mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
629 lines
19 KiB
C++
629 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/endian.h"
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#include "lure/luredefs.h"
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#include "lure/debugger.h"
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#include "lure/decode.h"
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#include "lure/game.h"
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#include "lure/res.h"
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#include "lure/res_struct.h"
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#include "lure/room.h"
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#include "lure/scripts.h"
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#include "lure/strings.h"
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namespace Lure {
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Debugger::Debugger(): GUI::Debugger() {
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DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
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DCmd_Register("enter", WRAP_METHOD(Debugger, cmd_enterRoom));
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DCmd_Register("rooms", WRAP_METHOD(Debugger, cmd_listRooms));
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DCmd_Register("fields", WRAP_METHOD(Debugger, cmd_listFields));
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DCmd_Register("setfield", WRAP_METHOD(Debugger, cmd_setField));
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DCmd_Register("queryfield", WRAP_METHOD(Debugger, cmd_queryField));
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DCmd_Register("give", WRAP_METHOD(Debugger, cmd_giveItem));
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DCmd_Register("hotspots", WRAP_METHOD(Debugger, cmd_hotspots));
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DCmd_Register("hotspot", WRAP_METHOD(Debugger, cmd_hotspot));
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DCmd_Register("room", WRAP_METHOD(Debugger, cmd_room));
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DCmd_Register("showanim", WRAP_METHOD(Debugger, cmd_showAnim));
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DCmd_Register("strings", WRAP_METHOD(Debugger, cmd_saveStrings));
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DCmd_Register("debug", WRAP_METHOD(Debugger, cmd_debug));
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DCmd_Register("script", WRAP_METHOD(Debugger, cmd_script));
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}
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (strcmp(s, "player") == 0)
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return PLAYER_ID;
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else if (strcmp(s, "ratpouch") == 0)
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return RATPOUCH_ID;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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int result = 0;
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const char *p = s;
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char ch;
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while ((ch = toupper(*p++)) != 'H') {
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if ((ch >= '0') && (ch <= '9'))
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result = (result << 4) + (ch - '0');
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else if ((ch >= 'A') && (ch <= 'F'))
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result = (result << 4) + (ch - 'A' + 10);
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else
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break;
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}
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return result;
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}
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bool Debugger::cmd_enterRoom(int argc, const char **argv) {
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Resources &res = Resources::getReference();
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Room &room = Room::getReference();
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uint remoteFlag = 0;
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if (argc > 1) {
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int roomNumber = strToInt(argv[1]);
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// Validate that it's an existing room
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if (res.getRoom(roomNumber) == NULL) {
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DebugPrintf("specified number was not a valid room\n");
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return true;
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}
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if (argc > 2) {
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remoteFlag = strToInt(argv[2]);
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}
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room.leaveRoom();
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room.setRoomNumber(roomNumber);
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if (!remoteFlag)
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res.getActiveHotspot(PLAYER_ID)->setRoomNumber(roomNumber);
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detach();
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return false;
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}
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DebugPrintf("Syntax: room <roomnum> [<remoteview>]\n");
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DebugPrintf("A non-zero value for reomteview will change the room without ");
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DebugPrintf("moving the player.\n");
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return true;
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}
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bool Debugger::cmd_listRooms(int argc, const char **argv) {
