables[24] = 1;
scriptVariables[4] = 2;
overrideMove(scriptVariables);
v24 = 10 * scriptVariables[0] + scriptVariables[1];
v22 = 10 * scriptVariables[2] + scriptVariables[3];
debugC(1, kDebugLogic, "Beehive player moved from %d, to %d", (int)v24, (int)v22);
sub16(v24, v22, hexDifference, (int8 *)scriptVariables + 16, (int8 *)scriptVariables + 17);
scriptVariables[15] = scriptVariables[16];
sub04(v24, v22, (int8 *)scriptVariables);
return;
case 4: // Stauf plays
scriptVariables[24] = 1;
scriptVariables[4] = 1;
calcStaufMove(&v24, &v22, hexDifference, &v21, (int8 *)scriptVariables + 16, (int8 *)scriptVariables + 17);
// Execute method tail
break;
case 5: // Calculate board state after every move
if (scriptVariables[24] == 1) {
scriptVariables[0] = scriptVariables[2];
scriptVariables[1] = scriptVariables[3];
scriptVariables[24] = 0;
}
if (scriptVariables[16]) {
int8 v16 = scriptVariables[16] - 1;
*hexDifference = 1;
scriptVariables[16] = v16;
v24 = 10 * scriptVariables[0] + scriptVariables[1];
int8 v23 = scriptVariables[v16 + 17];
scriptVariables[2] = v23 / 10;
scriptVariables[3] = v23 % 10;
sub04(v24, v23, (int8 *)scriptVariables);
} else {
*hexDifference = 4 - (scriptVariables[4] == 2 ? 1 : 0);
}
return;
case 6:
scriptVariables[24] = 1;
scriptVariables[4] = 2;
calcSamanthaMove(&v24, &v22, hexDifference, &v21, (int8 *)scriptVariables + 16, (int8 *)scriptVariables + 17);
// Execute method tail
break;
default:
return;
}
if (v24 == -1) {
*hexDifference = getHexDifference();
} else {
scriptVariables[0] = v24 / 10;
scriptVariables[1] = v24 % 10;
scriptVariables[2] = v22 / 10;
scriptVariables[3] = v22 % 10;
sub04(v24, v22, (int8 *)scriptVariables);
}
}
void BeehiveGame::sub02(int8 *a1, int8 *a2) {
int8 v9 = -1;
*a1 = 0;
while (findCell(_beehiveState, &v9, -1)) {
bool v3 = false;
for (int i = 0; i < 6; i++) {
if (v3)
break;
int8 move = beehiveLogicTable1[6 * v9 + i];
if (move != -1 && !_beehiveState[move]) {
a2[*a1] = v9;
v3 = true;
++*a1;
}
}
for (int i = 0; i < 12; i++) {
if (v3)
break;
int8 move = beehiveLogicTable2[12 * v9 + i];
if (move != -1 && !_beehiveState[move]) {
a2[*a1] = v9;
v3 = true;
++*a1;
}
}
}
if (!*a1) {
for (int i = 0; i < HEXCOUNT; ++i)
if (!_beehiveState[i])
_beehiveState[i] = 1;
}
}
void BeehiveGame::sub04(int8 a1, int8 a2, int8 *scriptVariables) {
int v3 = 0;
if (scriptVariables[13] == 1) {
if (beehiveLogicTable1[6 * a1] != a2) {
for (; v3 < 5; v3++) {
if (beehiveLogicTable1[6 * a1 + v3] == a2)
break;
}
}
int v7 = v3 + 12;
scriptVariables[5] = v7 / 10;
scriptVariables[6] = v7 % 10;
return;
}
scriptVariables[10] = 0;
scriptVariables[7] = 0;
if (beehiveLogicTable2[12 * a1] != a2) {
for (; v3 < 11; v3++) {
if (beehiveLogicTable2[12 * a1 + v3] == a2)
break;
