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309 lines
9.6 KiB
C++
309 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_GLOBALS_H
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#define TSAGE_GLOBALS_H
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#include "common/random.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/events.h"
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#include "tsage/sound.h"
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#include "tsage/saveload.h"
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#include "tsage/screen.h"
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#include "tsage/user_interface.h"
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namespace TsAGE {
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class Globals : public SavedObject {
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private:
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static void dispatchSound(ASound *obj);
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public:
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Screen _screen;
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GfxManager _gfxManagerInstance;
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Common::List<GfxManager *> _gfxManagers;
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SceneHandler *_sceneHandler;
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Game *_game;
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EventsClass _events;
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SceneManager _sceneManager;
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ScenePalette _scenePalette;
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SceneRegions _sceneRegions;
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SceneItemList _sceneItems;
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SceneObjectList _sceneObjectsInstance;
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SceneObjectList *_sceneObjects;
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SynchronizedList<SceneObjectList *> _sceneObjects_queue;
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SceneText _sceneText;
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int _gfxFontNumber;
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GfxColors _gfxColors;
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GfxColors _fontColors;
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byte _color1, _color2, _color3;
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SoundManager _soundManager;
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Common::Point _dialogCenter;
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WalkRegions _walkRegions;
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SynchronizedList<ASound *> _sounds;
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bool _flags[256];
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Player _player;
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ASound _soundHandler;
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InvObjectList *_inventory;
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Region _paneRegions[2];
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int _paneRefreshFlag[2];
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Common::Point _sceneOffset;
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Common::Point _prevSceneOffset;
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SceneObject *_scrollFollower;
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SequenceManager _sequenceManager;
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Common::RandomSource _randomSource;
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int _stripNum;
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int _gfxEdgeAdjust;
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public:
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Globals();
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~Globals() override;
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void setFlag(int flagNum) {
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assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
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_flags[flagNum] = true;
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}
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void clearFlag(int flagNum) {
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assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
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_flags[flagNum] = false;
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}
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bool getFlag(int flagNum) const {
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assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
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return _flags[flagNum];
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}
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GfxManager &gfxManager() { return **_gfxManagers.begin(); }
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Common::String getClassName() override { return "Globals"; }
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void synchronize(Serializer &s) override;
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virtual void reset();
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void dispatchSounds();
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};
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typedef bool (*SelectItemProc)(int objectNumber);
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/**
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* The following class represents common globals that were introduced after the release of Ringworld.
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*/
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class TsAGE2Globals: public Globals {
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public:
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UIElements _uiElements;
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SelectItemProc _onSelectItem;
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int _interfaceY;
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ASoundExt _inventorySound;
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TsAGE2Globals();
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void reset() override;
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void synchronize(Serializer &s) override;
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};
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extern Globals *g_globals;
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#define GLOBALS (*::TsAGE::g_globals)
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#define T2_GLOBALS (*((::TsAGE::TsAGE2Globals *)g_globals))
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#define BF_GLOBALS (*((::TsAGE::BlueForce::BlueForceGlobals *)g_globals))
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#define R2_GLOBALS (*((::TsAGE::Ringworld2::Ringworld2Globals *)g_globals))
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// Note: Currently this can't be part of the g_globals structure, since it needs to be constructed