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RoomDataList &rooms = Resources::getReference().roomData();
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StringData &strings = StringData::getReference();
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char buffer[MAX_DESC_SIZE];
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int ctr = 0;
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DebugPrintf("Available rooms are:\n");
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for (RoomDataList::iterator i = rooms.begin(); i != rooms.end(); ++i) {
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RoomData *room = (*i).get();
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// Explictly note the second drawbridge room as "Alt"
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if (room->roomNumber == 49) {
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strings.getString(47, buffer);
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strcat(buffer, " (alt)");
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} else {
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strings.getString(room->roomNumber, buffer);
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}
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DebugPrintf("#%d - %s", room->roomNumber, buffer);
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if (++ctr % 3 == 0) DebugPrintf("\n");
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else {
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// Write out spaces between columns
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int numSpaces = 25 - strlen(buffer) - ((room->roomNumber >= 10) ? 2 : 1);
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char *s = buffer;
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while (numSpaces-- > 0) *s++ = ' ';
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*s = '\0';
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DebugPrintf("%s", buffer);
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}
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}
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DebugPrintf("\n");
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DebugPrintf("Current room: %d\n", Room::getReference().roomNumber());
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return true;
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}
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bool Debugger::cmd_listFields(int argc, const char **argv) {
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ValueTableData &fields = Resources::getReference().fieldList();
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for (int ctr = 0; ctr < fields.size(); ++ctr) {
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DebugPrintf("(%-2d): %-5d", ctr, fields.getField(ctr));
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if (!((ctr + 1) % 7))
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DebugPrintf("\n");
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}
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DebugPrintf("\n");
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return true;
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}
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bool Debugger::cmd_setField(int argc, const char **argv) {
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ValueTableData &fields = Resources::getReference().fieldList();
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if (argc >= 3) {
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int fieldNum = strToInt(argv[1]);
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uint16 value = strToInt(argv[2]);
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if ((fieldNum < 0) || (fieldNum >= fields.size())) {
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// Invalid field number
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DebugPrintf("Invalid field number specified\n");
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} else {
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// Set the field value
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fields.setField(fieldNum, value);
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}
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} else {
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DebugPrintf("Syntax: setfield <field_number> <value>\n");
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}
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return true;
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}
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bool Debugger::cmd_queryField(int argc, const char **argv) {
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ValueTableData &fields = Resources::getReference().fieldList();
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if (argc > 1) {
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int fieldNum = strToInt(argv[1]);
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if ((fieldNum < 0) || (fieldNum >= fields.size())) {
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// Invalid field number
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DebugPrintf("Invalid field number specified\n");
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} else {
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// Get the field value
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DebugPrintf("Field %d is %d (%xh)\n", fieldNum,
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fields.getField(fieldNum), fields.getField(fieldNum));
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}
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} else {
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DebugPrintf("Syntax: queryfield <field_num>\n");
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}
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return true;
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}
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bool Debugger::cmd_giveItem(int argc, const char **argv) {
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Resources &res = Resources::getReference();
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uint16 itemNum;