}
}
scriptVariables[5] = v3 / 10;
int8 v5 = -1;
int8 v6 = -1;
scriptVariables[6] = v3 % 10;
switch (v3) {
case 0:
v6 = beehiveLogicTable1[6 * a1];
break;
case 1:
v5 = beehiveLogicTable1[6 * a1];
// fall through
case 2:
v6 = beehiveLogicTable1[6 * a1 + 1];
break;
case 3:
v5 = beehiveLogicTable1[6 * a1 + 1];
// fall through
case 4:
v6 = beehiveLogicTable1[6 * a1 + 2];
break;
case 5:
v5 = beehiveLogicTable1[6 * a1 + 2];
// fall through
case 6:
v6 = beehiveLogicTable1[6 * a1 + 3];
break;
case 7:
v5 = beehiveLogicTable1[6 * a1 + 3];
// fall through
case 8:
v6 = beehiveLogicTable1[6 * a1 + 4];
break;
case 9:
v5 = beehiveLogicTable1[6 * a1 + 4];
// fall through
case 10:
v6 = beehiveLogicTable1[6 * a1 + 5];
break;
case 11:
v6 = beehiveLogicTable1[6 * a1 + 5];
v5 = beehiveLogicTable1[6 * a1];
break;
default:
v6 = 0;
break;
}
int8 v4 = 0;
if (v5 != -1)
v4 = _beehiveState[v5];
if (_beehiveState[v6]) {
scriptVariables[8] = v6 / 10;
scriptVariables[9] = v6 % 10;
scriptVariables[7] = 2 - (_beehiveState[v6] == 1 ? 1 : 0);
}
if (v4) {
scriptVariables[11] = v5 / 10;
scriptVariables[12] = v5 % 10;
scriptVariables[10] = 2 - (v4 == 1 ? 1 : 0);
}
}
void BeehiveGame::calcSamanthaMove(int8 *a1, int8 *a2, int8 *a3, int8 *a4, int8 *a5, int8 *a6) {
int8 params[4];
*a4 = 0;
_maxDepth = 5;// in the original game Samantha did 4 like Stauf
if (calcMove(_beehiveState, -125, -1, _maxDepth, 0, params) == 125
&& (*a4 = 1, calcMove(_beehiveState, -125, -1, _maxDepth, 1, params) == 125)) {
*a1 = -1;
*a2 = -1;
for (int i = 0; i < HEXCOUNT; ++i) {
if (!_beehiveState[i])
_beehiveState[i] = 1;
}
} else {
*a1 = params[1];
*a2 = params[2];
*a3 = params[0];
sub17(_beehiveState, -1, params, a5, a6);
}
}
void BeehiveGame::calcStaufMove(int8 *a1, int8 *a2, int8 *a3, int8 *a4, int8 *a5, int8 *a6) {
int8 params[4];
*a4 = 0;
_maxDepth = 4;
if (_easierAi) {
int numPieces = 0;
for (int i = 0; i < HEXCOUNT; ++i)
numPieces += _beehiveState[i] != 0;
if (numPieces < 16)
_maxDepth = 3;
else
_maxDepth = 1;
}
if (calcMove(_beehiveState, 125, 1, _maxDepth, 0, params) == -125
&& (*a4 = 1, calcMove(_beehiveState, 125, 1, _maxDepth, 1, params) == -125)) {
*a1 = -1;
*a2 = -1;
for (int i = 0; i < HEXCOUNT; ++i) {
if (!_beehiveState[i])
_beehiveState[i] = -1;
}
} else {
*a1 = params[1];
*a2 = params[2];
*a3 = params[0];
sub17(_beehiveState, 1, params, a5, a6);
}
}
int8 BeehiveGame::sub11(int8 *beehiveState, int8 *a2, int8 *a3, int8 *a4, int8 a5, int8 a6, int8 *a7) {
if (*a2 == -1) {
if (!findCell(beehiveState, a2, a5))
return 0;
}
int8 v16 = 0;
while (1) {
while (1) {
if (v16)
return 1;
for (; *a3 < 6; (*a3)++) {
if (v16)
break;
int8 v9 = beehiveLogicTable1[6 * *a2 + *a3];
if (v9 != -1 && !beehiveState[v9] && *a2 < sub12(beehiveState, a5, v9, *a2)) {
