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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QUEEN_VERSION_H
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#define QUEEN_VERSION_H
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#include "common/language.h"
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#include "common/platform.h"
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namespace Common {
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class File;
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}
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namespace Queen {
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struct DetectedGameVersion {
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Common::Platform platform;
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Common::Language language;
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uint8 features;
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uint8 compression;
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char str[6];
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uint8 queenTblVersion;
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uint32 queenTblOffset;
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};
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struct RetailGameVersion {
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char str[6];
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uint8 queenTblVersion;
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uint32 queenTblOffset;
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uint32 dataFileSize;
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};
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//! detect game version
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bool detectVersion(DetectedGameVersion *ver, Common::File *f);
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//! detect game version based on queen.1 datafile size
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const RetailGameVersion *detectGameVersionFromSize(uint32 size);
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} // End of namespace Queen
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#endif
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