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uint16 charNum = PLAYER_ID;
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HotspotData *charHotspot, *itemHotspot;
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if (argc >= 2) {
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itemNum = strToInt(argv[1]);
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if (argc == 3)
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charNum = strToInt(argv[2]);
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itemHotspot = res.getHotspot(itemNum);
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charHotspot = res.getHotspot(charNum);
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if (itemHotspot == NULL) {
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DebugPrintf("The specified item does not exist\n");
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} else if (itemNum < 0x408) {
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DebugPrintf("The specified item number is not an object\n");
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} else if ((charNum < PLAYER_ID) || (charNum >= 0x408) ||
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(charHotspot == NULL)) {
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DebugPrintf("The specified character does not exist");
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} else {
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// Set the item's room number to be the destination character
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itemHotspot->roomNumber = charNum;
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}
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} else {
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DebugPrintf("Syntax: give <item_id> [<character_id>]\n");
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}
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return true;
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}
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bool Debugger::cmd_hotspots(int argc, const char **argv) {
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Resources &res = Resources::getReference();
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StringData &strings = StringData::getReference();
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Room &room = Room::getReference();
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char buffer[MAX_DESC_SIZE];
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if (argc > 1) {
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if (strcmp(argv[1], "active") == 0) {
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// Loop for displaying active hotspots
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HotspotList::iterator i;
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for (i = res.activeHotspots().begin(); i != res.activeHotspots().end(); ++i) {
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Hotspot *hotspot = (*i).get();
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if (hotspot->nameId() == 0) strcpy(buffer, "none");
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else strings.getString(hotspot->nameId(), buffer);
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DebugPrintf("%4xh - %s pos=(%d,%d,%d)\n", hotspot->hotspotId(), buffer,
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hotspot->x(), hotspot->y(), hotspot->roomNumber());
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}
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} else {
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// Presume it's a room's hotspots
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uint16 roomNumber = (argc >= 3) ? strToInt(argv[2]) : room.roomNumber();
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HotspotDataList::iterator i;
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for (i = res.hotspotData().begin(); i != res.hotspotData().end(); ++i) {
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HotspotData *hotspot = (*i).get();
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if (hotspot->roomNumber == roomNumber) {
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if (hotspot->nameId == 0) strcpy(buffer, "none");
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else strings.getString(hotspot->nameId, buffer);
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DebugPrintf("%4xh - %s pos=(%d,%d,%d)\n", hotspot->hotspotId, buffer,
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hotspot->startX, hotspot->startY, hotspot->roomNumber);
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}
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}
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}
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} else {
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DebugPrintf("Syntax: hotspots ['active' | ['room' | 'room' '<room_number>']]\n");
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DebugPrintf("Gives a list of all the currently active hotspots, or the hotspots\n");
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DebugPrintf("present in either the current room or a designated one\n");
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}
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return true;
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}
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bool Debugger::cmd_hotspot(int argc, const char **argv) {
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Resources &res = Resources::getReference();
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StringData &strings = StringData::getReference();
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StringList &stringList = res.stringList();
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char buffer[MAX_DESC_SIZE];
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HotspotData *hs;
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Hotspot *h;
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if (argc < 2) {
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DebugPrintf("hotspot <hotspot_id> ['paths' | 'schedule' | 'actions' | 'activate' | 'deactivate' | 'setpos']\n");