v16 = 1;
*a7 = 1;
a7[1] = *a2;
a7[2] = beehiveLogicTable1[6 * *a2 + *a3];
}
}
if (*a4 >= 12)
break;
while (!v16) {
int8 v11 = beehiveLogicTable2[12 * *a2 + *a4];
if (v11 != -1
&& !beehiveState[v11]
&& !sub13(beehiveState, v11, a5)
&& sub13(beehiveState, beehiveLogicTable2[12 * *a2 + *a4], -a5)) {
int8 v12 = sub13(beehiveState, *a2, -a5);
int8 v13 = *a4 >> 1;
int8 v14 = ~(1 << v13) & v12;
if ((*a4 & 1) != 0) {
if (v13 == 5)
v14 &= ~1u;
else
v14 &= ~(1 << (v13 + 1));
}
if (!v14 || !sub13(beehiveState, *a2, a5) || a6) {
v16 = 1;
*a7 = 2;
a7[1] = *a2;
a7[2] = beehiveLogicTable2[12 * *a2 + *a4];
}
}
(*a4)++;
if (*a4 >= 12)
break;
}
if (*a4 >= 12)
break;
}
if (v16)
return 1;
if (!findCell(beehiveState, a2, a5))
return 0;
*a3 = 0;
*a4 = 0;
}
}
int8 BeehiveGame::sub12(int8 *beehiveState, int8 a2, int8 a3, int8 a4) {
int8 result = 125;
for (int i = 0; i < 6; i++) {
int8 v7 = beehiveLogicTable1[i + 6 * a3];
if (v7 != -1 && beehiveState[v7] == a2 && a4 != v7 && result > v7)
result = beehiveLogicTable1[i + 6 * a3];
}
return result;
}
int8 BeehiveGame::sub13(int8 *beehiveState, int8 a2, int8 a3) {
int result = 0;
for (int i = 0; i < 6; i++) {
int8 v5 = beehiveLogicTable1[6 * a2 + i];
if (v5 != -1 && beehiveState[v5] == a3)
result |= 1 << i;
}
return result;
}
void BeehiveGame::sub15(int8 *beehiveState, int8 a2, int8 *a3) {
beehiveState[a3[2]] = a2;
if (*a3 == 2)
beehiveState[a3[1]] = 0;
for (int i = 0; i < 6; ++i) {
int8 v4 = beehiveLogicTable1[6 * a3[2] + i];
if (v4 != -1) {
if (!(a2 + beehiveState[v4]))
beehiveState[v4] = a2;
}
}
}
void BeehiveGame::sub16(int8 a1, int8 a2, int8 *a3, int8 *a4, int8 *a5) {
int8 params[4];
params[0] = sub19(a1, a2);
params[1] = a1;
params[2] = a2;
*a3 = params[0];
sub17(_beehiveState, -1, params, a4, a5);
}
void BeehiveGame::sub17(int8 *beehiveState, int8 a2, int8 *a3, int8 *a4, int8 *a5) {
beehiveState[a3[2]] = a2;
if (*a3 == 2)
beehiveState[a3[1]] = 0;
*a4 = 0;
for (int i = 0; i < 6; i++) {
int8 v6 = beehiveLogicTable1[6 * a3[2] + i];
if (v6 != -1) {
if (!(a2 + beehiveState[v6])) {
beehiveState[v6] = a2;
a5[(*a4)++] = beehiveLogicTable1[6 * a3[2] + i];
}
}
}
}
void BeehiveGame::selectSourceHexagon(int8 a1, int8 *a2, int8 *a3) {
*a2 = 0;
for (int i = 0; i < 6; i++) {
int8 val = beehiveLogicTable1[6 * a1 + i];
if (val != -1 && !_beehiveState[val])
a3[(*a2)++] = val;
}
for (int i = 0; i < 12; i++) {
int val = beehiveLogicTable2[12 * a1 + i];
if (val != -1 && !_beehiveState[val])
a3[(*a2)++] = val;
}
}
int8 BeehiveGame::sub19(int8 a1, int8 a2) {
for (int i = 0; i < 6; i++)
if (beehiveLogicTable1[6 * a1 + i] == a2)
return 1;
return 2;
}
int8 BeehiveGame::calcMove(int8 *beehiveState, int8 a2, int8 a3, int8 depth, int a5, int8 *params) {