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// prior to many of the fields in Globals execute their constructors
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extern ResourceManager *g_resourceManager;
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namespace BlueForce {
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using namespace TsAGE;
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enum Bookmark {
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bNone,
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bStartOfGame, bCalledToDomesticViolence, bArrestedGreen, bLauraToParamedics,
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bBookedGreen, bStoppedFrankie, bBookedFrankie, bBookedFrankieEvidence,
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bEndOfWorkDayOne, bTalkedToGrannyAboutSkipsCard, bLyleStoppedBy, bEndDayOne,
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bInspectionDone, bCalledToDrunkStop, bArrestedDrunk, bEndDayTwo,
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bFlashBackOne, bFlashBackTwo, bFlashBackThree, bDroppedOffLyle, bEndDayThree,
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bDoneWithIsland, bDoneAtLyles, bEndDayFour, bInvestigateBoat, bFinishedWGreen,
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bAmbushed, bAmbushOver, bEndOfGame
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};
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enum Flag {
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JAKE_FILE_COPIED, gunClean, onBike, onDuty, fShowedIdToKate, fLateToMarina,
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fCalledBackup, fWithLyle, gunDrawn, fBackupArrived340, fBriefedBackup,
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fGotAllSkip340, fToldToLeave340, fBackupIn350, fNetInBoat, fForbesWaiting,
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fWithCarter, fTalkedToTony, fMugOnKate, takenWeasel, gotTrailer450,
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showEugeneNapkin, showRapEugene, fMgrCallsWeasel, fCarterMetLyle,
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fGunLoaded, fLoadedSpare, showEugeneID, fRandomShot350, examinedFile810,
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shownLyleCrate1, shownLyleRapsheet, shownLyleDisk, shownLylePO,
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fCanDrawGun, fGotAutoWeapon, fGotBulletsFromDash, fShotSuttersDesk,
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greenTaken, fLateToDrunkStop, didDrunk, fSearchedTruck, seenFolder,
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showMugAround, frankInJail, fTalkedCarterDay3, fDecryptedBluePrints,
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fTalkedToDrunkInCar, fToldLyleOfSchedule, fTalkedShooterNoBkup,
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fTalkedDriverNoBkup, fDriverOutOfTruck, readGreenRights, readFrankRights,
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talkedToHarrisAboutDrunk, unlockBoat, fShootGoon, fBlowUpGoon,
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fTalkedToBarry, fTalkedToLarry, fLeftTraceIn920, fLeftTraceIn900,
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fBackupAt340, fShotNicoIn910, fGotPointsForTktBook, fGotPointsForMCard,
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fShowedBluePrint, fGotPointsForPunch, fGotPointsForBox, fGotPointsForBank,
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fGotPointsForCombo, fGotPointsForCoin, fGotPointsForCPU, fGotPointsForBoots,
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fGotPointsForCrate, fGotPointsForBlackCord, fGotPointsForGeneratorPlug,
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fGotPointsForFuseBoxPlug, fGotPointsForStartGenerator, fGotPointsForLightsOn,
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fGotPointsForOpeningDoor, fGotPointsForClosingDoor, fGotPointsForLightsOff,
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fGotPointsForGeneratorOff, fGotPointsForCordOnForklift, fGotPointsForCuffingNico,
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fGotPointsForCuffingDA, fGotPointsForSearchingNico, fGotPointsForSearchingDA,
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fLeftTraceIn910, fBookedGreenEvidence, fGotPointsForCleaningGun,
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fGotPointsForMemo, fGotPointsForFBI, fTookTrailerAmmo, fAlertedGreen355,
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fGotGreen355fTalkedToGrannyDay3, shownFax, beenToJRDay2, shownLyleCrate1Day1,
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fLyleOnIsland, iWasAmbushed, fGangInCar, fArrivedAtGangStop, ticketVW,
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f1015Marina, fCan1015Marina, f1015Frankie, fCan1015Frankie, f1015Drunk,
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fCan1015Drunk, f1027Marina, fCan1027Marina, f1027Frankie, fCan1027Frankie,
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f1027Drunk, fCan1027Drunk, f1035Marina, fCan1035Marina, f1035Frankie,
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fCan1035Frankie, f1035Drunk, fCan1035Drunk, f1097Marina, fCan1097Marina,
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f1097Frankie, fCan1097Frankie, f1097Drunk, fCan1097Drunk, f1098Marina,
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fCan1098Marina, f1098Frankie, fCan1098Frankie, f1098Drunk, fCan1098Drunk,
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fCuffedFrankie, fGotPointsForTrapDog, fGotPointsForUnlockGate,
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fGotPointsForUnlockWarehouse, fGotPointsForLockWarehouse, fGotPointsForLockGate,
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fGotPointsForFreeDog, fGotPointsForWhistleDog, fGivenNapkin, fCan1004Marina,
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fCan1004Drunk, fHasLeftDrunk, fHasDrivenFromDrunk, fCrateOpen, fSawGuns,
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hookPoints
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};
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class BlueForceGlobals: public TsAGE2Globals {
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public:
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ASoundExt _sound1, _sound3;
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StripProxy _stripProxy;
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int _dayNumber;
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int _tonyDialogCtr;
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int _marinaWomanCtr;
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int _kateDialogCtr;
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int _v4CEB6;
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int _safeCombination;
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int _gateStatus;
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int _greenDay5TalkCtr;
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int _v4CEC8;
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int _v4CECA;
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int _v4CECC;
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int8 _breakerBoxStatusArr[18];
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int _hiddenDoorStatus;
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int _nico910State;