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return true;
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}
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hs = res.getHotspot(strToInt(argv[1]));
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if (!hs) {
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DebugPrintf("Unknown hotspot specified\n");
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return true;
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}
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h = res.getActiveHotspot(hs->hotspotId);
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if (argc == 2) {
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// Show the hotspot properties
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strings.getString(hs->nameId, buffer);
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DebugPrintf("name = %d - %s, descs = (%d,%d)\n", hs->nameId, buffer,
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hs->descId, hs->descId2);
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DebugPrintf("actions = %xh, offset = %xh\n", hs->actions, hs->actionsOffset);
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DebugPrintf("flags = %xh, layer = %d\n", hs->flags, hs->layer);
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DebugPrintf("position = %d,%d,%d\n", hs->startX, hs->startY, hs->roomNumber);
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DebugPrintf("size = %d,%d, alt = %d,%d, yCorrection = %d\n",
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hs->width, hs->height, hs->widthCopy, hs->heightCopy, hs->yCorrection);
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DebugPrintf("Talk bubble offset = %d,%d\n", hs->talkX, hs->talkY);
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DebugPrintf("load offset = %xh, script load = %d\n", hs->loadOffset, hs->scriptLoadFlag);
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DebugPrintf("Animation Id = %xh, Color offset = %d\n", hs->animRecordId, hs->colorOffset);
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DebugPrintf("Talk Script offset = %xh, Tick Script offset = %xh\n",
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hs->talkScriptOffset, hs->tickScriptOffset);
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DebugPrintf("Tick Proc offset = %xh\n", hs->tickProcId);
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DebugPrintf("Tick timeout = %d\n", hs->tickTimeout);
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DebugPrintf("Character mode = %d, delay ctr = %d, pause ctr = %d\n",
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hs->characterMode, hs->delayCtr, hs->pauseCtr);
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if (h != NULL) {
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DebugPrintf("Frame Number = %d of %d\n", h->frameNumber(), h->numFrames());
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DebugPrintf("Persistent = %s\n", h->persistant() ? "true" : "false");
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}
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} else if (strcmp(argv[2], "actions") == 0) {
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// List the action set for the character
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for (int action = GET; action <= EXAMINE; ++action) {
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uint16 offset = res.getHotspotAction(hs->actionsOffset, (Action) action);
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const char *actionStr = stringList.getString(action);
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if (offset >= 0x8000) {
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DebugPrintf("%s - Message %xh\n", actionStr, offset & 0x7ff);
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} else if (offset != 0) {
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DebugPrintf("%s - Script %xh\n", actionStr, offset);
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}
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}
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} else if (strcmp(argv[2], "activate") == 0) {
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// Activate the hotspot
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res.activateHotspot(hs->hotspotId);
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hs->flags &= !HOTSPOTFLAG_MENU_EXCLUSION;
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DebugPrintf("Activated\n");
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} else if (strcmp(argv[2], "deactivate") == 0) {
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// Activate the hotspot
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res.deactivateHotspot(hs->hotspotId);
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hs->flags |= HOTSPOTFLAG_MENU_EXCLUSION;
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DebugPrintf("Deactivated\n");
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} else {
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if (strcmp(argv[2], "schedule") == 0) {
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// List any current schedule for the character
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DebugPrintf("%s", hs->npcSchedule.getDebugInfo().c_str());
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}
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if (!h)
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DebugPrintf("The specified hotspot is not currently active\n");
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else if (strcmp(argv[2], "paths") == 0) {
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// List any paths for a charcter
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DebugPrintf("%s", h->pathFinder().getDebugInfo().c_str());
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}
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else if (strcmp(argv[2], "pixels") == 0) {
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// List the pixel data for the hotspot
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HotspotAnimData &pData = h->anim();