int8 paramsloc[4];
int8 params2[3];
int8 state[64];
if (!depth)
return getTotal(beehiveState);
int8 v7 = -125 * a3;
int8 v14 = 0;
int8 v13 = 0;
int8 v15 = -1;
if (sub11(beehiveState, &v15, &v14, &v13, a3, a5, params2)) {
do {
for (int i = 0; i < HEXCOUNT; i++)
state[i] = beehiveState[i];
sub15(state, a3, params2);
int8 v8 = calcMove(state, v7, -a3, depth - 1, a5, paramsloc);
if (a3 <= 0) {
if (v8 < v7) {
params[0] = params2[0];
params[1] = params2[1];
params[2] = params2[2];
v7 = v8;
}
if (a2 >= v7)
return v7;
} else {
if (v8 > v7) {
params[0] = params2[0];
params[1] = params2[1];
params[2] = params2[2];
v7 = v8;
}
if (a2 <= v7)
return v7;
}
} while (sub11(beehiveState, &v15, &v14, &v13, a3, a5, params2));
}
if (depth < _maxDepth && -125 * a3 == v7)
return getTotal(beehiveState);
else
return v7;
}
int8 BeehiveGame::getHexDifference() {
return (getTotal(_beehiveState) >= 0 ? 1 : 0) + 5;
}
int8 BeehiveGame::getTotal(int8 *hexagons) {
int8 result = 0;
for (int i = 0; i < HEXCOUNT; i++)
result += hexagons[i];
return result;
}
int8 BeehiveGame::findCell(int8 *beehiveState, int8 *pos, int8 key) {
for (int i = *pos + 1; i < HEXCOUNT; i++) {
if (beehiveState[i] == key) {
*pos = i;
return 1;
}
}
return 0;
}
namespace {
const int8 beehiveLogicTable1[368] = {
-1, 5, 6, 1, -1, -1,
0, 6, 7, 2, -1, -1,
1, 7, 8, 3, -1, -1,
2, 8, 9, 4, -1, -1,
3, 9, 10, -1, -1, -1,
-1, 11, 12, 6, 0, -1,
5, 12, 13, 7, 1, 0,
6, 13, 14, 8, 2, 1,
7, 14, 15, 9, 3, 2,
8, 15, 16, 10, 4, 3,
9, 16, 17, -1, -1, 4,
-1, 18, 19, 12, 5, -1,
11, 19, 20, 13, 6, 5,
12, 20, 21, 14, 7, 6,
13, 21, 22, 15, 8, 7,
14, 22, 23, 16, 9, 8,
15, 23, 24, 17, 10, 9,
16, 24, 25, -1, -1, 10,
-1, 26, 27, 19, 11, -1,
18, 27, 28, 20, 12, 11,
19, 28, 29, 21, 13, 12,
20, 29, 30, 22, 14, 13,
21, 30, 31, 23, 15, 14,
22, 31, 32, 24, 16, 15,
23, 32, 33, 25, 17, 16,
24, 33, 34, -1, -1, 17,
-1, -1, 35, 27, 18, -1,
26, 35, 36, 28, 19, 18,
27, 36, 37, 29, 20, 19,
28, 37, 38, 30, 21, 20,
29, 38, 39, 31, 22, 21,
30, 39, 40, 32, 23, 22,
31, 40, 41, 33, 24, 23,
32, 41, 42, 34, 25, 24,
33, 42, -1, -1, -1, 25,
-1, -1, 43, 36, 27, 26,
35, 43, 44, 37, 28, 27,
36, 44, 45, 38, 29, 28,
37, 45, 46, 39, 30, 29,
38, 46, 47, 40, 31, 30,
39, 47, 48, 41, 32, 31,
40, 48, 49, 42, 33, 32,
41, 49, -1, -1, 34, 33,
-1, -1, 50, 44, 36, 35,
43, 50, 51, 45, 37, 36,
44, 51, 52, 46, 38, 37,
45, 52, 53, 47, 39, 38,
46, 53, 54, 48, 40, 39,
47, 54, 55, 49, 41, 40,
48, 55, -1, -1, 42, 41,
-1, -1, 56, 51, 44, 43,
50, 56, 57, 52, 45, 44,
51, 57, 58, 53, 46, 45,
52, 58, 59, 54, 47, 46,
53, 59, 60, 55, 48, 47,
54, 60, -1, -1, 49, 48,
-1, -1, -1, 57, 51, 50,
56, -1, -1, 58, 52, 51,
57, -1, -1, 59, 53, 52,
58, -1, -1, 60, 54, 53,
59, -1, -1, -1, 55, 54,
0, 0
};
