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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_DETECTION_H
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#define TSAGE_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace TsAGE {
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enum {
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GType_Ringworld = 0,
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GType_BlueForce = 1,
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GType_Ringworld2 = 2,
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GType_Sherlock1 = 5
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};
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enum {
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GF_DEMO = 1 << 0,
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GF_CD = 1 << 1,
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GF_FLOPPY = 1 << 2,
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GF_ALT_REGIONS = 1 << 3,
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GF_UNINSTALLED = 1 << 4
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};
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struct tSageGameDescription {
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ADGameDescription desc;
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int gameID;
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uint32 features;
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};
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} // End of namespace TsAGE
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#endif // TSAGE_DETECTION_H
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