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DebugPrintf("Record Id = %xh\n", pData.animRecordId);
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DebugPrintf("Flags = %d\n", pData.flags);
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DebugPrintf("Frames: up=%d down=%d left=%d right=%d\n",
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pData.upFrame, pData.downFrame, pData.leftFrame, pData.rightFrame);
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DebugPrintf("Current frame = %d of %d\n", h->frameNumber(), h->numFrames());
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}
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else if (strcmp(argv[2], "setpos") == 0) {
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// Set the hotspot position
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if (argc >= 5)
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h->setPosition(strToInt(argv[3]), strToInt(argv[4]));
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if (argc >= 6)
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h->setRoomNumber(strToInt(argv[5]));
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DebugPrintf("Done.\n");
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}
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}
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DebugPrintf("\n");
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return true;
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}
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const char *directionList[5] = {"UP", "DOWN", "LEFT", "RIGHT", "NONE"};
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bool Debugger::cmd_room(int argc, const char **argv) {
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Resources &res = Resources::getReference();
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StringData &strings = StringData::getReference();
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char buffer[MAX_DESC_SIZE];
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if (argc < 2) {
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DebugPrintf("room <room_number>\n");
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return true;
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}
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int roomNumber = strToInt(argv[1]);
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RoomData *room = res.getRoom(roomNumber);
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if (!room) {
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DebugPrintf("Unknown room specified\n");
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return true;
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}
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// Show the room details
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strings.getString(roomNumber, buffer);
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DebugPrintf("room #%d - %s\n", roomNumber, buffer);
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strings.getString(room->descId, buffer);
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DebugPrintf("%s\n", buffer);
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DebugPrintf("Horizontal clipping = %d->%d walk area=(%d,%d)-(%d,%d)\n",
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room->clippingXStart, room->clippingXEnd,
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room->walkBounds.left, room->walkBounds.top,
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room->walkBounds.right, room->walkBounds.bottom);
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DebugPrintf("Exit hotspots:");
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RoomExitHotspotList &exits = room->exitHotspots;
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if (exits.empty())
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DebugPrintf(" none\n");
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else {
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RoomExitHotspotList::iterator i;
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for (i = exits.begin(); i != exits.end(); ++i) {
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RoomExitHotspotData *rec = (*i).get();
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DebugPrintf("\nArea - (%d,%d)-(%d,%d) Room=%d Cursor=%d Hotspot=%xh",
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rec->xs, rec->ys, rec->xe, rec->ye, rec->destRoomNumber, rec->cursorNum, rec->hotspotId);
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}
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DebugPrintf("\n");
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}
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DebugPrintf("Room exits:");
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if (room->exits.empty())
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DebugPrintf(" none\n");
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else {
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RoomExitList::iterator i2;
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for (i2 = room->exits.begin(); i2 != room->exits.end(); ++i2) {
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RoomExitData *rec2 = (*i2).get();
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DebugPrintf("\nExit - (%d,%d)-(%d,%d) Dest=%d,(%d,%d) Dir=%s Sequence=%xh",
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rec2->xs, rec2->ys, rec2->xe, rec2->ye, rec2->roomNumber,
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rec2->x, rec2->y, directionList[rec2->direction], rec2->sequenceOffset);
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}
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DebugPrintf("\n");
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}
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return true;
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}
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bool Debugger::cmd_showAnim(int argc, const char **argv) {
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Resources &res = Resources::getReference();
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if (argc < 2) {