const int8 beehiveLogicTable2[800] = {
-1, -1, 11, 12, 13, 7, 2, -1, -1, -1, -1, -1,
-1, 5, 12, 13, 14, 8, 3, -1, -1, -1, -1, -1,
0, 6, 13, 14, 15, 9, 4, -1, -1, -1, -1, -1,
1, 7, 14, 15, 16, 10, -1, -1, -1, -1, -1, -1,
2, 8, 15, 16, 17, -1, -1, -1, -1, -1, -1, -1,
-1, -1, 18, 19, 20, 13, 7, 1, -1, -1, -1, -1,
-1, 11, 19, 20, 21, 14, 8, 2, -1, -1, -1, -1,
5, 12, 20, 21, 22, 15, 9, 3, -1, -1, -1, 0,
6, 13, 21, 22, 23, 16, 10, 4, -1, -1, -1, 1,
7, 14, 22, 23, 24, 17, -1, -1, -1, -1, -1, 2,
8, 15, 23, 24, 25, -1, -1, -1, -1, -1, -1, 3,
-1, -1, 26, 27, 28, 20, 13, 6, 0, -1, -1, -1,
-1, 18, 27, 28, 29, 21, 14, 7, 1, 0, -1, -1,
11, 19, 28, 29, 30, 22, 15, 8, 2, 1, 0, 5,
12, 20, 29, 30, 31, 23, 16, 9, 3, 2, 1, 6,
13, 21, 30, 31, 32, 24, 17, 10, 4, 3, 2, 7,
14, 22, 31, 32, 33, 25, -1, -1, -1, 4, 3, 8,
15, 23, 32, 33, 34, -1, -1, -1, -1, -1, 4, 9,
-1, -1, -1, 35, 36, 28, 20, 12, 5, -1, -1, -1,
-1, 26, 35, 36, 37, 29, 21, 13, 6, 5, -1, -1,
18, 27, 36, 37, 38, 30, 22, 14, 7, 6, 5, 11,
19, 28, 37, 38, 39, 31, 23, 15, 8, 7, 6, 12,
20, 29, 38, 39, 40, 32, 24, 16, 9, 8, 7, 13,
21, 30, 39, 40, 41, 33, 25, 17, 10, 9, 8, 14,
22, 31, 40, 41, 42, 34, -1, -1, -1, 10, 9, 15,
23, 32, 41, 42, -1, -1, -1, -1, -1, -1, 10, 16,
-1, -1, -1, -1, 43, 36, 28, 19, 11, -1, -1, -1,
-1, -1, -1, 43, 44, 37, 29, 20, 12, 11, -1, -1,
26, 35, 43, 44, 45, 38, 30, 21, 13, 12, 11, 18,
27, 36, 44, 45, 46, 39, 31, 22, 14, 13, 12, 19,
28, 37, 45, 46, 47, 40, 32, 23, 15, 14, 13, 20,
29, 38, 46, 47, 48, 41, 33, 24, 16, 15, 14, 21,
30, 39, 47, 48, 49, 42, 34, 25, 17, 16, 15, 22,
31, 40, 48, 49, -1, -1, -1, -1, -1, 17, 16, 23,
32, 41, 49, -1, -1, -1, -1, -1, -1, -1, 17, 24,
-1, -1, -1, -1, 50, 44, 37, 28, 19, 18, -1, -1,
-1, -1, -1, 50, 51, 45, 38, 29, 20, 19, 18, 26,
35, 43, 50, 51, 52, 46, 39, 30, 21, 20, 19, 27,
36, 44, 51, 52, 53, 47, 40, 31, 22, 21, 20, 28,
37, 45, 52, 53, 54, 48, 41, 32, 23, 22, 21, 29,
38, 46, 53, 54, 55, 49, 42, 33, 24, 23, 22, 30,
39, 47, 54, 55, -1, -1, -1, 34, 25, 24, 23, 31,
40, 48, 55, -1, -1, -1, -1, -1, -1, 25, 24, 32,
-1, -1, -1, -1, 56, 51, 45, 37, 28, 27, 26, -1,
-1, -1, -1, 56, 57, 52, 46, 38, 29, 28, 27, 35,
43, 50, 56, 57, 58, 53, 47, 39, 30, 29, 28, 36,
44, 51, 57, 58, 59, 54, 48, 40, 31, 30, 29, 37,
45, 52, 58, 59, 60, 55, 49, 41, 32, 31, 30, 38,
46, 53, 59, 60, -1, -1, -1, 42, 33, 32, 31, 39,
47, 54, 60, -1, -1, -1, -1, -1, 34, 33, 32, 40,
-1, -1, -1, -1, -1, 57, 52, 45, 37, 36, 35, -1,
-1, -1, -1, -1, -1, 58, 53, 46, 38, 37, 36, 43,
50, 56, -1, -1, -1, 59, 54, 47, 39, 38, 37, 44,
51, 57, -1, -1, -1, 60, 55, 48, 40, 39, 38, 45,
52, 58, -1, -1, -1, -1, -1, 49, 41, 40, 39, 46,
53, 59, -1, -1, -1, -1, -1, -1, 42, 41, 40, 47,
-1, -1, -1, -1, -1, -1, 58, 52, 45, 44, 43, -1,