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int _stuart910State;
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int _nico910Talk;
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int _stuart910Talk;
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int _deziTopic;
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int _deathReason;
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int _driveFromScene;
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int _driveToScene;
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uint8 _subFlagBitArr1;
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uint8 _subFlagBitArr2;
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bool _scene410HarrisonTalkFl;
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int _scene410Action1Count;
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int _scene410TalkCount;
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bool _scene410HarrisonMovedFl;
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Bookmark _bookmark;
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int _mapLocationId;
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int _clip1Bullets, _clip2Bullets;
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BlueForceGlobals();
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bool getHasBullets();
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Common::String getClassName() override { return "BFGlobals"; }
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void reset() override;
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void synchronize(Serializer &s) override;
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void set2Flags(int flagNum);
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bool removeFlag(int flagNum);
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};
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} // End of namespace BlueForce
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namespace Ringworld2 {
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#define SPEECH_TEXT 1
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#define SPEECH_VOICE 2
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class ScannerDialog;
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struct VampireData {
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bool _isAlive;
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int _shotsRequired;
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Common::Point _position;
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};
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class Ringworld2Globals: public TsAGE2Globals {
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public:
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ASoundExt _sound1, _sound2, _sound3, _sound4;
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PlayStream _playStream;
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StripProxy _stripProxy;
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bool _fadePaletteFlag;
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byte _fadePaletteMap[10][256];
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byte _paletteMap[4096];
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int _insetUp;
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int _frameEdgeColor;
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int _animationCtr;
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int _electromagnetChangeAmount;
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int _electromagnetZoom;
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bool _tractorField;
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bool _cableAttached;
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int _foodCount;
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int _rimLocation;
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int _rimTransportLocation;
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byte _stripModifier;
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byte _spillLocation[14];
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VampireData _vampireData[18];
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byte _flubMazeArea;
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byte _flubMazeEntryDirection;
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int _maze3800SceneNumb;
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byte _landerSuitNumber;
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byte _desertStepsRemaining;
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byte _desertCorrectDirection;
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byte _desertPreviousDirection;
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byte _desertMovements[1000];
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int _desertWrongDirCtr;
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byte _balloonAltitude;
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int _scene1925CurrLevel; //_v56A9C
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int _walkwaySceneNumber;
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byte _mirandaJailState;
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byte _scientistConvIndex;
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Common::Point _ventCellPos;
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byte _ductMazePanel1State;
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byte _ductMazePanel2State;
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byte _ductMazePanel3State;
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int _scene180Mode; // _v575f7
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int _v57709;
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int _v5780C;
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int _mouseCursorId;
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int _v57810;
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int _speechSubtitles;
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Common::Point _s1550PlayerArea[3]; // only used for Quinn and Seeker
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byte _scannerFrequencies[4];
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byte _stripManager_lookupList[12];
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byte _scene1550JunkLocations[508];
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Common::Point _balloonPosition;
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bool _debugCardGame; // moved from scene 1337 so it can be easily set in the debugger
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ScannerDialog *_scannerDialog;
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Ringworld2Globals();
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~Ringworld2Globals() override;
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void reset() override;
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void synchronize(Serializer &s) override;
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};
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} // End of namespace Ringworld2
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} // End of namespace TsAGE
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#endif
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