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DebugPrintf("showAnim animId [[frame_width frame_height] | list]\n");
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return true;
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}
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// Get the animation Id
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int animId = strToInt(argv[1]);
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HotspotAnimData *data = res.getAnimation(animId);
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if (data == NULL) {
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DebugPrintf("No such animation Id exists\n");
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return true;
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}
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// Figure out the total size of the animation - this will be used for guestimating
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// frame sizes, or validating that a specified frame size is correct
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MemoryBlock *src = Disk::getReference().getEntry(data->animId);
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int numFrames = READ_LE_UINT16(src->data());
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uint16 *headerEntry = (uint16 *) (src->data() + 2);
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assert((numFrames >= 1) && (numFrames < 100));
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|
// Calculate total needed size for output and create memory block to hold it
|
|
uint32 totalSize = 0;
|
|
for (uint16 ctr = 0; ctr < numFrames; ++ctr, ++headerEntry) {
|
|
totalSize += (READ_LE_UINT16(headerEntry) + 31) / 32;
|
|
}
|
|
totalSize = (totalSize + 0x81) << 4;
|
|
MemoryBlock *dest = Memory::allocate(totalSize);
|
|
|
|
uint32 srcStart = (numFrames + 1) * sizeof(uint16) + 6;
|
|
uint32 destSize = AnimationDecoder::decode_data(src, dest, srcStart) - 0x40;
|
|
|
|
// Figure out the frame size
|
|
int frameSize;
|
|
|
|
if ((data->flags & PIXELFLAG_HAS_TABLE) != 0) {
|
|
// Table based animation, so get frame size from frame 1 offset
|
|
frameSize = READ_LE_UINT16(src->data());
|
|
} else {
|
|
// Get frame size from dividing uncompressed size by number of frames
|
|
frameSize = destSize / numFrames;
|
|
}
|
|
|
|
// Free up the data
|
|
delete src;
|
|
delete dest;
|
|
|
|
int width, height;
|
|
|
|
if (argc == 4) {
|
|
// Width and height specified
|
|
width = strToInt(argv[2]);
|
|
height = strToInt(argv[3]);
|
|
|
|
if ((width * height) != (frameSize * 2)) {
|
|
DebugPrintf("Warning: Total size = %d, Frame size (%d,%d) * %d frames = %d bytes\n",
|
|
destSize, width, height, numFrames, width * height * numFrames / 2);
|
|
}
|
|
} else {
|
|
// Guestimate a frame size
|
|
frameSize = destSize / numFrames;
|
|
|
|
// Figure out the approximate starting point of a width 3/4 the frame size
|
|
width = frameSize * 3 / 4;
|
|
|
|
bool descFlag = (argc == 3);
|
|
if (descFlag) DebugPrintf("Target size = %d\n", frameSize * 2);
|
|
|
|
while ((width > 0) && (descFlag || (((frameSize * 2) % width) != 0))) {
|
|
if (((frameSize * 2) % width) == 0)
|
|
DebugPrintf("Frame size (%d,%d) found\n", width, frameSize * 2 / width);
|
|
--width;
|
|
}
|
|
|
|
if (argc == 3) {
|
|
DebugPrintf("Done\n");
|
|
return true;
|
|
} else if (width == 0) {
|
|
DebugPrintf("Total size = %d, # frames = %d, frame Size = %d - No valid frame dimensions\n",
|
|
destSize, numFrames, frameSize);
|
|
return true;
|
|
}
|
|
|
|
height = (frameSize * 2) / width;
|
|
DebugPrintf("# frames = %d, guestimated frame size = (%d,%d)\n",
|
|
numFrames, width, height);
|
|
}
|
|
|
|
// Bottle object is used as a handy hotspot holder that doesn't have any
|
|
// tick proc behavior that we need to worry about
|
|
Hotspot *hotspot = res.activateHotspot(BOTTLE_HOTSPOT_ID);
|
|
hotspot->setLayer(0xfe);
|
|
hotspot->setSize(width, height);
|
|
|
|
Hotspot *player = res.activateHotspot(PLAYER_ID);
|
|
hotspot->setColorOffset(player->resource()->colorOffset);
|
|
|
|
hotspot->setAnimation(animId);
|
|
|
|
DebugPrintf("Done\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::cmd_saveStrings(int argc, const char **argv) {
|
|
StringData &strings = StringData::getReference();
|
|
char buffer[32768];
|
|
|
|
if (argc != 2) {
|
|
DebugPrintf("strings <stringId>\n");
|
|
return true;
|
|
}
|
|
|
|
uint16 id = strToInt(argv[1]);
|
|
strings.getString(id, buffer, NULL, NULL);
|
|
DebugPrintf("%s\n", buffer);
|
|
|
|
/* Commented out code for saving all text strings - note that 0x1000 is chosen
|
|
* arbitrarily, so there'll be a bunch of garbage at the end, or the game will crash
|
|
|
|
// Save all the strings to a text file - this
|
|
|
|
FILE *f = fopen("strings.txt", "w");
|
|
|
|
for (int index = 0; index < 0x1000; ++index) {
|
|
strings.getString(index, buffer);
|
|
fprintf(f, "%.4xh - %s\n", index, buffer);
|
|
}
|
|
|
|
fclose(f);
|
|
|
|
DebugPrintf("Done\n");
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::cmd_debug(int argc, const char **argv) {
|
|
Game &game = Game::getReference();
|
|
Room &room = Room::getReference();
|
|
|
|
if ((argc == 2) && (strcmp(argv[1], "on") == 0)) {
|
|
DebugPrintf("debug keys are on\n");
|
|
game.debugFlag() = true;
|
|
|
|
} else if ((argc == 2) && (strcmp(argv[1], "off") == 0)) {
|
|
DebugPrintf("debug keys are off\n");
|
|
game.debugFlag() = false;
|
|
room.setShowInfo(false);
|
|
|
|
} else {
|
|
DebugPrintf("debug [on | off]]\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::cmd_script(int argc, const char **argv) {
|
|
if (argc < 2) {
|
|
DebugPrintf("script <script number> [param 1] [param 2] [param 3] [exit flag]\n");
|
|
return true;
|
|
}
|
|
|
|
int scriptNumber = strToInt(argv[1]);
|
|
if ((scriptNumber < 0) || (scriptNumber > 66)) {
|
|
DebugPrintf("An invalid script number was specified\n");
|
|
return true;
|
|
}
|
|
|
|
uint16 param1 = 0, param2 = 0, param3 = 0;
|
|
if (argc >= 3)
|
|
param1 = strToInt(argv[2]);
|
|
if (argc >= 4)
|
|
param2 = strToInt(argv[3]);
|
|
if (argc >= 5)
|
|
param3 = strToInt(argv[4]);
|
|
|
|
Script::executeMethod(scriptNumber, param1, param2, param3);
|
|
DebugPrintf("Script executed\n");
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Lure
|