-1, -1, -1, -1, -1, -1, 59, 53, 46, 45, 44, 50,
56, -1, -1, -1, -1, -1, 60, 54, 47, 46, 45, 51,
57, -1, -1, -1, -1, -1, -1, 55, 48, 47, 46, 52,
58, -1, -1, -1, -1, -1, -1, -1, 49, 48, 47, 53,
0, 0, 0, 0, 26, 18, 35, 11, 27, 43, 5, 19,
36, 50, 0, 12, 28, 44, 56, 6, 20, 37, 51, 1,
13, 29, 45, 57, 7, 21, 38, 52, 2, 14, 30, 46,
58, 8, 22, 39, 53, 3, 15, 31, 47, 59, 9, 23,
40, 54, 4, 16, 32, 48, 60, 10, 24, 41, 55, 17,
33, 49, 25, 42, 34, 0, 0, 0
};
} // End of anonymous namespace
void BeehiveGame::testGame(Common::Array<int> moves, bool playerWin) {
byte vars[1024];
memset(vars, 0, sizeof(vars));
int8 &hexDifference = ((int8 *)vars)[13];
byte &op = vars[14];// can't do the -1 with a reference
byte &counter = vars[16];
op = 1;
run(vars);
op = 2;
run(vars);
for (uint i = 0; i < moves.size(); i += 2) {
int from = moves[i];
int to = moves[i + 1];
op = 3;
vars[0] = from / 10;
vars[1] = from % 10;
run(vars);
op = 4;
vars[0] = from / 10;
vars[1] = from % 10;
vars[2] = to / 10;
vars[3] = to % 10;
run(vars);
while (counter) {
op = 6;
run(vars);
}
op = 6;
run(vars);
if (i + 2 < moves.size() && hexDifference == 6) {
error("early Stauf win");
} else if (i + 2 < moves.size() && hexDifference == 5) {
error("early player win");
}
op = 5;
run(vars);
while (counter) {
op = 6;
run(vars);
}
op = 6;
run(vars);
op = 2;
run(vars);
if (i + 2 < moves.size() && hexDifference == 6) {
error("early Stauf win");
} else if (i + 2 < moves.size() && hexDifference == 5) {
error("early player win");
}
}
if (playerWin && hexDifference != 5)
error("player didn't win");
if (playerWin == false && hexDifference != 6)
error("Stauf didn't win");
}
void BeehiveGame::tests() {
warning("starting BeehiveGame::tests()");
// 8 moves per line, in from and to pairs
// speedrun strat
testGame({
/**/ 34, 42, /**/ 56, 50, /**/ 50, 35, /**/ 42, 55, /**/ 34, 42, /**/ 42, 49, /**/ 35, 43, /**/ 43, 50,
/**/ 50, 51, /**/ 51, 52, /**/ 52, 53, /**/ 53, 54, /**/ 52, 57, /**/ 52, 46, /**/ 34, 25, /**/ 34, 24,
/**/ 25, 23, /**/ 46, 31, /**/ 31, 30, /**/ 52, 38, /**/ 29, 12, /**/ 31, 39, /**/ 35, 28, /**/ 49, 32,
/**/ 31, 40, /**/ 39, 47, /**/ 20, 19, /**/ 29, 37, /**/ 57, 58, /**/ 53, 46, /**/ 53, 52
}, true);
// losing game
testGame({
/**/ 34, 25, /**/ 25, 10, /**/ 34, 17, /**/ 0, 2, /**/ 56, 57, /**/ 57, 51, /**/ 51, 50, /**/ 51, 52,
/**/ 51, 44, /**/ 50, 43, /**/ 50, 35, /**/ 36, 38, /**/ 35, 37, /**/ 38, 39, /**/ 38, 29, /**/ 45, 58,
/**/ 58, 59, /**/ 57, 45, /**/ 44, 35, /**/ 35, 26, /**/ 46, 54, /**/ 59, 60, /**/ 59, 55, /**/ 55, 40,
/**/ 39, 23
}, false);
// copy the moveset from one of the tests to play it out yourself
overrideMoves = {};
overrideIndex = 0;
warning("finished BeehiveGame::tests()");
}
} // End of Groovie namespace